def enterAct0Tutorial(self): self.notify.debug('starting tutorial') QuestParser.init() if self.noJailLight: render.setLightOff() self.JackDoId = None self.DanDoId = None self.StumpyDoId = None self.IslandDoId = None def stumpyHere(stumpyId): self.StumpyDoId = stumpyId def stumpyBoatHere(stumpyBoatId): self.BoatStumpyDoId = stumpyBoatId self.pendingStumpyBoatRequest = base.cr.relatedObjectMgr.requestObjects( [self.BoatStumpyDoId], eachCallback=self.doStumpyBoatIntro) def navyBoatHere(navyBoatId): self.BoatNavyDoId = navyBoatId self.pendingNavyBoatRequest = base.cr.relatedObjectMgr.requestObjects( [self.BoatNavyDoId], eachCallback=self.setupNavyBoat) def islandHere(islandId): self.IslandDoId = islandId self.pendingIslandRequest = base.cr.relatedObjectMgr.requestObjects( [self.IslandDoId], eachCallback=self.handleIslandGenerate) self.cr.uidMgr.addUidCallback(TutorialGlobals.STUMPY_UID, stumpyHere) self.cr.uidMgr.addUidCallback(TutorialGlobals.STUMPY_BOAT_UID, stumpyBoatHere, onlyOnce=False) self.cr.uidMgr.addUidCallback(TutorialGlobals.ENEMY_BOAT_UID, navyBoatHere, onlyOnce=False) self.cr.uidMgr.addUidCallback(LocationIds.RAMBLESHACK_ISLAND, islandHere) self.accept('doneJackIntro', self.doneJackIntro) self.accept('fadeInExteriorDoor', self.handleGoOutside) self.accept('fadeInInteriorDoor', self.handleGoInside) self.acceptOnce('beginSeachest', self.beginSeachest) if localAvatar.style.getTutorial() > 0: self.ignore('doneJackIntro') localAvatar.openJailDoor() localAvatar.style.setName(localAvatar.getName()) localAvatar.guiMgr.showTrays() base.transitions.fadeIn() self.sendUpdate('clientEnterAct0Tutorial')
def enterAct0Tutorial(self): self.notify.debug('starting tutorial') QuestParser.init() if self.noJailLight: render.setLightOff() self.JackDoId = None self.DanDoId = None self.StumpyDoId = None self.IslandDoId = None def stumpyHere(stumpyId): self.StumpyDoId = stumpyId def stumpyBoatHere(stumpyBoatId): self.BoatStumpyDoId = stumpyBoatId self.pendingStumpyBoatRequest = base.cr.relatedObjectMgr.requestObjects([ self.BoatStumpyDoId], eachCallback = self.doStumpyBoatIntro) def navyBoatHere(navyBoatId): self.BoatNavyDoId = navyBoatId self.pendingNavyBoatRequest = base.cr.relatedObjectMgr.requestObjects([ self.BoatNavyDoId], eachCallback = self.setupNavyBoat) def islandHere(islandId): self.IslandDoId = islandId self.pendingIslandRequest = base.cr.relatedObjectMgr.requestObjects([ self.IslandDoId], eachCallback = self.handleIslandGenerate) self.cr.uidMgr.addUidCallback(TutorialGlobals.STUMPY_UID, stumpyHere) self.cr.uidMgr.addUidCallback(TutorialGlobals.STUMPY_BOAT_UID, stumpyBoatHere, onlyOnce = False) self.cr.uidMgr.addUidCallback(TutorialGlobals.ENEMY_BOAT_UID, navyBoatHere, onlyOnce = False) self.cr.uidMgr.addUidCallback(LocationIds.RAMBLESHACK_ISLAND, islandHere) self.accept('doneJackIntro', self.doneJackIntro) self.accept('fadeInExteriorDoor', self.handleGoOutside) self.accept('fadeInInteriorDoor', self.handleGoInside) self.acceptOnce('beginSeachest', self.beginSeachest) if localAvatar.style.getTutorial() > 0: self.ignore('doneJackIntro') localAvatar.openJailDoor() localAvatar.style.setName(localAvatar.getName()) localAvatar.guiMgr.showTrays() base.transitions.fadeIn() self.sendUpdate('clientEnterAct0Tutorial')
def playQuestString(self, questStr, timeout = False, quitButton = 1, useChatBubble = False, confirm = False, animSet = None): self.notify.debug('playQuestString %s, %s, %s, %s' % (timeout, quitButton, useChatBubble, confirm)) if questStr.find('quest_') == 0: nmp = QuestParser.NPCMoviePlayer(questStr, localAvatar, self) nmp.play() self.npcMoviePlayer = nmp else: self.firstDialog = False self.dialogAnimSet = animSet if questStr: if timeout: if useChatBubble: self.setPageChat(localAvatar.doId, 0, questStr, 0, extraChatFlags = CFSpeech | CFTimeout, pageButton = False) else: base.localAvatar.guiMgr.subtitler.setPageChat(questStr, timeout = timeout) return None else: self.playingQuestString = True if self.newOffer == False: questStr += '\x07' base.localAvatar.guiMgr.subtitler.setPageChat(questStr, confirm = confirm) self.dialogOpen = True self.playAnimation(0) if quitButton == 1 or confirm: self.accept('doneChatPage', self._DistributedQuestGiver__handleDoneChatPage) if base.localAvatar.guiMgr.subtitler.getNumChatPages() == 1: self._DistributedQuestGiver__handleNextChatPage(0, 0) else: self.accept('nextChatPage', self._DistributedQuestGiver__handleNextChatPage)
def playDialogMovie(self, dialogId, doneCallback = None, oldLocalAvState = None): movieChoice = InteractGlobals.getNPCTutorial(dialogId) if movieChoice == None: movieChoice = dialogId globalClock.tick() self.currentDialogMovie = QuestParser.NPCMoviePlayer(movieChoice, localAvatar, self) self.currentDialogMovie.overrideOldAvState(oldLocalAvState) self.currentDialogMovie.play() self.acceptOnce('dialogFinish', self.stopDialogMovie, extraArgs = [ doneCallback])