Exemple #1
0
 def __init__(self, cr):
     NodePath.__init__(self, 'DistributedLootContainer')
     DistributedInteractive.DistributedInteractive.__init__(self, cr)
     Lootable.__init__(self)
     self.showLerp = None
     self.appearSound = None
     self.openSound = None
     self.chest = None
     self.type = 0
     self.typeName = ''
     self.creditLocks = []
     self.effect = None
     self.effectScale = 1.25
 def __init__(self, cr):
     DistributedMiniGameWorld.__init__(self, cr)
     Lootable.__init__(self)
     self.fsm = CannonDefenseFSM(self)
     self._numWaves = len(CannonDefenseGlobals.waveData)
     self._waveNumber = 0
     self._bonusSet = 0
     self.timeRemaining = 0
     self.treasurePercent = 1.0
     self._DistributedDefendWorld__isGameFull = False
     self.sfxGoldAttack = None
     self.goldBonus = 0
     self.endOfWaveData = EndOfWaveData()
     self.startingState = None
     self.flamingBarrels = []
     self.initGoldPiles()
 def __init__(self, cr):
     DistributedInteractive.DistributedInteractive.__init__(self, cr)
     Lootable.__init__(self)
     self.index = -1
     self.onABoat = False
     self.fadeTime = 0.5
     self.loadingSequence = None
     self.fishingGame = None
     self.xpBonus = 0
     self.goldBonus = 0
     self.showTutorial = False
     self._DistributedFishingSpot__dialog = None
     self.prevBaseCamParent = None
     self.prevCamPos = None
     self.prevCamHpr = None
     self.oldAvatarPos = None
 def __init__(self, cr):
     DistributedMiniGameWorld.__init__(self, cr)
     Lootable.__init__(self)
     self.fsm = CannonDefenseFSM(self)
     self._numWaves = len(CannonDefenseGlobals.waveData)
     self._waveNumber = 0
     self._bonusSet = 0
     self.timeRemaining = 0
     self.treasurePercent = 1.0
     self._DistributedDefendWorld__isGameFull = False
     self.sfxGoldAttack = None
     self.goldBonus = 0
     self.endOfWaveData = EndOfWaveData()
     self.startingState = None
     self.flamingBarrels = []
     self.initGoldPiles()
 def __init__(self, cr):
     DistributedInteractive.DistributedInteractive.__init__(self, cr)
     Lootable.__init__(self)
     self.index = -1
     self.onABoat = False
     self.fadeTime = 0.5
     self.loadingSequence = None
     self.fishingGame = None
     self.xpBonus = 0
     self.goldBonus = 0
     self.showTutorial = False
     self._DistributedFishingSpot__dialog = None
     self.prevBaseCamParent = None
     self.prevCamPos = None
     self.prevCamHpr = None
     self.oldAvatarPos = None