def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 0]) self.attribute = data[0] self.atk_multiplier = mult(data[1]) self.recover_multiplier = mult(data[2]) self.mass_attack = False super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 1, 1]) self.mass_attack = data[0] == 0 self.attribute = data[1] self.high_multiplier = mult(data[2]) self.low_multiplier = mult(data[3]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 1, 1]) self.attribute = data[0] self.minimum_multiplier = mult(data[1]) self.maximum_multiplier = mult(data[2]) self.mass_attack = True super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 0, 0, 0]) self.card_bind = data[0] self.rcv_multiplier_as_hp = mult(data[1]) self.hp = data[2] self.percentage_max_hp = mult(data[3]) self.awoken_bind = data[4] super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 0, 0, 0]) self.duration = data[0] self.attributes = binary_con(data[1]) self.types = binary_con(data[2]) self.atk_boost = mult(data[3]) self.rcv_boost = mult(data[4]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [1, 0, 0, 0, 0, 0, 0, 0]) self.duration = data[0] self.awakenings = data[1:4] self.unknown_4 = data[4] self.unknown_5 = data[5] self.atk_per = mult(data[6]) self.rcv_per = mult(data[7]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [1, 1, 0, 0, 0, 0, 0, 1]) self.duration = data[0] self.awakenings = data[1:4] self._unknown = data[5] self.toggle = data[6] self.amount_per = None if self.toggle == 1: self.amount_per = data[7] elif self.toggle in [0, 2]: self.amount_per = mult(data[7]) elif self.toggle == 3: self.amount_per = mult(data[7]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [1, 100, 0, 0, 0, 0, 0, 1]) # Only one example of this so far, so these are all just guesses self.turns = data[0] self.speed = mult(data[1]) self.count = data[7] super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 0, 0]) self.attribute = data[0] self.damage = data[1] self.hp_remaining = mult(data[3]) self.mass_attack = True super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, None, 0, 0, 0]) self.duration = data[0] self.percentage_max_hp = mult(data[2]) self.card_bind = data[3] self.awoken_bind = data[4] super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 0, 0]) self.team_attributes = binary_con(data[0]) self.multiplier = mult(data[1]) self.mass_attack = data[2] == 0 self.attack_attribute = data[3] super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 0, 0]) self.orbs = binary_con(data[0]) self.duration = data[1] self.max_duration = data[2] self.percentage = mult(data[3]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0]) self.multiplier = mult(data[0]) self.attribute = data[1] # Note; another slot must contain the attribute, since this is a fixed nuke. self.mass_attack = True super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 0]) self.duration = data[0] self.attributes = [data[1]] self.rcv_boost = False if 5 in self.attributes: self.rcv_boost = True self.attributes.remove(5) self.multiplier = mult(data[2]) self.atk = self.multiplier super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [1, 0, 0, 0, 0, 0]) self.duration = data[0] self.awakenings = data[1:4] self.toggle = data[4] self.amount_per = None if self.toggle == 1: self.amount_per = data[5] / 100 elif self.toggle == 2: self.amount_per = (data[5] - 100) / 100 elif self.toggle == 3: self.amount_per = mult(data[5]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0]) self.percentage_max_hp = mult(data[0]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0]) self.duration = data[0] self.chance = mult(data[1]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0]) self.team_rcv_multiplier_as_hp = mult(data[0]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 0]) self.duration = data[0] self.static = data[1] / 10 self.percentage = mult(data[2]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 1, 100]) self.duration = data[0] self.target = data[1] self.atk_mult = mult(data[2]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [1, False]) self.multiplier = mult(data[0]) self.mass_attack = False super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [1]) self.multiplier = mult(data[0]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 0, 1]) self.duration = data[0] self.types = data[1:3] self.multiplier = mult(data[3]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0]) self.hp_remaining = mult(data[0]) super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [1, 1, 0]) self.duration = data[0] self.multiplier = mult(data[1]) self.attribute = data[2] super().__init__(ms)
def __init__(self, ms: MonsterSkill): data = merge_defaults(ms.data, [0, 0, 0]) self.duration = data[0] self.attribute = data[1] self.shield = mult(data[2]) super().__init__(ms)