def __init__(self, motor, lista_actores, ancho, alto, gestor_escenas, permitir_depuracion): QGLWidget.__init__(self, None) self.painter = QtGui.QPainter() self.setMouseTracking(True) self.pausa_habilitada = False self.mouse_x = 0 self.mouse_y = 0 self.motor = motor self.lista_actores = lista_actores self.fps = fps.FPS(60, True) if permitir_depuracion: self.depurador = depurador.Depurador(motor.obtener_lienzo(), self.fps) else: self.depurador = depurador.DepuradorDeshabilitado() self.original_width = ancho self.original_height = alto self.escala = 1 self.startTimer(1000 / 100.0) self.gestor_escenas = gestor_escenas
def __init__(self): motor.Motor.__init__(self) self.canvas = QtGui.QPainter() self.setMouseTracking(True) self.fps = fps.FPS(60, True) self.pausa_habilitada = False self.depurador = depurador.Depurador(self.obtener_lienzo(), self.fps) self.mouse_x = 0 self.mouse_y = 0 self.camara_x = 0 self.camara_y = 0
def __init__(self, motor, lista_actores, ancho, alto): QGLWidget.__init__(self, None) self.painter = QtGui.QPainter() self.pausa_habilitada = False self.mouse_x = 0 self.mouse_y = 0 self.motor = motor self.depurador = depurador self.lista_actores = lista_actores self.fps = fps.FPS(60, True) self.depurador = depurador.Depurador(motor.obtener_lienzo(), self.fps) self.original_width = ancho self.original_height = alto self.escala = 1 self.startTimer(1000 / 100.0)