Exemple #1
0
config_camera_left=ConfigVariableString('key_cam_left', 'q|delete')
config_camera_right=ConfigVariableString('key_cam_right', 'e|page_down')
config_action1=ConfigVariableString('key_action1', 'mouse1|enter')
config_action2=ConfigVariableString('key_action2', 'mouse3|space')
config_zoomin=ConfigVariableString('key_zoomin', 'wheel_up|r')
config_zoomout=ConfigVariableString('key_zoomout', 'wheel_down|f')
#if(config_aa.getValue()>0):
#    loadPrcFileData('','multisamples '+str(config_aa.getValue()))
wp = WindowProperties.getDefault()
#wp = base.win.getProperties()
wp.setFixedSize(False)
wp.setCursorHidden(True)
wp.setUndecorated(True)
wp.setOrigin(-2,-2)
wp.setTitle("Avolition - Demo v.1.0, www.indiedb.com/games/avolition/")
if(config_fulscreen.getValue ()==1):
    wp.setFullscreen(True)
wp.setSize(config_win_size.getWord(0),config_win_size.getWord(1))
#WindowProperties.setDefault(wp)
#base.win.requestProperties(wp)


from panda3d.core import *
#import direct.directbase.DirectStart
from direct.showbase.DirectObject import DirectObject
from direct.filter.FilterManager import FilterManager
from direct.showbase import Audio3DManager
from direct.interval.IntervalGlobal import *
from direct.gui.DirectGui import *
from direct.actor.Actor import Actor
import json
Exemple #2
0
 def __init__(self):
     ShowBase.__init__(self)
     resize_window = ConfigVariableBool('viewer-resize-window', '#t')
     if resize_window.getValue():
         self.win_size = (800, 800)
     # Black background
     self.win.setClearColor((0.0, 0.0, 0.0, 1.0))
     # Set up lights.
     self.lights = NodePath("lights")
     # Spotlight. Casts shadows.
     slight = Spotlight("slight")
     slight.setScene(self.render)
     slight.setShadowCaster(True, 2**11, 2**11)
     # Set shadow mask, so we can exclude objects from casting shadows
     self.shadow_mask = BitMask32.bit(2)
     slight.setCameraMask(self.shadow_mask)
     slight.setColor((1.2, 1.2, 1.2, 1.))
     slight.getLens().setFov(45)
     slight.getLens().setNearFar(1, 100)
     slnp = self.lights.attachNewNode(slight)
     slnp.setPos((6, 8, 20))
     slnp.lookAt(0, 0, 0)
     self.render.setLight(slnp)
     # Ambient light.
     alight = AmbientLight("alight")
     a = 0.75
     alight.setColor((a, a, a, 1.0))
     #alight.setColor((0.8, 0.8, 0.8, 1.0))
     alnp = self.lights.attachNewNode(alight)
     self.render.setLight(alnp)
     self.lights.reparentTo(self.render)
     # Set auto shading for shadows
     use_shaders = ConfigVariableBool('viewer-use-shaders', '#t')
     if use_shaders.getValue():
         self.render.setShaderAuto()
     # Set antialiasing on
     self.render.setAntialias(AntialiasAttrib.MAuto)
     # Camera
     self.camera_rot = self.render.attachNewNode("camera_rot")
     self.cameras = self.camera_rot.attachNewNode("cameras")
     self.cameras.setPos(14, 32, 9.)
     self.look_at = self.render.attachNewNode("look_at")
     self.look_at.setPos(Point3(2, 0, 1))
     self.cameras.lookAt(self.look_at)
     self.camera.reparentTo(self.cameras)
     # Adjust the camera's lens
     lens = PerspectiveLens()
     self.camLens = lens
     self.camLens.setNearFar(0.01, 1000.0)
     setlens = ConfigVariableBool('viewer-set-cam-lens', '#t')
     if setlens:
         self.cam.node().setLens(self.camLens)
     #
     # Initialize / set variables
     self.sso = None
     self.ssos = []
     self.cache = None
     self.scene = SSO("scene")
     self.scene.reparentTo(self.render)
     # Key callbacks.
     self.accept("shift-control-escape", self.exit)
     self.accept("escape", self.exit)
     self.accept("0", self.reset_sso)
     self.accept("arrow_left", self.prev)
     self.accept("arrow_right", self.next)
     self.accept("page_down", self.prev, [100])
     self.accept("page_up", self.next, [100])
     self.accept("f1", self.toggle_debug)
     self.accept("o", self.physics_once, extraArgs=[1. / 10])
     self.accept("i", self.physics_once, extraArgs=[1. / 10000])
     # Remove existing keyboard tasks.
     self.mandatory_events = ("window-event", "async_loader_0",
                              "render-texture-targets-changed",
                              "shift-control-escape")
     # Task list: name: (key, args)
     events = {
         "physics": ("p", ),
         "repel": ("t", ),
         "bump": ("f", ),
         "rotate": ("r", 20),
         "rotate90": ("h", ),
         "ss_task": ("s", ),
         "ssa_task": ("w", ),
         "bp": ("b", )
     }
     # Add events
     for key, val in events.iteritems():
         call = [key] + list(val[1:])
         self.accept(val[0], self.toggle_task, call)
     # These are the key events that we will never ignore
     self.permanent_events = self.getAllAccepting()
     # These are the key events that we will never ignore
     self.permanent_tasks = [
         task.getName() for task in self.taskMgr.getAllTasks()
     ]
     self.start_time = -1
     self.old_elapsed = 0
Exemple #3
0
 def __init__(self):
     ShowBase.__init__(self)
     resize_window = ConfigVariableBool('viewer-resize-window', '#t')
     if resize_window.getValue():
         self.win_size = (800, 800)
     # Black background
     self.win.setClearColor((1,1,1,1))
     # Set up lights.
     ablight = AmbientLight("ambientlight")
     ablight.setColor(Vec4(0.5, 0.5, 0.5, 1))
     ablightnode = self.render.attachNewNode(ablight)
     self.render.setLight(ablightnode)
     ptlight0 = PointLight("pointlight0")
     ptlight0.setColor(VBase4(1, 1, 1, 1))
     ptlightnode0 = self.render.attachNewNode(ptlight0)
     ptlightnode0.setPos(500, 0, 500)
     base.render.setLight(ptlightnode0)
     ptlight1 = PointLight("pointlight1")
     ptlight1.setColor(VBase4(1, 1, 1, 1))
     ptlightnode1 = base.render.attachNewNode(ptlight1)
     ptlightnode1.setPos(0, 500, 500)
     base.render.setLight(ptlightnode1)
     # Spotlight. Casts shadows.
     slight = Spotlight("slight")
     slight.setScene(self.render)
     slight.setShadowCaster(True, 2 ** 11, 2 ** 11)
     # Set shadow mask, so we can exclude objects from casting shadows
     self.shadow_mask = BitMask32.bit(2)
     slight.setCameraMask(self.shadow_mask)
     slight.setColor((1.2, 1.2, 1.2, 1.))
     slight.getLens().setFov(45)
     slight.getLens().setNearFar(1, 100)
     slnp = self.lights.attachNewNode(slight)
     slnp.setPos((6, 8, 20))
     slnp.lookAt(0, 0, 0)
     self.render.setLight(slnp)
     # Ambient light.
     alight = AmbientLight("alight")
     a = 0.75
     alight.setColor((a, a, a, 1.0))
     #alight.setColor((0.8, 0.8, 0.8, 1.0))
     alnp = self.lights.attachNewNode(alight)
     self.render.setLight(alnp)
     self.lights.reparentTo(self.render)
     # Set auto shading for shadows
     use_shaders = ConfigVariableBool('viewer-use-shaders', '#t')
     if use_shaders.getValue():
         self.render.setShaderAuto()
     # Set antialiasing on
     self.render.setAntialias(AntialiasAttrib.MAuto)
     # Camera
     self.camera_rot = self.render.attachNewNode("camera_rot")
     self.cameras = self.camera_rot.attachNewNode("cameras")
     self.cameras.setPos(14, 32, 9.)
     self.look_at = self.render.attachNewNode("look_at")
     self.look_at.setPos(Point3(2, 0, 1))
     self.cameras.lookAt(self.look_at)
     self.camera.reparentTo(self.cameras)
     # Adjust the camera's lens
     lens = PerspectiveLens()
     self.camLens = lens
     self.camLens.setNearFar(0.01, 1000.0)
     setlens = ConfigVariableBool('viewer-set-cam-lens', '#t')
     if setlens:
         self.cam.node().setLens(self.camLens)
     #
     # Initialize / set variables
     self.sso = None
     self.ssos = []
     self.cache = None
     self.scene = SSO("scene")
     self.scene.reparentTo(self.render)
     # Key callbacks.
     self.accept("shift-control-escape", self.exit)
     self.accept("escape", self.exit)
     self.accept("0", self.reset_sso)
     self.accept("arrow_left", self.prev)
     self.accept("arrow_right", self.next)
     self.accept("page_down", self.prev, [100])
     self.accept("page_up", self.next, [100])
     self.accept("f1", self.toggle_debug)
     self.accept("o", self.physics_once, extraArgs=[1. / 10])
     self.accept("i", self.physics_once, extraArgs=[1. / 10000])
     # Remove existing keyboard tasks.
     self.mandatory_events = ("window-event", "async_loader_0",
                              "render-texture-targets-changed",
                              "shift-control-escape")
     # Task list: name: (key, args)
     events = {"physics": ("p",),
               "repel": ("t",),
               "bump": ("f",),
               "rotate": ("r", 20),
               "rotate90": ("h",),
               "ss_task": ("s",),
               "ssa_task": ("w",),
               "bp": ("b",)}
     # Add events
     for key, val in events.iteritems():
         call = [key] + list(val[1:])
         self.accept(val[0], self.toggle_task, call)
     # These are the key events that we will never ignore
     self.permanent_events = self.getAllAccepting()
     # These are the key events that we will never ignore
     self.permanent_tasks = [task.getName()
                             for task in self.taskMgr.getAllTasks()]
     self.start_time = -1
     self.old_elapsed = 0
Exemple #4
0
config_camera_left=ConfigVariableString('key_cam_left', 'q|delete')
config_camera_right=ConfigVariableString('key_cam_right', 'e|page_down')
config_action1=ConfigVariableString('key_action1', 'mouse1|enter')
config_action2=ConfigVariableString('key_action2', 'mouse3|space')
config_zoomin=ConfigVariableString('key_zoomin', 'wheel_up|r')
config_zoomout=ConfigVariableString('key_zoomout', 'wheel_down|f')
#if(config_aa.getValue()>0): 
#    loadPrcFileData('','multisamples '+str(config_aa.getValue())) 
wp = WindowProperties.getDefault() 
#wp = base.win.getProperties()
wp.setFixedSize(False)  
wp.setCursorHidden(True)
wp.setUndecorated(True)
wp.setOrigin(-2,-2)  
wp.setTitle("Avolition - Demo v.1.0, www.indiedb.com/games/avolition/")       
if(config_fulscreen.getValue ()==1): 
    wp.setFullscreen(True)
wp.setSize(config_win_size.getWord(0),config_win_size.getWord(1))
#WindowProperties.setDefault(wp)
#base.win.requestProperties(wp)
    
from panda3d.core import *
#import direct.directbase.DirectStart
from direct.showbase.DirectObject import DirectObject
from direct.filter.FilterManager import FilterManager
from direct.showbase import Audio3DManager
from direct.interval.IntervalGlobal import *
from direct.gui.DirectGui import *
from direct.actor.Actor import Actor
import json
import os
Exemple #5
0
from panda3d.core import loadPrcFile
from panda3d.core import ConfigVariableBool
from spanda3D.engine import Engine
from sky.cube import SkyCube
from spanda3D.light import Light
from spanda3D.joystick import XboxControllerHandler

if __name__ == "__main__":
    loadPrcFile("config.prc")
    mouse = ConfigVariableBool('keyboard_mouse')
    e = Engine(mouse.getValue())
    SkyCube(e)
    Light(e)
    if mouse:
        print("Using keyboard-mouse controller")
    else:
        print("Using X-Box controller")
        XboxControllerHandler(e)
    e.run()