Exemple #1
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    def __init__(self, value="", **params):
        self.ev_manager = params['ev_manager']
        self.ev_manager.register_listener(self)
        self.highs_table = config.current_highs
        self.score = params['score']
        self.data = params['data']
        title = gui.Label("New High Score!")
        main = gui.Table()

        self.gui_form = gui.Form()

        main.tr()
        main.td(gui.Label("Please enter your name:"))
        main.tr()
        self.name_field = gui.Input(value=value, name='player_name')
        main.td(self.name_field)
        main.tr()
        submit_button = gui.Button("Submit")
        main.td(submit_button)
        submit_button.connect(gui.CLICK, self.submit, None)
        submit_button.connect(gui.CLOSE, self.close, None)

        gui.Dialog.__init__(self, title, main)

        self.ev_manager.post(FreezeCards())
Exemple #2
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    def __init__(self, **params):
        title = gui.Label("Settings")
        self.value = gui.Form()

        self.container = gui.Container()

        table = gui.Table()
        table.tr()

        self.sensors_img = gui.Image(p('icons/sensors.jpg'))

        table.td(self.sensors_img, cellspan=3)

        spacer = gui.Image(p('icons/choose_port.png'))
        self.box = gui.ScrollArea(spacer)
        table.tr()
        table.td(self.box, style={'border': 1})

        table.tr()
        table.td(self.build_background_select(),
                 style={
                     'padding_top': 10,
                     'padding_bottom': 10
                 })

        save = gui.Button('Save')
        save.connect(gui.CLICK, self.send, gui.CHANGE)

        table.tr()
        table.td(save, align=1)

        self.container.add(table, 0, 0)

        self.init_ports()
        gui.Dialog.__init__(self, title, self.container)
Exemple #3
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	def __init__(self, **params):
		gui.Table.__init__(self, **params)
		self.value = gui.Form()
		self.engine = None

		self._data = ''

		self._count = 1
		self.focused = False

		self.tr()
		self.chatMsg = gui.Input(size=52, focusable=False)
		self.chatMsg.connect(gui.KEYDOWN, self.lkey)
		self.td(self.chatMsg)

		self.tr()
		self.chatList = gui.List(width=480, height=170)
		self.td(self.chatList)

		self.tr()
		class Hack(gui.Spacer):
			def resize(self, width=None, height=None):
				#self.chatListBox.set_vertical_scroll(65535)
				return 1, 1

		self.td(Hack(1, 1))
Exemple #4
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    def __init__(self, engine, **params):
        gui.Container.__init__(self, **params)

        self.engine = engine
        self.value = gui.Form()

        # item editor state
        self.itemNum = None

        # dialogs

        # menu title
        self.tTitle = gui.Table(width=272, height=32)

        self.tTitle.tr()
        self.tTitle.td(gui.Label("NPC Editor", name='npcTitle', color=UI_FONT_COLOR))

        # content
        self.tContent = gui.Table(width=272, height=123)

        self.tContent.tr()


        self.tContent.tr()
        self.tContent.td(gui.Label('Name:', color=UI_FONT_COLOR), colspan=2)
        self.tContent.tr()
        self.tContent.td(gui.Input('', size=26, name='inpNpcName'), colspan=2, valign=-1)

        self.tContent.tr()
        self.tContent.td(gui.Label('Behaviour:', color=UI_FONT_COLOR), colspan=2)
        self.tContent.tr()
        e = gui.Select(name='selBehaviour')
        e.add('Attack on sight', 0)
        e.add('Attack when attacked', 1)
        e.add('Friendly', 2)
        e.add('Shopkeeper', 3)
        e.add('Guard', 4)
        e.value = 0
        e.connect(gui.CHANGE, self.updateType, None)
        self.tContent.td(e, colspan=2)

        # data input
        self.tData = gui.Table(width=272, height=75)

        # bottom buttons
        self.tBottom = gui.Table(width=272, height=200)

        self.tBottom.tr()
        self.saveButton = gui.Button("Add NPC", width=100, height=40)
        self.saveButton .connect(gui.CLICK, self.saveNPC, None)
        self.tBottom.td(self.saveButton)

        e = gui.Button("Cancel", width=100, height=40)
        e.connect(gui.CLICK, self.cancel, None)
        self.tBottom.td(e)

        self.add(self.tTitle, 0, 0)
        self.add(self.tContent, 0, 100)
        self.add(self.tData, 0, 255)
        self.add(self.tBottom, 0, 368)
Exemple #5
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    def __init__(self, bckg = "None"):
        self.bckg = bckg

        title = gui.Label("Set background")
        self.value = gui.Form()

        self.container = gui.Container()

        table = gui.Table()
        
        table.tr()
        table.td(self.build_background_select(), 
                    style={'padding_top': 10, 'padding_bottom': 10})

        save = gui.Button('Save')
        save.connect(gui.CLICK, self.send, gui.CHANGE)

        table.tr()
        table.td(save, align=1)

        save_config = gui.Button('Save current configuration')
        save_config.connect(gui.CLICK, self.file_dialog_open, SAVE_CONFIG_EVENT)
        load_config = gui.Button('Load robot\'s configuration')
        load_config.connect(gui.CLICK, self.file_dialog_open, LOAD_CONFIG_EVENT)
 
        table.tr()
        table.td(save_config)
        table.tr()
        table.td(load_config)

        self.container.add(table, 0, 0)

        gui.Dialog.__init__(self, title, self.container)
Exemple #6
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    def __init__(self, **params):
        gui.Table.__init__(self, **params)

        self.value = gui.Form()

        self.tr()
        self.td(gui.Label("Map ID: ", color=UI_FONT_COLOR), colspan=2)

        self.tr()
        self.inpMapID = gui.Input('', size=8, name='inpWarpMapID')
        self.td(self.inpMapID, colspan=2)

        # used for selecting the map
        mapDialog = MapSelectorDialog(self.inpMapID)

        self.tr()
        e = gui.Button('Choose map...')
        e.connect(gui.CLICK, mapDialog.openDialog, None)
        self.td(e, colspan=2)

        self.tr()
        self.td(gui.Spacer(10, 20))

        self.tr()
        self.td(gui.Label("Warp-To Position", color=UI_FONT_COLOR), colspan=2)

        self.tr()
        self.td(gui.Label("X: ", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpWarpX"))

        self.tr()
        self.td(gui.Label("Y: ", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpWarpY"))
Exemple #7
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    def __init__(self, bckg="None"):
        self.bckg = bckg

        title = gui.Label("Set background")
        self.value = gui.Form()

        self.container = gui.Container()

        table = gui.Table()

        table.tr()
        table.td(self.build_background_select(),
                 style={
                     'padding_top': 10,
                     'padding_bottom': 10
                 })

        save = gui.Button('Save')
        save.connect(gui.CLICK, self.send, gui.CHANGE)

        table.tr()
        table.td(save, align=1)

        self.container.add(table, 0, 0)

        gui.Dialog.__init__(self, title, self.container)
Exemple #8
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    def __init__(self, bckg="None", port=None, **params):
        self.bckg = bckg
        self.port = port

        title = gui.Label("Setting sensor for port %d" % int(self.port))
        self.value = gui.Form()

        self.container = gui.Container()

        table = gui.Table()
        table.tr()
        
        self.sensors_img = gui.Image(p('icons/sensors.jpg'))
        table.td(self.sensors_img, cellspan=3)

        spacer = gui.Spacer(200, 100)
        self.box = gui.ScrollArea(spacer)
        table.tr()
        table.td(self.box, style={'border': 1})

        save = gui.Button('Save')
        save.connect(gui.CLICK, self.send, gui.CHANGE)

        table.tr()
        table.td(save, align=1)

        self.container.add(table, 0, 0)

        self.init_ports()
        self.change()
        gui.Dialog.__init__(self, title, self.container)
Exemple #9
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    def __init__(self, **params):
        gui.Table.__init__(self, **params)

        self.value = gui.Form()

        self.tr()
        self.td(gui.Label("Map Name:", color=UI_FONT_COLOR))
        self.td(gui.Input("", size=16, name="inpMapName"))

        self.tr()
        self.td(gui.Label("Warp Up:", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpMapUp"))

        self.tr()
        self.td(gui.Label("Warp Down:", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpMapDown"))

        self.tr()
        self.td(gui.Label("Warp Left:", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpMapLeft"))

        self.tr()
        self.td(gui.Label("Warp Right:", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpMapRight"))

        self.loadProperties()
Exemple #10
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    def __init__(self,settings, **params):
        # The framework GUI is just basically a HTML-like table
        # There are 2 columns right-aligned on the screen
        gui.Table.__init__(self,**params)
        self.form=gui.Form()

        fg = (255,255,255)

        # "Toggle menu"
        self.tr()
        self.td(gui.Label("F1: Toggle Menu",color=(255,0,0)),align=1,colspan=2)

        for slider in sliders:
            # "Slider title"
            self.tr()
            self.td(gui.Label(slider['text'],color=fg),align=1,colspan=2)

            # Create the slider
            self.tr()
            e = gui.HSlider(getattr(settings, slider['name']),slider['min'],slider['max'],size=20,width=100,height=16,name=slider['name'])
            self.td(e,colspan=2,align=1)

        # Add each of the checkboxes.
        for text, variable in checkboxes:
            self.tr()
            if variable == None:
                # Checkboxes that have no variable (i.e., None) are just labels.
                self.td(gui.Label(text, color=fg), align=1, colspan=2)
            else:
                # Add the label and then the switch/checkbox
                self.td(gui.Label(text, color=fg), align=1)
                self.td(gui.Switch(value=getattr(settings, variable),name=variable))
    def __init__(self, **params):
        gui.Table.__init__(self, **params)

        self.value = gui.Form()

        # item information
        self.itemNum = 0
        self.itemVal = 0

        # dialogs
        openItemDialog = OpenItemDialog(self)

        self.tr()
        e = gui.Button("Open item...", width=100)
        e.connect(gui.CLICK, openItemDialog.openDialog, None)
        self.td(e)

        self.tr()
        self.td(gui.Spacer(10, 20))

        self.tr()
        self.td(
            gui.Label('Select an item to spawn',
                      color=UI_FONT_COLOR,
                      name='lblItemName'))

        self.tr()
        self.td(gui.Spacer(10, 80))
Exemple #12
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    def __init__(self, **params):
        gui.Table.__init__(self, **params)
        self.value = gui.Form()
        self.engine = None

        def btnLogin(btn):
            self.engine.doLogin()

        def btnRegister(btn):
            g.gameState = MENU_REGISTER

            if g.tcpConn is None:
                g.gameEngine.initConnection()

        self.tr()
        self.td(gui.Input(name="username", value="Username"))

        self.tr()
        self.td(gui.Password(name="password", value="password"))

        self.tr()
        self.td(gui.Spacer(0, 30))

        self.tr()
        btn = gui.Button("Login", width=120)
        btn.connect(gui.CLICK, btnLogin, None)
        self.td(btn)

        self.tr()
        self.td(gui.Spacer(0, 5))

        self.tr()
        btn = gui.Button("Register", width=120)
        btn.connect(gui.CLICK, btnRegister, None)
        self.td(btn)
Exemple #13
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    def __init__(self, **params):
        gui.Table.__init__(self, **params)
        self.value = gui.Form()
        self.engine = None

        def btnNextClass(btn):
            self.engine.classIndex += 1
            self.engine.updateClassSelection()

        def btnPrevClass(btn):
            self.engine.classIndex -= 1
            self.engine.updateClassSelection()

        def btnCreateChar(btn):
            self.engine.createCharacter()

        def btnCancel(btn):
            g.gameState = MENU_CHAR

        self.tr()
        self.lblCharName = gui.Label(_('Character Name'),
                                     color=(255, 255, 255))
        self.td(self.lblCharName, colspan=3, valign=1)

        self.tr()
        self.inpCharName = gui.Input(name='inpCharName', value='')
        self.td(self.inpCharName, colspan=3)

        self.tr()
        self.lblClassName = gui.Label(_('CLASS NAME'), color=(255, 255, 255))
        self.td(self.lblClassName, colspan=3, valign=1)

        self.tr()
        btn = gui.Button(_("Previous"), width=160, height=40)
        btn.connect(gui.CLICK, btnPrevClass, None)
        self.td(btn)
        self.td(gui.Spacer(300, 160))
        btn = gui.Button(_("Next"), width=160, height=40)
        btn.connect(gui.CLICK, btnNextClass, None)
        self.td(btn)

        self.tr()
        self.td(gui.Spacer(0, 0))
        self.btnSelChar = gui.Button(_("Create Character"),
                                     width=160,
                                     height=30)
        self.btnSelChar.connect(gui.CLICK, btnCreateChar, None)
        self.td(self.btnSelChar)
        self.td(gui.Spacer(0, 0))

        self.tr()
        self.td(gui.Spacer(0, 20))

        self.tr()
        self.td(gui.Spacer(0, 0))
        btn = gui.Button("Cancel", width=160, height=30)
        btn.connect(gui.CLICK, btnCancel, None)
        self.td(btn)
        self.td(gui.Spacer(0, 0))
    def __init__(self, **params):
        gui.Table.__init__(self, **params)
        self.value = gui.Form()
        self.engine = None

        def btnNextChar(btn):
            self.engine.charIndex += 1
            self.engine.updateCharSelection()

        def btnPrevChar(btn):
            self.engine.charIndex -= 1
            self.engine.updateCharSelection()

        def btnUseChar(btn):
            if self.lblPlayerName.value != 'Create a new character':
                g.tcpConn.sendUseChar(self.engine.charIndex - 1)
                g.gameState = MENU_INGAME
            else:
                # new char
                g.tcpConn.sendGetClasses()
                g.gameState = MENU_NEWCHAR

        def btnDelChar(btn):
            print "lawl"

        self.tr()
        self.lblPlayerName = gui.Label('PLAYER NAME', color=(255, 0, 0))
        self.td(self.lblPlayerName, colspan=3, valign=1)

        self.tr()
        self.lblPlayerExtra = gui.Label('PLAYER LEVEL/CLASS',
                                        color=(255, 0, 0))
        self.td(self.lblPlayerExtra, colspan=3)

        self.tr()
        btn = gui.Button("Previous", width=160, height=40)
        btn.connect(gui.CLICK, btnPrevChar, None)
        self.td(btn)
        self.td(gui.Spacer(300, 160))
        btn = gui.Button("Next", width=160, height=40)
        btn.connect(gui.CLICK, btnNextChar, None)
        self.td(btn)

        self.tr()
        self.td(gui.Spacer(0, 0))
        self.btnSelChar = gui.Button("Use Character", width=160, height=30)
        self.btnSelChar.connect(gui.CLICK, btnUseChar, None)
        self.td(self.btnSelChar)
        self.td(gui.Spacer(0, 0))

        self.tr()
        self.td(gui.Spacer(0, 20))

        self.tr()
        self.td(gui.Spacer(0, 0))
        btn = gui.Button("Delete Character", width=160, height=30)
        btn.connect(gui.CLICK, btnDelChar, None)
        self.td(btn)
        self.td(gui.Spacer(0, 0))
Exemple #15
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 def __init__(self, value, **params):
     gui.Table.__init__(self, **params)
     self.ev_manager = params['ev_manager']
     self.gui_form = gui.Form()
     g = gui.Group(value=[config.use_darkness], name='use_darkness')
     self.td(gui.Checkbox(g, value=1))
     self.td(gui.Label("Darkness"))
     g.connect(gui.CHANGE, self.changed, None)
Exemple #16
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 def __init__(self, value, **params):
     gui.Table.__init__(self, **params)
     self.ev_manager = params['ev_manager']
     self.gui_form = gui.Form()
     g = gui.Group(value=[config.fill_board], name='fill_board')
     self.td(gui.Checkbox(g, value=1))
     self.td(gui.Label("Fill board"))
     g.connect(gui.CHANGE, self.changed, None)
Exemple #17
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    def __init__(self, **params):
        gui.Table.__init__(self, **params)
        self.value = gui.Form()
        self.engine = None

        def btnNextChar(btn):
            self.engine.charIndex += 1
            self.engine.updateCharSelection()

        def btnPrevChar(btn):
            self.engine.charIndex -= 1
            self.engine.updateCharSelection()

        def btnUseChar(btn=None):
            if self.lblPlayerName.value != 'Empty':
                g.tcpConn.sendUseChar(self.engine.charIndex-1)
                g.gameEngine.setState(MENU_INGAME)
            else:
                # new char
                g.tcpConn.sendGetClasses()
                g.gameEngine.setState(MENU_NEWCHAR)

        def btnDelChar(btn):
            print ("not yet implemented")

        self.tr()
        self.lblPlayerName = gui.Label('#PLAYER_NAME', antialias=1, color=UI_NAME_FONT_COLOR, font=g.charSelFont)
        self.td(self.lblPlayerName, colspan=3, valign=1, align=0)

        self.tr()
        self.lblPlayerExtra = gui.Label('#PLAYER_LEVEL_CLASS', antialias=1, color=UI_NAME_FONT_COLOR, font=g.charSelFont, name='lblExtra')
        self.td(self.lblPlayerExtra, colspan=3, align=0)

        self.tr()
        btn = gui.Button(_("Previous"), width=160, height=40)
        btn.connect(gui.CLICK, btnPrevChar, None)
        self.td(btn)
        self.td(gui.Spacer(300, 160))
        btn = gui.Button(_("Next"), width=160, height=40)
        btn.connect(gui.CLICK, btnNextChar, None)
        self.td(btn)

        self.tr()
        self.td(gui.Spacer(0, 0))
        self.btnSelChar = gui.Button(_("Use Character"), width=160, height=30)
        self.btnSelChar.connect(gui.CLICK, btnUseChar, None)
        self.td(self.btnSelChar)
        self.td(gui.Spacer(0, 0))

        self.tr()
        self.td(gui.Spacer(0, 20))

        self.tr()
        self.td(gui.Spacer(0, 0))
        btn = gui.Button(_("Delete Character"), width=160, height=30)
        btn.connect(gui.CLICK, btnDelChar, None)
        self.td(btn)
        self.td(gui.Spacer(0, 0))
Exemple #18
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    def __init__(self,**params):
        self.task = gui.Form() # widget values get added to this dict
        self.state = None
        title = gui.Label("Task Dialog")
        table = gui.Table(width=400)
        
        # Name input
        table.tr()
        table.td(gui.Label("Name:"), colspan=1)
        table.td(gui.Input(name="name"), colspan=3)
        table.tr()
        table.td(gui.Spacer(width=1,height=5))
        
        # Notes input
        table.tr()
        table.td(gui.Label("Notes:"), colspan=1)
        table.td(gui.Input(name="notes"), colspan=3)
        table.tr()
        table.td(gui.Spacer(width=1,height=5))
        
        # Due date input
        table.tr()
        table.td(gui.Label("Due Date:"), colspan=1)
        table.td(gui.Input(name="dueDate"), colspan=3)
        table.tr()
        table.td(gui.Spacer(width=1,height=5))
        
        # tags checkbox
        table.tr()
        table.td(gui.Label("Tags:"), colspan=4, align=0)
        
        tagGroup = gui.Group(name="tags")
        table.tr()
        table.td(gui.Label("School"), colspan=2, align=1)
        table.td(gui.Checkbox(tagGroup,value="school"))
        
        table.tr()
        table.td(gui.Label("Work"), colspan=2, align=1)
        table.td(gui.Checkbox(tagGroup,value="work"))
        
        table.tr()
        table.td(gui.Label("Health"), colspan=2, align=1)
        table.td(gui.Checkbox(tagGroup,value="health"))
        
        
        table.tr()
        table.td(gui.Spacer(width=1,height=10))
        table.tr()
        self.saveBtn = gui.Button("Add Task")
        self.saveBtn.connect(gui.CLICK,self.send,gui.CHANGE)
        table.td(self.saveBtn, colspan=4)

        gui.Dialog.__init__(self,title,table)
Exemple #19
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    def __init__(self, **params):
        gui.Table.__init__(self, **params)

        self.value = gui.Form()

        self.tr()
        label = gui.Label("Left click to add block", color=UI_FONT_COLOR)
        self.td(label)

        self.tr()
        label = gui.Label("Right click to remove block", color=UI_FONT_COLOR)
        self.td(label)
Exemple #20
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 def __init__(self,**params):
     fga = (255,25,0)
     title = gui.Label(u"游戏设置",font=psubfts)
     self.dfstr=[u'普  通',u'高  级',u'专  家',u'大  师']
     self.value=gui.Form()
     tab=gui.Table()
     tab.tr()
     tab.td(gui.Spacer(width=8,height=16))
     tab.tr()
     tab.td(gui.Label(u"难  度:",font=psubfts), align=1,valign=1)
     tt=gui.Table(width=200)
     sld=gui.HSlider(0,0,3,size=32,width=180,height=25,name='dif')
     dflb=gui.Label(self.dfstr[sld.value],width=180,font=psubfts,color=fga)
     sld.connect(gui.CHANGE, self.ajust,(sld,dflb))
     tt.tr()
     tt.td(dflb)
     tt.tr()
     tt.td(sld,align=0,width=240)
     tab.td(tt)
     
     tab.tr()
     tab.td(gui.Spacer(width=8,height=16))
    
     g = gui.Group(name='gstyle',value='style 1')
     tab.tr()
     tab.td(gui.Label(u"样  式:",font=psubfts),align=1)
     
     tt=gui.Table(width=200)
     tt.tr()
     tt.td(gui.Radio(g,value="style 1"),align=1)
     tt.td(gui.Image('data/s1.gif',width=36,height=36),align=-1)
     #tt.td(gui.Label(u"一",font=psubfts),align=-1)
     tt.td(gui.Radio(g,value="style 2"),align=1)
     tt.td(gui.Image('data/s2.gif',width=36,height=36),align=-1)
     tt.td(gui.Radio(g,value="style 3"),align=1)
     tt.td(gui.Image('data/s3.png',width=36,height=36),align=-1)
     tab.td(tt)
     
     tab.tr()
     tab.td(gui.Spacer(width=8,height=16))
     tab.tr()
     bv=gui.Label(u"确定",font=psubfts,color=fga)
     bt=gui.Button(bv)
     bt.connect(gui.CLICK, self.send, gui.CHANGE)
     tab.td(bt,width=120,align=1)
     bv=gui.Label(u"取消",font=psubfts,color=fga)
     bt=gui.Button(bv)
     bt.connect(gui.CLICK, self.close,None)
     tab.td(bt)
     tab.tr()
     tab.td(gui.Spacer(width=8,height=16))
     gui.Dialog.__init__(self, title, tab)
Exemple #21
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    def __init__(self, config):
        self.config = config
        self.running = True

        self.form = gui.Form()
        self.module = gui.Desktop()

        self.module.connect(gui.QUIT, self.module.quit, None)
        main = gui.Container(width=self.config['width'],
                             height=self.config['height'])
        newdialog = NewKBDDialog(self.config)
        newdialog.connect(gui.CHANGE, self.module.quit, None)
        main.add(newdialog, 0, 0)
    def __init__(self, **params):
        gui.Table.__init__(self, **params)

        self.value = gui.Form()

        self.tr()
        self.td(gui.Label("Map ID: ", color=UI_FONT_COLOR), colspan=2)

        self.tr()
        self.inpMapID = gui.Input('0', size=8, name='inpWarpMapID')
        self.td(self.inpMapID, colspan=2)

        # used for selecting the map - todo
        '''
        mapDialog = MapSelectorDialog(self.inpMapID)

        self.tr()
        e = gui.Button('Choose map...')
        e.connect(gui.CLICK, mapDialog.openDialog, None)
        self.td(e, colspan=2)
        '''

        self.tr()
        self.td(gui.Spacer(10, 20))

        self.tr()
        self.td(gui.Label("Warp-To Position", color=UI_FONT_COLOR), colspan=2)

        self.tr()
        self.td(gui.Label("X: ", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpWarpX"))

        self.tr()
        self.td(gui.Label("Y: ", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpWarpY"))

        self.tr()
        self.td(gui.Spacer(10, 20))

        self.tr()
        label = gui.Label("Left click to add warp", color=UI_FONT_COLOR)
        self.td(label, colspan=2)

        self.tr()
        label = gui.Label("Right click to remove warp", color=UI_FONT_COLOR)
        self.td(label, colspan=2)

        # initialize the alert dialog
        self.alertDialog = EmptyFieldAlertDialog()
    def __init__(self, **params):
        gui.Table.__init__(self, **params)

        self.listCount = 0

        # dialogs
        openNpcDialog = OpenNPCDialog(self)

        self.value = gui.Form()

        self.tr()
        self.td(gui.Label("Map Name:", color=UI_FONT_COLOR))
        self.td(gui.Input("", size=16, name="inpMapName"))

        self.tr()
        self.td(gui.Label("Warp Up:", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpMapUp"))

        self.tr()
        self.td(gui.Label("Warp Down:", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpMapDown"))

        self.tr()
        self.td(gui.Label("Warp Left:", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpMapLeft"))

        self.tr()
        self.td(gui.Label("Warp Right:", color=UI_FONT_COLOR))
        self.td(gui.Input("0", size=4, name="inpMapRight"))

        self.tr()
        self.td(gui.Spacer(10, 10))

        # npc list
        self.tr()
        e = gui.Button('Add NPC...', width=80)
        e.connect(gui.CLICK, openNpcDialog.openDialog, None)
        self.td(e)

        e = gui.Button('Remove', width=80)
        e.connect(gui.CLICK, self.removeNpc, None)
        self.td(e)

        self.tr()
        self.npcList = gui.List(width=200, height=80, name='lstNpcs')
        self.td(self.npcList, colspan=2)

        self.loadProperties()
Exemple #24
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    def __init__(self, **params):
        self.ev_manager = params['ev_manager']
        self.ev_manager.register_listener(self)
        title = gui.Label("Game Paused")
        main = gui.Table(width=100, height=50)

        self.gui_form = gui.Form()

        #        main.tr()
        #        main.td(gui.Label("Click to un-pause:"))
        main.tr()
        submit_button = gui.Button("Resume")
        main.td(submit_button)
        submit_button.connect(gui.CLICK, self.resume, None)

        gui.Dialog.__init__(self, title, main)
    def __init__(self, **params):
        gui.Table.__init__(self, **params)

        self.value = gui.Form()
        '''self.content = gui.Table()
        self.scrollArea = gui.ScrollArea(self.content, width=270, height=372, hscrollbar=False)

        self.tr()
        self.td(self.scrollArea)

        self.tr()
        g = gui.Group(name="grpTileType")

        self.content.td(gui.Label("Ground", color=UI_FONT_COLOR))
        self.content.td(gui.Spacer(10, 0))
        e = gui.Radio(g, value=1)
        e.click()
        self.content.td(e)

        self.content.tr()
        self.content.td(gui.Label("Fringe", color=UI_FONT_COLOR))
        self.content.td(gui.Spacer(10, 0))
        self.content.td(gui.Radio(g, value=2))

        '''

        self.tr()
        g = gui.Group(name="grpTileType")

        self.td(gui.Label("Ground", color=UI_FONT_COLOR))
        self.td(gui.Spacer(10, 0))
        e = gui.Radio(g, value=1)
        e.click()
        self.td(e)

        self.tr()
        self.td(gui.Label("Fringe", color=UI_FONT_COLOR))
        self.td(gui.Spacer(10, 0))
        self.td(gui.Radio(g, value=2))

        e = gui.Select(name='selTileType')
        e.add('Layer 1', 0)
        e.add('Layer 2', 1)
        e.add('Layer 3', 2)
        e.add('Fringe', 3)
        e.value = 0
        self.td(e)
Exemple #26
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    def __init__(self, **params):
        gui.Table.__init__(self, **params)
        self.value = gui.Form()
        self.engine = None

        self._data = ''

        self._count = 1
        self.focused = False

        def clickChatMsg(value):
            # disable movement when chat msg is mouse clicked
            if self.focused:
                self.focused = False
            else:
                self.focused = True

            g.canMoveNow = False

        self.tr()
        self.chatMsg = gui.Input(maxlength=128, width=468, focusable=False)
        self.chatMsg.connect(gui.CLICK, clickChatMsg, None)
        self.chatMsg.connect(gui.KEYDOWN, self.lkey)
        self.td(self.chatMsg)

        self.tr()
        self.chatList = gui.Table()
        self.box = gui.ScrollArea(self.chatList,
                                  width=480,
                                  height=172,
                                  hscrollbar=False)
        self.td(self.box)

        self.tr()

        class Hack(gui.Spacer):
            def __init__(self, box):
                super(gui.Spacer, self).__init__()
                self.box = box

            def resize(self, width=None, height=None):
                self.box.set_vertical_scroll(65535)
                return 1, 1

        dirtyHack = Hack(self.box)
        self.td(dirtyHack)
Exemple #27
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    def __init__(self, mode, dif, **params):
        gui.Table.__init__(self, **params)
        self.ev_manager = params['ev_manager']
        self.ev_manager.register_listener(self)
        self.h1 = pygame.font.Font(config.font_logo, 18)

        self.gui_form = gui.Form()

        self.tr()
        self.td(gui.Label("Mode:", font=self.h1, color=config.COLOR5),
                colspan=2,
                align=-1,
                height=50)
        g = gui.Group(value=mode, name='mode')
        self.tr()
        self.td(gui.Radio(g, value=config.TIME_CHALLENGE))
        self.td(gui.Label("Time Challenge"), align=-1)
        self.tr()
        self.td(gui.Radio(g, value=config.PLAN_AHEAD))
        self.td(gui.Label("Plan Ahead"), align=-1)

        self.tr()
        self.td(gui.Label("Difficulty:", font=self.h1, color=config.COLOR5),
                colspan=2,
                align=-1,
                height=50)
        g = gui.Group(value=dif, name='difficulty')
        self.tr()
        self.td(gui.Radio(g, value=config.EASY), width=30)
        self.td(gui.Label("Easy"), align=-1)
        self.tr()
        self.td(gui.Radio(g, value=config.MED_DIF))
        self.td(gui.Label("Medium"), align=-1)
        self.tr()
        self.td(gui.Radio(g, value=config.HARD))
        self.td(gui.Label("Hard"), align=-1)
        self.tr()
        self.td(gui.Radio(g, value=config.SUPER))
        self.td(gui.Label("Superstar"), align=-1)

        self.tr()
        self.refresh_button = gui.Button("Refresh")
        self.td(self.refresh_button, colspan=2, align=-1, height=50)

        self.refresh_button.connect(gui.CLICK, self.refresh, None)
Exemple #28
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    def __init__(self, **params):
        gui.Table.__init__(self, **params)

        self.value = gui.Form()

        self.tr()
        g = gui.Group(name="grpTileType")

        self.td(gui.Label("Ground", color=UI_FONT_COLOR))
        self.td(gui.Spacer(10, 0))
        e = gui.Radio(g, value=1)
        e.click()
        self.td(e)

        self.tr()
        self.td(gui.Label("Fringe", color=UI_FONT_COLOR))
        self.td(gui.Spacer(10, 0))
        self.td(gui.Radio(g, value=2))
    def __init__(self, **params):
        gui.Table.__init__(self, **params)

        self.value = gui.Form()

        # dialogs
        openNpcDialog = OpenNPCDialog(self)

        self.tr()
        self.td(gui.Spacer(10, 70))

        self.tr()
        e = gui.Button("Open NPC...", width=100)
        e.connect(gui.CLICK, openNpcDialog.openDialog, None)
        self.td(e, colspan=2)

        self.tr()
        self.td(gui.Spacer(10, 20))

        self.tr()
        self.td(gui.Label('Name:', color=UI_FONT_COLOR), colspan=2)
        self.tr()
        self.td(gui.Input('', size=26, name='inpNpcName'),
                colspan=2,
                valign=-1)

        self.tr()
        self.td(gui.Spacer(10, 20))

        self.tr()
        self.td(gui.Label('Behaviour:', color=UI_FONT_COLOR), colspan=2)
        self.tr()
        e = gui.Select(name='selBehaviour')
        e.add('Attack on sight', 0)
        e.add('Attack when attacked', 1)
        e.add('Friendly', 2)
        e.add('Shopkeeper', 3)
        e.add('Guard', 4)
        e.value = 0
        #e.connect(gui.CHANGE, self.updateType, None)
        self.td(e, colspan=2)
Exemple #30
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    def __init__(self,**params):
        title = gui.Label("Save As...")

        t = gui.Table()

        self.value = gui.Form()

        t.tr()
        t.td(gui.Label("Save: "))
        t.td(gui.Input(name="fname"),colspan=3)

        t.tr()
        e = gui.Button("Okay")
        e.connect(gui.CLICK,self.send,gui.CHANGE)
        t.td(e,colspan=2)

        e = gui.Button("Cancel")
        e.connect(gui.CLICK,self.close,None)
        t.td(e,colspan=2)

        gui.Dialog.__init__(self,title,t)