def onFirstPacket(self, packet): global IPS try: packet.uint8() except: return if config.letGameServerRunTheLoginServer: pos = packet.pos packet.pos = 0 packetType = packet.uint8() if packetType == 0xFF: if packetType == 0xFF: if packet.getX(4) == "info": try: sendPlayers == packet.uint8() except: sendPlayers = False data = "" # TODO: Send XML format. elif packetType == 0x01: # Silly status protocol. No multi world support... reqInfo = packet.uint16() pkg = TibiaPacket() if reqInfo & 0x01: # REQUEST_BASIC_SERVER_INFO pkg.uint8(0x10) pkg.string(config.server[0][0]) pkg.string(config.server[0][1]) pkg.uint16(4) pkg.uint32(config.loginPort) if reqInfo & 0x02: # REQUEST_SERVER_OWNER_INFO pkg.uint8(0x11) pkg.string(config.ownerName) pkg.string(config.ownerEmail) if reqInfo & 0x04: # REQUEST_MISC_SERVER_INFO pkg.uint8(0x12) pkg.string(config.motd) pkg.string(config.location) pkg.string(config.url) pkg.uint64(time.time() - SERVER_START + config.tibiaTimeOffset) if reqInfo & 0x08: # REQUEST_PLAYERS_INFO pkg.uint8(0x20) pkg.uint32(len(core.game.allPlayers)) pkg.uint32(config.gameMaxConnections) pkg.uint32(len(core.game.allPlayers)) # TODO: Track record. if reqInfo & 0x10: # REQUEST_SERVER_MAP_INFO pkg.uint8(0x30) pkg.string(core.game.map.mapInfo.description) pkg.string(core.game.map.mapInfo.author) pkg.uint16(core.game.map.mapInfo.width) pkg.uint16(core.game.map.mapInfo.height) # 0x20 and 0x40 is unimplanted. if reqInfo & 0x80: pkg.uint8(0x23) pkg.string("PyOT") pkg.string(SERVER_VERSION) pkg.string("%s-%s" % (config.versionMin, config.versionMax)) pkg.send(self) return packet.pos = pos packet.pos += 2 #packet.uint16() # OS 0x00 and 0x01 version = packet.uint16() # Version int if version >= 971: version = packet.uint32() packet.uint8() # Client type. packet.pos += 12 # Checksum for files if (len(packet.data) - packet.pos) == 128: # RSA 1024 is always 128 packet.data = otcrypto.decryptRSA(packet.getData()) packet.pos = 0 # Reset position else: print("RSA, length != 128 (it's %d)" % (len(packet.data) - packet.pos)) self.transport.loseConnection() return v = packet.uint8() if not len(packet.data) or v != 0: # RSA needs to decrypt just fine, so we get the data, and the first byte should be 0 print("RSA, first char != 0 ") self.transport.loseConnection() return # Set the XTEA key k = (packet.uint32(), packet.uint32(), packet.uint32(), packet.uint32()) sum = 0 self.xtea = [0] * 64 for x in range(32): self.xtea[x] = sum + k[sum & 3] & 0xffffffff sum = (sum + 0x9E3779B9) & 0xffffffff self.xtea[32 + x] = sum + k[sum>>11 & 3] & 0xffffffff # If cffi, cast this. if otcrypto.ffi: self.xtea = otcrypto.ffi.new("const uint32_t[]", self.xtea) # Check if version is correct if version > config.versionMax or version < config.versionMin: self.exitWithError(config.versionError) print("Version incorrect") return # Check if there is a username (and a password) username = packet.string() password = packet.string() if not username and not config.anyAccountWillDo: self.exitWithError("You must enter your account number") return # Initialize the packet to send pkg = TibiaPacket() if username: # Our funny way of doing async SQL account = yield sql.runQuery("SELECT `id`, `premdays` FROM `accounts` WHERE `name` = %s AND `password` = SHA1(CONCAT(`salt`, %s))", username, password) if account: characters = yield sql.runQuery("SELECT `name`,`world_id` FROM `players` WHERE account_id = %s", account[0]['id']) if not username or not account: if config.anyAccountWillDo: account = ((0,0),) characters = config.anyAccountPlayerMap else: self.exitWithError("Invalid username or password") return if config.letGameServerRunTheLoginServer: import game.scriptsystem game.scriptsystem.get("preSendLogin").run(client=self, characters=characters, account=account, username=username, password=password) # Send motd pkg.uint8(0x14) pkg.string(config.motd) # Add character list pkg.uint8(0x64) pkg.uint8(len(characters)) for character in characters: ip = config.servers[character['world_id']][0] port = config.gamePort if ':' in ip: ip, port = ip.split(':') port = int(port) if self.address == '127.0.0.1': ip = '127.0.0.1' elif ip in IPS: ip = IPS[ip] elif ip != 'auto': _ip = ip ip = socket.gethostbyname(ip) IPS[_ip] = ip else: import urllib.request, urllib.error, urllib.parse try: ip = urllib.request.urlopen("http://vapus.net/ip.php").read() except: ip = "" if not ip: raise Exception("[ERROR] Automatic IP service is down!") IPS['auto'] = ip # Save IPS here. pickle.dump(IPS, open('IP_CACHE', 'wb'), 2) pkg.string(character['name']) pkg.string(config.servers[character['world_id']][1]) pkg.raw(socket.inet_aton(ip if type(ip) == str else ip.decode('utf-8'))) pkg.length += 4 pkg.uint16(port) if version >= 980: pkg.uint8(0) # Add premium days pkg.uint16(account[0]['premdays']) pkg.send(self) # Send
def firstPacketLoginAccount(self, packet): username = packet.string() password = packet.string() if not username and not config.anyAccountWillDo: self.exitWithError("You must enter your account number") return # Initialize the packet to send pkg = TibiaPacket() if username: # Our funny way of doing async SQL account = yield sql.runQuery("SELECT `id`, `premdays` FROM `accounts` WHERE `name` = %s AND `password` = SHA1(CONCAT(`salt`, %s))", username, password) if account: characters = yield sql.runQuery("SELECT `name`,`world_id` FROM `players` WHERE account_id = %s", account[0]['id']) if not username or not account: if config.anyAccountWillDo: account = ((0,0),) characters = config.anyAccountPlayerMap else: self.exitWithError("Invalid username or password") return if config.letGameServerRunTheLoginServer: import game.scriptsystem game.scriptsystem.get("preSendLogin").run(client=self, characters=characters, account=account, username=username, password=password) # Send motd pkg.uint8(0x14) pkg.string(config.motd) # Add character list pkg.uint8(0x64) pkg.uint8(len(characters)) for character in characters: ip = config.servers[character['world_id']][0] port = config.gamePort if ':' in ip: ip, port = ip.split(':') port = int(port) if self.address == '127.0.0.1': ip = '127.0.0.1' elif ip in IPS: ip = IPS[ip] elif ip != 'auto': _ip = ip ip = socket.gethostbyname(ip) IPS[_ip] = ip else: import urllib.request, urllib.error, urllib.parse try: ip = urllib.request.urlopen("http://vapus.net/ip.php").read() except: ip = "" if not ip: raise Exception("[ERROR] Automatic IP service is down!") IPS['auto'] = ip # Save IPS here. # pickle.dump(IPS, open('IP_CACHE', 'wb'), 2) pkg.string(character['name']) pkg.string(config.servers[character['world_id']][1]) pkg.raw(socket.inet_aton(ip if type(ip) == str else ip.decode('utf-8'))) pkg.length += 4 pkg.uint16(port) # Add premium days pkg.uint16(account[0]['premdays']) pkg.send(self) # Send self.username = username self.password = password self.gotFirst = True
def onFirstPacket(self, packet): global IPS try: packet.uint8() except: return if config.letGameServerRunTheLoginServer: pos = packet.pos packet.pos = 0 packetType = packet.uint8() if packetType == 0xFF: if packetType == 0xFF: if packet.getX(4) == "info": try: sendPlayers == packet.uint8() except: sendPlayers = False data = "" # TODO: Send XML format. elif packetType == 0x01: # Silly status protocol. No multi world support... reqInfo = packet.uint16() pkg = TibiaPacket() if reqInfo & 0x01: # REQUEST_BASIC_SERVER_INFO pkg.uint8(0x10) pkg.string(config.server[0][0]) pkg.string(config.server[0][1]) pkg.uint16(4) pkg.uint32(config.loginPort) if reqInfo & 0x02: # REQUEST_SERVER_OWNER_INFO pkg.uint8(0x11) pkg.string(config.ownerName) pkg.string(config.ownerEmail) if reqInfo & 0x04: # REQUEST_MISC_SERVER_INFO pkg.uint8(0x12) pkg.string(config.motd) pkg.string(config.location) pkg.string(config.url) pkg.uint64(time.time() - SERVER_START + config.tibiaTimeOffset) if reqInfo & 0x08: # REQUEST_PLAYERS_INFO pkg.uint8(0x20) pkg.uint32(len(core.game.allPlayers)) pkg.uint32(config.gameMaxConnections) pkg.uint32(len(core.game.allPlayers)) # TODO: Track record. if reqInfo & 0x10: # REQUEST_SERVER_MAP_INFO pkg.uint8(0x30) pkg.string(core.game.map.mapInfo.description) pkg.string(core.game.map.mapInfo.author) pkg.uint16(core.game.map.mapInfo.width) pkg.uint16(core.game.map.mapInfo.height) # 0x20 and 0x40 is unimplanted. if reqInfo & 0x80: pkg.uint8(0x23) pkg.string("PyOT") pkg.string(SERVER_VERSION) pkg.string("%s-%s" % (config.versionMin, config.versionMax)) pkg.send(self) return packet.pos = pos packet.pos += 2 #packet.uint16() # OS 0x00 and 0x01 version = packet.uint16() # Version int if version >= 971: version = packet.uint32() packet.uint8() # Client type. packet.pos += 12 # Checksum for files if (len(packet.data) - packet.pos) == 128: # RSA 1024 is always 128 packet.data = otcrypto.decryptRSA(packet.getData()) # NOTICE: We don't have to yield this since we are already in a seperate thread? packet.pos = 0 # Reset position else: log.msg("RSA, length != 128 (it's %d)" % (len(packet.data) - packet.pos)) self.transport.loseConnection() return if not packet.data or packet.uint8(): # RSA needs to decrypt just fine, so we get the data, and the first byte should be 0 log.msg("RSA, first char != 0") self.transport.loseConnection() return # Set the XTEA key k = (packet.uint32(), packet.uint32(), packet.uint32(), packet.uint32()) sum = 0 self.xtea = {} for x in xrange(32): self.xtea[x] = sum + k[sum & 3] & 0xffffffff sum = (sum + 0x9E3779B9) & 0xffffffff self.xtea[32 + x] = sum + k[sum>>11 & 3] & 0xffffffff # Check if version is correct if version > config.versionMax or version < config.versionMin: self.exitWithError(config.versionError) return # Check if there is a username (and a password) username = packet.string() password = packet.string() if not username and not config.anyAccountWillDo: self.exitWithError("You must enter your account number") return # Initialize the packet to send pkg = TibiaPacket() if username: # Our funny way of doing async SQL account = yield sql.conn.runQuery("SELECT `id`, `premdays` FROM `accounts` WHERE `name` = %s AND `password` = SHA1(CONCAT(`salt`, %s))", (username, password)) if account: characters = yield sql.conn.runQuery("SELECT `name`,`world_id` FROM `players` WHERE account_id = %s", (account[0]['id'])) if not username or not account: if config.anyAccountWillDo: account = ((0,0),) characters = config.anyAccountPlayerMap else: self.exitWithError("Invalid username or password") return if config.letGameServerRunTheLoginServer: import game.scriptsystem game.scriptsystem.get("preSendLogin").runSync(None, client=self, characters=characters, account=account, username=username, password=password) # Send motd pkg.uint8(0x14) pkg.string(config.motd) # Add character list pkg.uint8(0x64) pkg.uint8(len(characters)) for character in characters: ip = config.servers[character['world_id']][0] port = config.gamePort if ':' in ip: ip, port = ip.split(':') port = int(port) if self.transport.getPeer().host == '127.0.0.1': ip = '127.0.0.1' elif ip in IPS: ip = IPS[ip] elif ip != 'auto': _ip = ip ip = socket.gethostbyname(ip) IPS[_ip] = ip else: import urllib2 try: ip = urllib2.urlopen("http://vapus.net/ip.php").read() except: ip = "" if not ip: raise Exception("[ERROR] Automatic IP service is down!") IPS['auto'] = ip # Save IPS here. cPickle.dump(IPS, open('IP_CACHE', 'wb'), 2) pkg.string(character['name']) pkg.string(config.servers[character['world_id']][1]) pkg.raw(socket.inet_aton(ip)) pkg.uint16(port) if version >= 980: pkg.uint8(0) # Add premium days pkg.uint16(account[0]['premdays']) pkg.send(self) # Send