def __init__(self, addr, port):
        self.subscriptions = [MsgType.PACMAN_LOCATION]
        super().__init__(addr, port, message_buffers, MsgType, FREQUENCY,
                         self.subscriptions)
        self.loop.add_reader(sys.stdin, self.keypress)

        self.game = GameState()
Exemple #2
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 def __init__(self, addr, port):
     self.subscriptions = [
         MsgType.PACMAN_LOCATION, MsgType.FULL_STATE, MsgType.LIGHT_STATE
     ]
     super().__init__(addr, port, message_buffers, MsgType, FREQUENCY,
                      self.subscriptions)
     self.loop.add_reader(sys.stdin, self.keypress)
     self.game = GameState()
     self.pacbot_pos = [pacbot_starting_pos[0], pacbot_starting_pos[1]]
     self.cur_dir = right
     self.next_dir = right
     self.state = PacmanState()
     self.state.mode = PacmanState.PAUSED
     self.lives = starting_lives
     self.clicks = 0
     self.light_state = StateConverter.convert_game_state_to_light(
         self.game)
Exemple #3
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 def __init__(self, addr, port):
     self.subscriptions = [MsgType.PACMAN_LOCATION]
     super().__init__(addr, port, message_buffers, MsgType, FREQUENCY,
                      self.subscriptions)
     self.game = GameState()
     self.game.unpause()
Exemple #4
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 def __init__(self, addr, port):
     # GameEngine.__init__(self, addr, port)
     self.subscriptions = [MsgType.PACMAN_LOCATION]
     super().__init__(addr, port, message_buffers, MsgType, FREQUENCY, self.subscriptions)
     self.game = GameState()
     self.loop.add_reader(self.game._should_die():, self.keypress)
Exemple #5
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    def __init__(self,
                 addr,
                 port,
                 weight_set=WEIGHT_SET,
                 run_on_clock=None,
                 using_visualizer=None):
        global WEIGHT_SET, USING_VISUALIZER, RUN_ON_CLOCK
        if run_on_clock is not None:
            RUN_ON_CLOCK = run_on_clock
        if using_visualizer is not None:
            USING_VISUALIZER = using_visualizer
        WEIGHT_SET = weight_set
        self.final_state = None
        self.latestPacbotInfo = None
        self.subscriptions = [MsgType.PACMAN_LOCATION]
        # super().__init__(addr, port, message_buffers, MsgType, FREQUENCY, self.subscriptions)
        # self.loop.add_reader(sys.stdin, self.keypress)

        self.game = GameState()
        self.highLevelPacman = HighLevelPacman(
            addr=None,
            port=None,
            game=self,
            returnInfo=NO_PRINT,
            frequency_multiplier=FREQUENCY_MULTIPLIER,
            fear=WEIGHT_SET['FEAR'],
            pellet_weight=WEIGHT_SET['PELLET_WEIGHT'],
            super_pellet_weight=WEIGHT_SET['SUPER_PELLET_WEIGHT'],
            ghost_weight=WEIGHT_SET['GHOST_WEIGHT'],
            frightened_ghost_weight=WEIGHT_SET['FRIGHTENED_GHOST_WEIGHT'],
            proximity_pellet_multiplier=WEIGHT_SET[
                'PROXIMITY_PELLET_MULTIPLIER'],
            anti_corner_weight=WEIGHT_SET['ANTI_CORNER_WEIGHT'],
            runOnClock=RUN_ON_CLOCK)
        if USING_VISUALIZER:
            self.visualize = Visualize(run_on_clock=run_on_clock)

        self.game.unpause()

        if RUN_ON_CLOCK:
            self.loop = asyncio.get_event_loop()
            self.loop.call_soon(self.tick)
        else:
            turn_num = 0
            while self.game.play:
                turn_num += 1
                if VALUE_DEBUG:
                    # export data to debug/visualize the heuristic values
                    self.export_heuristic_debug(f'data/data{turn_num:05}.pkl')

                # INCORRECT CALL TIMING, PACBOT MOVES WAY TOO FAST
                # update_pacbot_pos
                self.highLevelPacman.tick()
                # This will become asynchronous
                for i in range(8):
                    self.game.next_step()
                    if USING_VISUALIZER:
                        self.visualize.visualizer.msg_received(
                            StateConverter.convert_game_state_to_full(
                                self.game), MsgType.FULL_STATE)
                self.highLevelPacman.msg_received(
                    StateConverter.convert_game_state_to_light(self.game),
                    MsgType.LIGHT_STATE)
                # print('gameEngineTickMesg')
                # print('SAVE GAME STATE TO FILE')
                if USING_VISUALIZER:
                    pygame.time.wait(50)
        self.final_state = {'score': self.game.score}