def __init__(self): self.skytex = pi3d.loadTexture("textures/SkyBox.png") #self.greentex = pi3d.loadTexture("textures/green-grid.png") self.greentex = pi3d.loadTexture("textures/mountains3_256.jpg") self.walltex = pi3d.loadTexture('textures/grey-stripe.png') self.coffeetex = pi3d.loadTexture('textures/coffee.png') self.sky = pi3d.createEnvironmentCube(900.0,'CROSS') self.ground = pi3d.createCuboid(800,400,0.1,'ground',0,0,0) self.J1G = Box('J1G',125,80,15) self.J1U = Box('J1U',105,40,10, 20,20,self.J1G.height) self.J1L = Box('J1L',15,16,6, 30,32,self.J1G.height+self.J1U.height) self.J1_f1 = Box('', 4,44,18, 50,18,self.J1G.height) self.J1_f2 = Box('', 4,44,18, 64,18,self.J1G.height) #J1 = pi3d.createMergeShape('J1') #J1.add(J1G, 0,0,0) ##J1.add(J1U, 20,20,J1G.height) ##J1.add(J1L, 30,32,J1G.height+J1U.height) ##J1.add(J1_f, 50,18,J1G.height) #J1.add(J1_f, 64,18,J1G.height) #self.j1 = J1 #self.j1 = Box('J1', 10,4,2, -6, 15) #self.j1l = Box('J1L', 2,2,1, -5, 16, 2) self.torus = pi3d.createTorus(2, 0.6, 12, 24, "Torus", -4,2,-17) self.rasp = pi3d.createTube(0.4, 0.1, 1.5, 24, "tube", 4,3,-15, 30,0,0)
def __init__(self): self.skytex = pi3d.loadTexture("textures/SkyBox.png") #self.greentex = pi3d.loadTexture("textures/green-grid.png") self.greentex = pi3d.loadTexture("textures/mountains3_256.jpg") self.walltex = pi3d.loadTexture('textures/grey-stripe.png') self.coffeetex = pi3d.loadTexture('textures/coffee.png') self.sky = pi3d.createEnvironmentCube(900.0,'CROSS') self.ground = pi3d.createCuboid(800,400,0.1,'ground',0,0,0) self.j1 = Box('J1', 10,4,2, -6, 15) self.j1l = Box('J1L', 2,2,1, -5, 16, 2) self.torus = pi3d.createTorus(2, 0.6, 12, 24, "Torus", -4,2,-17) self.rasp = pi3d.createTube(0.4, 0.1, 1.5, 24, "tube", 4,3,-15, 30,0,0)
# before running this example # import pi3d # Setup display and initialise pi3d display = pi3d.display() display.create3D(100,100,1600,900) # x,y,width,height display.setBackColour(0,0,0,1) # r,g,b,alpha # Load textures # Setting 2nd param to True renders 'True' Blending # (this can be changed later to 'False' with 'cloudimg.blend = False') cloudimg = pi3d.loadTextureAlpha("textures/earth_clouds.png",True) earthimg = pi3d.loadTexture("textures/world_map.jpg") moonimg = pi3d.loadTexture("textures/moon.jpg") starsimg = pi3d.loadTexture("textures/stars2.jpg") watimg = pi3d.loadTexture("textures/water.jpg") mysphere = pi3d.createSphere(2,24,24,0.0,"earth",0,0,0) mysphere2 = pi3d.createSphere(2.05,24,24,0.0,"clouds",0,0,0) mymoon = pi3d.createSphere(0.4,16,16,0.0,"moon",0,0,0) mymoon2 = pi3d.createSphere(0.1,16,16,0.0,"moon2",0,0,0) arialFont = pi3d.font("AR_CENA","#dd00aa") #load AR_CENA font and set the font colour to 'raspberry' destineFont = pi3d.font("AR_DELANEY", "#0055ff") # Fetch key presses mykeys = pi3d.key()
# Load textures tree2img = pi3d.loadTextureAlpha("textures/tree2.png") tree1img = pi3d.loadTextureAlpha("textures/tree1.png") grassimg = pi3d.loadTextureAlpha("textures/grass.png") hb2img = pi3d.loadTextureAlpha("textures/hornbeam2.png") #load environment cube ectex = pi3d.loadECfiles("textures/ecubes","sbox_interstellar") myecube = pi3d.createEnvironmentCube(900.0,"FACES") # Create elevation map mapwidth=1000.0 mapdepth=1000.0 mapheight=60.0 mountimg1 = pi3d.loadTexture("textures/mars_colour.png") mymap = pi3d.createElevationMapFromTexture("textures/mars_height.png",mapwidth,mapdepth,mapheight,128,128) #testislands.jpg #create robot metalimg = pi3d.loadTextureAlpha("textures/metalhull.jpg") robot_head= pi3d.createSphere(2.0,12,12,0.5,"",0,3,0) robot_body = pi3d.createCylinder(2.0,4,12,"",0,1,0) robot_leg = pi3d.createCuboid(0.7,4.0,1.0,"",0,0.8,0) robot = pi3d.createMergeShape() robot.add(robot_head) robot.add(robot_body) robot.add(robot_leg, -2.1,0,0) robot.add(robot_leg, 2.1,0,0) #create space station
import pi3d import math # Setup display and initialise pi3d display = pi3d.display() display.create3D(1,1,1280,1024) # x,y,width,height display.setBackColour(0,0,0,1) # r,g,b,alpha # Load textures # Setting 2nd param to True renders 'True' Blending # (this can be changed later to 'False' with 'cloudimg.blend = False') myplane = pi3d.createPlane(300, 300, 'box', 100, 100, 0) starsimg = pi3d.loadTexture("textures/stars2.jpg") arialFont = pi3d.font("MicrosoftSansSerif","#dd00aa") #load AR_CENA font and set the font colour to 'raspberry' destineFont = pi3d.font("Tahoma", "#0055ff") # Fetch key presses mykeys = pi3d.key() rot=0.0 # Display scene while 1: display.clear() rot=rot+0.2
import pi3d,math,random rads = 0.017453292512 # degrees to radians # Setup display and initialise pi3d display = pi3d.display() display.create3D(100,100,1600,800, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.setBackColour(0.4,0.8,0.8,1) # r,g,b,alpha # Load textures tree2img = pi3d.loadTextureAlpha("textures/tree2.png") tree1img = pi3d.loadTextureAlpha("textures/tree1.png") hb2img = pi3d.loadTextureAlpha("textures/hornbeam2.png") ectex = pi3d.loadTexture("textures/ecubes/skybox_stormydays.jpg") myecube = pi3d.createEnvironmentCube(900.0,"CROSS") # Create elevation map mapwidth=1000.0 mapdepth=1000.0 mapheight=60.0 landimg = pi3d.loadTexture("textures/stonygrass.jpg") #surface1 = pi3d.loadTextureAlpha("textures/gravel3.png") mymap = pi3d.createElevationMapFromTexture("textures/mountainsHgt.jpg",mapwidth,mapdepth,mapheight,64,64,10.0) #testislands.jpg #mymap2 = pi3d.createElevationMapFromTexture("textures/mountainsHgt.jpg",mapwidth,mapdepth,mapheight,64,64, 128) myclip = pi3d.clipPlane() light = pi3d.createLight(0, 10,10,10, "", 0,100,0) light.on()
import pi3d,math,random rads = 0.017453292512 # degrees to radians # Setup display and initialise pi3d display = pi3d.display() display.create3D(100,100,1600,800, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect display.setBackColour(0.4,0.8,0.8,1) # r,g,b,alpha # Load textures tree2img = pi3d.loadTextureAlpha("textures/tree2.png") tree1img = pi3d.loadTextureAlpha("textures/tree1.png") grassimg = pi3d.loadTextureAlpha("textures/grass.png") hb2img = pi3d.loadTextureAlpha("textures/hornbeam2.png") ectex = pi3d.loadTexture("textures/SkyBox.png") myecube = pi3d.createEnvironmentCube(900.0,"CROSS") # Create elevation map mapwidth=1000.0 mapdepth=1000.0 mapheight=60.0 mountimg1 = pi3d.loadTexture("textures/mountains3_512.jpg") mymap = pi3d.createElevationMapFromTexture("textures/mountainsHgt.jpg",mapwidth,mapdepth,mapheight,64,64) #testislands.jpg #Create tree models treeplane = pi3d.createPlane(4.0,5.0) treemodel1 = pi3d.createMergeShape("baretree") treemodel1.add(treeplane, 0,0,0) treemodel1.add(treeplane, 0,0,0, 0,90,0)
# PLEASE INSTALL PIL imaging with: # # $ sudo apt-get install python-imaging # # before running this example # import pi3d # Setup display and initialise pi3d display = pi3d.display() display.create3D(100,100,1200,900) # x,y,width,height display.setBackColour(0,0,0,1) # r,g,b,alpha # Load textures patimg = pi3d.loadTexture("textures/PATRN.PNG") coffimg = pi3d.loadTexture("textures/COFFEE.PNG") #Create inbuilt shapes mysphere = pi3d.createSphere(1,24,24,0.0,"sphere",-4,2,-7) mytcone = pi3d.createTCone(0.8,0.6,1,24,"TCone", -2,2,-7) myspiral = pi3d.createSpiral(0.4,0.1,12,24,1.5,3.0,"spiral", 0,2,-7) mytube = pi3d.createTube(0.4,0.1,1.5,24,"tube",2,2,-7, 30,0,0) myextrude = pi3d.createExtrude( ((-0.5, 1),(0.5,0),(0.5,-0.2),(-0.5,-0.3)), 0.05,"Extrude",4,2,-7) mycone = pi3d.createCone(1,2,24,"Cone",-4,-1,-7) mycylinder = pi3d.createCylinder(.7,1.5,24,"Cyli",-2,-1,-7) myhemisphere = pi3d.createSphere(1,24,24,0.5,"hsphere",0,-1,-7) mytorus = pi3d.createTorus(1,0.3,12,24,"Torus", 2,-1,-7) mylathe = pi3d.createLathe( ((1,0),(0.1,0.2),(0.08,0.21),(0.08,1),(0.7,1.2),(0.9, 1.4), (1.1,1.7)), 24,"Cup",4,-1,-7, 0,0,0, 0.8,0.8,0.8)
# Setup display and initialise pi3d display = pi3d.display() display.create3D(100,100,1600,900) # x,y,width,height display.setBackColour(0.2,0.4,0.6,1) # r,g,b,alpha print "==============================================================" print "Instructions:" print "" print "Keys- W - Forward," print " A - Left S - Back D - right" print "" print "Move mouse to pan view. Click mouse to exit or press ESCAPE" print "==============================================================" ectex = pi3d.loadTexture("textures/SkyBox.png") myecube = pi3d.createEnvironmentCube(900.0,"CROSS") # load model_loadmodel mymodel = pi3d.loadModel("models/Buckfast Abbey/BuckfastAbbey.egg","Abbey",0,0,0, -90,160,0, 0.03,0.03,0.03) # Create keyboard and mouse event objects mykeys = pi3d.key() mymouse = pi3d.mouse() mymouse.start() #screenshot number scshots = 1 #avatar camera rot=0.0
# before running this example # import pi3d # Setup display and initialise pi3d display = pi3d.display() display.create3D(100, 100, 1200, 900) # x,y,width,height display.setBackColour(0, 0, 0, 1) # r,g,b,alpha # Load textures # Setting 2nd param to True renders 'True' Blending # (this can be changed later to 'False' with 'cloudimg.blend = False') cloudimg = pi3d.loadTextureAlpha("textures/earth_clouds.png", True) earthimg = pi3d.loadTexture("textures/world_map256x256.jpg") starsimg = pi3d.loadTexture("textures/stars.jpg") mysphere = pi3d.createSphere(2, 24, 24, 0.0, "earth", 0, 0, -7) mysphere2 = pi3d.createSphere(2.05, 24, 24, 0.0, "clouds", 0, 0, -7) arialFont = pi3d.font("AR_CENA", "#dd00aa") # load AR_CENA font and set the font colour to 'raspberry' destineFont = pi3d.font("AR_DELANEY", "#0055ff") # Fetch key presses mykeys = pi3d.key() rot = 0.0 # Display scene while 1:
import pi3d, sys, random, array # Setup display and initialise pi3d scnx=1280 scny=1024 display = pi3d.display() display.create2D(0,0,scnx,scny,0) # Set last value (alpha) to zero for a transparent background! display.setBackColour(0,0.2,0.6,0.8) # Ball parameters arialFont = pi3d.font("MicrosoftSansSerif","#ffffff") #load AR_CENA font and set the font colour to 'raspberry' bar = pi3d.loadTexture("textures/bar.png") bbtitle = pi3d.loadTextureAlpha("textures/pi3dbbd.png",True) coffee = pi3d.loadTexture("textures/COFFEE.PNG") # Fetch key presses mykeys = pi3d.key() scshots = 1 while True: display.clear() #draw a bar at the top of the screen pi3d.rectangle(bar,0,scny,scnx,32) pi3d.rectangle(bbtitle,5,scny,256+5,32) pi3d.rectangle(coffee,200,600,400,400)
bi=[] # Setup ball positions, sizes, directions and colours for b in range (0, maxballs): bx.append(random.random() * scnx) by.append(random.random() * scny) dx.append((random.random() - 0.5) * maxspeed) dy.append((random.random() - 0.5) * maxspeed) bs.append(random.random() * maxballsize + minballsize) bi.append(int(random.random() * 3)) ball = [] ball.append(pi3d.loadTextureAlpha("textures/red_ball.png")) ball.append(pi3d.loadTextureAlpha("textures/grn_ball.png")) ball.append(pi3d.loadTextureAlpha("textures/blu_ball.png")) bar = pi3d.loadTexture("textures/bar.png") bbtitle = pi3d.loadTextureAlpha("textures/pi3dbbd.png",True) # Fetch key presses mykeys = pi3d.key() scshots = 1 while True: display.clear() for b in range (0, maxballs): # Draw ball (tex,x,y,z,width,height,rotation) pi3d.sprite(ball[bi[b]],bx[b],by[b],-2.0,bs[b],bs[b])
# $ sudo apt-get install python-imaging # # before running this example # import pi3d # Setup display and initialise pi3d display = pi3d.display() display.create3D(100,100,1700,800, 0.5, 800.0, 60.0) # x,y,width,height,near,far,aspect #select the environment cube with 'box'... box=3 if box==0: ectex = pi3d.loadTexture("textures/ecubes/skybox_interstellar.jpg") myecube = pi3d.createEnvironmentCube(900.0,"CROSS") elif box==1: ectex = pi3d.loadTexture("textures/ecubes/SkyBox.jpg") myecube = pi3d.createEnvironmentCube(900.0,"HALFCROSS") elif box==2: ectex=pi3d.loadECfiles("textures/ecubes","sbox_interstellar") myecube = pi3d.createEnvironmentCube(900.0,"FACES") else: ectex=pi3d.loadECfiles("textures/ecubes","skybox_hall") myecube = pi3d.createEnvironmentCube(900.0,"FACES") rot=0.0 tilt=0.0