Exemple #1
0
async def test_no_cache_fist_connect_failure(backend_client, mocker, exception):
    addresses = [
        "address_1",
        "address_2"
    ]

    persistent_cache = {}
    persistent_cache_state = PersistentCacheState()

    cache = ServersCache(backend_client, MagicMock(), persistent_cache, persistent_cache_state)
    backend_client.get_servers.return_value = addresses

    websocket = MagicMock()
    websocket.close = AsyncMock()
    websocket.close.return_value = None
    connect = mocker.patch(
        "protocol.websocket_client.websockets.connect",
        side_effect=[
            async_raise(exception),
            async_return_value(websocket)
        ]
    )
    used_server_cell_id = "0"
    assert await cache.get(used_server_cell_id) == [wrap_address(addresses[1])]
    backend_client.get_servers.assert_called_once_with(used_server_cell_id)
    assert 'servers_cache' in persistent_cache
    assert persistent_cache_state.modified
    connect.assert_has_calls([call(wrap_address(address), ssl=ANY) for address in addresses])
Exemple #2
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async def test_timeouted_cache(backend_client, mocker):
    addresses = [
        "echo.websocket.org"
    ]

    used_server_cell_id = "0"
    persistent_cache = {
        'servers_cache': json.dumps({
            used_server_cell_id:{
                'timeout': time.time() - 10,
                'servers': [(wrap_address(address), 3.206969738006592) for address in addresses]
            }
        })
    }
    persistent_cache_state = PersistentCacheState()

    cache = ServersCache(backend_client, MagicMock(), persistent_cache, persistent_cache_state)
    backend_client.get_servers.return_value = addresses

    websocket = MagicMock()
    websocket.close = AsyncMock()
    websocket.close.return_value = None
    connect = mocker.patch(
        "protocol.websocket_client.websockets.connect",
        side_effect=lambda *args, **kwargs: async_return_value(websocket)
    )
    assert await cache.get(used_server_cell_id) == [wrap_address(address) for address in addresses]
    backend_client.get_servers.assert_called_once_with(used_server_cell_id)
    assert json.loads(persistent_cache['servers_cache'])[used_server_cell_id]['timeout'] > time.time()
    assert persistent_cache_state.modified
    connect.assert_has_calls([call(wrap_address(address), ssl=ANY) for address in addresses])
Exemple #3
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    def __init__(self, reader, writer, token):
        super().__init__(Platform.Steam, __version__, reader, writer, token)
        self._steam_id = None
        self._miniprofile_id = None
        self._level_db_parser = None
        self._regmon = get_steam_registry_monitor()
        self._local_games_cache: Optional[List[LocalGame]] = None
        self._ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_CLIENT)
        self._ssl_context.load_verify_locations(certifi.where())
        self._http_client = AuthenticatedHttpClient()
        self._client = SteamHttpClient(self._http_client)
        self._persistent_storage_state = PersistentCacheState()
        self._servers_cache = ServersCache(self._client, self._ssl_context,
                                           self.persistent_cache,
                                           self._persistent_storage_state)
        self._friends_cache = FriendsCache()
        self._steam_client = WebSocketClient(self._client, self._ssl_context,
                                             self._servers_cache,
                                             self._friends_cache)
        self._achievements_cache = Cache()
        self._achievements_cache_updated = False

        self._achievements_semaphore = asyncio.Semaphore(20)
        self._tags_semaphore = asyncio.Semaphore(5)

        self._library_settings_import_iterator = 0
        self._game_tags_cache = {}

        self._update_task = None

        def user_presence_update_handler(user_id: str, user_info: UserInfo):
            self.update_user_presence(user_id, from_user_info(user_info))

        self._friends_cache.updated_handler = user_presence_update_handler
Exemple #4
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async def test_valid_cache(backend_client):
    addresses = [
        "address_1"
    ]
    used_server_cell_id = "0"

    persistent_cache = {'servers_cache': json.dumps({used_server_cell_id: {'timeout': time.time() + 10, 'servers': [(addresses[0], 3.206969738006592)]}})}
    persistent_cache_state = PersistentCacheState()

    cache = ServersCache(backend_client, MagicMock(), persistent_cache, persistent_cache_state)
    assert await cache.get(used_server_cell_id) == addresses
    backend_client.get_servers.assert_not_called()
    assert not persistent_cache_state.modified
    def __init__(self, reader, writer, token):
        super().__init__(Platform.Steam, __version__, reader, writer, token)
        self._regmon = get_steam_registry_monitor()
        self._local_games_cache: Optional[List[LocalGame]] = None
        self._ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_CLIENT)
        self._ssl_context.load_verify_locations(certifi.where())
        self._http_client = AuthenticatedHttpClient()
        self._client = SteamHttpClient(self._http_client)
        self._persistent_storage_state = PersistentCacheState()
        self._servers_cache = ServersCache(self._client, self._ssl_context,
                                           self.persistent_cache,
                                           self._persistent_storage_state)
        self._friends_cache = FriendsCache()
        self._games_cache = GamesCache()
        self._translations_cache = dict()
        self._stats_cache = StatsCache()
        self._user_info_cache = UserInfoCache()
        self._times_cache = TimesCache()
        self._steam_client = WebSocketClient(
            self._client, self._ssl_context, self._servers_cache,
            self._friends_cache, self._games_cache, self._translations_cache,
            self._stats_cache, self._times_cache, self._user_info_cache,
            self.store_credentials)
        self._steam_client_run_task = None

        self._tags_semaphore = asyncio.Semaphore(5)

        self._library_settings_import_iterator = 0
        self._last_launch: Timestamp = 0

        self._update_local_games_task = asyncio.create_task(asyncio.sleep(0))
        self._update_owned_games_task = asyncio.create_task(asyncio.sleep(0))
        self._owned_games_parsed = None

        self._auth_data = None
        self._cooldown_timer = time.time()

        async def user_presence_update_handler(user_id: str,
                                               proto_user_info: ProtoUserInfo):
            self.update_user_presence(
                user_id, await
                presence_from_user_info(proto_user_info,
                                        self._translations_cache))

        self._friends_cache.updated_handler = user_presence_update_handler
Exemple #6
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async def test_no_cache_all_connect_failure(backend_client, mocker, exception):
    addresses = ["address_1"]

    persistent_cache = {}
    persistent_cache_state = PersistentCacheState()

    cache = ServersCache(backend_client, MagicMock(), persistent_cache,
                         persistent_cache_state)
    backend_client.get_servers.return_value = addresses

    connect = mocker.patch("protocol.websocket_client.websockets.connect",
                           return_value=async_raise(exception))

    assert await cache.get() == []
    backend_client.get_servers.assert_called_once_with()
    assert 'servers_cache' not in persistent_cache
    assert not persistent_cache_state.modified
    connect.assert_has_calls(
        [call(wrap_address(address), ssl=ANY) for address in addresses])