def patternswitcher(target, guitoggle):
    global o
    # first remove existing overlay:
    if 'o' in globals():
        camera.remove_overlay(o)
    if guitoggle == 1:
        creategui(gui)
    # cycle through possible patterns:
    if curpat2 == 1:
        patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 2:
        patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 3:
        patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 4:
        patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 5:
        patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 6:
        patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 7:
        patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 8:
        patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 9:
        patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 10:
        patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                           col)
    # Add the overlay directly into layer 3 with transparency;
    # we can omit the size parameter of add_overlay as the
    # size is the same as the camera's resolution
    o = camera.add_overlay(np.getbuffer(target), layer=3, alpha=160)
    return
def patternswitcher(target,guitoggle):
    global o
    # first remove existing overlay:
    if 'o' in globals():
        camera.remove_overlay(o)
    if guitoggle == 1:
        creategui(gui)
    # cycle through possible patterns:
    if curpat2 == 1:
        patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 2:
        patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 3:
        patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 4:
        patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 5:
        patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 6:
        patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 7:
        patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 8:
        patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 9:
        patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 10:
        patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
    # Add the overlay directly into layer 3 with transparency;
    # we can omit the size parameter of add_overlay as the
    # size is the same as the camera's resolution
    o = camera.add_overlay(np.getbuffer(target), layer=3, alpha=160)
    return
Exemple #3
0
def zoompatternswitch(target,guitoggle):
    print "ASS"
    global o, gunRange, ycenter, alphaValue, counter, curpat2
    # first remove existing overlay:
    if 'o' in globals():
        camera.remove_overlay(o)
    # cycle through possible patterns:
#    if guitoggle == 1:
#	creategui(gui)
    
    ycenter = ycenter - (counter * 10)
    if(counter==10):
	print "nigger faggot10"
	ycenter = ycenter - 10
    if(counter==11):
        print "nigger faggot11"
        ycenter = ycenter - 20
    if(counter==12):
        print "nigger faggot12"
        ycenter = ycenter - 30
    if(counter==13):
        print "nigger faggot13"
        ycenter = ycenter - 40
    if curpat2 == 1:
        patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 2:
        patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 3:
        patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 4:
        patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 5:
        patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 6:
        patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 7:
        patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 8:
        patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 9:
       patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 10:
       patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
    o = camera.add_overlay(np.getbuffer(gui), layer=3, alpha=alphaValue)
    print "TESTSETSETSETSTETS"
    return
def patternswitcherZoomOut(target, guitoggle):
    global o, zoomcount, ycenter
    # first remove existing overlay:
    if 'o' in globals():
        camera.remove_overlay(o)
    if guitoggle == 1:
        creategui(gui)
    if zooms['zoom_xy'] == zooms['zoom_xy_min']:
        print("zoom at min")
    else:
        ycenter = int(ycenter - int(math.fabs(zoomcount - 14)) / 2)
        if zoomcount == 0:
            ycenter = cdefaults.get('ycenter')
    # cycle through possible patterns:
    if curpat2 == 1:
        patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 2:
        patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 3:
        patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 4:
        patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 5:
        patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 6:
        patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 7:
        patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 8:
        patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 9:
        patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 10:
        patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                           col)
    if guitoggle == 1:
        creategui(gui)
    # Add the overlay directly into layer 3 with transparency;
    # we can omit the size parameter of add_overlay as the
    # size is the same as the camera's resolution
    o = camera.add_overlay(np.getbuffer(target), layer=3, alpha=alphaValue)
    return
def patternswitcherZoomIn(target, guitoggle):
    global o, zoomcount, ycenter
    # first remove existing overlay:
    if 'o' in globals():
        camera.remove_overlay(o)
    if guitoggle == 1:
        creategui(gui)
    if zooms['zoom_xy'] == zooms['zoom_xy_max']:
        print("zoom at max")
    else:
        ycenter = ycenter + zoomcount
    # cycle through possible patterns:
    if curpat2 == 1:
        patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 2:
        patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 3:
        patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 4:
        patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 5:
        patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 6:
        patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 7:
        patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 8:
        patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 9:
        patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 10:
        patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                           col)
    if guitoggle == 1:
        creategui(gui)
    # Add the overlay directly into layer 3 with transparency;
    # we can omit the size parameter of add_overlay as the
    # size is the same as the camera's resolution
    o = camera.add_overlay(np.getbuffer(target), layer=3, alpha=alphaValue)
    #cv2.imwrite('/home/pi/messigray.png', np.getbuffer(gui))
    return
def patternswitcherZoomOut(target,guitoggle):
    global o, zoomcount, ycenter
    # first remove existing overlay:
    if 'o' in globals():
        camera.remove_overlay(o)
    if guitoggle == 1:
        creategui(gui)
    if zooms['zoom_xy'] == zooms['zoom_xy_min']:
        print("zoom at min")
    else:
        ycenter = int(ycenter - int(math.fabs(zoomcount - 14))/2)
	if zoomcount == 0:
	    ycenter = cdefaults.get('ycenter')
    # cycle through possible patterns:
    if curpat2 == 1:
        patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 2:
        patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 3:
        patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 4:
        patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 5:
        patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 6:
        patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 7:
        patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 8:
        patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 9:
        patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 10:
        patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
    if guitoggle == 1:
        creategui(gui)
    # Add the overlay directly into layer 3 with transparency;
    # we can omit the size parameter of add_overlay as the
    # size is the same as the camera's resolution
    o = camera.add_overlay(np.getbuffer(target), layer=3, alpha=alphaValue)
    return
def patternswitcherZoomIn(target,guitoggle):
    global o, zoomcount, ycenter
    # first remove existing overlay:
    if 'o' in globals():
        camera.remove_overlay(o)
    if guitoggle == 1:
        creategui(gui)
    if zooms['zoom_xy'] == zooms['zoom_xy_max']:
	print("zoom at max")
    else:
        ycenter = ycenter + zoomcount
    # cycle through possible patterns:
    if curpat2 == 1:
        patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 2:
        patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 3:
        patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 4:
        patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 5:
        patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 6:
        patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 7:
        patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 8:
        patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 9:
        patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
    if curpat2 == 10:
        patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
    if guitoggle == 1:
        creategui(gui)
    # Add the overlay directly into layer 3 with transparency;
    # we can omit the size parameter of add_overlay as the
    # size is the same as the camera's resolution
    o = camera.add_overlay(np.getbuffer(target), layer=3, alpha=alphaValue)
    #cv2.imwrite('/home/pi/messigray.png', np.getbuffer(gui))
    return
def patternswitch(target,guitoggle):
    global o, gunRange, ycenter, alphaValue
    # first remove existing overlay:
    if 'o' in globals():
        camera.remove_overlay(o)
    # cycle through possible patterns:
    if guitoggle == 1:
	creategui(gui)
    if curpat == 1:
	ycenter = ycenter+10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
    gunRange = 100
#	creategui(gui)
    if curpat == 2:
	ycenter = ycenter+10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
        gunRange = 110
#	creategui(gui)
    if curpat == 3:
	ycenter = ycenter+10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
        gunRange = 120
    if curpat == 4:
	ycenter = ycenter+10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
        gunRange = 30
    if curpat == 5:
	ycenter = int(config.get('overlay', 'ycenter'))
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
        gunRange = 40
    if curpat == 6:
	ycenter = ycenter+10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
        gunRange = 50
    if curpat == 7:
	ycenter = ycenter+10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
        gunRange = 60
    if curpat == 8:
	ycenter = ycenter+8
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
        gunRange = 70
    if curpat == 9:
	ycenter = ycenter+10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
        gunRange = 80
    if curpat == 10:
	ycenter = ycenter+10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius, col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius, col)
        gunRange = 90

    # Add the overlay directly into layer 3 with transparency;
    # we can omit the size parameter of add_overlay as the
    # size is the same as the camera's resolution
    o = camera.add_overlay(np.getbuffer(target), layer=3, alpha=alphaValue)
    return
def patternswitch(target, guitoggle):
    global o, gunRange, ycenter, alphaValue
    # first remove existing overlay:
    if 'o' in globals():
        camera.remove_overlay(o)
    # cycle through possible patterns:
    if guitoggle == 1:
        creategui(gui)
    if curpat == 1:
        ycenter = ycenter + 10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                               col)
    gunRange = 100
    #	creategui(gui)
    if curpat == 2:
        ycenter = ycenter + 10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                               col)
        gunRange = 110
#	creategui(gui)
    if curpat == 3:
        ycenter = ycenter + 10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                               col)
        gunRange = 120
    if curpat == 4:
        ycenter = ycenter + 10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                               col)
        gunRange = 30
    if curpat == 5:
        ycenter = int(config.get('overlay', 'ycenter'))
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                               col)
        gunRange = 40
    if curpat == 6:
        ycenter = ycenter + 10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                               col)
        gunRange = 50
    if curpat == 7:
        ycenter = ycenter + 10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                               col)
        gunRange = 60
    if curpat == 8:
        ycenter = ycenter + 8
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                               col)
        gunRange = 70
    if curpat == 9:
        ycenter = ycenter + 10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                               col)
        gunRange = 80
    if curpat == 10:
        ycenter = ycenter + 10
        if curpat2 == 1:
            patterns.pattern1(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 2:
            patterns.pattern2(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 3:
            patterns.pattern3(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 4:
            patterns.pattern4(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 5:
            patterns.pattern5(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 6:
            patterns.pattern6(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 7:
            patterns.pattern7(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 8:
            patterns.pattern8(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 9:
            patterns.pattern9(target, width, height, xcenter, ycenter, radius,
                              col)
        if curpat2 == 10:
            patterns.pattern10(target, width, height, xcenter, ycenter, radius,
                               col)
        gunRange = 90

    # Add the overlay directly into layer 3 with transparency;
    # we can omit the size parameter of add_overlay as the
    # size is the same as the camera's resolution
    o = camera.add_overlay(np.getbuffer(target), layer=3, alpha=alphaValue)
    return