def __fireCannonTask(self, task): launchTime = 0.0 toonId = task.toonId cannon = task.cannon toon = cannon.getToonInside() self.notify.debug( str(self.doId) + ' FIRING CANNON FOR TOON ' + str(toonId)) if not cannon.isToonInside(): return Task.done if self.isLocalToonId(toonId): self.inWater = 0 startPos, startHpr, startVel, trajectory = self.__calcFlightResults( cannon, toonId, launchTime) self.notify.debug('start position: ' + str(startPos)) self.notify.debug('start velocity: ' + str(startVel)) self.notify.debug('time of launch: ' + str(launchTime)) cannon.removeToonReadyToFire() shootTask = PythonTask(self.__shootTask, self.taskNameShoot) shootTask.info = {'toonId': toonId, 'cannon': cannon} if self.isLocalToonId(toonId): self.flyingToonOffsetRotation = 0 self.flyingToonOffsetAngle = 0 self.flyingToonOffsetX = 0 self.flyingToonOffsetY = 0 self.hitCloud = 0 self.initialFlyVel = INITIAL_VELOCITY self.camNode = NodePath(self.uniqueName('flyingCamera')) self.camNode.setScale(0.5) self.camNode.setPos(self.localFlyingToon.getPos()) self.camNode.setHpr(self.localFlyingToon.getHpr()) self.camNode.reparentTo(render) self.lastStartVel = startVel place = base.cr.playGame.getPlace() place.fsm.request('activity') toon.dropShadow.hide() self.localFlyingDropShadow = self.shadowNode.copyTo(hidden) vel = startVel toon.lookAt(toon.getPos() + Vec3(vel[0], vel[1], vel[2])) toon.setP(localAvatar, -90) hpr = toon.getHpr() toon.d_setPosHpr(startPos[0], startPos[1], startPos[2], hpr[0], hpr[1], hpr[2]) self.localFlyingToon.wrtReparentTo(render) info = {} info['toonId'] = toonId info['trajectory'] = trajectory info['launchTime'] = launchTime info['toon'] = self.localFlyingToon info['hRot'] = cannon.getRotation() camera.wrtReparentTo(self.localFlyingToon) flyTask = PythonTask(self.__localFlyTask, self.taskNameFly) flyTask.info = info seqTask = Task.sequence(shootTask, flyTask) self.__startCollisionHandler() self.notify.debug('Disable standard local toon controls.') base.localAvatar.disableAvatarControls() frameTime = globalClock.getFrameTime() netLaunchTime = globalClockDelta.localToNetworkTime(launchTime + frameTime, bits=31) self.sendUpdate('setToonTrajectoryAi', [ netLaunchTime, startPos[0], startPos[1], startPos[2], startHpr[0], startHpr[1], startHpr[2], startVel[0], startVel[1], startVel[2] ]) else: seqTask = shootTask taskMgr.add(seqTask, self.taskName('flyingToon') + '-' + str(toonId)) toon.startSmooth() return Task.done
def __fireCannonTask(self, task): launchTime = 0.0 toonId = task.toonId cannon = task.cannon toon = cannon.getToonInside() self.notify.debug(str(self.doId) + ' FIRING CANNON FOR TOON ' + str(toonId)) if not cannon.isToonInside(): return Task.done if self.isLocalToonId(toonId): self.inWater = 0 startPos, startHpr, startVel, trajectory = self.__calcFlightResults(cannon, toonId, launchTime) self.notify.debug('start position: ' + str(startPos)) self.notify.debug('start velocity: ' + str(startVel)) self.notify.debug('time of launch: ' + str(launchTime)) cannon.removeToonReadyToFire() shootTask = PythonTask(self.__shootTask, self.taskNameShoot) shootTask.info = {'toonId': toonId, 'cannon': cannon} if self.isLocalToonId(toonId): self.flyingToonOffsetRotation = 0 self.flyingToonOffsetAngle = 0 self.flyingToonOffsetX = 0 self.flyingToonOffsetY = 0 self.hitCloud = 0 self.initialFlyVel = INITIAL_VELOCITY self.camNode = NodePath(self.uniqueName('flyingCamera')) self.camNode.setScale(0.5) self.camNode.setPos(self.localFlyingToon.getPos()) self.camNode.setHpr(self.localFlyingToon.getHpr()) self.camNode.reparentTo(render) self.lastStartVel = startVel place = base.cr.playGame.getPlace() place.fsm.request('activity') toon.dropShadow.hide() self.localFlyingDropShadow = self.shadowNode.copyTo(hidden) vel = startVel toon.lookAt(toon.getPos() + Vec3(vel[0], vel[1], vel[2])) toon.setP(localAvatar, -90) hpr = toon.getHpr() toon.d_setPosHpr(startPos[0], startPos[1], startPos[2], hpr[0], hpr[1], hpr[2]) self.localFlyingToon.wrtReparentTo(render) info = {} info['toonId'] = toonId info['trajectory'] = trajectory info['launchTime'] = launchTime info['toon'] = self.localFlyingToon info['hRot'] = cannon.getRotation() camera.wrtReparentTo(self.localFlyingToon) flyTask = PythonTask(self.__localFlyTask, self.taskNameFly) flyTask.info = info seqTask = Task.sequence(shootTask, flyTask) self.__startCollisionHandler() self.notify.debug('Disable standard local toon controls.') base.localAvatar.disableAvatarControls() frameTime = globalClock.getFrameTime() netLaunchTime = globalClockDelta.localToNetworkTime(launchTime + frameTime, bits=31) self.sendUpdate('setToonTrajectoryAi', [netLaunchTime, startPos[0], startPos[1], startPos[2], startHpr[0], startHpr[1], startHpr[2], startVel[0], startVel[1], startVel[2]]) else: seqTask = shootTask taskMgr.add(seqTask, self.taskName('flyingToon') + '-' + str(toonId)) toon.startSmooth() return Task.done