Exemple #1
0
	def handleiconclick(self, vicon):
		if vicon == "trash":
			if panels.selectedtile is not None:
				panels.claimtile()
				self.clearselections()
		elif vicon == "zoomin":
			vista.zoomin()
		elif vicon == "zoomout":
			vista.zoomout()
		elif vicon == "menu":
			game.save()
			context.push(menu.Menu())
		elif vicon == "music":
			noise.nexttrack()
		elif vicon == "heal":
			game.state.body.core.setbranchstatus()
			if self.healmode:
				self.clearselections()
			else:
				self.clearselections()
				if vista.icons["heal"].active:
					self.healmode = True
		elif vicon == "cut":
			if self.cutmode:
				self.clearselections()
			else:
				self.clearselections()
				if vista.icons["cut"].active:
					self.cutmode = True
Exemple #2
0
	def handlerightclick(self, mousepos):
		if vista.prect.collidepoint(mousepos):  # Click on panel
			self.clearselections()
			if settings.trashonrightclick:
				jtile = panels.iconpoint(mousepos)
				if jtile in range(mechanics.ntiles):
					panels.claimtile(jtile)
					noise.play("trash")
		elif vista.vrect.collidepoint(mousepos):  # Click on main window
			if settings.panonrightclick:
				vista.jumptoscreenpos(mousepos)
			else:
				self.clearselections()
Exemple #3
0
	def handleleftclick(self, mousepos):
		# TODO: handle dragging vs clicking more reliably
		if self.clickat is None:  # It's a drag
			return
		(x0, y0), (x1, y1) = self.clickat, mousepos
		if abs(x0-x1) + abs(y0-y1) > 25:
			return
		
		vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
		if vicon is not None:
			self.handleiconclick(vicon)
			return
		
		bicon = panels.iconpoint(mousepos)  # Any panel tile or icon pointed to
		if bicon is not None:
			panels.selecticon(bicon)
			return
		
		
		# Click on the main gameplay area
		if vista.vrect.collidepoint(mousepos):
			if self.cutmode and self.target is not None:
				self.target.die()
				self.clearselections()
			elif self.healmode and self.target is not None:
				self.target.autoheal = not self.target.autoheal
			elif self.parttobuild is not None and self.canbuild and game.state.body.canaddpart(self.parttobuild):
				if panels.selectedtile is not None:
					panels.claimtile()
				if panels.selectedorgan is not None:
					panels.claimorgan()
				game.state.body.addpart(self.parttobuild)
				self.clearselections()
			else:
				worldpos = vista.screentoworld(mousepos)
				if vista.HexGrid.nearesttile(worldpos) == (0,0):
					settings.showtips = not settings.showtips
					noise.play("addpart")
			return
		
		# Click on one of the panels
		self.clearselections()