Exemple #1
0
    def publish(
        self,
        selectedHDA=None
    ):  #, departments=[Department.HDA, Department.ASSEMBLY, Department.MODIFY, Department.MATERIAL, Department.HAIR, Department.CLOTH]):
        project = Project()
        self.selectedHDA = selectedHDA

        if selectedHDA is None:
            nodes = hou.selectedNodes()

            if len(nodes) == 1:
                selectedHDA = nodes[0]
                self.selectedHDA = selectedHDA
            elif len(nodes) > 1:
                qd.error(
                    'Too many nodes selected. Please select only one node.')
                return
            else:
                qd.error('No nodes selected. Please select a node.')
                return

        if selectedHDA.type().definition() is not None:
            self.src = selectedHDA.type().definition().libraryFilePath()
            asset_list = project.list_props_and_characters()
            self.item_gui = sfl.SelectFromList(
                l=asset_list,
                parent=houdini_main_window(),
                title="Select an asset to publish to")
            self.item_gui.submitted.connect(self.asset_results)

        else:
            qd.error('The selected node is not a digital asset')
            return
Exemple #2
0
    def results(self, value):
        print("Final value: ", value[0])
        filename = value[0]

        project = Project()
        body = project.get_body(filename)

        element = body.get_element("model")

        filepath = body.get_filepath()

        self.publishes = element.list_publishes()
        print("publishes: ", self.publishes)
        print("path: ", filepath)

        # make the list a list of strings, not tuples
        self.sanitized_publish_list = []
        for publish in self.publishes:
            path = publish[3]
            file_ext = path.split('.')[-1]
            if not file_ext == "mb":
                continue
            label = publish[0] + " " + publish[1] + " " + publish[2]
            self.sanitized_publish_list.append(label)

        self.item_gui = sfl.SelectFromList(
            l=self.sanitized_publish_list,
            parent=maya_utils.maya_main_window(),
            title="Select publish to clone")
        self.item_gui.submitted.connect(self.publish_selection_results)
Exemple #3
0
    def rollback_element(self, node, department, name):
        self.node = node
        self.department = department

        project = Project()
        body = project.get_body(name)
        element = body.get_element(department)

        self.publishes = element.list_publishes()
        print("publishes: ", self.publishes)

        if not self.publishes:
            qd.error("There have been no publishes for this department. Rollback failed.")
            return

        # make the list a list of strings, not tuples
        self.sanitized_publish_list = []
        for publish in self.publishes:
            path = publish[3]
            file_ext = path.split('.')[-1]
            if not file_ext == "hda" and not file_ext =="hdanc":
                continue

            label = publish[0] + " " + publish[1] + " " + publish[2]
            self.sanitized_publish_list.append(label)

        self.item_gui = sfl.SelectFromList(l=self.sanitized_publish_list, parent=houdini_main_window(), title="Select publish to clone")
        self.item_gui.submitted.connect(self.publish_selection_results)
Exemple #4
0
    def publish(
        self,
        selectedHDA=None
    ):  #, departments=[Department.HDA, Department.ASSEMBLY, Department.MODIFY, Department.MATERIAL, Department.HAIR, Department.CLOTH]):
        project = Project()
        self.selectedHDA = selectedHDA

        if self.selectedHDA is None:
            self.selectedHDA = get_selected_node()
            if self.selectedHDA is None:
                return

        if self.selectedHDA.type().definition() is not None:
            self.src = self.selectedHDA.type().definition().libraryFilePath()

            if self.node_name:
                self.asset_results([self.node_name])
                return

            asset_list = project.list_props_and_actors()
            self.item_gui = sfl.SelectFromList(
                l=asset_list,
                parent=houdini_main_window(),
                title="Select an asset to publish to")
            self.item_gui.submitted.connect(self.asset_results)

        else:
            qd.error('The selected node is not a digital asset')

        return
Exemple #5
0
    def import_shot(self):
        shots = Project().list_shots()

        self.item_gui = sfl.SelectFromList(l=shots,
                                           parent=utils.get_main_window(),
                                           title="Select a shot to import:")
        self.item_gui.submitted.connect(self.results)
Exemple #6
0
    def shot_results(self, value):
        shot_name = value[0]
        project = Project()

        body = project.get_body(shot_name)
        element = body.get_element("lighting")

        self.publishes = element.list_publishes()
        print("publishes: ", self.publishes)

        if not self.publishes:
            # has not been imported. Import it first.
            importer = Importer()
            importer.import_shot([shot_name])
            return

        # make the list a list of strings, not tuples
        self.sanitized_publish_list = []
        for publish in self.publishes:
            path = publish[3]
            file_ext = path.split('.')[-1]
            if not file_ext == "hip" and not file_ext == "hipnc":
                continue
            label = publish[0] + " " + publish[1] + " " + publish[2]
            self.sanitized_publish_list.append(label)

        self.item_gui = sfl.SelectFromList(l=self.sanitized_publish_list,
                                           parent=houdini_main_window(),
                                           title="Select publish to clone")
        self.item_gui.submitted.connect(self.publish_selection_results)
Exemple #7
0
 def go(self):
     project = Project()
     asset_list = project.list_assets()
     self.item_gui = sfl.SelectFromList(l=asset_list,
                                        parent=maya_main_window(),
                                        title="Select an asset to clone")
     self.item_gui.submitted.connect(self.results)
    def asset_results(self, value):
        chosen_asset = value[0]

        project = Project()
        self.frame_range = qd.input("Enter frame range (as numeric input) or leave blank if none:")

        if self.frame_range is None or self.frame_range == u'':
            self.frame_range = 1

        self.frame_range = str(self.frame_range)
        if not self.frame_range.isdigit():
            qd.error("Invalid frame range input. Setting to 1.")

        self.body = project.get_body(chosen_asset)
        self.body.set_frame_range(self.frame_range)

        department_list = []
        asset_type = self.body.get_type()
        if str(asset_type) == 'prop':
            department_list = self.body.prop_export_departments()
            self.department_results(department_list)
        elif str(asset_type) == 'character':
            department_list = self.body.char_export_departments()
        elif str(asset_type) == 'set':
            department_list = self.body.set_export_departments()
        elif str(asset_type) == 'shot':
            department_list = self.body.shot_export_departments()

        self.item_gui = sfl.SelectFromList(l=department_list, multiple_selection=True, parent=maya_main_window(), title="Select department(s) for this export: ")
        self.item_gui.submitted.connect(self.department_results)
Exemple #9
0
    def clone_set(self):
        project = Project()
        asset_list = project.list_sets()

        self.asset_gui = sfl.SelectFromList(l=asset_list,
                                            parent=houdini_main_window(),
                                            title="Select a set to clone")
        self.asset_gui.submitted.connect(self.asset_results)
Exemple #10
0
    def clone_hda(self, hda=None):
        project = Project()

        asset_list = project.list_props_and_actors()
        self.item_gui = sfl.SelectFromList(l=asset_list,
                                           parent=houdini_main_window(),
                                           title="Select an asset to clone")
        self.item_gui.submitted.connect(self.asset_results)
Exemple #11
0
    def playblast(self):
        asset_list = Project().list_assets()

        self.item_gui = sfl.SelectFromList(
            l=asset_list,
            parent=maya_main_window(),
            title="Select an asset to playblast")
        self.item_gui.submitted.connect(self.asset_results)
Exemple #12
0
    def clone_tool(self, node=None):
        self.project = Project()
        hda_list = self.project.list_hdas()

        self.item_gui = sfl.SelectFromList(l=hda_list,
                                           parent=houdini_main_window(),
                                           title="Select a tool to clone")
        self.item_gui.submitted.connect(self.tool_results)
Exemple #13
0
 def clone_shot(self):
     self.quick = True
     project = Project()
     asset_list = project.list_shots()
     self.item_gui = sfl.SelectFromList(l=asset_list,
                                        parent=maya_main_window(),
                                        title="Select a shot to clone")
     self.item_gui.submitted.connect(self.results)
Exemple #14
0
    def publish_set(self, node=None):
        self.departments = [Department.ASSEMBLY]

        project = Project()
        set_list = project.list_sets()
        self.item_gui = sfl.SelectFromList(l=set_list,
                                           parent=houdini_main_window(),
                                           title="Select a set to publish")
        self.item_gui.submitted.connect(self.set_results)
Exemple #15
0
 def go(self):
     project = Project()
     asset_list = project.list_shots()
     self.item_gui = sfl.SelectFromList(
         l=asset_list,
         parent=maya_main_window(),
         title="Select shots to clear Ribs/IFDs",
         multiple_selection=True)
     self.item_gui.submitted.connect(self.results)
Exemple #16
0
    def run(self):
        project = Project()
        shot_list = project.list_shots()
        print("shot list: ", shot_list)

        self.select_from_list_dialog = sfl.SelectFromList(
            l=shot_list,
            parent=houdini_main_window(),
            title="Select a shot to import")
        self.select_from_list_dialog.submitted.connect(self.import_shot)
Exemple #17
0
    def reference_any(self):
        self.project = Project()
        asset_list = self.project.list_assets()

        self.item_gui = sfl.SelectFromList(
            l=asset_list,
            parent=maya_main_window(),
            title="What do you want to reference?",
            multiple_selection=True)
        self.item_gui.submitted.connect(self.post_reference)
Exemple #18
0
    def import_template(self):
        self.templates_dir = Environment().get_templates_dir()
        files = os.listdir(self.templates_dir)

        self.item_gui = sfl.SelectFromList(
            l=files,
            parent=utils.get_main_window(),
            title="Select template(s) to import",
            multiple_selection=True)
        self.item_gui.submitted.connect(self.template_results)
Exemple #19
0
    def publish_shot(self):
        scene = hou.hipFile.name()
        self.departments = [Department.HDA, Department.LIGHTING, Department.FX]

        project = Project()
        asset_list = project.list_shots()
        self.item_gui = sfl.SelectFromList(l=asset_list,
                                           parent=houdini_main_window(),
                                           title="Select a shot to publish to")
        self.item_gui.submitted.connect(self.shot_results)
Exemple #20
0
    def go(self):
        environment = Environment()
        self.reference_dir = environment.get_reference_geo_dir()
        files = os.listdir(self.reference_dir)

        self.item_gui = sfl.SelectFromList(
            l=files,
            parent=maya_main_window(),
            title="Select reference actor(s) to import",
            multiple_selection=True)
        self.item_gui.submitted.connect(self.results)
Exemple #21
0
    def dereference_assets(self):
        self.references = get_loaded_references()
        ref_names = []
        for ref in self.references:
            ref_names.append(str(ref))

        self.item_gui = sfl.SelectFromList(l=ref_names,
                                           parent=maya_main_window(),
                                           title="Select Assets to Unload",
                                           multiple_selection=True)
        self.item_gui.submitted.connect(self.dereference_asset)
Exemple #22
0
    def untag_multiple(self):
        tagged_items = {}
        for node in self.all:
            if (node_is_tagged_with_flag(node, "DCC_Alembic_Export_Flag")):
                tagged_items.update({str(node): node})

        self.item_gui = sfl.SelectFromList(l=tagged_items,
                                           parent=maya_main_window(),
                                           title="Untag Multiple",
                                           multiple_selection=True)
        self.item_gui.submitted.connect(self.mass_untag)
Exemple #23
0
    def publish(self):
        # this is the function that we will use to publish.

        project = Project()

        asset_list = project.list_assets()

        self.item_gui = sfl.SelectFromList(
            l=asset_list,
            parent=maya_main_window(),
            title="Select an asset to publish to")
        self.item_gui.submitted.connect(self.asset_results)
Exemple #24
0
    def snapshot(self):
        if self.asset_name:
            self.shapshot_results([self.asset_name])
            return

        asset_list = Project().list_assets()

        self.item_gui = sfl.SelectFromList(
            l=asset_list,
            parent=maya_main_window(),
            title="Which asset is this snap for?")
        self.item_gui.submitted.connect(self.shapshot_results)
Exemple #25
0
    def name_results(self, value):
        self.name = str(value)

        if self.name is None or self.name == "":
            return

        asset_type_list = AssetType().list_asset_types()

        self.item_gui = sfl.SelectFromList(l=asset_type_list,
                                           parent=houdini_main_window(),
                                           title="What are you creating?",
                                           width=250,
                                           height=160)
        self.item_gui.submitted.connect(self.results)
Exemple #26
0
    def create_body(self):
        self.name = qd.input("What's the name of this asset?")

        if self.name is None:
            return

        asset_type_list = AssetType().list_maya_types()

        self.item_gui = sfl.SelectFromList(l=asset_type_list,
                                           parent=maya_main_window(),
                                           title="What are you creating?",
                                           width=250,
                                           height=120)
        self.item_gui.submitted.connect(self.results)
Exemple #27
0
    def publish(self, quick=True):
        if quick:
            shot_name = os.environ.get("DCC_NUKE_ASSET_NAME")
        else:
            shot_name = None

        if shot_name is None:
            shots = Project().list_shots()
            self.item_gui = sfl.SelectFromList(
                l=shots,
                parent=utils.get_main_window(),
                title="Select a shot to publish to:")
            self.item_gui.submitted.connect(self.results)

        else:
            self.results([shot_name])
Exemple #28
0
    def results(self, value):
        print("Final value: ", value[0])
        filename = value[0]

        project = Project()
        body = project.get_body(filename)
        self.body = body
        type = body.get_type()
        element = self.get_element_option(type, body)

        if self.quick:
            latest = element.get_last_publish()
            if not latest:
                qd.error("There have been no publishes in this department.")
                return
            else:
                selected_scene_file = latest[3]
                self.open_scene_file(selected_scene_file)
                return

        if element is None:
            qd.warning("Nothing was cloned.")
            return

        self.publishes = element.list_publishes()
        print("publishes: ", self.publishes)

        if not self.publishes:
            qd.error(
                "There have been no publishes in this department. Maybe you meant model?"
            )
            return

        # make the list a list of strings, not tuples
        self.sanitized_publish_list = []
        for publish in self.publishes:
            path = publish[3]
            file_ext = path.split('.')[-1]
            if not file_ext == "mb":
                continue
            label = publish[0] + " " + publish[1] + " " + publish[2]
            self.sanitized_publish_list.append(label)

        self.item_gui = sfl.SelectFromList(l=self.sanitized_publish_list,
                                           parent=maya_main_window(),
                                           title="Select publish to clone")
        self.item_gui.submitted.connect(self.publish_selection_results)
Exemple #29
0
    def run(self):
        self.environment = Environment()
        self.project = Project()
        hda_dir = self.environment.get_hda_dir()

        # GET LIST OF CAMERAS
        self.cameraList = hou.node('/').recursiveGlob(
            '*', hou.nodeTypeFilter.ObjCamera)
        cameraNameList = [camera.name() for camera in self.cameraList]

        self.item_gui = sfl.SelectFromList(
            l=cameraNameList,
            parent=houdini_main_window(),
            title="Select cameras to snapshot from",
            multiple_selection=True)
        self.item_gui.submitted.connect(self.camera_results)
        print self.item_gui
Exemple #30
0
    def asset_results(self, value):
        chosen_asset = value[0]

        project = Project()
        self.body = project.get_body(chosen_asset)

        asset_type = self.body.get_type()
        if asset_type == AssetType.ACTOR or asset_type == AssetType.PROP:
            self.export = True

        department_list = get_departments_by_type(asset_type)

        self.item_gui = sfl.SelectFromList(
            l=department_list,
            parent=maya_main_window(),
            title="Select department for this publish")
        self.item_gui.submitted.connect(self.department_results)