Exemple #1
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 def test_properties_dict(self):
     world = World()
     world.add(Fluid(Domain([16, 16])), physics=IncompressibleFlow())
     world.add(Inflow(Sphere((8, 8), radius=4)))
     # world.add(ConstantDensity(box[0:2, 6:10], 1.0))
     world.add(Fan(Sphere((10, 8), 5), [-1, 0]))
     struct.properties_dict(world.state)
Exemple #2
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 def _update_scene_properties(self):
     if self.uses_existing_scene:
         return
     app_name = os.path.basename(inspect.getfile(self.__class__))
     app_path = inspect.getabsfile(self.__class__)
     properties = {
         'instigator':
         'App',
         'traits':
         self.traits,
         'app':
         str(app_name),
         'app_path':
         str(app_path),
         'name':
         self.name,
         'description':
         self.subtitle,
         'all_fields':
         self.fieldnames,
         'actions': [action.name for action in self.actions],
         'controls': [{
             control.name: control.value
         } for control in self.controls],
         'summary':
         self.scene_summary(),
         'time_of_writing':
         self.steps,
         'world':
         struct.properties_dict(self.world.state)
     }
     properties.update(self.custom_properties())
     self.scene.properties = properties
Exemple #3
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 def test_properties_dict(self):
     world = World()
     world.add(Fluid(Domain(x=16, y=16)), physics=IncompressibleFlow())
     world.add(Inflow(Sphere((8, 8), radius=4)))
     world.add(Fan(Sphere((10, 8), 5), [-1, 0]))
     struct.properties_dict(world.state)