Exemple #1
0
from pi3d.shape.Sphere import Sphere
from pi3d.shape.Sprite import Sprite

# Setup display and initialise pi3d
DISPLAY = Display.create(x=10, y=10, w=900, h=600, frames_per_second=25)
DISPLAY.set_background(0.4, 0.6, 0.8, 1.0)      # r,g,b,alpha

persp_cam = Camera.instance() # default instance camera perspecive view
ortho_cam = Camera(is_3d=False) # 2d orthographic view camera

#setup textures, light position and initial model position
Light((0, 5, 0))
#create shaders
shader = Shader("shaders/uv_reflect")
flatsh = Shader("shaders/uv_flat")
defocus = Defocus()

#Create textures
shapeimg = Texture("textures/straw1.jpg")
shapebump = Texture("textures/floor_nm.jpg", True)
shapeshine = Texture("textures/pong3.png")

#Create shape
myshape = MergeShape(camera=persp_cam) #specify perspective view
asphere = Sphere(sides=16, slices=16)
myshape.radialCopy(asphere, step=72)
myshape.position(0.0, 0.0, 5.0)
myshape.set_draw_details(shader, [shapeimg, shapebump, shapeshine], 8.0, 0.1)

mysprite = Sprite(w=10.0, h=10.0, camera=persp_cam)
mysprite.position(0.0, 0.0, 15.0)
Exemple #2
0
from pi3d.shape.Sphere import Sphere
from pi3d.shape.Sprite import Sprite

# Setup display and initialise pi3d
DISPLAY = Display.create(x=10, y=10, w=900, h=600, frames_per_second=25)
DISPLAY.set_background(0.4, 0.6, 0.8, 1.0)  # r,g,b,alpha

persp_cam = Camera.instance()  # default instance camera perspecive view
ortho_cam = Camera(is_3d=False)  # 2d orthographic view camera

#setup textures, light position and initial model position
Light((0, 5, 0))
#create shaders
shader = Shader("shaders/uv_reflect")
flatsh = Shader("shaders/uv_flat")
defocus = Defocus()

#Create textures
shapeimg = Texture("textures/straw1.jpg")
shapebump = Texture("textures/floor_nm.jpg", True)
shapeshine = Texture("textures/pong3.png")

#Create shape
myshape = MergeShape(camera=persp_cam)  #specify perspective view
asphere = Sphere(sides=16, slices=16)
myshape.radialCopy(asphere, step=72)
myshape.position(0.0, 0.0, 5.0)
myshape.set_draw_details(shader, [shapeimg, shapebump, shapeshine], 8.0, 0.1)

mysprite = Sprite(w=10.0, h=10.0, camera=persp_cam)
mysprite.position(0.0, 0.0, 15.0)
Exemple #3
0
#helpful messages
print("############################################################")
print("Mouse to move left and right and up and down")
print("############################################################")
print()

# Setup display and initialise pi3d
DISPLAY = Display.create(x=200, y=200, frames_per_second=20)
DISPLAY.set_background(0.4, 0.8, 0.8, 1)  # r,g,b,alpha
camera = Camera((0, 0, 0), (0, 0, -1),
                (1, 1000, 30.0, DISPLAY.width / DISPLAY.height))
light = Light((10, -10, 20))
# load shader
shader = Shader("shaders/uv_reflect")
flatsh = Shader("shaders/uv_flat")
defocus = Defocus()
#========================================

# Setting 2nd param to True renders 'True' Blending
# (this can be changed later to 'False' with 'rockimg2.blend = False')
groundimg = Texture("textures/stripwood.jpg")
monstimg = Texture("textures/pong3.png")
ballimg = Texture("textures/pong2.jpg")

# environment cube
ectex = Texture("textures/ecubes/skybox_stormydays.jpg")
myecube = EnvironmentCube(camera, light, 900.0, "CROSS")
myecube.set_draw_details(flatsh, [ectex])

#ball
maxdsz = 0.3
Exemple #4
0
#helpful messages
print("############################################################")
print("Mouse to move left and right and up and down")
print("############################################################")
print()

# Setup display and initialise pi3d
DISPLAY = Display.create(x=200, y=200, frames_per_second=20)
DISPLAY.set_background(0.4,0.8,0.8,1) # r,g,b,alpha
camera = Camera((0, 0, 0), (0, 0, -1), (1, 1000, 30.0, DISPLAY.width/DISPLAY.height))
light = Light((10, -10, 20))
# load shader
shader = Shader("shaders/uv_reflect")
flatsh = Shader("shaders/uv_flat")
defocus = Defocus()
#========================================

# Setting 2nd param to True renders 'True' Blending
# (this can be changed later to 'False' with 'rockimg2.blend = False')
groundimg = Texture("textures/stripwood.jpg")
monstimg = Texture("textures/pong3.png")
ballimg = Texture("textures/pong2.jpg")

# environment cube
ectex = Texture("textures/ecubes/skybox_stormydays.jpg")
myecube = EnvironmentCube(camera, light, 900.0,"CROSS")
myecube.set_draw_details(flatsh, [ectex])

#ball
maxdsz = 0.3