Exemple #1
0
omx=mymouse.x
omy=mymouse.y

# Display scene and rotate cuboid
while 1:
  display.clear()

  mtrx.identity()
  mtrx.rotate(tilt, 0, 0)
  mtrx.rotate(0, rot, 0)
  mtrx.translate(xm,ym,zm)

  myecube.draw(ectex,xm,ym,zm)
  mymap.draw(mountimg1)
  mygrass.drawAll(grassimg)
  mytrees1.drawAll(tree2img)
  mytrees2.drawAll(tree1img)
  mytrees3.drawAll(hb2img)

  mx=mymouse.x
  my=mymouse.y

  #if mx>display.left and mx<display.right and my>display.top and my<display.bottom:
  rot += (mx-omx)*0.2
  tilt -= (my-omy)*0.2
  omx=mx
  omy=my

  #Press ESCAPE to terminate
  k = mykeys.read()
Exemple #2
0
mylight = Light(0,1,1,1,"",10,10,10, .9,.7,.6)

# Display scene and rotate cuboid
while 1:
  display.clear()

  mtrx.identity()
  #tilt can be used as a means to prevent the view from going under the landscape!
  if tilt<-1: sf=1.0/-tilt
  else: sf=1.0
  mtrx.translate(0,-10*sf-5.0,-40*sf)   #zoom camera out so we can see our robot
  mtrx.rotate(tilt, 0, 0)		#Robot still affected by scene tilt

  #draw robot
  mylight.on()
  robot.drawAll(metalimg)
  mylight.off()

  mtrx.rotate(0, rot, 0)		#rotate rest of scene around robot
  mtrx.translate(xm,ym,zm)	#translate rest of scene relative to robot position

  myecube.draw(ectex,xm,ym,zm)#Draw environment cube
  myfog.on()
  mymap.draw(mountimg1)		#Draw the landscape
  station.drawAll(metalimg)
  myfog.off()

  mx=mymouse.x
  my=mymouse.y

  #if mx>display.left and mx<display.right and my>display.top and my<display.bottom:
Exemple #3
0
# Display scene and rotate cuboid
while 1:
  display.clear()

  mtrx.identity()
  mtrx.rotate(tilt, 0, 0)
  mtrx.rotate(0, rot, 0)
  mtrx.translate(xm,ym,zm)

  myecube.draw(ectex,xm,ym,zm)
  mymap.draw(landimg)
  #myclip.enable()
  #mymap2.draw(surface1)
  #myclip.disable()
  mytrees1.drawAll(tree2img)
  mytrees2.drawAll(tree1img)
  mytrees3.drawAll(hb2img)

  mx=mymouse.x
  my=mymouse.y

  #if mx>display.left and mx<display.right and my>display.top and my<display.bottom:
  rot += (mx-omx)*0.2
  tilt -= (my-omy)*0.2
  omx=mx
  omy=my

  #Press ESCAPE to terminate
  k = mykeys.read()
  if k >-1:
Exemple #4
0
angle = 0

#################################################### LOOP ###############################################
while 1:
  display.clear()

  camera.identity()
  camera.rotate(tilt,0,0)
  camera.rotate(0,rot,0)
  camera.translate(xm,ym,zm)

  myecube.draw(ectex,xm,ym,zm)
  myfog.on()
  mymap.draw(rockimg1)
  mymap2.draw(rockimg2)
  mytrees1.drawAll(tree2img)
  raspberry.drawAll(raspimg)
  monst.draw(monstimg)

  # monster movement
  mDy -= gravity
  mDelx,mDelz = mSx+xm, mSz+zm #distance from monster
  mDist = math.sqrt(mDelx**2 + mDelz**2)
  mDx -= 0.01*mDelx/mDist
  mDz -= 0.01*mDelz/mDist
  monst.rotateIncY(100.0/mDist)
  if mDist > 100: #far away so teleport it nearer
    mSx, mSz = -xm + 100*random.random() - 50, -zm + 100*random.random() - 50
    if mSx < -mapwidth/2: mSx = -mapwidth/2
    if mSx > mapwidth/2: mSx = mapwidth/2
    if mSz < -mapdepth/2: mSz = -mapdepth/2