def setAvatars(self, avatars):
        avList = []
        for avNum, avName, avDNA, avPosition, nameState, hp, maxHp, lastHood in avatars:
            nameOpen = int(nameState == 1)
            names = [avName, '', '', '']
            if nameState == 2: # PENDING
                names[1] = avName
            elif nameState == 3: # APPROVED
                names[2] = avName
            elif nameState == 4: # REJECTED
                names[3] = avName
            av = PotentialAvatar(avNum, names, avDNA, avPosition, nameOpen)
            av.hp = maxHp
            av.maxHp = maxHp
            av.lastHood = lastHood
            avList.append(av)

        self.cr.handleAvatarsList(avList)
Exemple #2
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    def setAvatars(self, avatars):
        avList = []
        for avNum, avName, avDNA, avPosition, nameState in avatars:
            nameOpen = int(nameState == 1)
            names = [avName, '', '', '']
            if nameState == 2:  # PENDING
                names[1] = avName
            elif nameState == 3:  # APPROVED
                names[2] = avName
            elif nameState == 4:  # REJECTED
                names[3] = avName
            avList.append(
                PotentialAvatar(avNum, names, avDNA, avPosition, nameOpen))

        self.cr.handleAvatarsList(avList)
    def avatarListResponse(self, avatarList):
        avList = []
        for avNum, avName, avDNA, avPosition, nameState in avatarList:
            nameOpen = int(nameState == 1)
            names = [avName, '', '', '']
            if nameState == 2:
                names[1] = avName
            elif nameState == 3:
                names[2] = avName
            elif nameState == 4:
                names[3] = avName
            avList.append(
                PotentialAvatar(avNum, names, avDNA, avPosition, nameOpen))

        self.cr.handleAvatarsList(avList)
 def enterCreateAvatar(self, avList, index, subId):
     if self.skipTutorial:
         self.tutorial = 0
         self.avCreate = MakeAPirate(avList, 'makeAPirateComplete', subId,
                                     index, self.isPaid())
         self.avCreate.load()
         self.avCreate.enter()
         self.accept('makeAPirateComplete', self.__handleMakeAPirate)
     else:
         self.tutorial = 1
         dna = HumanDNA.HumanDNA()
         dna.makeMakeAPirate()
         newPotAv = PotentialAvatar(0, ['dbp', '', '', ''], dna, index, 0)
         self.csm.sendCreateAvatar(newPotAv.dna, '', newPotAv.position)
         self.accept('createdNewAvatar', self.handleAvatarCreated,
                     [newPotAv])
 def enterCreateAvatar(self, avList, index, subId):
     self.handler = self.handleCreateAvatar
     if self.skipTutorial:
         self.tutorial = 0
         self.avCreate = MakeAPirate(avList, 'makeAPirateComplete', subId,
                                     index, self.isPaid())
         self.avCreate.load()
         self.avCreate.enter()
         self.accept('makeAPirateComplete',
                     self._PiratesClientRepository__handleMakeAPirate)
         self.accept('nameShopCreateAvatar', self.sendCreateAvatarMsg)
     else:
         self.tutorial = 1
         dna = HumanDNA.HumanDNA()
         newPotAv = PotentialAvatar(0, ['dbp', '', '', ''], dna, index, 0)
         self.avatarManager.sendRequestCreateAvatar(subId)
         self.accept('createdNewAvatar', self.handleAvatarCreated,
                     [newPotAv])
    def setAvatars(self, avatars):
        avList = []
        for avNum, avName, avDNA, avPosition, nameState in avatars:
            nameOpen = int(nameState == 1)
            names = [avName, '', '', '']
            if nameState == 2:  # PENDING
                names[1] = avName
            elif nameState == 3:  # APPROVED
                names[2] = avName
            elif nameState == 4:  # REJECTED
                names[3] = avName

            dna = HumanDNA()
            dna.makeFromNetString(avDNA)
            avList.append(
                PotentialAvatar(avNum, names, dna, avPosition, nameOpen))

        while len(avList) < 4:
            avList.append(OTPGlobals.AvatarSlotAvailable)

        self.cr.handleAvatarsList({0: avList})
    def setAvatars(self, avatars):
        avList = []
        for avNum, avName, avDNA, avPosition, nameState, hp, maxHp in avatars:
            nameOpen = int(nameState == 1)
            names = [avName, '', '', '']
            if nameState == 2:
                names[1] = avName
            elif nameState == 3:
                names[2] = avName
            elif nameState == 4:
                names[3] = avName
            avList.append(
                PotentialAvatar(avNum,
                                names,
                                avDNA,
                                avPosition,
                                nameOpen,
                                hp=hp,
                                maxHp=maxHp))

        self.cr.handleAvatarsList(avList)
    def avatarList(self, avatars):
        self.ignore('avatarListFailed')
        self.ignore('avatarList')
        self.avList = {}
        for (subId, avData) in avatars.items():
            data = []
            self.avList[subId] = data
            for av in avData:
                if av == OTPGlobals.AvatarSlotAvailable:
                    data.append(OTPGlobals.AvatarSlotAvailable)
                    continue
                if av == OTPGlobals.AvatarSlotUnavailable:
                    data.append(OTPGlobals.AvatarSlotUnavailable)
                    continue
                if av == OTPGlobals.AvatarPendingCreate:
                    data.append(OTPGlobals.AvatarPendingCreate)
                    continue
                avNames = [av['name'], av['wishName'], '', '']
                aName = 0
                pa = PotentialAvatar(
                    av['id'],
                    avNames,
                    av['dna'],
                    av['slot'],
                    aName,
                    av['creator'] == self.accountDetailRecord.playerAccountId,
                    av['shared'],
                    av['online'],
                    wishState=av['wishState'],
                    wishName=av['wishName'],
                    defaultShard=av['defaultShard'],
                    lastLogout=av['lastLogout'])
                data.append(pa)

        if self.loginFSM.getCurrentState().getName() == 'chooseAvatar':
            self.avChoice.updateAvatarList()
        else:
            self.loginFSM.request('chooseAvatar', [self.avList])
    def setAvatars(self, avatars):
        avatarList = {}
        data = []

        for avNum, avName, avDNA, avPosition, nameState in avatars:
            nameOpen = int(nameState == 1)
            names = [avName, '', '', '']
            if nameState == 2:  # PENDING
                names[1] = avName
            elif nameState == 3:  # APPROVED
                names[2] = avName
            elif nameState == 4:  # REJECTED
                names[3] = avName

            dna = HumanDNA()
            dna.makeFromNetString(avDNA)

            data.append(
                PotentialAvatar(avNum, names, dna, avPosition, nameOpen))

        avatarList[1] = data + [OTPGlobals.AvatarSlotAvailable
                                ] * (OTPGlobals.AvatarNumSlots - len(data))
        self.cr.handleAvatarsList(avatarList)
Exemple #10
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 def handleCreateAvatarResponse(self, avId):
     self.avId = avId
     newPotAv = PotentialAvatar(self.avId, [self.newName, '', '', ''],
                                self.newDNA, self.newPosition, 1)
     self.loginFSM.request('waitForSetAvatarResponse', [newPotAv])