Exemple #1
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import game_framework
import pico2d

#import main_state as start_state
import world_build_state as start_state

PIXEL_PER_METER = 100 / 3

pico2d.open_canvas(int(40 * PIXEL_PER_METER), int(30 * PIXEL_PER_METER))
game_framework.run(start_state)
pico2d.close_canvas()
import game_framework
import pico2d

import start_state

SCREEN_WIDTH = 1024
SCREEN_HEIGHT = 768

pico2d.open_canvas(SCREEN_WIDTH, SCREEN_HEIGHT)
game_framework.run(start_state)
pico2d.close_canvas()
Exemple #3
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import game_framework
import pico2d

import main_state

pico2d.open_canvas(800, 600)
game_framework.run(main_state)
pico2d.close_canvas()

#완료
Exemple #4
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Python 3.8.5 (tags/v3.8.5:580fbb0, Jul 20 2020, 15:57:54) [MSC v.1924 64 bit (AMD64)] on win32
Type "help", "copyright", "credits" or "license()" for more information.
>>> import pico2d
Pico2d is prepared.
>>> pico2d
<module 'pico2d' from 'D:\\Python\\lib\\site-packages\\pico2d\\__init__.py'>
>>> pico2d.open_canvas()
>>> pico2d.hide_lattice()
>>> pico2d.show_lattice()
>>> pico2d.close_canvas()
>>> import pico2d as p
>>> p.open_canvas()
>>> p.close_canvas()
>>> from random import randint
>>> randint(1, 6)
2
>>> randint(1, 6)
6
>>> random.random()
Traceback (most recent call last):
  File "<pyshell#12>", line 1, in <module>
    random.random()
NameError: name 'random' is not defined
>>> from random import uniform as rndf
>>> rndf(0.1, 0.5)
0.15403934983703219
>>> r = rndf
>>> r(0.4, 0.8)
0.5079230579999989
>>> from random import *
>>> randrange(10, 20)
Exemple #5
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import pico2d
import title_state
import game_framework

pico2d.open_canvas(1200, 800, sync=True)
game_framework.run(title_state)
pico2d.close_canvas()
Exemple #6
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import game_framework
import pico2d

import start_state

pico2d.open_canvas(1000, 600,sync=True)
game_framework.run(start_state)
pico2d.close_canvas()
Exemple #7
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import game_framework
import pico2d

import main_state

pico2d.open_canvas(1280, 824)
game_framework.run(main_state)
pico2d.close_canvas()
Exemple #8
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import game_framework
import pico2d

import start_state

pico2d.open_canvas(1280,1024, sync=True)
game_framework.run(start_state)
pico2d.close_canvas()
import game_framework
import pico2d

import start_state
import title_state
import main_state

pico2d.open_canvas(960, 640)
game_framework.run(start_state)
game_framework.run(title_state)
game_framework.run(main_state)
pico2d.close_canvas()
Exemple #10
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import game_framework
import pico2d

import title_kpu_state

# fill here
pico2d.open_canvas(800, 500, sync=True)
game_framework.run(title_kpu_state)
pico2d.close_canvas()
Exemple #11
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import game_framework
import pico2d

import title_stage

pico2d.open_canvas(1920, 1080)
game_framework.run(title_stage)
pico2d.close_canvas()
import pico2d as Pico

Pico.open_canvas()

Grass = Pico.load_image('../res/grass.png')
Character = Pico.load_image('../res/run_animation.png')

x = 0
FrameIndex = 0

while x < 800 :
    Pico.clear_canvas()
    Grass.draw(400,30)
    Character.clip_draw(100 * FrameIndex, 0, 100, 100, x, 85)
    Pico.update_canvas()

    Pico.get_events()

    x += 4

    #FrameIndex += 1
    #if FrameIndex >= 8 :
    #    FrameIndex = 0

    FrameIndex = (FrameIndex + 1) % 8

    Pico.delay(0.05)


Pico.close_canvas()
Exemple #13
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import game_framework
import pico2d

import start_state

pico2d.open_canvas(600, 800)
game_framework.run(start_state)
pico2d.clear_canvas()
Exemple #14
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import pico2d
import GameFrameWork

import StartState

CANVAS_WIDTH, CANVAS_HEIGHT = 1280, 720

pico2d.open_canvas(CANVAS_WIDTH, CANVAS_HEIGHT)
GameFrameWork.run(StartState)
pico2d.close_canvas()

Exemple #15
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import game_framework
import pico2d

import title_state

pico2d.open_canvas(648, 696)
game_framework.run(title_state)
pico2d.close_canvas()
Exemple #16
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import game_framework
import pico2d

import title_state

# Play
pico2d.open_canvas(1400, 700)
game_framework.run(title_state)
pico2d.close_canvas()
Exemple #17
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import game_framework
import menu_state
import pico2d

pico2d.open_canvas(sync=True)
game_framework.run(menu_state)
pico2d.close_canvas()
Exemple #18
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import pico2d
import framework
import state_Start

# open_canvas 하고 이미지 로드해야한다
pico2d.open_canvas(800, 800, sync=13)

framework.run(state_Start)

pico2d.close_canvas()
Exemple #19
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import game_framework
import pico2d

import start_state
import title_state
canvas_sizeX = 1000
canvas_sizeY = 800

pico2d.open_canvas(canvas_sizeX, canvas_sizeY)
game_framework.run(start_state)
pico2d.close_canvas()
Exemple #20
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import game_framework
import pico2d

import start_state

pico2d.open_canvas(1748, 950, sync=True)
game_framework.run(start_state)
pico2d.close_canvas()
import game_framework
import pico2d
import os
import main_state

os.chdir("Lecture15_AI")
pico2d.open_canvas(1280, 1024)
game_framework.run(main_state)
pico2d.close_canvas()
import game_framework

# fill here
import pico2d
import start_state
pico2d.open_canvas(1020, 510)
game_framework.run(start_state)
pico2d.close_canvas()
Exemple #23
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import game_framework
import pico2d

import main_state

pico2d.open_canvas(800, 600, sync=60)
game_framework.run(main_state)
pico2d.close_canvas()
Exemple #24
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import game_framework
import pico2d

import start_state

pico2d.open_canvas(1280, 720)
game_framework.run(start_state)
pico2d.close_canvas()
import pico2d
import ctypes
import enum

import GameFrameWork
import GameWorldManager

CANVAS_WIDTH, CANVAS_HEIGHT = 1280, 720

pico2d.open_canvas(CANVAS_WIDTH, CANVAS_HEIGHT, False, False)

black_background = pico2d.load_image('resource\\black_background.jpg')


# Frame 구조체
class Point(ctypes.Structure):
    _fields_ = [("x", ctypes.c_int), ("y", ctypes.c_int)]


class Image_Origin_Size(ctypes.Structure):
    _fields_ = [("width", ctypes.c_int), ("height", ctypes.c_int)]


class Rectangle(ctypes.Structure):
    _fields_ = [("left", ctypes.c_int), ("bottom", ctypes.c_int),
                ("right", ctypes.c_int), ("top", ctypes.c_int)]


class Block_Type(enum.Enum):
    BLOCK_NULL = enum.auto()
    BLOCK_BASIC_STRONG_COLOR_1 = enum.auto()
Exemple #26
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import game_framework
import pico2d

import start_state
import title_state
import end_state_lose
import end_state_win

import main_state

pico2d.open_canvas(600, 1000, True, False)
game_framework.run(start_state)
game_framework.run(title_state)
game_framework.run(main_state)
game_framework.run(end_state_lose)
game_framework.run(end_state_win)
pico2d.close_canvas()
Exemple #27
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import game_framework

import pico2d

import start_state
import os
pico2d.open_canvas(1200, 800)
game_framework.run(start_state)
pico2d.close_canvas()
Exemple #28
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import game_framework
import pico2d

import start_state

pico2d.open_canvas(1280, 600, sync=True)  # 피코투디로 캔버스를 열어준다
game_framework.run(start_state)  # start_state 상태로 game_framework가 돌아가게 해준다

pico2d.close_canvas()
Exemple #29
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import game_framework
import start_state
import pico2d

# fill here

pico2d.open_canvas()
game_framework.run(start_state)
pico2d.close_canvas()
Exemple #30
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import pico2d
import game_framework
import start_state
from player import Player

# fill here

pico2d.open_canvas(game_framework.Width, game_framework.Height)
game_framework.player = Player()
game_framework.run(start_state)
pico2d.close_canvas()