Exemple #1
0
def start_game(cols, rows, turn, position, condition):
    game = othello.GameState(cols, rows, turn, position)
    while True:
        print('It is ' + game._turn + "'s turn")
        print()
        if game.check_possible_moves():
            try:
                row = int(
                    input(
                        'ROW: Please enter the row where you want to put a piece on'
                    ))
                col = int(
                    input(
                        'COLUMN: Please enter the column where you want to put a piece on'
                    ))
                game.flip_piece(row, col)
            except:
                print('Invalid row/column, try again')
            finally:
                counter = 0
        else:
            print('No possible moves for ' + game._turn)
            counter += 1
            if counter >= 2:
                break
            game.turn_switch()
    print()
    print()
    print()
    print("THE WINNER IS: " + othello.determine_winner(game, condition))
Exemple #2
0
    def _get_input(self) -> 'GameState':
        '''
        Asks users to enter input and returns a GameState
        '''
        self._input_entered = False
        
        settings = user_input.BasicSettings()
        settings.show()
        
        if settings.was_ok_clicked():
            '''If basic settings are entered, displays an empty board'''
            self._rows = settings.get_rows()
            self._columns = settings.get_columns()
            self._turn = settings.get_first_player()
            self._winning_mode = settings.get_winning_mode()

            set_board = user_input.InitialBoard(self._rows, self._columns)
            set_board.show()

            if set_board.was_finished():
                '''If initial board is set, returns a GameState'''
                self._board = set_board.get_initial_board()
                self._input_entered = True
                return othello.GameState(self._rows, self._columns, self._board, self._turn, self._winning_mode)

            elif set_board.was_quit():
                '''If initial board is dismissed, asks for input again'''
                return self._get_input()

        elif settings.was_cancel_clicked():
            '''If basic settings are canceled, starts game again'''
            self._display_start_page()
Exemple #3
0
 def _gamestate_setup(self) -> None:
     '''Initalizes a game logic state'''
     self._gamestate = othello.GameState(self._colVar.get(),
                                         self._rowVar.get(),
                                         self._startVar.get(),
                                         self._topleftVar.get(),
                                         self._winVar.get())
Exemple #4
0
def interface_console():
    print('FULL')
    col = othello.get_col()
    row = othello.get_row()
    game = othello.GameState(col, row)
    game._print()
    while game._check_board_full() == False:
        try:
            while True:
                user_input = user_move_input()
                col_num = int(user_input[0]) - 1
                row = int(user_input[1]) - 1
                if game._check_a_move(col_num, row) == True:
                    game._change_turn()
                    break
                else:
                    print('INVALID')
                    break
            print('\n')
            game._print()
            print('\n')
        except IndexError and ValueError:
            print('INVALID')
    print("Game Over")
    print('The winner is {}'.format(game._get_winner()))
Exemple #5
0
def test2():

    state = othello.GameState(4, 4, str(1), str(1), str(1))
    state.putDiscTest(' B ', 1, 4)
    state.putDiscTest(' W ', 2, 4)
    state.putDiscTest(' B ', 3, 4)
    state.putDiscTest(' W ', 1, 3)
    state.putDiscTest(' B ', 2, 3)
    state.putDiscTest(' W ', 3, 3)
    state.putDiscTest(' B ', 1, 2)
    state.putDiscTest(' B ', 2, 2)
    state.putDiscTest(' W ', 3, 2)
    state.putDiscTest(' B ', 3, 1)
    state.putDiscTest(' W ', 1, 1)
    state.putDiscTest(' B ', 2, 1)
    state.putDiscTest(' W ', 4, 1)
    state.putDiscTest(' B ', 4, 2)
    state.putDiscTest(' W ', 4, 3)
    state.putDiscTest(' B ', 4, 4)

    state._white_discs = 5
    state._black_discs = 5
    while True:
        print_board(state)
        if state.move_check() == 0:
            state.switch_turn()
            if state.move_check() == 0:
                state.GameOver()
                print('Game Over')
                print('The winner is: ' + state.getWinner())
                break
        print('Current player:' + state.getTurn())

        while True:
            try:
                column = int(input('Column: '))
                if column <= state.getColumns() and column > 0:
                    break
                else:
                    print('A column must be between 1 and', state.getColumns())
            except:
                print('The value must be an integer')

        while True:
            try:
                row = int(input('Row: '))
                if row <= state.getRows() and row > 0:
                    break
                else:
                    print('A row must be between 1 and', state.getRows())
            except:
                print('The value must be an integer')

        try:
            state.putDisc(column, row)
        except othello.DiscPresent:
            print('\n\n***7A disc is already in that cell***\n\n')
        except othello.InvalidMove:
            print('\n\n****That\'s an invalid move***\n\n')
Exemple #6
0
def user_input() -> othello.GameState:
    '''Handles are user input to initialize game'''
    while True:
        try:
            rows = int(input('How many rows? '))
        except:
            print('Input must be an integer')
        else:
            if rows >= 4 and rows <= 16 and rows%2 == 0:
                break
            else:
                print('Number of rows must be an even number between 4 and 16')
                
    while True:
        try:
            columns = int(input('How many colums? '))
        except:
            print('Input must be an integer')
        else:
            if columns >= 4 and columns <= 16 and columns%2 == 0:
                break
            else:
                print('Number of rows must be an even number between 4 and 16')

    while True:
        move = input('Which of the players will move first?\n'
                 + '1) White\n'
                 + '2) Black\n')
        if move == '1' or move == '2':
            break
        else:
            print('Choice must be 1 or 2\n')

    while True:
        topleft = input('Which color disc will be in the top-left position?\n'
                        + '1) White (default)\n'
                        + '2) Black\n')
        if topleft == '1' or topleft == '2':
            break
        else:
            print('Choice must be 1 or 2\n')

    while True:
        winning_condition = input('How is a winner determined?\n'
                                  + '1) The player with the most discs on the board at the end of the game\n'
                                  + '2) The player with the fewest discs on the board at the end of the game\n')
        if winning_condition == '1' or winning_condition == '2':
            break
        else:
            print('Choice must be 1 or 2\n')

    return othello.GameState(rows, columns, move, topleft, winning_condition)
Exemple #7
0
    def _ingame_ok_command(self):
        self._init_text.set('In game...')
        self._ok_button.grid(row=1, column=2, padx=1, pady=1)
        self._gamestate = othello.GameState(self._row, self._col, self._board,
                                            self._turn)
        self._board = self._gamestate.board
        self._canvas.bind('<Button-1>', self.move)
        self._canvas.bind('<Configure>', self.canvas_resized)

        self._ok_button = tkinter.Button(master=self._root_window,
                                         text='change turn',
                                         font=FONT,
                                         command=self._change_turn)
        self._ok_button.grid(row=1, column=2, padx=1, pady=1)
Exemple #8
0
    def read_info(self):
        """Get the information from the option window
        """
        self._information = GameInfo()
        self._information.start()
        self._col = int(self._information._col)

        self._row = int(self._information._row)

        self._top_left = self._information._top_left_color

        self._start_color = self._information._begin_color

        self._win_method = self._information._users_win_method

        self._new_game = othello.GameState(self._col, self._row,
                                           self._start_color, self._top_left,
                                           self._win_method)
Exemple #9
0
    def thegame(self):
        x = [
            self._e1.get(),
            self._e2.get(),
            self._e3.get(),
            self._e4.get(),
            self._e5.get()
        ]
        try:
            if (int(x[0]) <= 16 and int(x[0]) >= 4 and int(x[1]) <= 16
                    and int(x[1]) >= 4
                    and (x[2].upper() == 'W' or x[2].upper() == 'B')
                    and (x[3].lower() == 'white' or x[3].lower() == 'black')
                    and (x[4].lower() == 'most' or x[4].lower() == 'fewest')):

                OthelloApplication(
                    othello.GameState(int(x[0]), int(x[1]),
                                      str(x[2]).upper(),
                                      str(x[3]).lower()), x[4]).start()
        except:
            pass
Exemple #10
0
#Mohamed Kharaev 43121144. Lab Section 13
#run.py
import settings
import othello
import othelloGUI

if __name__ == '__main__':
    settings = settings.SettingsAPP()
    settings.run()
    game = othello.GameState(settings.selected_rows, settings.selected_cols,
                             settings.selected_bw, settings.selected_mode)
    init_gameGUI = othelloGUI.Initialize_Board_GUI(game)
    init_gameGUI.run()
    game = init_gameGUI.game
    othelloGUI.GameGUI(game).run()
Exemple #11
0
    row, col = [(int(i) - 1) for i in move.split()]
    return row, col


def _winner_str(piece: int) -> str:
    '''returns a str that represents the winner'''
    if piece == othello.NONE:
        return 'NONE'
    else:
        return _piece_to_text(piece)


if __name__ == '__main__':
    print('FULL')
    settings = input_game_settings()
    game = othello.GameState(settings.rows, settings.cols, settings.turn,
                             settings.mode)
    game = initialize_board(game)
    _print_board(game)
    while game.check_any_move_possible():
        row, col = _input_move(game)
        previous_board = othello.copy_game_board(game.get_board())
        try:
            game.make_move(row, col)
        except (othello.InvalidMove):
            pass
        if previous_board == game.get_board():
            print('INVALID')
        else:
            print('VALID')
            if game.check_any_move_possible():
                _print_board(game)
Exemple #12
0
    def _on_play_now_clicked(self):
        """ This function handles the event in which the "PLAY NOW" button is pressed. If the OK
            button was clicked in the options dialog window, this function will delete everything
            on the current root window in order to draw the Othello game board and game information.
        """
        options_dialog = OptionsDialog()
        options_dialog.show()

        if options_dialog.get_ok_button_clicked() == True:
            # Othello options and game state
            self._user_input_dict = options_dialog.get_final_input_dict()
            self._othello_game_state = othello.GameState(
                self._user_input_dict["row"], self._user_input_dict["column"],
                self._user_input_dict["first player"],
                self._user_input_dict["win style"])

            # Delete current widgets on window
            self._play_now_button.grid_forget()
            self._othello_label.grid_forget()

            # Othello logo
            othello_app_label = tkinter.Label(master=self._root_window,
                                              text="Othello",
                                              font=("Helvetica", 50),
                                              fg="green")
            othello_app_label.grid(row=0,
                                   column=0,
                                   columnspan=2,
                                   padx=10,
                                   pady=5,
                                   sticky=tkinter.N + tkinter.E + tkinter.S +
                                   tkinter.W)

            # Game board canvas
            self._game_board_canvas = tkinter.Canvas(master=self._root_window,
                                                     width=500,
                                                     height=500,
                                                     background="#1D7F3C")
            self._game_board_canvas.grid(row=1,
                                         column=0,
                                         padx=10,
                                         pady=10,
                                         sticky=tkinter.N + tkinter.E +
                                         tkinter.S + tkinter.W)
            self._game_board_canvas.update()

            # Binding widgets stage
            self._game_board_canvas.bind("<Configure>",
                                         self._on_canvas_resized)
            self._game_board_canvas.bind("<Button-1>", self._on_canvas_clicked)

            # Game information area
            self._game_info_frame = tkinter.Frame(master=self._root_window)
            self._game_info_frame.grid(row=2,
                                       column=0,
                                       columnspan=2,
                                       padx=10,
                                       pady=10,
                                       sticky=tkinter.N + tkinter.E +
                                       tkinter.S + tkinter.W)

            # StringVar variables.
            # White score
            self._white_score_text = tkinter.StringVar()
            white_score_label = tkinter.Label(
                master=self._game_info_frame,
                textvariable=self._white_score_text,
                font=HEADER_FONT)
            white_score_label.grid(row=0,
                                   column=0,
                                   padx=10,
                                   pady=5,
                                   sticky=tkinter.W)

            # Black score
            self._black_score_text = tkinter.StringVar()
            black_score_label = tkinter.Label(
                master=self._game_info_frame,
                textvariable=self._black_score_text,
                font=HEADER_FONT)
            black_score_label.grid(row=1,
                                   column=0,
                                   padx=10,
                                   pady=5,
                                   sticky=tkinter.W)

            # Current player
            self._current_player_text = tkinter.StringVar()
            current_player_label = tkinter.Label(
                master=self._game_info_frame,
                textvariable=self._current_player_text,
                font=HEADER_FONT)
            current_player_label.grid(row=0,
                                      column=2,
                                      padx=10,
                                      pady=5,
                                      sticky=tkinter.W)

            # Winner
            self._winner_text = tkinter.StringVar()
            winner_label = tkinter.Label(master=self._game_info_frame,
                                         textvariable=self._winner_text,
                                         font=HEADER_FONT)
            winner_label.grid(row=1,
                              column=2,
                              padx=10,
                              pady=5,
                              sticky=tkinter.W)

            # Display
            self._redraw_draw_board()
            self._get_game_info()

            # Manage resizing weights
            self._root_window.rowconfigure(0, weight=0)