Exemple #1
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def send(msg):
    global morse
    y = LINE_SPACING * 2
    for letter in msg:
        letter = letter.lower()
        print(letter)
        if letter in morse:
            symbols = morse[letter]
            
            explorer.text(letter + ": " + symbols, 0, y, 256, 3)
            y += LINE_SPACING
            if y >= HEIGHT:
                clear()
                y = 0
                explorer.set_pen(255,0,0)
            explorer.update()
            
            for symbol in symbols:
                print(symbol, sep="")
                if symbol == ".":
                    explorer.set_tone(TONE_FREQUENCY)
                    utime.sleep(DURATION_DOT / SPEED)
                    explorer.set_tone(-1)
                elif symbol == "-":
                    explorer.set_tone(TONE_FREQUENCY)
                    utime.sleep(DURATION_DASH / SPEED)
                    explorer.set_tone(-1)
                utime.sleep(DURATION_SYMBOL / SPEED)
            utime.sleep(DURATION_CHARACTER / SPEED)
        else:
            print("/")
            utime.sleep(DURATION_WORD / SPEED)
def lightup(block, sound):
    if block == 1:
        blockA(True)
        tone = 600
    if block == 2:
        blockB(True)
        tone = 700
    if block == 3:
        blockY(True)
        tone = 800
    if block == 4:
        blockX(True)
        tone = 900
    if sound:
        exp.set_tone(tone)
def game():
    all(False)
    say("Simon Says")
    playing = True
    difficulty = 1
    colours = []
    while playing:
        for i in range(0, difficulty):
            colours.append(random.randint(1, 4))
            shhh()
            time.sleep(1)
            lightup(colours[i], True)
            say("Simon Says")
            time.sleep(1)
            shhh()
            all(False)
            say("Simon Says")
        say("Your turn")
        i = 0
        while i < difficulty:
            button = ""
            while button == "":
                button = anykey()
            if button == buttons[colours[i] - 1]:
                lightup(colours[i], True)
                say("Your Turn")
                i += 1
            else:
                exp.set_tone(150)
                wrong.off()
                say("Wrong!")
                playing = False
                i = difficulty + 1
            time.sleep(1)
            all(False)
            wrong.on()
            say("Your turn")
            shhh()
        if playing:
            difficulty = difficulty + 1
Exemple #4
0
            explorer.BUTTON_Y):
        explorer.set_pen(255, 255, 255)
        explorer.text("Buttons X and Y pressed", 20, 110, 200)
    elif explorer.is_pressed(explorer.BUTTON_X):
        explorer.set_pen(255, 255, 255)
        explorer.text("Button X pressed", 20, 110, 200)
    elif explorer.is_pressed(explorer.BUTTON_Y):
        explorer.set_pen(255, 255, 255)
        explorer.text("Button Y pressed", 20, 110, 200)
    else:
        # no button press was detected
        explorer.set_pen(255, 255, 255)
        explorer.text("Plug a jumper wire from GP0 to AUDIO to hear noise!",
                      20, 110, 200)

    explorer.set_tone(i)

    if i > 600:
        explorer.text("Motor 1: Forwards", 20, 180, 200)
        explorer.set_motor(0, 0, 1)
    else:
        explorer.text("Motor 1: Backwards", 20, 180, 200)
        explorer.set_motor(0, 1, 1)

    if i > 600:
        explorer.text("Motor 2: Forwards", 20, 200, 200)
        explorer.set_motor(1, 0, 1)
    else:
        explorer.text("Motor 2: Backwards", 20, 200, 200)
        explorer.set_motor(1, 1, 1)
Exemple #5
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def bequiet():  # this function tells your program how not to make noise
    explorer.set_tone(-1)
Exemple #6
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def playtone(frequency):  # this function tells your program how to make noise
    explorer.set_tone(frequency)
def shhh():
    exp.set_tone(-1)
Exemple #8
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    def __gameloop(self):
        while self.__l <= self.__sl:
            #adjust not duration by level
            self.__d = max(150, SimonGame.DURATION - (self.__l * self.__sl))
            #reset sequence position
            pos = 0

            #Simon
            while not self.__u:
                #play sequence
                for s in range(self.__l):
                    b, t = self.__gameboard(self.__s[s])
                    self.__playtone(t, self.__d)
                #switch user
                self.__u = SimonGame.PLAYER

            #Player
            while self.__u:
                #update gameboard
                b, t = self.__gameboard(user=True)
                #if a button was pressed
                if b > -1:
                    #if the button matches the current sequence value
                    if b == self.__s[pos]:
                        #play tone til user releases the button
                        exp.set_tone(t) if t > -1 else None
                        while (b > -1) and exp.is_pressed(b):
                            pass
                        exp.set_tone(-1)
                        self.__gameboard()

                        #increment sequence position
                        pos += 1

                        #if the spot matches the current level, increment the level and switch users
                        if pos == self.__l:
                            self.__l += 1
                            self.__u = SimonGame.SIMON
                            sleep_ms(500)
                    #if the button didn't match the current sequence value
                    else:
                        #play fart sound and increment try counter
                        self.__playtone(self.__fart, 1000)
                        self.__t += 1
                        #if all 3 tries are used up show loser message, play fart sound more and break master while condition
                        if self.__t == 3:
                            exp.text('You Lose!', 16, 30, 240, 5)
                            exp.update()
                            self.__playtone(self.__fart - 100, 1000)
                            self.__l = self.__sl + 2
                        #switch users ~ doesn't do anything if you lost
                        self.__u = SimonGame.SIMON

        #if the game has been won
        if self.__l == (self.__sl + 1):
            self.__l -= 1  #adjust for display
            #play winner animation
            for s in [0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3]:
                self.__gameboard(s)
                exp.set_pen(65535)
                exp.text('You Win!', 10, 30, 240, 6)
                exp.update()
                self.__playtone(t, 100)

        #go to start screen
        self.__startscreen()
Exemple #9
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 def __playtone(self, tone: int, ms: int = 500) -> None:
     exp.set_tone(tone)
     sleep_ms(ms)
     exp.set_tone(-1)
def shhh():
    explorer.set_tone(20000)