def on_enter(self): # Sprites sprite_instance = Sprite() sprite_instance.image = 'art/pug.png' sprite_instance.layer = 'fork' sprite_instance.position = (400.0, 300.0) sprite_instance.tint = (255, 0, 0) sprite_instance_2 = Sprite() sprite_instance_2.image = 'art/pug.png' sprite_instance_2.layer = 'Background' sprite_instance_2.position = (420.0, 320.0) sprite_instance_2.tint = (0, 0, 255) fred = Sprite(gname='fred') fred.image = 'art/pug.png' fred.layer = 'Background' fred.position = (410.0, 310.0)
def on_enter(self): self.components.add( Utility_Keys() ) # Archetypes DragonBreath_archetype = DragonBreath(gname='DragonBreath') DragonBreath_archetype.archetype = True # Sprites sprite_instance = Sprite() sprite_instance.image = 'art/cloudscape 1b.jpg' sprite_instance.layer = 'Background' sprite_instance.position = (400.0, 300.0) sprite_instance.scale = (1.3, 1.5) sprite_instance_2 = Sprite() sprite_instance_2.layer = 'Sky' sprite_instance_2.position = (12.0, 544.0) sprite_instance_2.tint = (0, 0, 0) sprite_instance_2.components.add( Textbox( text='Keys: I, J, K, L, Space') ) RedDragon_instance = RedDragon(gname='RedDragon')
def on_enter(self): self.components.add(Utility_Keys()) # Archetypes DragonBreath_archetype = DragonBreath(gname='DragonBreath') DragonBreath_archetype.archetype = True # Sprites sprite_instance = Sprite() sprite_instance.image = 'art/cloudscape 1b.jpg' sprite_instance.layer = 'Background' sprite_instance.position = (400.0, 300.0) sprite_instance.scale = (1.3, 1.5) sprite_instance_2 = Sprite() sprite_instance_2.layer = 'Sky' sprite_instance_2.position = (12.0, 544.0) sprite_instance_2.tint = (0, 0, 0) sprite_instance_2.components.add( Textbox(text='Keys: I, J, K, L, Space')) RedDragon_instance = RedDragon(gname='RedDragon')
def on_enter(self): self.components.add( Utility_Keys() ) # Archetypes Petal_archetype = Petal(gname='Petal') Petal_archetype.archetype = True # Sprites sprite_instance = Sprite() sprite_instance.image = 'art/block.png' sprite_instance.layer = 'Background' sprite_instance.position = (397.0, 518.0) sprite_instance.scale = (100.0, 20.0) sprite_instance.components.add( Scene_Button( target='Dragon', hover_sound='sound/beep.wav', click_sound='sound/explosion.wav') ) sprite_instance_2 = Sprite() sprite_instance_2.image = 'art/block.png' sprite_instance_2.layer = 'Background' sprite_instance_2.position = (659.0, 518.0) sprite_instance_2.scale = (100.0, 20.0) sprite_instance_2.components.add( Scene_Button( target='Shooting_Gallery', hover_sound='sound/beep.wav', click_sound='sound/explosion.wav') ) sprite_instance_3 = Sprite() sprite_instance_3.image = 'art/block.png' sprite_instance_3.layer = 'Background' sprite_instance_3.position = (138.0, 518.0) sprite_instance_3.scale = (100.0, 20.0) sprite_instance_3.components.add( Scene_Button( target='Fly_Around', hover_sound='sound/beep.wav', click_sound='sound/explosion.wav') ) sprite_instance_4 = Sprite() sprite_instance_4.layer = 'Background' sprite_instance_4.position = (181.0, 297.0) sprite_instance_4.components.add( Textbox( text='Python Inventor Gizmo', font_size=60) ) sprite_instance_5 = Sprite() sprite_instance_5.layer = 'Background' sprite_instance_5.position = (341.0, 363.0) sprite_instance_5.components.add( Textbox( text='Demo', font_size=60) ) sprite_instance_6 = Sprite() sprite_instance_6.image = 'art/pug.png' sprite_instance_6.layer = 'Background' sprite_instance_6.position = (401.0, 255.0) sprite_instance_6.components.add( Spawner( spawn_object='Petal', spawn_interval=0.3, spawn_interval_variance=0.0, spawn_offset=(0.5, 0.0)) ) sprite_instance_6.components.add( Spawn_Flower( petals=3, rotation_range=150) ) sprite_instance_7 = Sprite() sprite_instance_7.layer = 'text' sprite_instance_7.position = (580.0, 497.0) sprite_instance_7.tint = (0, 0, 0) sprite_instance_7.components.add( Textbox( text='Shooting Gallery') ) sprite_instance_8 = Sprite() sprite_instance_8.layer = 'text' sprite_instance_8.position = (85.0, 497.0) sprite_instance_8.tint = (0, 0, 0) sprite_instance_8.components.add( Textbox( text='Fly Around') ) sprite_instance_9 = Sprite() sprite_instance_9.layer = 'text' sprite_instance_9.position = (360.0, 497.0) sprite_instance_9.tint = (0, 0, 0) sprite_instance_9.components.add( Textbox( text='Dragon') )