Exemple #1
0
    def __init__(self, screenScale, scl):

        self.spriteLocation = r"Images\Maps\LittleRootTown\TrainerHouseUpstairs.png"

        self.gridpos = p5.Vector(4, 4)

        self.bannedList = [(0, 0), (1, 0), (2, 0), (3, 0), (4, 0), (6, 0),
                           (8, 0), (8, 1), (7, 0), (6, 1), (5, 0), (4, 1),
                           (5, 1), (3, 1), (2, 1), (1, 1), (0, 1), (1, 5)]
        self.bannedfromDown = []
        self.bannedfromUp = []
        self.bannedfromRight = []
        self.bannedfromLeft = []

        self.extraSprite = p5.load_image(
            r"Images\Maps\LittleRootTown\TrainerHouseUpstairsExtraSprites.png")
        self.extraActiveCoords = [(1, 4)]

        self.DoorCoords = [(7, 1)]
        self.DoorDestination = [LittlerootTrainerBot]

        super().__init__(screenScale, scl)
    def drawProjectionLine(self,line):
        p5.stroke(255,0,0)
        p5.fill(255,0,0)

        if line.p1.x!=line.p2.x:
            #not a vertical line
            posfromLine=self.pos-line.p1
            multiplier=(posfromLine.dot(line.Vector))/(abs(line.Vector)**2)
            proj=line.Vector*multiplier
            closestPoint=proj+line.p1


            if closestPoint.x>line.p1.x and closestPoint.x<line.p2.x:
                p5.circle((closestPoint),10)
                p5.line((closestPoint),(self.pos))
            elif closestPoint.x<line.p1.x:
                p5.circle((line.p1),10)
                p5.line((line.p1),(self.pos))
            elif closestPoint.x>line.p2.x:
                p5.circle((line.p2),10)
                p5.line((line.p2),(self.pos))

        else:
            #a vertical line
            #print("Vertical")
            closestPoint=p5.Vector(line.p1.x,self.pos.y)

            if closestPoint.y>line.p1.y and closestPoint.y<line.p2.y:
                p5.circle((closestPoint),10)
                p5.line((closestPoint),(self.pos))
            elif closestPoint.y<line.p1.y:
                p5.circle((line.p1),10)
                p5.line((line.p1),(self.pos))
            elif closestPoint.y>line.p2.y:
                p5.circle((line.p2),10)
                p5.line((line.p2),(self.pos))
 def __init__(self, x, y, w, h):
     self.pos = p5.Vector(x, y)
     self.width = w
     self.height = h
 def __init__(self, scl):
     self.pos = p5.Vector(0, 0)
     self.vel = p5.Vector(1, 0)
     self.scl = scl
     self.length = 0
     self.tail = []
 def __init__(self, x, y):
     self.pos = p5.Vector(x, y)
     #self.vel=p5.Vector(1,-1)
     self.vel = p5.Vector.random_2D()
Exemple #6
0
 def make_fire(self):
     f = p.Vector(self.pos.x + 15, self.pos.y)
     return f
    def __init__(self,p1,p2):

        if p1[0]<p2[0]:
            #p1 is the left most
            self.p1=p5.Vector(p1[0],p1[1])
            self.p2=p5.Vector(p2[0],p2[1])
            self.Vector=p5.Vector(p2[0]-p1[0],p2[1]-p1[1])
        elif p1[0]>p2[0]:
            #p2 is the left most
            #will swap the points so p1 is the left most
            self.p1=p5.Vector(p2[0],p2[1])
            self.p2=p5.Vector(p1[0],p1[1])
            self.Vector=p5.Vector(p1[0]-p2[0],p1[1]-p2[1])
        else:
            #if vertical p1 will always be the higher point
            if p1[1]<p2[1]:
                self.p1=p5.Vector(p1[0],p1[1])
                self.p2=p5.Vector(p2[0],p2[1])
                self.Vector=p5.Vector(p2[0]-p1[0],p2[1]-p1[1])

            elif p1[1]>p1[1]:
                self.p1=p5.Vector(p2[0],p2[1])
                self.p2=p5.Vector(p1[0],p1[1])
                self.Vector=p5.Vector(p1[0]-p2[0],p1[1]-p2[1])
            else:
                raise ValueError("Invalid Line")
 def __init__(self,x,y,r):
     self.pos=p5.Vector(0,0)
     self.r=r
 def followMouse(self):
     self.pos=p5.Vector(mouse_x,mouse_y)