def _createBackground(self): frame = GRect(0, 0, self._frameWidth, self._frameHeight) frame.setFilled(True) frame.setColor(FRAME_COLOR) self.add(frame) x1 = self._frameWidth / 2 x0 = x1 - PIECE_WIDTH - COLUMN_SEP x2 = x1 + PIECE_WIDTH + COLUMN_SEP y0 = TOP_MARGIN + PIECE_HEIGHT / 2 y1 = self._frameHeight - BOTTOM_MARGIN - PIECE_HEIGHT / 2 h = CHANNEL_WIDTH / 2 poly = GPolygon() poly.addVertex(x0 - h, y1 + h) poly.addVertex(x0 - h, y0 - h) poly.addVertex(x2 + h, y0 - h) poly.addVertex(x2 + h, y1 + h) poly.addVertex(x2 - h, y1 + h) poly.addVertex(x2 - h, y0 + h) poly.addVertex(x1 + h, y0 + h) poly.addVertex(x1 + h, y1 + h) poly.addVertex(x1 - h, y1 + h) poly.addVertex(x1 - h, y0 + h) poly.addVertex(x0 + h, y0 + h) poly.addVertex(x0 + h, y1 + h) poly.addVertex(x0 - h, y1 + h) poly.setFilled(True) poly.setColor(CHANNEL_COLOR) self.add(poly)
def drawDiamond(height,theta,color,diamondAngle): #draws diamond of given height and color, with its' right edge on line with angle theta l=((.5*height)*cos((radians(.5*diamondAngle)))) diamond=GPolygon() t=theta+diamondAngle diamond.addVertex(0,0) diamond.addPolarEdge(l,t) t=t-diamondAngle diamond.addPolarEdge(l,t) t=t-(180-diamondAngle) diamond.addPolarEdge(l,t) diamond.setFillColor(color) diamond.setFilled(True) return diamond
def __init__(self, color, level, puzzle): """Creates a piece with the indicated color and initial level""" GCompound.__init__(self) self._level = level self._puzzle = puzzle self.setColor(color) frame = GRect(PIECE_WIDTH, PIECE_HEIGHT) frame.setFilled(True) frame.setColor(PIECE_COLOR) self.add(frame, -PIECE_WIDTH / 2, 0) poly = GPolygon() dw = PIECE_WIDTH / puzzle.getNLevels() w0 = (level - 1) * dw w1 = level * dw poly.addVertex(-w0 / 2, 0) poly.addVertex(w0 / 2, 0) poly.addVertex(w1 / 2, PIECE_HEIGHT) poly.addVertex(-w1 / 2, PIECE_HEIGHT) poly.setFilled(True) poly.setColor(color) self.add(poly) border = GRect(PIECE_WIDTH, PIECE_HEIGHT) border.setColor(BORDER_COLOR) self.add(border, -PIECE_WIDTH / 2, 0)