def text(self, converter: AsTextConverter) -> str: if self.toggle == 1: return converter.awakening_heal_convert(self) elif self.toggle == 2: return converter.awakening_attack_boost_convert(self) elif self.toggle == 3: return converter.awakening_shield_convert(self) else: return None
def text(self, converter: AsTextConverter) -> str: return converter.random_nuke_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.auto_heal_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.absorb_mechanic_void_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.true_gravity_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.attr_nuke_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.random_orb_change_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.lock_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.drain_attr_attack_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.grudge_strike_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.leader_swap(self)
def text(self, converter: AsTextConverter) -> str: return converter.type_attack_boost_convert(self)
def text(self, converter: AsTextConverter) -> str: if self.duration == 0: return None return converter.attribute_attack_boost_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.suicide_nuke_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.counterattack_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.heal_active_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.haste_convert(self)
def full_text(self, converter: AsTextConverter): return self.text if self.repeat == 1 else converter.fmt_repeated( self.text, self.repeat)
def text(self, converter: AsTextConverter) -> str: return converter.change_enemies_attribute_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.random_skill(self)
def text(self, converter: AsTextConverter) -> str: return converter.row_change_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.move_time_buff_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.extra_combo_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.enhance_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.unlock_all_orbs(self)
def text(self, converter: AsTextConverter) -> str: return converter.spawn_orb_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.fixed_pos_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.attack_attr_x_team_atk_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.no_skyfall_convert(self)
def text(self, converter: AsTextConverter) -> str: return converter.mass_attack_convert(self)