def destroy(self): if not self.game: return self.body.bullet = None physics.remove_body(self.game.space, self.body) self.body = None self.game.objects.remove(self) self.game = None
def destroy(self): self.body.food = None physics.remove_body(self.game.space, self.body) self.body = None self.game.objects.remove(self) self.game = None