def onStateChanged(self, event): """Called whenever an object's state changes. Arguments: - event: the Event """ if event.type.startswith("object:state-changed:checked") and \ event.source.role == rolenames.ROLE_RADIO_BUTTON: # Radio buttons in the Search panel are not automatically # selected when you arrow to them. You have to press Space # to select the current radio button. Watch for this. # orca.visualAppearanceChanged(event, event.source) return elif event.type.startswith("object:state-changed:focused") and \ event.detail1 == 1: if event.source.role == rolenames.ROLE_PUSH_BUTTON: # Try to minimize chattiness in the Search panel # utterances = \ self.speechGenerator.getSpeech(event.source, False) speech.speakUtterances(utterances) brailleRegions = \ self.brailleGenerator.getBrailleRegions(event.source) braille.displayRegions(brailleRegions) orca.setLocusOfFocus(event, event.source, False) return elif event.source.role == rolenames.ROLE_TEXT: # There's an excellent chance that the Find toolbar just # gained focus. Check. # if self.isInFindToolbar(event.source): self.findToolbarActive = True default.Script.onStateChanged(self, event)
def locusOfFocusChanged(self, event, oldLocusOfFocus, newLocusOfFocus): """Called when the visual object with focus changes. Overridden in this script to minimize the repetition of text along with the unnecessary speaking of object types. Arguments: - event: if not None, the Event that caused the change - oldLocusOfFocus: Accessible that is the old locus of focus - newLocusOfFocus: Accessible that is the new locus of focus """ if not newLocusOfFocus or (oldLocusOfFocus == newLocusOfFocus): return # Eliminate unnecessary chattiness related to the Find toolbar. # if self.findToolbarActive: if newLocusOfFocus.role == rolenames.ROLE_TEXT: newText = self.getTextLineAtCaret(newLocusOfFocus) if newText == self.preFindLine: orca.setLocusOfFocus(event, oldLocusOfFocus, False) return if newLocusOfFocus.role == rolenames.ROLE_DRAWING_AREA: orca.setLocusOfFocus(event, oldLocusOfFocus, False) return utterances = \ self.speechGenerator.getSpeech(newLocusOfFocus, False) speech.speakUtterances(utterances) brailleRegions = \ self.brailleGenerator.getBrailleRegions(newLocusOfFocus) braille.displayRegions(brailleRegions) orca.setLocusOfFocus(event, newLocusOfFocus, False) return # Eliminate unnecessary chattiness in the Search panel. # if newLocusOfFocus.role == rolenames.ROLE_PUSH_BUTTON and \ oldLocusOfFocus and oldLocusOfFocus.role == self.ROLE_LINK and \ newLocusOfFocus.name == oldLocusOfFocus.name: return # Eliminate general document chattiness. # if newLocusOfFocus.role == self.ROLE_DOCUMENT or \ newLocusOfFocus.role == rolenames.ROLE_DRAWING_AREA: orca.setLocusOfFocus(event, newLocusOfFocus, False) return elif newLocusOfFocus.role == self.ROLE_LINK: # It seems that this will be the only event we will get. But # the default script's onFocus will result in unnecessary # verboseness: reporting the drawing area(s) in which this link # is contained, speaking the periods in a table of contents, etc. # utterances = self.speechGenerator.getSpeech(newLocusOfFocus, False) adjustedUtterances = [] for utterance in utterances: adjustedUtterances.append(self.adjustForRepeats(utterance)) speech.speakUtterances(adjustedUtterances) brailleRegions = \ self.brailleGenerator.getBrailleRegions(newLocusOfFocus) braille.displayRegions(brailleRegions) orca.setLocusOfFocus(event, newLocusOfFocus, False) return default.Script.locusOfFocusChanged(self, event, oldLocusOfFocus, newLocusOfFocus)
def locusOfFocusChanged(self, event, oldLocusOfFocus, newLocusOfFocus): """Called when the visual object with focus changes. Arguments: - event: if not None, the Event that caused the change - oldLocusOfFocus: Accessible that is the old locus of focus - newLocusOfFocus: Accessible that is the new locus of focus """ brailleGen = self.brailleGenerator speechGen = self.speechGenerator debug.printObjectEvent(self.debugLevel, event, event.source.toString()) # Here we handle the case when focus is in the "Work online/offline" # button near the status bar that has an image without a description. # We speak and braille "Online/Offline button" here, until the # developer of the application adds a description to the images # associated with the button, which shows the online or offline # work mode. # rolesList = [rolenames.ROLE_PUSH_BUTTON, rolenames.ROLE_FILLER, rolenames.ROLE_FILLER, rolenames.ROLE_FRAME] # We are checking if the button with the focus is the button to # turn on/off the work mode in liferea. This push button is # hierarchically located in the main window of the application # (frame), inside a filler and inside another filler. # if self.isDesiredFocusedItem(event.source, rolesList): # If we are focusing this button we construct a utterance and # a braille region to speak/braille "online/offline button". # Here we declare utterances and add the localized string # "online/offline". # utterances = [] utterances.append(_("Work online / offline")) # Here we extend the utterances with the speech generator for # the object with focus (the push button). # utterances.extend(speechGen.getSpeech(event.source,False)) # Finally we speak/braille the utterances/regions. # speech.speakUtterances(utterances) regions = brailleGen.getBrailleRegions(event.source) regions[0].insert(0, braille.Region(utterances[0] + " ")) braille.displayRegions(regions) return # Here we handle the case when the focus is in the headlines table. # See comment #3 of bug #350233. # http://bugzilla.gnome.org/show_bug.cgi?id=350233 # if orca_state.locusOfFocus.role == rolenames.ROLE_TABLE_COLUMN_HEADER: table = event.source.parent cells = self.findByRole(table, rolenames.ROLE_TABLE_CELL) eventsynthesizer.clickObject(cells[1], 1) default.Script.locusOfFocusChanged(self, event, oldLocusOfFocus, newLocusOfFocus)
def locusOfFocusChanged(self, event, oldLocusOfFocus, newLocusOfFocus): """Called when the visual object with focus changes. Arguments: - event: if not None, the Event that caused the change - oldLocusOfFocus: Accessible that is the old locus of focus - newLocusOfFocus: Accessible that is the new locus of focus """ brailleGen = self.brailleGenerator speechGen = self.speechGenerator debug.printObjectEvent(self.debugLevel, event, event.source.toString()) # Here we handle the case when focus is in the "Work online/offline" # button near the status bar that has an image without a description. # We speak and braille "Online/Offline button" here, until the # developer of the application adds a description to the images # associated with the button, which shows the online or offline # work mode. # rolesList = [ rolenames.ROLE_PUSH_BUTTON, rolenames.ROLE_FILLER, rolenames.ROLE_FILLER, rolenames.ROLE_FRAME ] # We are checking if the button with the focus is the button to # turn on/off the work mode in liferea. This push button is # hierarchically located in the main window of the application # (frame), inside a filler and inside another filler. # if self.isDesiredFocusedItem(event.source, rolesList): # If we are focusing this button we construct a utterance and # a braille region to speak/braille "online/offline button". # Here we declare utterances and add the localized string # "online/offline". # utterances = [] utterances.append(_("Work online / offline")) # Here we extend the utterances with the speech generator for # the object with focus (the push button). # utterances.extend(speechGen.getSpeech(event.source, False)) # Finally we speak/braille the utterances/regions. # speech.speakUtterances(utterances) regions = brailleGen.getBrailleRegions(event.source) regions[0].insert(0, braille.Region(utterances[0] + " ")) braille.displayRegions(regions) return # Here we handle the case when the focus is in the headlines table. # See comment #3 of bug #350233. # http://bugzilla.gnome.org/show_bug.cgi?id=350233 # if orca_state.locusOfFocus.role == rolenames.ROLE_TABLE_COLUMN_HEADER: table = event.source.parent cells = self.findByRole(table, rolenames.ROLE_TABLE_CELL) eventsynthesizer.clickObject(cells[1], 1) default.Script.locusOfFocusChanged(self, event, oldLocusOfFocus, newLocusOfFocus)