Exemple #1
0
      if dy < 1.2: # limit steepness so can't climb up walls
        xm += dx*0.5
        zm += dz*0.5
        ym += dy*0.5
    if (xm < -490 or xm > 490 or zm < -490 or zm > 490): fly = True #reached the edge of the maze!
  if not (mx == omx and my == omy and oxm == xm and ozm == zm):
    CAMERA.reset()
    CAMERA.rotate(tilt, 0, 0)
    CAMERA.rotate(0, rot, 0)
    CAMERA.position((xm, ym, zm))
  omx = mx
  omy = my
  oxm = xm
  ozm = zm

  myecube.position(xm, ym, zm)
  myecube.draw()
  mymap.draw()
  mytrees1.draw()
  raspberry.draw()
  monst.draw()

  # monster movement
  mDy -= gravity
  mDelx,mDelz = mSx-xm, mSz-zm #distance from monster
  mDist = math.sqrt(mDelx**2 + mDelz**2)
  mDx = -0.1*mDelx/mDist
  mDz = -0.1*mDelz/mDist
  monst.rotateIncY(100.0/mDist)
  if mDist > 100: #far away so teleport it nearer
    mSx, mSz = xm + 100*random.random() - 50, zm + 100*random.random() - 50
Exemple #2
0
                xm += dx * 0.5
                zm += dz * 0.5
                ym += dy * 0.5
        if (xm < -490 or xm > 490 or zm < -490 or zm > 490):
            fly = True  #reached the edge of the maze!
    if not (mx == omx and my == omy and oxm == xm and ozm == zm):
        CAMERA.reset()
        CAMERA.rotate(tilt, 0, 0)
        CAMERA.rotate(0, rot, 0)
        CAMERA.position((xm, ym, zm))
    omx = mx
    omy = my
    oxm = xm
    ozm = zm

    myecube.position(xm, ym, zm)
    myecube.draw()
    mymap.draw()
    mytrees1.draw()
    raspberry.draw()
    monst.draw()

    # monster movement
    mDy -= gravity
    mDelx, mDelz = mSx - xm, mSz - zm  #distance from monster
    mDist = math.sqrt(mDelx**2 + mDelz**2)
    mDx = -0.1 * mDelx / mDist
    mDz = -0.1 * mDelz / mDist
    monst.rotateIncY(100.0 / mDist)
    if mDist > 100:  #far away so teleport it nearer
        mSx, mSz = xm + 100 * random.random() - 50, zm + 100 * random.random(
Exemple #3
0
man = SolidObject("man", Size(1, avhgt, 1), Position(0, (mymap.calcHeight(5, 5) + avhgt/2), 0), 1)

inputs = InputEvents()

inputs.get_mouse_movement()
mouseOn = True

frame = 400
record = False
CAMERA = Camera.instance()
while DISPLAY.loop_running() and not inputs.key_state("KEY_ESC"):
  CAMERA.reset()
  CAMERA.rotate(tilt, rot, 0)
  CAMERA.position((man.x(), man.y(), man.z() - aveyeleveladjust))

  myecube.position(man.x(), man.y(), man.z() - aveyeleveladjust)

  SolidObject.drawall()

  building.drawAll()

  mymap.draw()
  myecube.draw()

  inputs.do_input_events()
  """On some combined keyboard/mouse arrangements you might need to change
  this to inputs.get_mouse_movement(1) in order to get the correct input
  """
  mx, my, mv, mh, md = inputs.get_mouse_movement()

  rot -= (mx)*0.2