Exemple #1
0
    def giveReputation(self, category, amount):
        if self.avatarId:
            av = self.air.doId2do.get(self.avatarId)
            if av:
                inv = av.getInventory()
                avExpMult = av.getExpMult()
                amount = int(avExpMult * amount)
                if inv:
                    if category == InventoryType.OverallRep:
                        curLevel = av.getLevel()
                        if Freebooter.getPaidStatusAI(self.avatarId):
                            levelCap = ReputationGlobals.GlobalLevelCap
                        else:
                            levelCap = Freebooter.FreeOverallLevelCap
                        if amount > 0 and curLevel < levelCap:
                            curRepTotal = inv.getAccumulator(
                                InventoryType.OverallRep)
                            (newLevel, left
                             ) = ReputationGlobals.getLevelFromTotalReputation(
                                 InventoryType.OverallRep,
                                 curRepTotal + amount)
                            if newLevel >= levelCap:
                                amount = max(0, amount - left)

                            self.giveAccumulatorAddition(category, amount)

                    elif category == InventoryType.GeneralRep:
                        self.giveAccumulatorAddition(category, amount)
                    elif Freebooter.getPaidStatusAI(self.avatarId):
                        if category in [
                                InventoryType.PotionsRep,
                                InventoryType.FishingRep
                        ]:
                            levelCap = ReputationGlobals.MinigameLevelCap
                        else:
                            levelCap = ReputationGlobals.LevelCap
                    else:
                        levelCap = Freebooter.FreeLevelCap
                    repAmt = inv.getAccumulator(category)
                    (curLevel,
                     curLeft) = ReputationGlobals.getLevelFromTotalReputation(
                         category, repAmt)
                    if curLevel >= levelCap:
                        amount = 0

                    (expLevel,
                     left) = ReputationGlobals.getLevelFromTotalReputation(
                         category, repAmt + amount)
                    if expLevel >= levelCap and curLevel < levelCap:
                        amount = max(0, amount - left)

                    self.giveAccumulatorAddition(category, amount)
    def checkLevel(self, repId, minLvl):
        inv = localAvatar.getInventory()
        if inv:
            repAmt = inv.getAccumulator(repId)
            if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
                (item, quantity) = self.data
                if item != ItemId.INTERCEPTOR_L1 and item != ItemId.MERCHANT_L1:
                    if not self.miscText:
                        self.miscText = DirectLabel(parent = self, relief = None, text = '', text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, text_pos = (0.050000000000000003, 0, 0), pos = (0.16, 0, 0.025000000000000001))

                    self['image_color'] = Vec4(1, 0.5, 0.5, 1)
                    self.miscText['text_fg'] = PiratesGuiGlobals.TextFG8
                    self.miscText['text'] = PLocalizer.noFreebooterCap
                    subCard = loader.loadModel('models/gui/toplevel_gui')
                    appendMe = DirectFrame(parent = self, relief = None, pos = (self.width - 0.40500000000000003, 0, -0.014999999999999999), state = DGG.DISABLED, geom = subCard.find('**/pir_t_gui_gen_key_subscriber'), geom_scale = 0.12, geom_pos = (0.059999999999999998, 0, 0.059999999999999998))
                    subCard.removeNode()

            elif minLvl > ReputationGlobals.getLevelFromTotalReputation(repId, repAmt)[0]:
                if not self.miscText:
                    self.miscText = DirectLabel(parent = self, relief = None, text = '', text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.16, 0, 0.025000000000000001))

                self['image_color'] = Vec4(1, 0.5, 0.25, 1)
                self['state'] = DGG.DISABLED
                self.miscText['text_fg'] = PiratesGuiGlobals.TextFG8
                self.miscText['text'] = PLocalizer.LevelRequirement % minLvl
 def checkLevel(self, repId, minLvl):
     inv = localAvatar.getInventory()
     if inv:
         repAmt = inv.getAccumulator(repId)
         if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
             item, quantity = self.data
             if item not in [ItemId.INTERCEPTOR_L1, ItemId.MERCHANT_L1, ItemId.WARSHIP_L1, ItemId.BRIG_L1]:
                 if not self.miscText:
                     self.miscText = DirectLabel(parent=self, relief=None, text='', text_scale=PiratesGuiGlobals.TextScaleSmall, text_align=TextNode.ALeft, text_fg=PiratesGuiGlobals.TextFG2, text_shadow=PiratesGuiGlobals.TextShadow, text_wordwrap=11, text_pos=(0.05,
                                                                                                                                                                                                                                                                     0,
                                                                                                                                                                                                                                                                     0), pos=(0.16,
                                                                                                                                                                                                                                                                              0,
                                                                                                                                                                                                                                                                              0.025))
                 self['image_color'] = Vec4(1, 0.5, 0.5, 1)
                 self.miscText['text_fg'] = PiratesGuiGlobals.TextFG8
                 self.miscText['text'] = PLocalizer.noFreebooterCap
                 subCard = loader.loadModel('models/gui/toplevel_gui')
                 appendMe = DirectFrame(parent=self, relief=None, pos=(self.width - 0.405, 0, -0.015), state=DGG.DISABLED, geom=subCard.find('**/pir_t_gui_gen_key_subscriber'), geom_scale=0.12, geom_pos=(0.06,
                                                                                                                                                                                                            0,
                                                                                                                                                                                                            0.06))
                 subCard.removeNode()
         elif minLvl > ReputationGlobals.getLevelFromTotalReputation(repId, repAmt)[0]:
             if not self.miscText:
                 self.miscText = DirectLabel(parent=self, relief=None, text='', text_scale=PiratesGuiGlobals.TextScaleSmall, text_align=TextNode.ALeft, text_fg=PiratesGuiGlobals.TextFG2, text_shadow=PiratesGuiGlobals.TextShadow, text_wordwrap=11, pos=(0.16,
                                                                                                                                                                                                                                                            0,
                                                                                                                                                                                                                                                            0.025))
             self['image_color'] = Vec4(1, 0.5, 0.25, 1)
             self['state'] = DGG.DISABLED
             self.miscText['text_fg'] = PiratesGuiGlobals.TextFG8
             self.miscText['text'] = PLocalizer.LevelRequirement % minLvl
     return
    def update(self, value, playFX=False):
        self.value = value
        (level, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(self.category, value)
        self.max = ReputationGlobals.getReputationNeededToLevel(self.category, level)
        self.levelLabel["text"] = PLocalizer.Level + " %s" % level
        if self.category == InventoryType.OverallRep:
            levelcap = ReputationGlobals.GlobalLevelCap
        elif self.category in [InventoryType.FishingRep, InventoryType.PotionsRep]:
            levelcap = ReputationGlobals.MinigameLevelCap
        else:
            levelcap = ReputationGlobals.LevelCap
        if level >= levelcap:
            self.levelLabel["text_fg"] = PiratesGuiGlobals.TextFG1
            self.meter["range"] = self.max
            self.meter["value"] = self.max
            self.meter["barColor"] = (180 / 255.0, 190 / 255.0, 140 / 255.0, 1)
            self.valueLabel.hide()
            self.showMasterOrnament()
            if playFX:
                self.masteredFX()

        else:
            self.levelLabel["text_fg"] = PiratesGuiGlobals.TextFG2
            self.valueLabel.show()
            self.valueLabel["text"] = "%s / %s" % (leftoverValue, self.max)
            self.meter.show()
            self.meter["range"] = self.max
            self.meter["value"] = leftoverValue
            self.meter["barColor"] = (223 / 255.0, 137 / 255.0, 28 / 255.0, 1)
            self.hideMasterOrnament()
 def updateChange(self, value, newValue):
     self.value = value
     (level, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(self.category, value + newValue)
     self.max = ReputationGlobals.getReputationNeededToLevel(self.category, level)
     self.levelLabel['text'] = '%s' % level
     oldValue = leftoverValue - newValue
     if oldValue < 0:
         oldValue = 0
     
     if self.category == InventoryType.OverallRep:
         levelCap = ReputationGlobals.GlobalLevelCap
     else:
         levelCap = ReputationGlobals.LevelCap
     if level == levelCap:
         self.levelLabel['text_fg'] = PiratesGuiGlobals.TextFG4
         self.valueLabel['text_fg'] = PiratesGuiGlobals.TextFG1
         self.valueLabel['text_scale'] = 0.042999999999999997
         self.valueLabel['text'] = PLocalizer.RepCapText_Overall % level
         self.categoryLabel.hide()
         self.meter.meterFaceHalf1.hide()
         self.meter.meterFaceHalf2.hide()
         self.meter.meterFace.setColor(0.10000000000000001, 0.40000000000000002, 0.10000000000000001, 1.0)
         self.valueLabel.setZ(0.029999999999999999)
         self.showMasterOrnament()
         self.masteredFX()
     else:
         self.levelLabel['text_fg'] = PiratesGuiGlobals.TextFG1
         self.categoryLabel.show()
         self.valueLabel.hide()
         self.changeMeter.update(oldValue, leftoverValue, self.max)
         self.changeMeter.show()
         self.meter.hide()
         self.hideMasterOrnament()
Exemple #6
0
 def checkLevel(self, repId, minLvl):
     inv = localAvatar.getInventory()
     if inv:
         repAmt = inv.getAccumulator(repId)
         if minLvl > ReputationGlobals.getLevelFromTotalReputation(
                 repId, repAmt)[0]:
             self.highlightRed(PLocalizer.LevelRequirement % self.minLvl)
 def update(self, value, playFX=False):
     self.value = value
     level, leftoverValue = ReputationGlobals.getLevelFromTotalReputation(self.category, value)
     self.max = ReputationGlobals.getReputationNeededToLevel(self.category, level)
     self.levelLabel['text'] = PLocalizer.Level + ' %s' % level
     if self.category == InventoryType.OverallRep:
         levelcap = ReputationGlobals.GlobalLevelCap
     else:
         if self.category in [InventoryType.FishingRep, InventoryType.PotionsRep]:
             levelcap = ReputationGlobals.MinigameLevelCap
         else:
             levelcap = ReputationGlobals.LevelCap
         if level >= levelcap:
             self.levelLabel['text_fg'] = PiratesGuiGlobals.TextFG1
             self.meter['range'] = self.max
             self.meter['value'] = self.max
             self.meter['barColor'] = (180 / 255.0, 190 / 255.0, 140 / 255.0, 1)
             self.valueLabel.hide()
             self.showMasterOrnament()
             if playFX:
                 self.masteredFX()
         self.levelLabel['text_fg'] = PiratesGuiGlobals.TextFG2
         self.valueLabel.show()
         self.valueLabel['text'] = '%s / %s' % (leftoverValue, self.max)
         self.meter.show()
         self.meter['range'] = self.max
         self.meter['value'] = leftoverValue
         self.meter['barColor'] = (223 / 255.0, 137 / 255.0, 28 / 255.0, 1)
         self.hideMasterOrnament()
    def getItemRequirements(self, itemType, otherAdds=[]):
        if not itemType:
            return
        results = {}
        if game.process == 'client':
            paidStatus = Freebooter.getPaidStatus(self.ownerId)
        else:
            paidStatus = Freebooter.getPaidStatusAI(self.ownerId)
        rarity = ItemGlobals.getRarity(itemType)
        if rarity != ItemConstants.CRUDE and not paidStatus:
            results['paidStatus'] = (rarity != ItemConstants.CRUDE, False)
        itemClass = ItemGlobals.getClass(itemType)
        if itemClass == InventoryType.ItemTypeWeapon or itemClass == InventoryType.ItemTypeCharm:
            itemRepId = ItemGlobals.getItemRepId(itemType)
            itemRep = self.getReputation(itemRepId)
            itemLevel = ReputationGlobals.getLevelFromTotalReputation(
                itemRepId, itemRep)[0]
            weaponReq = ItemGlobals.getWeaponRequirement(itemType)
            trainingToken = EconomyGlobals.getItemTrainingReq(itemType)
            trainingAmt = self.getItemQuantity(trainingToken)
            for currAdd in otherAdds:
                otherAdd = InvItem(currAdd)
                if otherAdd.getCat(
                ) == trainingToken and otherAdd.getCount() > 0:
                    trainingAmt += otherAdd.getCount()

            weaponLevelPass = weaponReq == None or itemLevel >= weaponReq
            weaponTrainPass = trainingToken == 0 or trainingToken == None or trainingAmt > 0
            results['itemLevel'] = (weaponReq, weaponLevelPass
                                    and weaponTrainPass)
        else:
            results['itemLevel'] = (0, True)
        return results
Exemple #9
0
 def giveReputation(self, category, amount):
     if self.avatarId:
         av = self.air.doId2do.get(self.avatarId)
         if av:
             inv = av.getInventory()
             avExpMult = av.getExpMult()
             amount = int(avExpMult * amount)
             if inv:
                 if category == InventoryType.OverallRep:
                     curLevel = av.getLevel()
                     if Freebooter.getPaidStatusAI(self.avatarId):
                         levelCap = ReputationGlobals.GlobalLevelCap
                     else:
                         levelCap = Freebooter.FreeOverallLevelCap
                     if amount > 0 and curLevel < levelCap:
                         curRepTotal = inv.getAccumulator(InventoryType.OverallRep)
                         (newLevel, left) = ReputationGlobals.getLevelFromTotalReputation(InventoryType.OverallRep, curRepTotal + amount)
                         if newLevel >= levelCap:
                             amount = max(0, amount - left)
                         
                         self.giveAccumulatorAddition(category, amount)
                     
                 elif category == InventoryType.GeneralRep:
                     self.giveAccumulatorAddition(category, amount)
                 elif Freebooter.getPaidStatusAI(self.avatarId):
                     if category in [
                         InventoryType.PotionsRep,
                         InventoryType.FishingRep]:
                         levelCap = ReputationGlobals.MinigameLevelCap
                     else:
                         levelCap = ReputationGlobals.LevelCap
                 else:
                     levelCap = Freebooter.FreeLevelCap
                 repAmt = inv.getAccumulator(category)
                 (curLevel, curLeft) = ReputationGlobals.getLevelFromTotalReputation(category, repAmt)
                 if curLevel >= levelCap:
                     amount = 0
                 
                 (expLevel, left) = ReputationGlobals.getLevelFromTotalReputation(category, repAmt + amount)
                 if expLevel >= levelCap and curLevel < levelCap:
                     amount = max(0, amount - left)
                 
                 self.giveAccumulatorAddition(category, amount)
Exemple #10
0
 def increaseExp(self, amt, total):
     self._exp += amt
     if self._exp > total:
         return None
     
     (level, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(InventoryType.DefenseCannonRep, self._exp)
     self.repMeter.update(self._exp)
     if level > self.lastLevel:
         base.localAvatar.levelUpMsg(InventoryType.DefenseCannonRep, level, 0)
         self.lastLevel = level
    def __init__(self, quest, rewards):
        self.width = 1
        self.rewards = rewards
        QuestDetailBase.__init__(self, parent=base.a2dBottomRight, pos=(0.6, 0, 0.52), text_fg=PiratesGuiGlobals.TextFG0)
        self.initialiseoptions(QuestRewardGUI)
        self.questComplete = DirectLabel(parent=self, relief=None, text=PLocalizer.QuestCompleted, text_fg=PiratesGuiGlobals.TextFG4, text_font=PiratesGlobals.getPirateOutlineFont(), text_shadow=(0,
                                                                                                                                                                                                    0,
                                                                                                                                                                                                    0,
                                                                                                                                                                                                    1), pos=(-1.32,
                                                                                                                                                                                                             0,
                                                                                                                                                                                                             0.13), scale=PiratesGuiGlobals.TextScaleTitleMed)
        gui = loader.loadModel('models/gui/toplevel_gui')
        gcButton = gui.find('**/treasure_w_coin*')
        goldCoin = gcButton.copyTo(gcButton)
        goldCoin.setScale(3)
        tpMgr.setGraphic('goldCoin', goldCoin)
        self.popupSfx = loadSfx(SoundGlobals.SFX_GUI_REWARD_POPUP)
        self.popupSfx.setVolume(0.4)
        self.reputation = self.rewards.get('reputation', 0)
        self.totalReputation = 0
        self.rewardsContainer = None
        self.items = self.rewards.get('items', [])
        if self.items:
            scale = 0.12 * len(self.items)
            self.rewardsContainer = InventoryUIRewardsContainer.InventoryUIRewardsContainer(localAvatar.guiMgr.inventoryUIManager, sizeX=scale, sizeZ=scale, countX=len(self.items), countZ=1)
            self.rewardsContainer.setPos(-0.1, 0, -0.225 - 0.06 * len(self.items))
            self.rewardsContainer.reparentTo(self)
            for itemId in self.items:
                self.rewardsContainer.addRewardIntoGrid(itemId, self.items.index(itemId), 0)

        inv = localAvatar.getInventory()
        if inv:
            self.totalReputation = localAvatar.getInventory().getReputation(InventoryType.OverallRep)
        oldLevel, leftoverValue = ReputationGlobals.getLevelFromTotalReputation(InventoryType.OverallRep, self.totalReputation)
        newLevel, leftoverValue = ReputationGlobals.getLevelFromTotalReputation(InventoryType.OverallRep, self.totalReputation + self.reputation)
        if oldLevel != newLevel:
            self.showLevelUp = True
        else:
            self.showLevelUp = False
        self.buildIvals()
        self.setQuestInfoFromQuest(quest)
        self.showPanel()
        return
 def increaseExp(self, amt, total):
     self._exp += amt
     if self._exp > total:
         return None
     
     (level, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(InventoryType.DefenseCannonRep, self._exp)
     self.repMeter.update(self._exp)
     if level > self.lastLevel:
         base.localAvatar.levelUpMsg(InventoryType.DefenseCannonRep, level, 0)
         self.lastLevel = level
 def updateRep(self, category, value):
     for i in range(len(self.items)):
         repId = WeaponGlobals.getRepId(self.items[i][0])
         if repId == category:
             level, leftoverValue = ReputationGlobals.getLevelFromTotalReputation(
                 category, value)
             max = ReputationGlobals.getReputationNeededToLevel(
                 category, level)
             if len(self.repMeters) - 1 >= i:
                 self.repMeters[i]['range'] = max
                 self.repMeters[i]['value'] = leftoverValue
 def updateRep(self, category, value):
     for i in range(len(self.items)):
         repId = WeaponGlobals.getRepId(self.items[i][0])
         if repId == category:
             (level, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(category, value)
             max = ReputationGlobals.getReputationNeededToLevel(category, level)
             if len(self.repMeters) - 1 >= i:
                 self.repMeters[i]['range'] = max
                 self.repMeters[i]['value'] = leftoverValue
             
         len(self.repMeters) - 1 >= i
 def __init__(self, quest, rewards):
     self.width = 1
     self.rewards = rewards
     QuestDetailBase.__init__(self, parent = base.a2dBottomRight, pos = (0.59999999999999998, 0, 0.52000000000000002), text_fg = PiratesGuiGlobals.TextFG0)
     self.initialiseoptions(QuestRewardGUI)
     self.questComplete = DirectLabel(parent = self, relief = None, text = PLocalizer.QuestCompleted, text_fg = PiratesGuiGlobals.TextFG4, text_font = PiratesGlobals.getPirateOutlineFont(), text_shadow = (0, 0, 0, 1), pos = (-1.3200000000000001, 0, 0.13), scale = PiratesGuiGlobals.TextScaleTitleMed)
     gui = loader.loadModel('models/gui/toplevel_gui')
     gcButton = gui.find('**/treasure_w_coin*')
     goldCoin = gcButton.copyTo(gcButton)
     goldCoin.setScale(3)
     tpMgr.setGraphic('goldCoin', goldCoin)
     self.popupSfx = loadSfx(SoundGlobals.SFX_GUI_REWARD_POPUP)
     self.popupSfx.setVolume(0.40000000000000002)
     self.reputation = self.rewards.get('reputation', 0)
     self.totalReputation = 0
     self.rewardsContainer = None
     self.items = self.rewards.get('items', [])
     if self.items:
         scale = 0.12 * len(self.items)
         self.rewardsContainer = InventoryUIRewardsContainer.InventoryUIRewardsContainer(localAvatar.guiMgr.inventoryUIManager, sizeX = scale, sizeZ = scale, countX = len(self.items), countZ = 1)
         self.rewardsContainer.setPos(-0.10000000000000001, 0, -0.22500000000000001 - 0.059999999999999998 * len(self.items))
         self.rewardsContainer.reparentTo(self)
         for itemId in self.items:
             self.rewardsContainer.addRewardIntoGrid(itemId, self.items.index(itemId), 0)
         
     
     inv = localAvatar.getInventory()
     if inv:
         self.totalReputation = localAvatar.getInventory().getReputation(InventoryType.OverallRep)
     
     (oldLevel, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(InventoryType.OverallRep, self.totalReputation)
     (newLevel, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(InventoryType.OverallRep, self.totalReputation + self.reputation)
     if oldLevel != newLevel:
         self.showLevelUp = True
     else:
         self.showLevelUp = False
     self.buildIvals()
     self.setQuestInfoFromQuest(quest)
     self.showPanel()
 def loadWeaponButtons(self):
     for hotkey in self.hotkeys:
         hotkey.destroy()
     
     self.hotkeys = []
     for icon in self.icons:
         icon.destroy()
     
     self.icons = []
     for repMeter in self.repMeters:
         repMeter.destroy()
     
     self.repMeters = []
     self['frameSize'] = (0, self.ICON_WIDTH * len(self.items) + 0.040000000000000001, 0, self.HEIGHT)
     self.setX(-((self.ICON_WIDTH * len(self.items) + 0.040000000000000001) / 2.0))
     topGui = loader.loadModel('models/gui/toplevel_gui')
     kbButton = topGui.find('**/keyboard_button')
     for i in range(len(self.items)):
         if self.items[i]:
             category = WeaponGlobals.getRepId(self.items[i][0])
             icon = DirectFrame(parent = self, state = DGG.DISABLED, relief = None, frameSize = (0, 0.080000000000000002, 0, 0.080000000000000002), pos = (self.ICON_WIDTH * i + 0.080000000000000002, 0, 0.082000000000000003))
             icon.setTransparency(1)
             hotkeyText = 'F%s' % self.items[i][1]
             hotkey = DirectFrame(parent = icon, state = DGG.DISABLED, relief = None, text = hotkeyText, text_align = TextNode.ACenter, text_scale = 0.044999999999999998, text_pos = (0, 0), text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, image = kbButton, image_scale = 0.059999999999999998, image_pos = (0, 0, 0.01), image_color = (0.5, 0.5, 0.34999999999999998, 1), pos = (0, 0, 0.080000000000000002))
             self.hotkeys.append(hotkey)
             category = WeaponGlobals.getRepId(self.items[i][0])
             if Freebooter.getPaidStatus(base.localAvatar.getDoId()) or Freebooter.allowedFreebooterWeapon(category):
                 asset = ItemGlobals.getIcon(self.items[i][0])
                 if asset:
                     texCard = self.card.find('**/%s' % asset)
                     icon['geom'] = texCard
                     icon['geom_scale'] = 0.080000000000000002
                 
                 icon.resetFrameSize()
                 self.icons.append(icon)
             else:
                 texCard = topGui.find('**/pir_t_gui_gen_key_subscriber*')
                 icon['geom'] = texCard
                 icon['geom_scale'] = 0.20000000000000001
                 icon.resetFrameSize()
                 self.icons.append(icon)
             repMeter = DirectWaitBar(parent = icon, relief = DGG.SUNKEN, state = DGG.DISABLED, borderWidth = (0.002, 0.002), range = 0, value = 0, frameColor = (0.23999999999999999, 0.23999999999999999, 0.20999999999999999, 1), barColor = (0.80000000000000004, 0.80000000000000004, 0.69999999999999996, 1), pos = (-0.050000000000000003, 0, -0.052499999999999998), hpr = (0, 0, 0), frameSize = (0.0050000000000000001, 0.095000000000000001, 0, 0.012500000000000001))
             self.repMeters.append(repMeter)
             inv = base.localAvatar.getInventory()
             if inv:
                 repValue = inv.getReputation(category)
                 (level, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(category, repValue)
                 max = ReputationGlobals.getReputationNeededToLevel(category, level)
                 repMeter['range'] = max
                 repMeter['value'] = leftoverValue
    def getItemRequirements(self, itemType, otherAdds = []):
        if not itemType:
            return None

        results = { }
        if game.process == 'client':
            paidStatus = Freebooter.getPaidStatus(self.ownerId)
        else:
            paidStatus = Freebooter.getPaidStatusAI(self.ownerId)
        rarity = ItemGlobals.getRarity(itemType)
        if rarity != ItemConstants.CRUDE and not paidStatus:
            results['paidStatus'] = (rarity != ItemConstants.CRUDE, False)

        itemClass = ItemGlobals.getClass(itemType)
        if itemClass == InventoryType.ItemTypeWeapon or itemClass == InventoryType.ItemTypeCharm:
            itemRepId = ItemGlobals.getItemRepId(itemType)
            itemRep = self.getReputation(itemRepId)
            itemLevel = ReputationGlobals.getLevelFromTotalReputation(itemRepId, itemRep)[0]
            weaponReq = ItemGlobals.getWeaponRequirement(itemType)
            trainingToken = EconomyGlobals.getItemTrainingReq(itemType)
            trainingAmt = self.getItemQuantity(trainingToken)
            for currAdd in otherAdds:
                otherAdd = InvItem(currAdd)
                if otherAdd.getCat() == trainingToken and otherAdd.getCount() > 0:
                    trainingAmt += otherAdd.getCount()
                    continue

            if not weaponReq == None:
                pass
            weaponLevelPass = itemLevel >= weaponReq
            if not trainingToken == 0 and trainingToken == None:
                pass
            weaponTrainPass = trainingAmt > 0
            if weaponLevelPass:
                pass
            results['itemLevel'] = (weaponReq, weaponTrainPass)
        else:
            results['itemLevel'] = (0, True)
        return results
 def addPoint(self, skillId):
     if skillId == InventoryType.SailPowerRecharge:
         return
     inv = localAvatar.getInventory()
     frameSkillId = skillId
     skillId = WeaponGlobals.getLinkedSkillId(frameSkillId)
     if not skillId:
         skillId = frameSkillId
     if self.currentRep == InventoryType.CutlassRep and localAvatar.style.tutorial < PiratesGlobals.TUT_GOT_CUTLASS:
         if inv.getStackQuantity(InventoryType.CutlassSweep) < 2:
             if skillId != InventoryType.CutlassSweep:
                 return
         elif skillId == InventoryType.CutlassSweep:
             messenger.send('skillImprovementAttempted')
     unSpentId = self.getUnspent()
     unSp = inv.getStackQuantity(unSpentId)
     if unSpentId in self.localMods:
         unSp = self.localMods[unSpentId]
     if unSp < 1:
         return
     if inv.getStackLimit(skillId):
         curAmt = inv.getStackQuantity(skillId)
         if skillId in self.localMods:
             curAmt = self.localMods[skillId]
         if curAmt > 5:
             return
         else:
             curAmt += 1
     else:
         return
     self.__handleFreeDialog()
     if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
         if curAmt > Freebooter.FreeSkillCap:
             self.spentDialog = PDialog.PDialog(
                 text=PLocalizer.FreebooterSkillMax,
                 style=OTPDialog.CancelOnly,
                 command=self.__handleFreeDialog)
             return
         playerExp = inv.getAccumulator(self.currentRep)
         categoryLevel, extra = ReputationGlobals.getLevelFromTotalReputation(
             self.currentRep, playerExp)
         alreadySpent = categoryLevel - 1 - unSp
         if alreadySpent > 5:
             self.spentDialog = PDialog.PDialog(
                 text=PLocalizer.FreebooterSkillLock,
                 style=OTPDialog.CancelOnly,
                 command=self.__handleFreeDialog)
             return
     if not base.config.GetBool('want-combo-skips', 0):
         comboSkills = [
             InventoryType.CutlassSlash, InventoryType.CutlassCleave,
             InventoryType.CutlassFlourish, InventoryType.CutlassStab,
             InventoryType.DaggerSwipe, InventoryType.DaggerGouge,
             InventoryType.DaggerEviscerate
         ]
         if skillId in comboSkills and inv.getStackQuantity(skillId -
                                                            1) <= 1:
             base.localAvatar.guiMgr.createWarning(
                 PLocalizer.ComboOrderWarn, PiratesGuiGlobals.TextFG6)
             return
     messenger.send('skillImprovementAttempted')
     localAvatar.spendSkillPoint(skillId)
     self.localMods[skillId] = curAmt
     self.localMods[unSpentId] = unSp - 1
     self.skillFrames[frameSkillId].skillRank = curAmt - 1
 def checkLevel(self, repId, minLvl):
     inv = localAvatar.getInventory()
     if inv:
         repAmt = inv.getAccumulator(repId)
         if minLvl > ReputationGlobals.getLevelFromTotalReputation(repId, repAmt)[0]:
             self.highlightRed(PLocalizer.LevelRequirement % self.minLvl + ' ' + PLocalizer.InventoryItemClassNames.get(EconomyGlobals.getItemType(self.data[0])))
 def getPlayerPotionLevel(self):
     inv = localAvatar.getInventory()
     repAmt = inv.getAccumulator(InventoryType.PotionsRep)
     repLvl = ReputationGlobals.getLevelFromTotalReputation(InventoryType.PotionsRep, repAmt)
     return repLvl[0]
    def handleBuyItem(self, data, useCode):
        itemId = data[0]
        if not itemId:
            return None

        itemType = EconomyGlobals.getItemType(itemId)
        if itemType <= ItemType.WAND or itemType == ItemType.POTION:
            data[1] = 1
        else:
            data[1] = EconomyGlobals.getItemQuantity(itemId)
        inventory = base.localAvatar.getInventory()
        if not inventory:
            return None

        itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
        currStock = inventory.getStackQuantity(itemId)
        currStockLimit = inventory.getStackLimit(itemId)
        if useCode == PiratesGuiGlobals.InventoryAdd:
            itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType)
            trainingReq = EconomyGlobals.getItemTrainingReq(itemId)
            if trainingReq:
                amt = inventory.getStackQuantity(trainingReq)
                if not amt:
                    base.localAvatar.guiMgr.createWarning(PLocalizer.NoTrainingWarning % itemTypeName, PiratesGuiGlobals.TextFG6)
                    return None


            itemType = EconomyGlobals.getItemType(itemId)
            if itemType != ItemType.POTION:
                minLvl = ItemGlobals.getWeaponRequirement(itemId)
            else:
                minLvl = 0
            repId = WeaponGlobals.getRepId(itemId)
            repAmt = inventory.getAccumulator(repId)
            if minLvl > ReputationGlobals.getLevelFromTotalReputation(repId, repAmt)[0]:
                base.localAvatar.guiMgr.createWarning(PLocalizer.LevelReqWarning % (minLvl, itemTypeName), PiratesGuiGlobals.TextFG6)
                return None

            if itemId in ItemGlobals.getAllWeaponIds():
                locatables = []
                for dataInfo in self.purchaseInventory.inventory:
                    dataId = dataInfo[0]
                    if dataId in ItemGlobals.getAllWeaponIds():
                        locatables.append(InvItem([
                            InventoryType.ItemTypeWeapon,
                            dataId,
                            0]))
                        continue

                locatables.append(InvItem([
                    InventoryType.ItemTypeWeapon,
                    itemId,
                    0]))
                locationIds = inventory.canAddLocatables(locatables)
                for locationId in locationIds:
                    if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
                        base.localAvatar.guiMgr.createWarning(PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6)
                        return None
                        continue

            elif itemId in ItemGlobals.getAllConsumableIds():
                itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
                currStock = inventory.getItemQuantity(InventoryType.ItemTypeConsumable, itemId)
                currStockLimit = inventory.getItemLimit(InventoryType.ItemTypeConsumable, itemId)
                if currStock + itemQuantity >= currStockLimit:
                    base.localAvatar.guiMgr.createWarning(PLocalizer.TradeItemFullWarning, PiratesGuiGlobals.TextFG6)
                    return None

                if currStock == 0:
                    locatables = []
                    dataIds = { }
                    for dataInfo in self.purchaseInventory.inventory:
                        dataId = dataInfo[0]
                        if dataId in ItemGlobals.getAllConsumableIds():
                            if dataIds.has_key(dataId):
                                dataIds[dataId] += 1
                            else:
                                dataIds[dataId] = 1
                        dataIds.has_key(dataId)

                    if dataIds.has_key(itemId):
                        dataIds[itemId] += 1
                    else:
                        dataIds[itemId] = 1
                    for dataId in dataIds:
                        locatables.append(InvItem([
                            InventoryType.ItemTypeConsumable,
                            dataId,
                            0,
                            dataIds[dataId]]))

                    locationIds = inventory.canAddLocatables(locatables)
                    for locationId in locationIds:
                        if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
                            base.localAvatar.guiMgr.createWarning(PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6)
                            return None
                            continue


            else:
                itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
                currStock = inventory.getStackQuantity(itemId)
                currStockLimit = inventory.getStackLimit(itemId)
                itemCategory = EconomyGlobals.getItemCategory(itemId)
                if currStock + itemQuantity >= currStockLimit:
                    base.localAvatar.guiMgr.createWarning(PLocalizer.TradeItemFullWarning, PiratesGuiGlobals.TextFG6)
                    return None

            self.purchaseInventory.addPanel(data)
            self.purchaseInventory.inventory.append(data)
        elif useCode == PiratesGuiGlobals.InventoryRemove:
            self.purchaseInventory.removePanel(data)

        panel = self.storeInventory.getPanel(data)
        if panel:
            self.checkPanel(panel, inventory, itemId)

        self.updateBalance()
Exemple #22
0
    def handleBuyItem(self, data, useCode):
        itemId = data[0]
        if not itemId:
            return
        itemType = EconomyGlobals.getItemType(itemId)
        if itemType <= ItemType.WAND or itemType == ItemType.POTION:
            data[1] = 1
        else:
            data[1] = EconomyGlobals.getItemQuantity(itemId)
        inventory = base.localAvatar.getInventory()
        if not inventory:
            return
        itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
        currStock = inventory.getStackQuantity(itemId)
        currStockLimit = inventory.getStackLimit(itemId)
        if useCode == PiratesGuiGlobals.InventoryAdd:
            itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType)
            trainingReq = EconomyGlobals.getItemTrainingReq(itemId)
            if trainingReq:
                amt = inventory.getStackQuantity(trainingReq)
                if not amt:
                    base.localAvatar.guiMgr.createWarning(
                        PLocalizer.NoTrainingWarning % itemTypeName,
                        PiratesGuiGlobals.TextFG6)
                    return
            itemType = EconomyGlobals.getItemType(itemId)
            if itemType != ItemType.POTION:
                minLvl = ItemGlobals.getWeaponRequirement(itemId)
            else:
                minLvl = 0
            repId = WeaponGlobals.getRepId(itemId)
            repAmt = inventory.getAccumulator(repId)
            if minLvl > ReputationGlobals.getLevelFromTotalReputation(
                    repId, repAmt)[0]:
                base.localAvatar.guiMgr.createWarning(
                    PLocalizer.LevelReqWarning % (minLvl, itemTypeName),
                    PiratesGuiGlobals.TextFG6)
                return
            if itemId in ItemGlobals.getAllWeaponIds():
                locatables = []
                for dataInfo in self.purchaseInventory.inventory:
                    dataId = dataInfo[0]
                    if dataId in ItemGlobals.getAllWeaponIds():
                        locatables.append(
                            InvItem([InventoryType.ItemTypeWeapon, dataId, 0]))

                locatables.append(
                    InvItem([InventoryType.ItemTypeWeapon, itemId, 0]))
                locationIds = inventory.canAddLocatables(locatables)
                for locationId in locationIds:
                    if locationId in (Locations.INVALID_LOCATION,
                                      Locations.NON_LOCATION):
                        base.localAvatar.guiMgr.createWarning(
                            PLocalizer.InventoryFullWarning,
                            PiratesGuiGlobals.TextFG6)
                        return

            else:
                if itemId in ItemGlobals.getAllConsumableIds():
                    itemQuantity = self.purchaseInventory.getItemQuantity(
                        itemId)
                    currStock = inventory.getItemQuantity(
                        InventoryType.ItemTypeConsumable, itemId)
                    currStockLimit = inventory.getItemLimit(
                        InventoryType.ItemTypeConsumable, itemId)
                    if currStock + itemQuantity >= currStockLimit:
                        base.localAvatar.guiMgr.createWarning(
                            PLocalizer.TradeItemFullWarning,
                            PiratesGuiGlobals.TextFG6)
                        return
                    if currStock == 0:
                        locatables = []
                        dataIds = {}
                        for dataInfo in self.purchaseInventory.inventory:
                            dataId = dataInfo[0]
                            if dataId in ItemGlobals.getAllConsumableIds():
                                if dataIds.has_key(dataId):
                                    dataIds[dataId] += 1
                                else:
                                    dataIds[dataId] = 1

                        if dataIds.has_key(itemId):
                            dataIds[itemId] += 1
                        else:
                            dataIds[itemId] = 1
                        for dataId in dataIds:
                            locatables.append(
                                InvItem([
                                    InventoryType.ItemTypeConsumable, dataId,
                                    0, dataIds[dataId]
                                ]))

                        locationIds = inventory.canAddLocatables(locatables)
                        for locationId in locationIds:
                            if locationId in (Locations.INVALID_LOCATION,
                                              Locations.NON_LOCATION):
                                base.localAvatar.guiMgr.createWarning(
                                    PLocalizer.InventoryFullWarning,
                                    PiratesGuiGlobals.TextFG6)
                                return

                itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
                currStock = inventory.getStackQuantity(itemId)
                currStockLimit = inventory.getStackLimit(itemId)
                itemCategory = EconomyGlobals.getItemCategory(itemId)
                if currStock + itemQuantity >= currStockLimit:
                    base.localAvatar.guiMgr.createWarning(
                        PLocalizer.TradeItemFullWarning,
                        PiratesGuiGlobals.TextFG6)
                    return
            self.purchaseInventory.addPanel(data)
            self.purchaseInventory.inventory.append(data)
        elif useCode == PiratesGuiGlobals.InventoryRemove:
            self.purchaseInventory.removePanel(data)
        panel = self.storeInventory.getPanel(data)
        if panel:
            self.checkPanel(panel, inventory, itemId)
        self.updateBalance()
    def update(self, value, updateLocal=0):
        if self.mastered:
            return None

        self.value = value
        (level, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(
            self.category, value)
        self.max = ReputationGlobals.getReputationNeededToLevel(
            self.category, level)
        self.levelLabel['text'] = '%s' % level
        if self.category == InventoryType.OverallRep:
            levelCap = ReputationGlobals.GlobalLevelCap
            if updateLocal and level != self.level:
                localAvatar.setLevel(level)

        else:
            levelCap = ReputationGlobals.LevelCap
        self.level = level
        if level == levelCap:
            self.levelLabel['text_fg'] = PiratesGuiGlobals.TextFG4
            self.valueLabel['text_fg'] = PiratesGuiGlobals.TextFG1
            self.valueLabel['text_scale'] = 0.042999999999999997
            self.valueLabel['text'] = PLocalizer.RepCapText_Overall % level
            self.categoryLabel.hide()
            self.meter.meterFaceHalf1.hide()
            self.meter.meterFaceHalf2.hide()
            self.meter.meterFace.setColor(0.10000000000000001,
                                          0.40000000000000002,
                                          0.10000000000000001, 1.0)
            self.valueLabel.setZ(0.029999999999999999)
            self.showMasterOrnament()
            self.masteredFX()
        else:
            self.levelLabel['text_fg'] = PiratesGuiGlobals.TextFG1
            self.meter.show()
            self.categoryLabel.show()
            self.valueLabel['text'] = '%s / %s' % (leftoverValue, self.max)
            self.valueLabel['text_scale'] = PiratesGuiGlobals.TextScaleLarge
            self.valueLabel['text_fg'] = PiratesGuiGlobals.TextFG2
            self.valueLabel.setZ(0.0)
            self.meter.update(leftoverValue, self.max)
            self.hideMasterOrnament()
            if self.lastLevel == None:
                self.lastLevel = level

            if self.lastExp == None:
                if hasattr(base, 'localAvatar'):
                    self.lastExp = localAvatar.getInventory().getReputation(
                        self.category)

            if self.lastExp:
                expChange = value - self.lastExp
                if expChange and localAvatar.getGameState() != 'Fishing':
                    localAvatar.guiMgr.gameGui.createExpAlert(
                        expChange, 4.0, Vec3(-0.93000000000000005, 0.0, 0.75),
                        Vec3(0.0, 0.0, 0.25))

            if self.lastLevel != level:
                self.lastLevel = level
                glowFrameColor = Vec4(0.69999999999999996, 0.0, 0.0, 1.0)
                glowLevelColor = Vec4(0.80000000000000004, 0.0, 0.0, 1.0)
                startFrameColor = self.meter.meterFace.getColor()
                startLevelColor = Vec4(0.90000000000000002,
                                       0.80000000000000004, 0.63, 1.0)
                startFrameScale = self.meter.meterFace.getScale()
                startLevelScale = self.levelLabel.getScale()
                scale = Vec3(1.2, 1.2, 1.2)
                objFrame = self.meter.meterFace
                objLevel = self.levelLabel
                levelUpIval = Sequence(
                    Func(self.meter.meterFaceHalf1.hide),
                    Func(self.meter.meterFaceHalf2.hide),
                    Parallel(
                        LerpColorInterval(objFrame,
                                          3.0,
                                          startFrameColor,
                                          glowFrameColor,
                                          blendType='easeInOut'),
                        LerpColorInterval(objLevel,
                                          3.0,
                                          startLevelColor,
                                          glowLevelColor,
                                          blendType='easeInOut'),
                        Sequence(
                            LerpScaleInterval(objLevel,
                                              0.25,
                                              scale,
                                              startFrameScale,
                                              blendType='easeInOut'),
                            LerpScaleInterval(objLevel,
                                              2.0,
                                              startFrameScale,
                                              blendType='easeInOut'))),
                    Func(self.meter.meterFaceHalf1.show),
                    Func(self.meter.meterFaceHalf2.show),
                    Func(objLevel.clearColor))
                levelUpIval.start()
            elif self.lastExp is not None:
                if self.lastExp == value:
                    return None

            self.lastExp = value
            glowFrameColor = Vec4(1.0, 0, 0, 1.0)
            startFrameColorA = self.meter.meterFaceHalf1.getColor()
            startFrameColorB = self.meter.meterFaceHalf2.getColor()
            objFrameA = self.meter.meterFaceHalf1
            objFrameB = self.meter.meterFaceHalf2
            objFrameC = self.meter.meterFace
            if leftoverValue and float(self.max) / float(leftoverValue) > 2.0:
                expUpIval = Sequence(
                    LerpColorScaleInterval(objFrameA,
                                           0.20000000000000001,
                                           glowFrameColor,
                                           blendType='easeInOut'),
                    Wait(0.20000000000000001),
                    LerpColorScaleInterval(objFrameA,
                                           0.5,
                                           startFrameColorA,
                                           blendType='easeInOut'),
                    LerpColorScaleInterval(objFrameA,
                                           0.10000000000000001,
                                           glowFrameColor,
                                           blendType='easeInOut'),
                    Wait(0.10000000000000001),
                    LerpColorScaleInterval(objFrameA,
                                           0.29999999999999999,
                                           startFrameColorA,
                                           blendType='easeInOut'))
            else:
                expUpIval = Sequence(
                    Parallel(
                        LerpColorScaleInterval(objFrameA,
                                               0.20000000000000001,
                                               glowFrameColor,
                                               blendType='easeInOut'),
                        LerpColorScaleInterval(objFrameB,
                                               0.20000000000000001,
                                               glowFrameColor,
                                               blendType='easeInOut')),
                    Wait(0.20000000000000001),
                    Parallel(
                        LerpColorScaleInterval(objFrameA,
                                               0.5,
                                               startFrameColorA,
                                               blendType='easeInOut'),
                        LerpColorScaleInterval(objFrameB,
                                               0.5,
                                               startFrameColorA,
                                               blendType='easeInOut')),
                    Parallel(
                        LerpColorScaleInterval(objFrameA,
                                               0.10000000000000001,
                                               glowFrameColor,
                                               blendType='easeInOut'),
                        LerpColorScaleInterval(objFrameB,
                                               0.10000000000000001,
                                               glowFrameColor,
                                               blendType='easeInOut')),
                    Wait(0.10000000000000001),
                    Parallel(
                        LerpColorScaleInterval(objFrameA,
                                               0.29999999999999999,
                                               startFrameColorA,
                                               blendType='easeInOut'),
                        LerpColorScaleInterval(objFrameB,
                                               0.29999999999999999,
                                               startFrameColorA,
                                               blendType='easeInOut')))
            expUpIval.start()
 def update(self, value, updateLocal = 0):
     if self.mastered:
         return None
     
     self.value = value
     (level, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(self.category, value)
     self.max = ReputationGlobals.getReputationNeededToLevel(self.category, level)
     self.levelLabel['text'] = '%s' % level
     if self.category == InventoryType.OverallRep:
         levelCap = ReputationGlobals.GlobalLevelCap
         if updateLocal and level != self.level:
             localAvatar.setLevel(level)
         
     else:
         levelCap = ReputationGlobals.LevelCap
     self.level = level
     if level == levelCap:
         self.levelLabel['text_fg'] = PiratesGuiGlobals.TextFG4
         self.valueLabel['text_fg'] = PiratesGuiGlobals.TextFG1
         self.valueLabel['text_scale'] = 0.042999999999999997
         self.valueLabel['text'] = PLocalizer.RepCapText_Overall % level
         self.categoryLabel.hide()
         self.meter.meterFaceHalf1.hide()
         self.meter.meterFaceHalf2.hide()
         self.meter.meterFace.setColor(0.10000000000000001, 0.40000000000000002, 0.10000000000000001, 1.0)
         self.valueLabel.setZ(0.029999999999999999)
         self.showMasterOrnament()
         self.masteredFX()
     else:
         self.levelLabel['text_fg'] = PiratesGuiGlobals.TextFG1
         self.meter.show()
         self.categoryLabel.show()
         self.valueLabel['text'] = '%s / %s' % (leftoverValue, self.max)
         self.valueLabel['text_scale'] = PiratesGuiGlobals.TextScaleLarge
         self.valueLabel['text_fg'] = PiratesGuiGlobals.TextFG2
         self.valueLabel.setZ(0.0)
         self.meter.update(leftoverValue, self.max)
         self.hideMasterOrnament()
         if self.lastLevel == None:
             self.lastLevel = level
         
         if self.lastExp == None:
             if hasattr(base, 'localAvatar'):
                 self.lastExp = localAvatar.getInventory().getReputation(self.category)
             
         
         if self.lastExp:
             expChange = value - self.lastExp
             if expChange and localAvatar.getGameState() != 'Fishing':
                 localAvatar.guiMgr.gameGui.createExpAlert(expChange, 4.0, Vec3(-0.93000000000000005, 0.0, 0.75), Vec3(0.0, 0.0, 0.25))
             
         
         if self.lastLevel != level:
             self.lastLevel = level
             glowFrameColor = Vec4(0.69999999999999996, 0.0, 0.0, 1.0)
             glowLevelColor = Vec4(0.80000000000000004, 0.0, 0.0, 1.0)
             startFrameColor = self.meter.meterFace.getColor()
             startLevelColor = Vec4(0.90000000000000002, 0.80000000000000004, 0.63, 1.0)
             startFrameScale = self.meter.meterFace.getScale()
             startLevelScale = self.levelLabel.getScale()
             scale = Vec3(1.2, 1.2, 1.2)
             objFrame = self.meter.meterFace
             objLevel = self.levelLabel
             levelUpIval = Sequence(Func(self.meter.meterFaceHalf1.hide), Func(self.meter.meterFaceHalf2.hide), Parallel(LerpColorInterval(objFrame, 3.0, startFrameColor, glowFrameColor, blendType = 'easeInOut'), LerpColorInterval(objLevel, 3.0, startLevelColor, glowLevelColor, blendType = 'easeInOut'), Sequence(LerpScaleInterval(objLevel, 0.25, scale, startFrameScale, blendType = 'easeInOut'), LerpScaleInterval(objLevel, 2.0, startFrameScale, blendType = 'easeInOut'))), Func(self.meter.meterFaceHalf1.show), Func(self.meter.meterFaceHalf2.show), Func(objLevel.clearColor))
             levelUpIval.start()
         elif self.lastExp is not None:
             if self.lastExp == value:
                 return None
             
         
         self.lastExp = value
         glowFrameColor = Vec4(1.0, 0, 0, 1.0)
         startFrameColorA = self.meter.meterFaceHalf1.getColor()
         startFrameColorB = self.meter.meterFaceHalf2.getColor()
         objFrameA = self.meter.meterFaceHalf1
         objFrameB = self.meter.meterFaceHalf2
         objFrameC = self.meter.meterFace
         if leftoverValue and float(self.max) / float(leftoverValue) > 2.0:
             expUpIval = Sequence(LerpColorScaleInterval(objFrameA, 0.20000000000000001, glowFrameColor, blendType = 'easeInOut'), Wait(0.20000000000000001), LerpColorScaleInterval(objFrameA, 0.5, startFrameColorA, blendType = 'easeInOut'), LerpColorScaleInterval(objFrameA, 0.10000000000000001, glowFrameColor, blendType = 'easeInOut'), Wait(0.10000000000000001), LerpColorScaleInterval(objFrameA, 0.29999999999999999, startFrameColorA, blendType = 'easeInOut'))
         else:
             expUpIval = Sequence(Parallel(LerpColorScaleInterval(objFrameA, 0.20000000000000001, glowFrameColor, blendType = 'easeInOut'), LerpColorScaleInterval(objFrameB, 0.20000000000000001, glowFrameColor, blendType = 'easeInOut')), Wait(0.20000000000000001), Parallel(LerpColorScaleInterval(objFrameA, 0.5, startFrameColorA, blendType = 'easeInOut'), LerpColorScaleInterval(objFrameB, 0.5, startFrameColorA, blendType = 'easeInOut')), Parallel(LerpColorScaleInterval(objFrameA, 0.10000000000000001, glowFrameColor, blendType = 'easeInOut'), LerpColorScaleInterval(objFrameB, 0.10000000000000001, glowFrameColor, blendType = 'easeInOut')), Wait(0.10000000000000001), Parallel(LerpColorScaleInterval(objFrameA, 0.29999999999999999, startFrameColorA, blendType = 'easeInOut'), LerpColorScaleInterval(objFrameB, 0.29999999999999999, startFrameColorA, blendType = 'easeInOut')))
         expUpIval.start()
Exemple #25
0
 def checkLevel(self, repId, minLvl):
     inv = localAvatar.getInventory()
     if inv:
         repAmt = inv.getAccumulator(repId)
         if minLvl > ReputationGlobals.getLevelFromTotalReputation(repId, repAmt)[0]:
             self.highlightRed(PLocalizer.LevelRequirement % self.minLvl)
Exemple #26
0
    def showDetails(self, cell, detailsPos, detailsHeight, event=None):
        self.notify.debug('Item showDetails')
        if self.manager.heldItem or self.manager.locked or cell.isEmpty(
        ) or self.isEmpty() or not self.itemTuple:
            self.notify.debug(' early exit')
            return
        inv = localAvatar.getInventory()
        if not inv:
            return
        itemId = self.getId()
        self.helpFrame = DirectFrame(parent=self.manager,
                                     relief=None,
                                     state=DGG.DISABLED,
                                     sortOrder=1)
        self.helpFrame.setBin('gui-popup', -5)
        detailGui = loader.loadModel('models/gui/gui_card_detail')
        topGui = loader.loadModel('models/gui/toplevel_gui')
        coinImage = topGui.find('**/treasure_w_coin*')
        self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
        self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
        border = self.SkillIcons.find('**/base')
        halfWidth = 0.3
        halfHeight = 0.2
        basePosX = cell.getX(aspect2d)
        basePosZ = cell.getZ(aspect2d)
        cellSizeX = 0.0
        cellSizeZ = 0.0
        if cell:
            cellSizeX = cell.cellSizeX
            cellSizeZ = cell.cellSizeZ
        textScale = PiratesGuiGlobals.TextScaleMed
        titleScale = PiratesGuiGlobals.TextScaleTitleSmall
        if len(self.getName()) >= 30:
            titleNameScale = PiratesGuiGlobals.TextScaleLarge
        else:
            titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
        subtitleScale = PiratesGuiGlobals.TextScaleMed
        iconScalar = 1.5
        borderScaler = 0.25
        splitHeight = 0.01
        vMargin = 0.03
        runningVertPosition = 0.3
        runningSize = 0.0
        labels = []
        titleColor = PiratesGuiGlobals.TextFG6
        itemColor = 'itemRed'
        rarity = ItemGlobals.getRarity(itemId)
        rarityText = PLocalizer.getItemRarityName(rarity)
        subtypeText = PLocalizer.getItemSubtypeName(
            ItemGlobals.getSubtype(itemId))
        if rarity == ItemGlobals.CRUDE:
            titleColor = PiratesGuiGlobals.TextFG24
            itemColor = 'itemBrown'
        else:
            if rarity == ItemGlobals.COMMON:
                titleColor = PiratesGuiGlobals.TextFG13
                itemColor = 'itemYellow'
            else:
                if rarity == ItemGlobals.RARE:
                    titleColor = PiratesGuiGlobals.TextFG4
                    itemColor = 'itemGreen'
                else:
                    if rarity == ItemGlobals.FAMED:
                        titleColor = PiratesGuiGlobals.TextFG5
                        itemColor = 'itemBlue'
        titleLabel = DirectLabel(parent=self,
                                 relief=None,
                                 text=self.getName(),
                                 text_scale=titleNameScale,
                                 text_fg=titleColor,
                                 text_shadow=PiratesGuiGlobals.TextShadow,
                                 text_align=TextNode.ACenter,
                                 pos=(0.0, 0.0, runningVertPosition),
                                 text_pos=(0.0, -textScale))
        self.bg.setColor(titleColor)
        tHeight = 0.07
        titleLabel.setZ(runningVertPosition)
        runningVertPosition -= tHeight
        runningSize += tHeight
        labels.append(titleLabel)
        subtitleLabel = DirectLabel(parent=self,
                                    relief=None,
                                    text='\x01slant\x01%s %s\x02' %
                                    (rarityText, subtypeText),
                                    text_scale=subtitleScale,
                                    text_fg=PiratesGuiGlobals.TextFG2,
                                    text_shadow=PiratesGuiGlobals.TextShadow,
                                    text_align=TextNode.ACenter,
                                    pos=(0.0, 0.0, runningVertPosition),
                                    text_pos=(0.0, -textScale))
        subtHeight = 0.05
        subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
        runningVertPosition -= subtHeight
        runningSize += subtHeight
        labels.append(subtitleLabel)
        itemType = ItemGlobals.getType(itemId)
        itemSubtype = ItemGlobals.getSubtype(itemId)
        model = ItemGlobals.getModel(itemId)
        if model:
            if itemType == ItemGlobals.GRENADE:
                self.realItem = loader.loadModel('models/ammunition/' + model)
            else:
                self.realItem = loader.loadModel('models/handheld/' + model)
            if self.realItem:
                spinBlur = self.realItem.find('**/motion_blur')
                if spinBlur:
                    spinBlur.hide()
                if itemSubtype == ItemGlobals.MUSKET:
                    bayonetPart = self.realItem.find('**/bayonet')
                    if bayonetPart:
                        bayonetPart.stash()
                posHpr = ItemGlobals.getModelPosHpr(model)
                if posHpr:
                    self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                    self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                else:
                    if itemType == ItemGlobals.SWORD:
                        self.realItem.setPos(-1.5, 3.0, -0.3)
                        self.realItem.setHpr(90, 170, -90)
                    else:
                        if itemSubtype in (ItemGlobals.MUSKET,
                                           ItemGlobals.BAYONET):
                            self.realItem.setPos(-1.2, 3.0, -0.1)
                            self.realItem.setHpr(0, 135, 10)
                        else:
                            if itemSubtype == ItemGlobals.BLUNDERBUSS:
                                self.realItem.setPos(-0.3, 2.0, 0.0)
                                self.realItem.setHpr(0, 90, 0)
                            else:
                                if itemType == ItemGlobals.GUN:
                                    self.realItem.setPos(-0.5, 2.0, -0.2)
                                    self.realItem.setHpr(0, 90, 0)
                                else:
                                    if itemType == ItemGlobals.DOLL:
                                        self.realItem.setPos(0.0, 1.9, -0.1)
                                        self.realItem.setHpr(0, 90, 180)
                                    else:
                                        if itemType == ItemGlobals.DAGGER:
                                            self.realItem.setPos(
                                                -1.0, 2.0, -0.3)
                                            self.realItem.setHpr(90, 170, -90)
                                        else:
                                            if itemType == ItemGlobals.GRENADE:
                                                self.realItem.setPos(
                                                    0.0, 3.5, -0.2)
                                                self.realItem.setHpr(0, 0, 0)
                                            else:
                                                if itemType == ItemGlobals.STAFF:
                                                    self.realItem.setPos(
                                                        -0.4, 3.0, -0.3)
                                                    self.realItem.setHpr(
                                                        -90, 15, -90)
                self.realItem.reparentTo(self.portraitSceneGraph)
        iHeight = 0.175
        self.createBuffer()
        self.itemCard.setZ(runningVertPosition - 0.06)
        runningVertPosition -= iHeight
        runningSize += iHeight
        labels.append(self.itemCard)
        itemCost = int(ItemGlobals.getGoldCost(itemId))
        if self.cell:
            if self.cell.container:
                itemCost = int(itemCost *
                               self.cell.container.getItemPriceMult())
            goldLabel = DirectLabel(parent=self,
                                    relief=None,
                                    image=coinImage,
                                    image_scale=0.12,
                                    image_pos=Vec3(0.025, 0, -0.02),
                                    text=str(itemCost),
                                    text_scale=subtitleScale,
                                    text_align=TextNode.ARight,
                                    text_fg=PiratesGuiGlobals.TextFG1,
                                    text_shadow=PiratesGuiGlobals.TextShadow,
                                    pos=(halfWidth - 0.05, 0.0,
                                         runningVertPosition + 0.08),
                                    text_pos=(0.0, -textScale))
            labels.append(goldLabel)
            infoText = PLocalizer.ItemAttackStrength % (
                '\x01%s\x01%s\x02' % (itemColor, ItemGlobals.getPower(itemId)))
            if itemType == ItemGlobals.GUN:
                infoText += '     %s' % (
                    PLocalizer.ItemBarrels %
                    ('\x01%s\x01%s\x02' %
                     (itemColor, ItemGlobals.getBarrels(itemId))))
                infoText += '     %s' % (
                    PLocalizer.ItemRangeStrength %
                    ('\x01%s\x01%s\x02' %
                     (itemColor,
                      PLocalizer.getItemRangeName(
                          WeaponGlobals.getRange(itemId)))))
            infoLabel = DirectLabel(parent=self,
                                    relief=None,
                                    text=infoText,
                                    text_scale=textScale,
                                    text_align=TextNode.ACenter,
                                    pos=(0.0, 0.0, runningVertPosition),
                                    text_pos=(0.0, -textScale))
            iHeight = 0.08
            runningVertPosition -= iHeight
            runningSize += iHeight
            labels.append(infoLabel)
            specialAttack = ItemGlobals.getSpecialAttack(itemId)
            if specialAttack:
                attackIcon = self.SkillIcons.find(
                    '**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
                specialAttackNameLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    image=border,
                    image_scale=0.1,
                    geom=attackIcon,
                    geom_scale=0.1,
                    image_pos=(-0.07, 0.0, -0.05),
                    geom_pos=(-0.07, 0.0, -0.05),
                    text=PLocalizer.getInventoryTypeName(specialAttack),
                    text_scale=PiratesGuiGlobals.TextScaleLarge,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    text_fg=titleColor,
                    text_font=PiratesGlobals.getInterfaceOutlineFont(),
                    text_shadow=PiratesGuiGlobals.TextShadow,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                specialAttackRankLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=PLocalizer.ItemRank %
                    ItemGlobals.getSpecialAttackRank(itemId),
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ARight,
                    pos=(halfWidth - textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
                if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
                    specialAttackTypeText = PLocalizer.BreakAttackSkill
                else:
                    if specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
                        specialAttackTypeText = PLocalizer.DefenseSkill
                    else:
                        specialAttackTypeText = PLocalizer.WeaponSkill
                specialAttackTypeLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=specialAttackTypeText,
                    text_scale=0.0335,
                    text_wordwrap=halfWidth * 2.8 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition -
                         PiratesGuiGlobals.TextScaleLarge),
                    text_pos=(0.0, -textScale))
                specialAttackInfo = PLocalizer.SkillDescriptions.get(
                    specialAttack)
                specialAttackDescriptionText = specialAttackInfo[1]
                specialAttackDescriptionLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=specialAttackDescriptionText,
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.8 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition -
                         (specialAttackNameLabel.getHeight() +
                          specialAttackTypeLabel.getHeight() - 0.06)),
                    text_pos=(0.0, -textScale))
                saHeight = specialAttackNameLabel.getHeight(
                ) + specialAttackTypeLabel.getHeight(
                ) + specialAttackDescriptionLabel.getHeight() - 0.04
                runningVertPosition -= saHeight
                runningSize += saHeight
                labels.append(specialAttackNameLabel)
                labels.append(specialAttackRankLabel)
                labels.append(specialAttackTypeLabel)
                labels.append(specialAttackDescriptionLabel)
            attributes = ItemGlobals.getAttributes(itemId)
            for i in range(0, len(attributes)):
                attributeIcon = self.SkillIcons.find(
                    '**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
                if not attributeIcon:
                    attributeIcon = self.BuffIcons.find(
                        '**/%s' %
                        ItemGlobals.getAttributeIcon(attributes[i][0]))
                attributeNameLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    image=border,
                    image_scale=0.05,
                    geom=attributeIcon,
                    geom_scale=0.05,
                    image_pos=(-0.07, 0.0, -0.03),
                    geom_pos=(-0.07, 0.0, -0.03),
                    text=PLocalizer.getItemAttributeName(attributes[i][0]),
                    text_scale=PiratesGuiGlobals.TextScaleLarge,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    text_fg=titleColor,
                    text_font=PiratesGlobals.getInterfaceOutlineFont(),
                    text_shadow=PiratesGuiGlobals.TextShadow,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                attributeRankLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=PLocalizer.ItemRank % attributes[i][1],
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ARight,
                    pos=(halfWidth - textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                if attributeNameLabel.getHeight() > 0.075:
                    attributeNameSpace = 0.08
                else:
                    attributeNameSpace = PiratesGuiGlobals.TextScaleLarge
                attributeDescriptionLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=PLocalizer.getItemAttributeDescription(
                        attributes[i][0]),
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.8 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition - attributeNameSpace),
                    text_pos=(0.0, -textScale))
                aHeight = attributeNameLabel.getHeight(
                ) + attributeDescriptionLabel.getHeight()
                runningVertPosition -= aHeight + splitHeight
                runningSize += aHeight + splitHeight
                labels.append(attributeNameLabel)
                labels.append(attributeRankLabel)
                labels.append(attributeDescriptionLabel)

            skillBoosts = ItemGlobals.getSkillBoosts(itemId)
            for i in range(0, len(skillBoosts)):
                skillId, skillBoost = skillBoosts[i]
                linkedSkills = ItemGlobals.getLinkedSkills(itemId)
                if linkedSkills:
                    for id in linkedSkills:
                        if skillId == WeaponGlobals.getLinkedSkillId(id):
                            skillId = id

                boostIcon = self.SkillIcons.find(
                    '**/%s' % WeaponGlobals.getSkillIcon(skillId))
                boostNameLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    image=border,
                    image_scale=0.05,
                    geom=boostIcon,
                    geom_scale=0.05,
                    image_pos=(-0.07, 0.0, -0.03),
                    geom_pos=(-0.07, 0.0, -0.03),
                    text=PLocalizer.ItemBoost %
                    PLocalizer.getInventoryTypeName(skillId),
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ALeft,
                    pos=(-halfWidth + 0.12 + textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                boostRankLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text='+%s' % str(skillBoost),
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (0.9 / titleScale),
                    text_align=TextNode.ARight,
                    pos=(halfWidth - textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                bHeight = boostNameLabel.getHeight()
                runningVertPosition -= bHeight + splitHeight
                runningSize += bHeight + splitHeight
                labels.append(boostNameLabel)
                labels.append(boostRankLabel)

            description = PLocalizer.getItemFlavorText(itemId)
            if description != '':
                descriptionLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=description,
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (0.95 / textScale),
                    text_align=TextNode.ALeft,
                    pos=(-halfWidth + textScale * 0.5, 0.0,
                         runningVertPosition),
                    text_pos=(0.0, -textScale))
                dHeight = descriptionLabel.getHeight() + 0.02
                runningVertPosition -= dHeight
                runningSize += dHeight
                labels.append(descriptionLabel)
            weaponLevel = 0
            weaponRepId = WeaponGlobals.getRepId(itemId)
            weaponRep = inv.getReputation(weaponRepId)
            weaponReq = ItemGlobals.getWeaponRequirement(itemId)
            weaponText = None
            trainingToken = EconomyGlobals.getItemTrainingReq(itemId)
            trainingAmt = inv.getItemQuantity(trainingToken)
            if weaponReq:
                weaponLevel = ReputationGlobals.getLevelFromTotalReputation(
                    weaponRepId, weaponRep)[0]
                if weaponLevel < weaponReq:
                    weaponColor = PiratesGuiGlobals.TextFG6
                else:
                    weaponColor = (0.4, 0.4, 0.4, 1.0)
                weaponText = PLocalizer.ItemLevelRequirement % (
                    weaponReq, PLocalizer.getItemTypeName(itemType))
            else:
                if trainingAmt == 0:
                    weaponColor = PiratesGuiGlobals.TextFG6
                    weaponText = PLocalizer.ItemTrainingRequirement % PLocalizer.getItemTypeName(
                        itemType)
            if trainingAmt == 0:
                if itemType == ItemGlobals.GUN:
                    base.localAvatar.sendRequestContext(
                        InventoryType.GunTrainingRequired)
                elif itemType == ItemGlobals.DOLL:
                    base.localAvatar.sendRequestContext(
                        InventoryType.DollTrainingRequired)
                elif itemType == ItemGlobals.DAGGER:
                    base.localAvatar.sendRequestContext(
                        InventoryType.DaggerTrainingRequired)
                elif itemType == ItemGlobals.STAFF:
                    base.localAvatar.sendRequestContext(
                        InventoryType.StaffTrainingRequired)
            if weaponText:
                weaponReqLabel = DirectLabel(
                    parent=self,
                    relief=None,
                    text=weaponText,
                    text_scale=textScale,
                    text_wordwrap=halfWidth * 2.0 * (1.5 / titleScale),
                    text_fg=weaponColor,
                    text_shadow=PiratesGuiGlobals.TextShadow,
                    text_align=TextNode.ACenter,
                    pos=(0.0, 0.0, runningVertPosition),
                    text_pos=(0.0, -textScale))
                wHeight = weaponReqLabel.getHeight()
                runningVertPosition -= wHeight
                runningSize += wHeight
                labels.append(weaponReqLabel)
            if not Freebooter.getPaidStatus(localAvatar.getDoId()):
                if rarity != ItemGlobals.CRUDE:
                    unlimitedLabel = DirectLabel(
                        parent=self,
                        relief=None,
                        text=PLocalizer.UnlimitedAccessRequirement,
                        text_scale=textScale,
                        text_wordwrap=halfWidth * 2.0 * (1.5 / titleScale),
                        text_fg=PiratesGuiGlobals.TextFG6,
                        text_shadow=PiratesGuiGlobals.TextShadow,
                        text_align=TextNode.ACenter,
                        pos=(0.0, 0.0, runningVertPosition),
                        text_pos=(0.0, -textScale))
                    uHeight = unlimitedLabel.getHeight()
                    runningVertPosition -= uHeight
                    runningSize += uHeight
                    labels.append(unlimitedLabel)
            runningVertPosition -= 0.02
            runningSize += 0.02
            panels = self.helpFrame.attachNewNode('panels')
            topPanel = panels.attachNewNode('middlePanel')
            detailGui.find('**/top_panel').copyTo(topPanel)
            topPanel.setScale(0.08)
            topPanel.reparentTo(self.helpFrame)
            middlePanel = panels.attachNewNode('middlePanel')
            detailGui.find('**/middle_panel').copyTo(middlePanel)
            middlePanel.setScale(0.08)
            middlePanel.reparentTo(self.helpFrame)
            placement = 0
            i = 0
            heightMax = -0.08
            currentHeight = runningVertPosition
            if detailsHeight:
                currentHeight = -detailsHeight
            while currentHeight < heightMax:
                middlePanel = panels.attachNewNode('middlePanel%s' % 1)
                detailGui.find('**/middle_panel').copyTo(middlePanel)
                middlePanel.setScale(0.08)
                middlePanel.reparentTo(self.helpFrame)
                if currentHeight + 0.2 >= heightMax:
                    difference = heightMax - currentHeight
                    placement += 0.168 / 0.2 * difference
                    currentHeight += difference
                else:
                    placement += 0.168
                    currentHeight += 0.2
                middlePanel.setZ(-placement)
                i += 1

            bottomPanel = panels.attachNewNode('bottomPanel')
            detailGui.find('**/bottom_panel').copyTo(bottomPanel)
            bottomPanel.setScale(0.08)
            bottomPanel.setZ(-placement)
            bottomPanel.reparentTo(self.helpFrame)
            colorPanel = panels.attachNewNode('colorPanel')
            detailGui.find('**/color').copyTo(colorPanel)
            colorPanel.setScale(0.08)
            colorPanel.setColor(titleColor)
            colorPanel.reparentTo(self.helpFrame)
            lineBreakTopPanel = panels.attachNewNode('lineBreakTopPanel')
            detailGui.find('**/line_break_top').copyTo(lineBreakTopPanel)
            lineBreakTopPanel.setScale(0.08, 0.08, 0.07)
            lineBreakTopPanel.setZ(0.008)
            lineBreakTopPanel.reparentTo(self.helpFrame)
            lineBreakBottomPanel = panels.attachNewNode('lineBreakBottomPanel')
            detailGui.find('**/line_break_bottom').copyTo(lineBreakBottomPanel)
            lineBreakBottomPanel.setScale(0.08, 0.08, 0.07)
            lineBreakBottomPanel.setZ(-0.015)
            lineBreakBottomPanel.reparentTo(self.helpFrame)
            panels.flattenStrong()
            self.helpFrame['frameSize'] = (-halfWidth, halfWidth,
                                           -(runningSize + vMargin), vMargin)
            totalHeight = self.helpFrame.getHeight() - 0.1
            for label in labels:
                label.reparentTo(self.helpFrame)

            if basePosX > 0.0:
                newPosX = basePosX - (halfWidth + cellSizeX * 0.45)
            else:
                newPosX = basePosX + (halfWidth + cellSizeX * 0.45)
            newPosZ = basePosZ > 0.0 and basePosZ + cellSizeZ * 0.45
        else:
            newPosZ = basePosZ + totalHeight - cellSizeZ * 0.75
        if detailsPos:
            newPosX, newPosZ = detailsPos
        self.helpFrame.setPos(newPosX, 0, newPosZ)
        return
Exemple #27
0
    def caughtFish(self, fishId, weight):
        avatar = self.air.doId2do.get(self.air.getAvatarIdFromSender())

        if not avatar:
            return

        fishData = FishingGlobals.getFishData(fishId)
        if not fishData:
            self.air.logPotentialHacker(
                message='Received caughtFish update for an invalid fish!',
                accountId=self.air.getAccountIdFromSender(),
                fishId=fishId,
                weight=weight)
            return

        minWeight, maxWeight = fishData['weightRange']

        if weight < minWeight or weight > maxWeight:
            self.air.logPotentialHacker(
                message='Received caughtFish update for invalid weight.',
                accountId=self.air.getAccountIdFromSender(),
                fishId=fishId,
                weight=weight)
            return

        reward = fishData['gold'] * weight
        bonusReward = 0
        if self.air.holidayMgr.isHolidayActive(
                HolidayGlobals.DOUBLEGOLDHOLIDAY
        ) or self.air.holidayMgr.isHolidayActive(
                HolidayGlobals.DOUBLEGOLDHOLIDAYPAID):
            bonusReward = reward * 2

        if bonusReward:
            reward += bonusReward
            self.sendUpdateToAvatarId(avatar.doId, 'setGoldBonus',
                                      [bonusReward])

        experience = fishData['experience']
        bonusExperience = 0
        if self.air.holidayMgr.isHolidayActive(HolidayGlobals.DOUBLEXPHOLIDAY):
            bonusExperience = experience * 2

        if bonusExperience:
            experience += bonusExperience
            self.sendUpdateToAvatarId(avatar.doId, 'setXpBonus',
                                      [bonusExperience])

        inventory = self.air.inventoryManager.getInventory(avatar.doId)

        if not inventory:
            self.notify.warning('Failed to get inventory for avatar %d!' %
                                avatar.doId)
            return

        currentLevel = ReputationGlobals.getLevelFromTotalReputation(
            InventoryType.FishingRep, inventory.getFishingRep())[0]
        expectedLevel = ReputationGlobals.getLevelFromTotalReputation(
            InventoryType.FishingRep,
            inventory.getFishingRep() + experience)[0]

        if expectedLevel > currentLevel:
            if expectedLevel in FishingGlobals.unlockLevelToSkillId:
                unlockedSkill = FishingGlobals.unlockLevelToSkillId[
                    expectedLevel]

                inventory.b_setStack(unlockedSkill, 1)

        inventory.setGoldInPocket(inventory.getGoldInPocket() + reward)
        inventory.setFishingRep(inventory.getFishingRep() + experience)

        # Clear Tutorial flags
        if not inventory.getStack(InventoryType.FishingTutorial):
            inventory.b_setStack(InventoryType.FishingTutorial, 1)
 def getPlayerPotionLevel(self):
     inv = localAvatar.getInventory()
     repAmt = inv.getAccumulator(InventoryType.PotionsRep)
     repLvl = ReputationGlobals.getLevelFromTotalReputation(
         InventoryType.PotionsRep, repAmt)
     return repLvl[0]
 def showWeaponNotoriety(self):
     totalReputation = 0
     inv = localAvatar.getInventory()
     level = localAvatar.getLevel()
     maxLevel = ReputationGlobals.GlobalLevelCap
     if level < maxLevel:
         textStr = PLocalizer.RewardNotorietyLessThanMax % (level, maxLevel)
         textScale = 0.050000000000000003
         labelY = 0.37
         buttonY = 0.10000000000000001
     else:
         textStr = PLocalizer.RewardNotorietyAtMax % maxLevel
         textScale = 0.040000000000000001
         self.congratsText.show()
         labelY = 0.25
         buttonY = 0.13
     self.notorietyText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, textMayChange = 1, text = textStr, text_font = PiratesGlobals.getInterfaceOutlineFont(), text_align = TextNode.ACenter, text_scale = textScale, text_fg = PiratesGuiGlobals.TextFG1, pos = (0, 0, labelY))
     self.notorietyText.hide()
     if level < maxLevel:
         self.todoText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, textMayChange = 1, text = PLocalizer.RewardTodo, text_font = PiratesGlobals.getInterfaceOutlineFont(), text_align = TextNode.ACenter, text_scale = 0.035000000000000003, text_fg = PiratesGuiGlobals.TextFG1, pos = (0, 0, 0.19))
         self.todoText.hide()
     else:
         self.stayTunedText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, textMayChange = 1, text = PLocalizer.RewardStayTuned, text_font = PiratesGlobals.getInterfaceOutlineFont(), text_align = TextNode.ACenter, text_scale = 0.035000000000000003, text_fg = PiratesGuiGlobals.TextFG1, pos = (0, 0, -0.40999999999999998))
         self.stayTunedText.hide()
     weapons = [
         [
             InventoryType.CutlassToken,
             InventoryType.CutlassRep],
         [
             InventoryType.PistolToken,
             InventoryType.PistolRep],
         [
             InventoryType.DaggerToken,
             InventoryType.DaggerRep],
         [
             InventoryType.GrenadeToken,
             InventoryType.GrenadeRep],
         [
             InventoryType.WandToken,
             InventoryType.WandRep],
         [
             InventoryType.DollToken,
             InventoryType.DollRep],
         [
             InventoryType.NewPlayerToken,
             InventoryType.CannonRep],
         [
             InventoryType.NewPlayerToken,
             InventoryType.SailingRep]]
     maxRep = ReputationGlobals.getTotalReputation(InventoryType.GeneralRep, ReputationGlobals.LevelCap)
     self.guiElements = []
     i = 0
     for (weaponToken, weaponId) in weapons:
         weaponUnlocked = False
         levelText = PLocalizer.RewardLevelLocked
         state = 0
         if inv.getStackQuantity(weaponToken):
             weaponUnlocked = True
         
         if weaponUnlocked:
             rep = inv.getReputation(weaponId)
             (wlevel, value) = ReputationGlobals.getLevelFromTotalReputation(weaponId, rep)
             levelText = PLocalizer.RewardLevelOfMax % (wlevel, ReputationGlobals.LevelCap)
             if rep >= maxRep:
                 levelText = PLocalizer.RepCapText_Skill
                 state = 1
             
         
         cb = self.makeCheckbox((0, 0, buttonY - 0.065000000000000002 * i), PLocalizer.InventoryTypeNames[weaponId], None, state, [
             3], levelText)
         cb['indicatorValue'] = state
         cb.hide()
         self.guiElements.append(cb)
         i += 1
     
     self.showWeaponsTrack = Sequence()
     self.showWeaponsTrack.append(Sequence(Func(self.notorietyText.show), Wait(1)))
     if level < maxLevel:
         self.showWeaponsTrack.append(Sequence(Func(self.todoText.show), Wait(1)))
     
     for b in self.guiElements:
         self.showWeaponsTrack.append(Sequence(Func(b.show), Wait(0.5)))
     
     if level >= maxLevel:
         self.showWeaponsTrack.append(Sequence(Func(self.stayTunedText.show), Wait(1)))
     
     self.showWeaponsTrack.append(Func(self.nextButton.show))
     self.showWeaponsTrack.start()
Exemple #30
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    def showWeaponNotoriety(self):
        totalReputation = 0
        inv = localAvatar.getInventory()
        level = localAvatar.getLevel()
        maxLevel = ReputationGlobals.GlobalLevelCap
        if level < maxLevel:
            textStr = PLocalizer.RewardNotorietyLessThanMax % (level, maxLevel)
            textScale = 0.05
            labelY = 0.37
            buttonY = 0.1
        else:
            textStr = PLocalizer.RewardNotorietyAtMax % maxLevel
            textScale = 0.04
            self.congratsText.show()
            labelY = 0.25
            buttonY = 0.13
        self.notorietyText = DirectLabel(
            parent=self,
            relief=None,
            state=DGG.DISABLED,
            textMayChange=1,
            text=textStr,
            text_font=PiratesGlobals.getInterfaceOutlineFont(),
            text_align=TextNode.ACenter,
            text_scale=textScale,
            text_fg=PiratesGuiGlobals.TextFG1,
            pos=(0, 0, labelY))
        self.notorietyText.hide()
        if level < maxLevel:
            self.todoText = DirectLabel(
                parent=self,
                relief=None,
                state=DGG.DISABLED,
                textMayChange=1,
                text=PLocalizer.RewardTodo,
                text_font=PiratesGlobals.getInterfaceOutlineFont(),
                text_align=TextNode.ACenter,
                text_scale=0.035,
                text_fg=PiratesGuiGlobals.TextFG1,
                pos=(0, 0, 0.19))
            self.todoText.hide()
        else:
            self.stayTunedText = DirectLabel(
                parent=self,
                relief=None,
                state=DGG.DISABLED,
                textMayChange=1,
                text=PLocalizer.RewardStayTuned,
                text_font=PiratesGlobals.getInterfaceOutlineFont(),
                text_align=TextNode.ACenter,
                text_scale=0.035,
                text_fg=PiratesGuiGlobals.TextFG1,
                pos=(0, 0, -0.41))
            self.stayTunedText.hide()
        weapons = [[InventoryType.CutlassToken, InventoryType.CutlassRep],
                   [InventoryType.PistolToken, InventoryType.PistolRep],
                   [InventoryType.DaggerToken, InventoryType.DaggerRep],
                   [InventoryType.GrenadeToken, InventoryType.GrenadeRep],
                   [InventoryType.WandToken, InventoryType.WandRep],
                   [InventoryType.DollToken, InventoryType.DollRep],
                   [InventoryType.NewPlayerToken, InventoryType.CannonRep],
                   [InventoryType.NewPlayerToken, InventoryType.SailingRep]]
        maxRep = ReputationGlobals.getTotalReputation(
            InventoryType.GeneralRep, ReputationGlobals.LevelCap)
        self.guiElements = []
        i = 0
        for weaponToken, weaponId in weapons:
            weaponUnlocked = False
            levelText = PLocalizer.RewardLevelLocked
            state = 0
            if inv.getStackQuantity(weaponToken):
                weaponUnlocked = True
            if weaponUnlocked:
                rep = inv.getReputation(weaponId)
                wlevel, value = ReputationGlobals.getLevelFromTotalReputation(
                    weaponId, rep)
                levelText = PLocalizer.RewardLevelOfMax % (
                    wlevel, ReputationGlobals.LevelCap)
                if rep >= maxRep:
                    levelText = PLocalizer.RepCapText_Skill
                    state = 1
            cb = self.makeCheckbox((0, 0, buttonY - 0.065 * i),
                                   PLocalizer.InventoryTypeNames[weaponId],
                                   None, state, [3], levelText)
            cb['indicatorValue'] = state
            cb.hide()
            self.guiElements.append(cb)
            i += 1

        self.showWeaponsTrack = Sequence()
        self.showWeaponsTrack.append(
            Sequence(Func(self.notorietyText.show), Wait(1)))
        if level < maxLevel:
            self.showWeaponsTrack.append(
                Sequence(Func(self.todoText.show), Wait(1)))
        for b in self.guiElements:
            self.showWeaponsTrack.append(Sequence(Func(b.show), Wait(0.5)))

        if level >= maxLevel:
            self.showWeaponsTrack.append(
                Sequence(Func(self.stayTunedText.show), Wait(1)))
        self.showWeaponsTrack.append(Func(self.nextButton.show))
        self.showWeaponsTrack.start()
        return
 def createHelpbox(self, args = None):
     if self.helpFrame:
         return None
     
     itemType = EconomyGlobals.getItemType(self.data[0])
     if itemType <= ItemType.WAND or itemType == ItemType.POTION:
         itemId = self.data[0]
         self.helpFrame = DirectFrame(parent = aspect2d, relief = None, state = DGG.DISABLED, sortOrder = 1)
         detailGui = loader.loadModel('models/gui/gui_card_detail')
         topGui = loader.loadModel('models/gui/toplevel_gui')
         coinImage = topGui.find('**/treasure_w_coin*')
         self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
         self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
         border = self.SkillIcons.find('**/base')
         halfWidth = 0.29999999999999999
         halfHeight = 0.20000000000000001
         textScale = PiratesGuiGlobals.TextScaleMed
         titleScale = PiratesGuiGlobals.TextScaleTitleSmall
         titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
         subtitleScale = PiratesGuiGlobals.TextScaleMed
         iconScalar = 1.5
         borderScaler = 0.25
         splitHeight = 0.01
         vMargin = 0.029999999999999999
         runningVertPosition = 0.29999999999999999
         runningSize = 0.0
         labels = []
         titleColor = PiratesGuiGlobals.TextFG6
         itemColor = 'itemRed'
         rarity = ItemGlobals.getRarity(itemId)
         rarityText = PLocalizer.getItemRarityName(rarity)
         subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
         if rarity == ItemGlobals.CRUDE:
             titleColor = PiratesGuiGlobals.TextFG24
             itemColor = 'itemBrown'
         elif rarity == ItemGlobals.COMMON:
             titleColor = PiratesGuiGlobals.TextFG13
             itemColor = 'itemYellow'
         elif rarity == ItemGlobals.RARE:
             titleColor = PiratesGuiGlobals.TextFG4
             itemColor = 'itemGreen'
         elif rarity == ItemGlobals.FAMED:
             titleColor = PiratesGuiGlobals.TextFG5
             itemColor = 'itemBlue'
         
         titleLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemName(itemId), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         self.bg.setColor(titleColor)
         tHeight = 0.070000000000000007
         titleLabel.setZ(runningVertPosition)
         runningVertPosition -= tHeight
         runningSize += tHeight
         labels.append(titleLabel)
         subtitleLabel = DirectLabel(parent = self, relief = None, text = '\x01slant\x01%s %s\x02' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         subtHeight = 0.050000000000000003
         subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
         runningVertPosition -= subtHeight
         runningSize += subtHeight
         labels.append(subtitleLabel)
         itemType = ItemGlobals.getType(itemId)
         itemSubtype = ItemGlobals.getSubtype(itemId)
         model = ItemGlobals.getModel(itemId)
         if model:
             if itemType == ItemGlobals.GRENADE:
                 self.realItem = loader.loadModel('models/ammunition/' + model)
             elif itemType == ItemGlobals.POTION:
                 self.realItem = loader.loadModel('models/inventory/' + model)
             else:
                 self.realItem = loader.loadModel('models/handheld/' + model)
             if self.realItem:
                 spinBlur = self.realItem.find('**/motion_blur')
                 if spinBlur:
                     spinBlur.hide()
                 
                 if itemSubtype == ItemGlobals.MUSKET:
                     bayonetPart = self.realItem.find('**/bayonet')
                     if bayonetPart:
                         bayonetPart.stash()
                     
                 
                 posHpr = ItemGlobals.getModelPosHpr(model)
                 if posHpr:
                     self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                     self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                 elif itemType == ItemGlobals.SWORD:
                     self.realItem.setPos(-1.5, 3.0, -0.29999999999999999)
                     self.realItem.setHpr(90, 170, -90)
                 elif itemSubtype in (ItemGlobals.MUSKET, ItemGlobals.BAYONET):
                     self.realItem.setPos(-1.2, 3.0, -0.10000000000000001)
                     self.realItem.setHpr(0, 135, 10)
                 elif itemSubtype == ItemGlobals.BLUNDERBUSS:
                     self.realItem.setPos(-0.29999999999999999, 2.0, 0.0)
                     self.realItem.setHpr(0, 90, 0)
                 elif itemType == ItemGlobals.GUN:
                     self.realItem.setPos(-0.5, 2.0, -0.20000000000000001)
                     self.realItem.setHpr(0, 90, 0)
                 elif itemType == ItemGlobals.DOLL:
                     self.realItem.setPos(0.0, 1.8999999999999999, -0.10000000000000001)
                     self.realItem.setHpr(0, 90, 180)
                 elif itemType == ItemGlobals.DAGGER:
                     self.realItem.setPos(-1.0, 2.0, -0.29999999999999999)
                     self.realItem.setHpr(90, 170, -90)
                 elif itemType == ItemGlobals.GRENADE:
                     self.realItem.setPos(0.0, 3.5, -0.20000000000000001)
                     self.realItem.setHpr(0, 0, 0)
                 elif itemType == ItemGlobals.STAFF:
                     self.realItem.setPos(-0.40000000000000002, 3.0, -0.29999999999999999)
                     self.realItem.setHpr(-90, 15, -90)
                 elif itemSubtype == ItemGlobals.RAM:
                     self.realItem.setPos(-1.5, 1.5, -0.59999999999999998)
                     self.realItem.setHpr(70, 160, -90)
                 elif itemType == ItemGlobals.POTION:
                     self.realItem.setPos(0.0, 2.5, -0.40000000000000002)
                     self.realItem.setHpr(45, 0, 0)
                 else:
                     self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                     self.realItem.setHpr(0, 90, 0)
                 self.realItem.reparentTo(self.portraitSceneGraph)
             
         
         iHeight = 0.17499999999999999
         self.createBuffer()
         self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
         runningVertPosition -= iHeight
         runningSize += iHeight
         labels.append(self.itemCard)
         goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
         labels.append(goldLabel)
         infoText = PLocalizer.ItemAttackStrength % '\x01%s\x01%s\x02' % (itemColor, ItemGlobals.getPower(itemId))
         if itemType == ItemGlobals.GUN:
             infoText += '     %s' % PLocalizer.ItemBarrels % '\x01%s\x01%s\x02' % (itemColor, ItemGlobals.getBarrels(itemId))
             infoText += '     %s' % PLocalizer.ItemRangeStrength % '\x01%s\x01%s\x02' % (itemColor, PLocalizer.getItemRangeName(WeaponGlobals.getRange(itemId)))
         
         if itemType != ItemGlobals.POTION:
             infoLabel = DirectLabel(parent = self, relief = None, text = infoText, text_scale = textScale, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             iHeight = 0.080000000000000002
             runningVertPosition -= iHeight
             runningSize += iHeight
             labels.append(infoLabel)
         
         specialAttack = None
         if itemType != ItemGlobals.POTION:
             specialAttack = ItemGlobals.getSpecialAttack(itemId)
         
         if specialAttack:
             attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
             specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), text_shadow = PiratesGuiGlobals.TextShadow, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             specialAttackRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % ItemGlobals.getSpecialAttackRank(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
             if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
                 specialAttackTypeText = PLocalizer.BreakAttackSkill
             elif specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
                 specialAttackTypeText = PLocalizer.DefenseSkill
             else:
                 specialAttackTypeText = PLocalizer.WeaponSkill
             specialAttackTypeLabel = DirectLabel(parent = self, relief = None, text = specialAttackTypeText, text_scale = 0.033500000000000002, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - PiratesGuiGlobals.TextScaleLarge), text_pos = (0.0, -textScale))
             specialAttackInfo = PLocalizer.SkillDescriptions.get(specialAttack)
             specialAttackDescriptionText = specialAttackInfo[1]
             specialAttackDescriptionLabel = DirectLabel(parent = self, relief = None, text = specialAttackDescriptionText, text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() - 0.059999999999999998), text_pos = (0.0, -textScale))
             saHeight = specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() + specialAttackDescriptionLabel.getHeight() - 0.040000000000000001
             runningVertPosition -= saHeight
             runningSize += saHeight
             labels.append(specialAttackNameLabel)
             labels.append(specialAttackRankLabel)
             labels.append(specialAttackTypeLabel)
             labels.append(specialAttackDescriptionLabel)
         
         attributes = ItemGlobals.getAttributes(itemId)
         for i in range(0, len(attributes)):
             attributeIcon = self.SkillIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
             if not attributeIcon:
                 attributeIcon = self.BuffIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
             
             attributeNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = attributeIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.getItemAttributeName(attributes[i][0]), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), text_shadow = PiratesGuiGlobals.TextShadow, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             attributeRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % attributes[i][1], text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             if attributeNameLabel.getHeight() > 0.074999999999999997:
                 attributeNameSpace = 0.080000000000000002
             else:
                 attributeNameSpace = PiratesGuiGlobals.TextScaleLarge
             attributeDescriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemAttributeDescription(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - attributeNameSpace), text_pos = (0.0, -textScale))
             aHeight = attributeNameLabel.getHeight() + attributeDescriptionLabel.getHeight()
             runningVertPosition -= aHeight + splitHeight
             runningSize += aHeight + splitHeight
             labels.append(attributeNameLabel)
             labels.append(attributeRankLabel)
             labels.append(attributeDescriptionLabel)
         
         skillBoosts = ItemGlobals.getSkillBoosts(itemId)
         for i in range(0, len(skillBoosts)):
             boostIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(skillBoosts[i][0]))
             boostNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = boostIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.ItemBoost % PLocalizer.getInventoryTypeName(skillBoosts[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             boostRankLabel = DirectLabel(parent = self, relief = None, text = '+%s' % str(skillBoosts[i][1]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             bHeight = boostNameLabel.getHeight()
             runningVertPosition -= bHeight + splitHeight
             runningSize += bHeight + splitHeight
             labels.append(boostNameLabel)
             labels.append(boostRankLabel)
         
         description = PLocalizer.getItemFlavorText(itemId)
         if description != '':
             descriptionLabel = DirectLabel(parent = self, relief = None, text = description, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             dHeight = descriptionLabel.getHeight() + 0.02
             runningVertPosition -= dHeight
             runningSize += dHeight
             labels.append(descriptionLabel)
         
         inv = localAvatar.getInventory()
         weaponLevel = 0
         weaponRepId = WeaponGlobals.getRepId(itemId)
         weaponRep = inv.getReputation(weaponRepId)
         weaponReq = ItemGlobals.getWeaponRequirement(itemId)
         weaponText = None
         trainingToken = EconomyGlobals.getItemTrainingReq(itemId)
         trainingAmt = inv.getItemQuantity(trainingToken)
         if weaponReq:
             weaponLevel = ReputationGlobals.getLevelFromTotalReputation(weaponRepId, weaponRep)[0]
             if weaponLevel < weaponReq:
                 weaponColor = PiratesGuiGlobals.TextFG6
             else:
                 weaponColor = (0.40000000000000002, 0.40000000000000002, 0.40000000000000002, 1.0)
                 weaponText = PLocalizer.ItemLevelRequirement % (weaponReq, PLocalizer.getItemTypeName(itemType))
         elif trainingAmt == 0:
             weaponColor = PiratesGuiGlobals.TextFG6
             weaponText = PLocalizer.ItemTrainingRequirement % PLocalizer.getItemTypeName(itemType)
         
         if trainingAmt == 0:
             if itemType == ItemGlobals.GUN:
                 base.localAvatar.sendRequestContext(InventoryType.GunTrainingRequired)
             elif itemType == ItemGlobals.DOLL:
                 base.localAvatar.sendRequestContext(InventoryType.DollTrainingRequired)
             elif itemType == ItemGlobals.DAGGER:
                 base.localAvatar.sendRequestContext(InventoryType.DaggerTrainingRequired)
             elif itemType == ItemGlobals.STAFF:
                 base.localAvatar.sendRequestContext(InventoryType.StaffTrainingRequired)
             
         
         if weaponText:
             weaponReqLabel = DirectLabel(parent = self, relief = None, text = weaponText, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = weaponColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             wHeight = weaponReqLabel.getHeight()
             runningVertPosition -= wHeight
             runningSize += wHeight
             labels.append(weaponReqLabel)
         
         if not Freebooter.getPaidStatus(localAvatar.getDoId()):
             if rarity != ItemGlobals.CRUDE:
                 unlimitedLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.UnlimitedAccessRequirement, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = PiratesGuiGlobals.TextFG6, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
                 uHeight = unlimitedLabel.getHeight()
                 runningVertPosition -= uHeight
                 runningSize += uHeight
                 labels.append(unlimitedLabel)
             
         
         runningVertPosition -= 0.02
         runningSize += 0.02
         panels = self.helpFrame.attachNewNode('panels')
         topPanel = panels.attachNewNode('middlePanel')
         detailGui.find('**/top_panel').copyTo(topPanel)
         topPanel.setScale(0.080000000000000002)
         topPanel.reparentTo(self.helpFrame)
         middlePanel = panels.attachNewNode('middlePanel')
         detailGui.find('**/middle_panel').copyTo(middlePanel)
         middlePanel.setScale(0.080000000000000002)
         middlePanel.reparentTo(self.helpFrame)
         placement = 0
         i = 0
         heightMax = -0.080000000000000002
         currentHeight = runningVertPosition
         while currentHeight < heightMax:
             middlePanel = panels.attachNewNode('middlePanel%s' % 1)
             detailGui.find('**/middle_panel').copyTo(middlePanel)
             middlePanel.setScale(0.080000000000000002)
             middlePanel.reparentTo(self.helpFrame)
             if currentHeight + 0.20000000000000001 >= heightMax:
                 difference = heightMax - currentHeight
                 placement += (0.16800000000000001 / 0.20000000000000001) * difference
                 currentHeight += difference
             else:
                 placement += 0.16800000000000001
                 currentHeight += 0.20000000000000001
             middlePanel.setZ(-placement)
             i += 1
         bottomPanel = panels.attachNewNode('bottomPanel')
         detailGui.find('**/bottom_panel').copyTo(bottomPanel)
         bottomPanel.setScale(0.080000000000000002)
         bottomPanel.setZ(-placement)
         bottomPanel.reparentTo(self.helpFrame)
         colorPanel = panels.attachNewNode('colorPanel')
         detailGui.find('**/color').copyTo(colorPanel)
         colorPanel.setScale(0.080000000000000002)
         colorPanel.setColor(titleColor)
         colorPanel.reparentTo(self.helpFrame)
         lineBreakTopPanel = panels.attachNewNode('lineBreakTopPanel')
         detailGui.find('**/line_break_top').copyTo(lineBreakTopPanel)
         lineBreakTopPanel.setScale(0.080000000000000002, 0.080000000000000002, 0.070000000000000007)
         lineBreakTopPanel.setZ(0.0080000000000000002)
         lineBreakTopPanel.reparentTo(self.helpFrame)
         if itemType != ItemGlobals.POTION:
             lineBreakBottomPanel = panels.attachNewNode('lineBreakBottomPanel')
             detailGui.find('**/line_break_bottom').copyTo(lineBreakBottomPanel)
             lineBreakBottomPanel.setScale(0.080000000000000002, 0.080000000000000002, 0.070000000000000007)
             lineBreakBottomPanel.setZ(-0.014999999999999999)
             lineBreakBottomPanel.reparentTo(self.helpFrame)
         
         panels.flattenStrong()
         self.helpFrame['frameSize'] = (-halfWidth, halfWidth, -(runningSize + vMargin), vMargin)
         totalHeight = self.helpFrame.getHeight() - 0.10000000000000001
         for label in labels:
             label.reparentTo(self.helpFrame)
         
         self.helpFrame.setBin('gui-popup', 0)
         self.helpFrame.setPos(self, 0.55000000000000004, 0, -0.29999999999999999)
         zOffset = -0.5 - self.helpFrame.getPos(aspect2d)[2]
         if zOffset >= 0.0:
             self.helpFrame.setPos(self, 0.55000000000000004, 0, zOffset - 0.29999999999999999)
         
     else:
         weaponInfo = PLocalizer.WeaponDescriptions.get(self.data[0])
         weaponDesc = weaponInfo
         self.helpText = DirectFrame(parent = self, relief = None, text = weaponDesc, state = DGG.DISABLED, text_align = TextNode.ALeft, text_scale = PiratesGuiGlobals.TextScaleSmall, text_fg = PiratesGuiGlobals.TextFG2, text_wordwrap = 13, textMayChange = 0, sortOrder = 91)
         height = -self.helpText.getHeight()
         self.helpFrame = BorderFrame(parent = aspect2d, state = DGG.DISABLED, frameSize = (-0.029999999999999999, 0.42999999999999999, height, 0.050000000000000003), sortOrder = 90, borderScale = 0.20000000000000001)
         self.helpText.reparentTo(self.helpFrame)
         self.helpFrame.setBin('gui-popup', 0)
         self.helpFrame.setPos(self, 0.25, 0, -0.035000000000000003)
Exemple #32
0
 def showDetails(self, cell, detailsPos, detailsHeight, event = None):
     self.notify.debug('Item showDetails')
     if self.manager.heldItem and self.manager.locked and cell.isEmpty() and self.isEmpty() or not (self.itemTuple):
         self.notify.debug(' early exit')
         return None
     
     inv = localAvatar.getInventory()
     if not inv:
         return None
     
     itemId = self.getId()
     self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
     self.helpFrame.setBin('gui-popup', -5)
     detailGui = loader.loadModel('models/gui/gui_card_detail')
     topGui = loader.loadModel('models/gui/toplevel_gui')
     coinImage = topGui.find('**/treasure_w_coin*')
     self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
     self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
     border = self.SkillIcons.find('**/base')
     halfWidth = 0.29999999999999999
     halfHeight = 0.20000000000000001
     basePosX = cell.getX(aspect2d)
     basePosZ = cell.getZ(aspect2d)
     cellSizeX = 0.0
     cellSizeZ = 0.0
     if cell:
         cellSizeX = cell.cellSizeX
         cellSizeZ = cell.cellSizeZ
     
     textScale = PiratesGuiGlobals.TextScaleMed
     titleScale = PiratesGuiGlobals.TextScaleTitleSmall
     if len(self.getName()) >= 30:
         titleNameScale = PiratesGuiGlobals.TextScaleLarge
     else:
         titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
     subtitleScale = PiratesGuiGlobals.TextScaleMed
     iconScalar = 1.5
     borderScaler = 0.25
     splitHeight = 0.01
     vMargin = 0.029999999999999999
     runningVertPosition = 0.29999999999999999
     runningSize = 0.0
     labels = []
     titleColor = PiratesGuiGlobals.TextFG6
     rarity = ItemGlobals.getRarity(itemId)
     rarityText = PLocalizer.getItemRarityName(rarity)
     subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
     if rarity == ItemGlobals.CRUDE:
         titleColor = PiratesGuiGlobals.TextFG24
     elif rarity == ItemGlobals.COMMON:
         titleColor = PiratesGuiGlobals.TextFG13
     elif rarity == ItemGlobals.RARE:
         titleColor = PiratesGuiGlobals.TextFG4
     elif rarity == ItemGlobals.FAMED:
         titleColor = PiratesGuiGlobals.TextFG5
     
     titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
     self.bg.setColor(titleColor)
     tHeight = 0.070000000000000007
     titleLabel.setZ(runningVertPosition)
     runningVertPosition -= tHeight
     runningSize += tHeight
     labels.append(titleLabel)
     subtitleLabel = DirectLabel(parent = self, relief = None, text = '\x001slant\x001%s %s\x002' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
     subtHeight = 0.050000000000000003
     subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
     runningVertPosition -= subtHeight
     runningSize += subtHeight
     labels.append(subtitleLabel)
     itemType = ItemGlobals.getType(itemId)
     itemSubtype = ItemGlobals.getSubtype(itemId)
     model = ItemGlobals.getModel(itemId)
     if model:
         self.realItem = loader.loadModel('models/inventory/' + model)
         if self.realItem:
             posHpr = ItemGlobals.getModelPosHpr(model)
             if posHpr:
                 self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                 self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
             elif itemSubtype == ItemGlobals.RAM:
                 self.realItem.setPos(-1.5, 1.5, -0.59999999999999998)
                 self.realItem.setHpr(70, 160, -90)
             else:
                 self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                 self.realItem.setHpr(0, 90, 0)
             self.realItem.reparentTo(self.portraitSceneGraph)
         
     
     iHeight = 0.17999999999999999
     self.createBuffer()
     self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
     runningVertPosition -= iHeight
     runningSize += iHeight
     labels.append(self.itemCard)
     itemCost = int(ItemGlobals.getGoldCost(itemId))
     if self.cell and self.cell.container:
         itemCost = int(itemCost * self.cell.container.getItemPriceMult())
     
     goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(itemCost), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
     labels.append(goldLabel)
     specialAttack = ItemGlobals.getSpecialAttack(itemId)
     if specialAttack:
         attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
         specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         specialAttackRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % ItemGlobals.getSpecialAttackRank(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
         if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
             specialAttackTypeText = PLocalizer.BreakAttackSkill
         elif specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
             specialAttackTypeText = PLocalizer.DefenseSkill
         else:
             specialAttackTypeText = PLocalizer.WeaponSkill
         specialAttackTypeLabel = DirectLabel(parent = self, relief = None, text = specialAttackTypeText, text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - PiratesGuiGlobals.TextScaleLarge), text_pos = (0.0, -textScale))
         specialAttackInfo = PLocalizer.SkillDescriptions.get(specialAttack)
         specialAttackDescriptionText = specialAttackInfo[1]
         specialAttackDescriptionLabel = DirectLabel(parent = self, relief = None, text = specialAttackDescriptionText, text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() - 0.059999999999999998), text_pos = (0.0, -textScale))
         saHeight = specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() + specialAttackDescriptionLabel.getHeight() - 0.040000000000000001
         runningVertPosition -= saHeight
         runningSize += saHeight
         labels.append(specialAttackNameLabel)
         labels.append(specialAttackRankLabel)
         labels.append(specialAttackTypeLabel)
         labels.append(specialAttackDescriptionLabel)
     
     attributes = ItemGlobals.getAttributes(itemId)
     for i in range(0, len(attributes)):
         attributeIcon = self.SkillIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
         if not attributeIcon:
             attributeIcon = self.BuffIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
         
         attributeNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = attributeIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.getItemAttributeName(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         attributeRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % attributes[i][1], text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         if attributeNameLabel.getHeight() > 0.074999999999999997:
             attributeNameSpace = 0.080000000000000002
         else:
             attributeNameSpace = PiratesGuiGlobals.TextScaleLarge
         attributeDescriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemAttributeDescription(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - attributeNameSpace), text_pos = (0.0, -textScale))
         aHeight = attributeNameLabel.getHeight() + attributeDescriptionLabel.getHeight()
         runningVertPosition -= aHeight + splitHeight
         runningSize += aHeight + splitHeight
         labels.append(attributeNameLabel)
         labels.append(attributeRankLabel)
         labels.append(attributeDescriptionLabel)
     
     skillBoosts = ItemGlobals.getSkillBoosts(itemId)
     for i in range(0, len(skillBoosts)):
         boostIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(skillBoosts[i][0]))
         boostNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = boostIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.ItemBoost % PLocalizer.getInventoryTypeName(skillBoosts[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         boostRankLabel = DirectLabel(parent = self, relief = None, text = '+%s' % str(skillBoosts[i][1]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         bHeight = boostNameLabel.getHeight()
         runningVertPosition -= bHeight + splitHeight
         runningSize += bHeight + splitHeight
         labels.append(boostNameLabel)
         labels.append(boostRankLabel)
     
     description = PLocalizer.getItemFlavorText(itemId)
     if description != '':
         descriptionLabel = DirectLabel(parent = self, relief = None, text = description, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         dHeight = descriptionLabel.getHeight() + 0.02
         runningVertPosition -= dHeight
         runningSize += dHeight
         labels.append(descriptionLabel)
     
     weaponLevel = 0
     weaponRepId = WeaponGlobals.getRepId(itemId)
     weaponRep = inv.getReputation(weaponRepId)
     weaponReq = ItemGlobals.getWeaponRequirement(itemId)
     weaponText = None
     if weaponReq:
         weaponLevel = ReputationGlobals.getLevelFromTotalReputation(weaponRepId, weaponRep)[0]
         if weaponLevel < weaponReq:
             weaponColor = PiratesGuiGlobals.TextFG6
         else:
             weaponColor = (0.40000000000000002, 0.40000000000000002, 0.40000000000000002, 1.0)
         weaponText = PLocalizer.ItemLevelRequirement % (weaponReq, PLocalizer.getItemTypeName(itemType))
     else:
         trainingToken = EconomyGlobals.getItemTrainingReq(itemId)
         trainingAmt = inv.getItemQuantity(trainingToken)
         if trainingAmt == 0:
             weaponColor = PiratesGuiGlobals.TextFG6
             weaponText = PLocalizer.ItemTrainingRequirement % PLocalizer.getItemTypeName(itemType)
         
     if weaponText:
         weaponReqLabel = DirectLabel(parent = self, relief = None, text = weaponText, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = weaponColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         wHeight = weaponReqLabel.getHeight()
         runningVertPosition -= wHeight
         runningSize += wHeight
         labels.append(weaponReqLabel)
     
     if not Freebooter.getPaidStatus(localAvatar.getDoId()):
         if rarity != ItemGlobals.CRUDE:
             unlimitedLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.UnlimitedAccessRequirement, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = PiratesGuiGlobals.TextFG6, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
             uHeight = unlimitedLabel.getHeight()
             runningVertPosition -= uHeight
             runningSize += uHeight
             labels.append(unlimitedLabel)
         
     
     runningVertPosition -= 0.02
     runningSize += 0.02
     panels = self.helpFrame.attachNewNode('panels')
     topPanel = panels.attachNewNode('middlePanel')
     detailGui.find('**/top_panel').copyTo(topPanel)
     topPanel.setScale(0.080000000000000002)
     topPanel.reparentTo(self.helpFrame)
     middlePanel = panels.attachNewNode('middlePanel')
     detailGui.find('**/middle_panel').copyTo(middlePanel)
     middlePanel.setScale(0.080000000000000002)
     middlePanel.reparentTo(self.helpFrame)
     placement = 0
     i = 0
     heightMax = -0.080000000000000002
     currentHeight = runningVertPosition
     while currentHeight < heightMax:
         middlePanel = panels.attachNewNode('middlePanel%s' % 1)
         detailGui.find('**/middle_panel').copyTo(middlePanel)
         middlePanel.setScale(0.080000000000000002)
         middlePanel.reparentTo(self.helpFrame)
         if currentHeight + 0.20000000000000001 >= heightMax:
             difference = heightMax - currentHeight
             placement += (0.16800000000000001 / 0.20000000000000001) * difference
             currentHeight += difference
         else:
             placement += 0.16800000000000001
             currentHeight += 0.20000000000000001
         middlePanel.setZ(-placement)
         i += 1
     bottomPanel = panels.attachNewNode('bottomPanel')
     detailGui.find('**/bottom_panel').copyTo(bottomPanel)
     bottomPanel.setScale(0.080000000000000002)
     bottomPanel.setZ(-placement)
     bottomPanel.reparentTo(self.helpFrame)
     colorPanel = panels.attachNewNode('colorPanel')
     detailGui.find('**/color').copyTo(colorPanel)
     colorPanel.setScale(0.080000000000000002)
     colorPanel.setColor(titleColor)
     colorPanel.reparentTo(self.helpFrame)
     lineBreakTopPanel = panels.attachNewNode('lineBreakTopPanel')
     detailGui.find('**/line_break_top').copyTo(lineBreakTopPanel)
     lineBreakTopPanel.setScale(0.080000000000000002, 0.080000000000000002, 0.070000000000000007)
     lineBreakTopPanel.setZ(0.0080000000000000002)
     lineBreakTopPanel.reparentTo(self.helpFrame)
     panels.flattenStrong()
     self.helpFrame['frameSize'] = (-halfWidth, halfWidth, -(runningSize + vMargin), vMargin)
     totalHeight = self.helpFrame.getHeight() - 0.10000000000000001
     for label in labels:
         label.reparentTo(self.helpFrame)
     
     if basePosX > 0.0:
         newPosX = basePosX - halfWidth + cellSizeX * 0.45000000000000001
     else:
         newPosX = basePosX + halfWidth + cellSizeX * 0.45000000000000001
     if basePosZ > 0.0:
         newPosZ = basePosZ + cellSizeZ * 0.45000000000000001
     else:
         newPosZ = basePosZ + totalHeight - cellSizeZ * 0.75
     if detailsPos:
         (newPosX, newPosZ) = detailsPos
     
     self.helpFrame.setPos(newPosX, 0, newPosZ)
Exemple #33
0
    def loadWeaponButtons(self):
        for hotkey in self.hotkeys:
            hotkey.destroy()

        self.hotkeys = []
        for icon in self.icons:
            icon.destroy()

        self.icons = []
        for repMeter in self.repMeters:
            repMeter.destroy()

        self.repMeters = []
        self['frameSize'] = (0, self.ICON_WIDTH * len(self.items) +
                             0.040000000000000001, 0, self.HEIGHT)
        self.setX(-(
            (self.ICON_WIDTH * len(self.items) + 0.040000000000000001) / 2.0))
        topGui = loader.loadModel('models/gui/toplevel_gui')
        kbButton = topGui.find('**/keyboard_button')
        for i in range(len(self.items)):
            if self.items[i]:
                category = WeaponGlobals.getRepId(self.items[i][0])
                icon = DirectFrame(
                    parent=self,
                    state=DGG.DISABLED,
                    relief=None,
                    frameSize=(0, 0.080000000000000002, 0,
                               0.080000000000000002),
                    pos=(self.ICON_WIDTH * i + 0.080000000000000002, 0,
                         0.082000000000000003))
                icon.setTransparency(1)
                hotkeyText = 'F%s' % self.items[i][1]
                hotkey = DirectFrame(parent=icon,
                                     state=DGG.DISABLED,
                                     relief=None,
                                     text=hotkeyText,
                                     text_align=TextNode.ACenter,
                                     text_scale=0.044999999999999998,
                                     text_pos=(0, 0),
                                     text_fg=PiratesGuiGlobals.TextFG2,
                                     text_shadow=PiratesGuiGlobals.TextShadow,
                                     image=kbButton,
                                     image_scale=0.059999999999999998,
                                     image_pos=(0, 0, 0.01),
                                     image_color=(0.5, 0.5,
                                                  0.34999999999999998, 1),
                                     pos=(0, 0, 0.080000000000000002))
                self.hotkeys.append(hotkey)
                category = WeaponGlobals.getRepId(self.items[i][0])
                if Freebooter.getPaidStatus(base.localAvatar.getDoId(
                )) or Freebooter.allowedFreebooterWeapon(category):
                    asset = ItemGlobals.getIcon(self.items[i][0])
                    if asset:
                        texCard = self.card.find('**/%s' % asset)
                        icon['geom'] = texCard
                        icon['geom_scale'] = 0.080000000000000002

                    icon.resetFrameSize()
                    self.icons.append(icon)
                else:
                    texCard = topGui.find('**/pir_t_gui_gen_key_subscriber*')
                    icon['geom'] = texCard
                    icon['geom_scale'] = 0.20000000000000001
                    icon.resetFrameSize()
                    self.icons.append(icon)
                repMeter = DirectWaitBar(
                    parent=icon,
                    relief=DGG.SUNKEN,
                    state=DGG.DISABLED,
                    borderWidth=(0.002, 0.002),
                    range=0,
                    value=0,
                    frameColor=(0.23999999999999999, 0.23999999999999999,
                                0.20999999999999999, 1),
                    barColor=(0.80000000000000004, 0.80000000000000004,
                              0.69999999999999996, 1),
                    pos=(-0.050000000000000003, 0, -0.052499999999999998),
                    hpr=(0, 0, 0),
                    frameSize=(0.0050000000000000001, 0.095000000000000001, 0,
                               0.012500000000000001))
                self.repMeters.append(repMeter)
                inv = base.localAvatar.getInventory()
                if inv:
                    repValue = inv.getReputation(category)
                    (level, leftoverValue
                     ) = ReputationGlobals.getLevelFromTotalReputation(
                         category, repValue)
                    max = ReputationGlobals.getReputationNeededToLevel(
                        category, level)
                    repMeter['range'] = max
                    repMeter['value'] = leftoverValue
Exemple #34
0
 def addPoint(self, skillId):
     if skillId == InventoryType.SailPowerRecharge:
         return None
     
     inv = localAvatar.getInventory()
     frameSkillId = skillId
     skillId = WeaponGlobals.getLinkedSkillId(frameSkillId)
     if not skillId:
         skillId = frameSkillId
     
     if self.currentRep == InventoryType.CutlassRep and localAvatar.style.tutorial < PiratesGlobals.TUT_GOT_CUTLASS:
         if inv.getStackQuantity(InventoryType.CutlassSweep) < 2:
             if skillId != InventoryType.CutlassSweep:
                 return None
             
         elif skillId == InventoryType.CutlassSweep:
             messenger.send('skillImprovementAttempted')
         
     
     unSpentId = self.getUnspent()
     unSp = inv.getStackQuantity(unSpentId)
     if unSpentId in self.localMods:
         unSp = self.localMods[unSpentId]
     
     if unSp < 1:
         return None
     
     if inv.getStackLimit(skillId):
         curAmt = inv.getStackQuantity(skillId)
         if skillId in self.localMods:
             curAmt = self.localMods[skillId]
         
         if curAmt > 5:
             return None
         else:
             curAmt += 1
     else:
         return None
     self._SkillPage__handleFreeDialog()
     if not Freebooter.getPaidStatus(base.localAvatar.getDoId()):
         if curAmt > Freebooter.FreeSkillCap:
             self.spentDialog = PDialog.PDialog(text = PLocalizer.FreebooterSkillMax, style = OTPDialog.CancelOnly, command = self._SkillPage__handleFreeDialog)
             return None
         
         playerExp = inv.getAccumulator(self.currentRep)
         (categoryLevel, extra) = ReputationGlobals.getLevelFromTotalReputation(self.currentRep, playerExp)
         alreadySpent = categoryLevel - 1 - unSp
         if alreadySpent > 5:
             self.spentDialog = PDialog.PDialog(text = PLocalizer.FreebooterSkillLock, style = OTPDialog.CancelOnly, command = self._SkillPage__handleFreeDialog)
             return None
         
     
     if not base.config.GetBool('want-combo-skips', 0):
         comboSkills = [
             InventoryType.CutlassSlash,
             InventoryType.CutlassCleave,
             InventoryType.CutlassFlourish,
             InventoryType.CutlassStab,
             InventoryType.DaggerSwipe,
             InventoryType.DaggerGouge,
             InventoryType.DaggerEviscerate]
         if skillId in comboSkills and inv.getStackQuantity(skillId - 1) <= 1:
             base.localAvatar.guiMgr.createWarning(PLocalizer.ComboOrderWarn, PiratesGuiGlobals.TextFG6)
             return None
         
     
     messenger.send('skillImprovementAttempted')
     localAvatar.spendSkillPoint(skillId)
     self.localMods[skillId] = curAmt
     self.localMods[unSpentId] = unSp - 1
     self.skillFrames[frameSkillId].skillRank = curAmt - 1
    def showDetails(self, cell, detailsPos, detailsHeight, event = None):
        self.notify.debug('Item showDetails')
        if self.manager.heldItem and self.manager.locked and cell.isEmpty() and self.isEmpty() or not (self.itemTuple):
            self.notify.debug(' early exit')
            return None

        inv = localAvatar.getInventory()
        if not inv:
            return None

        itemId = self.getId()
        self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
        self.helpFrame.setBin('gui-popup', -5)
        detailGui = loader.loadModel('models/gui/gui_card_detail')
        topGui = loader.loadModel('models/gui/toplevel_gui')
        coinImage = topGui.find('**/treasure_w_coin*')
        self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
        self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
        border = self.SkillIcons.find('**/base')
        halfWidth = 0.29999999999999999
        halfHeight = 0.20000000000000001
        basePosX = cell.getX(aspect2d)
        basePosZ = cell.getZ(aspect2d)
        cellSizeX = 0.0
        cellSizeZ = 0.0
        if cell:
            cellSizeX = cell.cellSizeX
            cellSizeZ = cell.cellSizeZ

        textScale = PiratesGuiGlobals.TextScaleMed
        titleScale = PiratesGuiGlobals.TextScaleTitleSmall
        if len(self.getName()) >= 30:
            titleNameScale = PiratesGuiGlobals.TextScaleLarge
        else:
            titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
        subtitleScale = PiratesGuiGlobals.TextScaleMed
        iconScalar = 1.5
        borderScaler = 0.25
        splitHeight = 0.01
        vMargin = 0.029999999999999999
        runningVertPosition = 0.29999999999999999
        runningSize = 0.0
        labels = []
        titleColor = PiratesGuiGlobals.TextFG6
        rarity = ItemGlobals.getRarity(itemId)
        rarityText = PLocalizer.getItemRarityName(rarity)
        subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
        if rarity == ItemGlobals.CRUDE:
            titleColor = PiratesGuiGlobals.TextFG24
        elif rarity == ItemGlobals.COMMON:
            titleColor = PiratesGuiGlobals.TextFG13
        elif rarity == ItemGlobals.RARE:
            titleColor = PiratesGuiGlobals.TextFG4
        elif rarity == ItemGlobals.FAMED:
            titleColor = PiratesGuiGlobals.TextFG5

        titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        self.bg.setColor(titleColor)
        tHeight = 0.070000000000000007
        titleLabel.setZ(runningVertPosition)
        runningVertPosition -= tHeight
        runningSize += tHeight
        labels.append(titleLabel)
        subtitleLabel = DirectLabel(parent = self, relief = None, text = 'slant%s %s' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
        subtHeight = 0.050000000000000003
        subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
        runningVertPosition -= subtHeight
        runningSize += subtHeight
        labels.append(subtitleLabel)
        itemType = ItemGlobals.getType(itemId)
        itemSubtype = ItemGlobals.getSubtype(itemId)
        model = ItemGlobals.getModel(itemId)
        if model:
            self.realItem = loader.loadModel('models/inventory/' + model)
            if self.realItem:
                posHpr = ItemGlobals.getModelPosHpr(model)
                if posHpr:
                    self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                    self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                elif itemSubtype == ItemGlobals.RAM:
                    self.realItem.setPos(-1.5, 1.5, -0.59999999999999998)
                    self.realItem.setHpr(70, 160, -90)
                else:
                    self.realItem.setPos(0.0, 1.5, -0.059999999999999998)
                    self.realItem.setHpr(0, 90, 0)
                self.realItem.reparentTo(self.portraitSceneGraph)


        iHeight = 0.17999999999999999
        self.createBuffer()
        self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
        runningVertPosition -= iHeight
        runningSize += iHeight
        labels.append(self.itemCard)
        goldLabel = DirectLabel(parent = self, relief = None, image = coinImage, image_scale = 0.12, image_pos = Vec3(0.025000000000000001, 0, -0.02), text = str(int(ItemGlobals.getGoldCost(itemId) * ItemGlobals.GOLD_SALE_MULTIPLIER)), text_scale = subtitleScale, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (halfWidth - 0.050000000000000003, 0.0, runningVertPosition + 0.080000000000000002), text_pos = (0.0, -textScale))
        labels.append(goldLabel)
        specialAttack = ItemGlobals.getSpecialAttack(itemId)
        if specialAttack:
            attackIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(specialAttack))
            specialAttackNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.10000000000000001, geom = attackIcon, geom_scale = 0.10000000000000001, image_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), geom_pos = (-0.070000000000000007, 0.0, -0.050000000000000003), text = PLocalizer.getInventoryTypeName(specialAttack), text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            specialAttackRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % ItemGlobals.getSpecialAttackRank(itemId), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            specialAttackType = WeaponGlobals.getSkillTrack(specialAttack)
            if specialAttackType == WeaponGlobals.BREAK_ATTACK_SKILL_INDEX:
                specialAttackTypeText = PLocalizer.BreakAttackSkill
            elif specialAttackType == WeaponGlobals.DEFENSE_SKILL_INDEX:
                specialAttackTypeText = PLocalizer.DefenseSkill
            else:
                specialAttackTypeText = PLocalizer.WeaponSkill
            specialAttackTypeLabel = DirectLabel(parent = self, relief = None, text = specialAttackTypeText, text_scale = PiratesGuiGlobals.TextScaleLarge, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - PiratesGuiGlobals.TextScaleLarge), text_pos = (0.0, -textScale))
            specialAttackInfo = PLocalizer.SkillDescriptions.get(specialAttack)
            specialAttackDescriptionText = specialAttackInfo[1]
            specialAttackDescriptionLabel = DirectLabel(parent = self, relief = None, text = specialAttackDescriptionText, text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() - 0.059999999999999998), text_pos = (0.0, -textScale))
            saHeight = specialAttackNameLabel.getHeight() + specialAttackTypeLabel.getHeight() + specialAttackDescriptionLabel.getHeight() - 0.040000000000000001
            runningVertPosition -= saHeight
            runningSize += saHeight
            labels.append(specialAttackNameLabel)
            labels.append(specialAttackRankLabel)
            labels.append(specialAttackTypeLabel)
            labels.append(specialAttackDescriptionLabel)

        attributes = ItemGlobals.getAttributes(itemId)
        for i in range(0, len(attributes)):
            attributeIcon = self.SkillIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))
            if not attributeIcon:
                attributeIcon = self.BuffIcons.find('**/%s' % ItemGlobals.getAttributeIcon(attributes[i][0]))

            attributeNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = attributeIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.getItemAttributeName(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, text_fg = titleColor, text_font = PiratesGlobals.getInterfaceOutlineFont(), pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            attributeRankLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.ItemRank % attributes[i][1], text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            if attributeNameLabel.getHeight() > 0.074999999999999997:
                attributeNameSpace = 0.080000000000000002
            else:
                attributeNameSpace = PiratesGuiGlobals.TextScaleLarge
            attributeDescriptionLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemAttributeDescription(attributes[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.7999999999999998 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition - attributeNameSpace), text_pos = (0.0, -textScale))
            aHeight = attributeNameLabel.getHeight() + attributeDescriptionLabel.getHeight()
            runningVertPosition -= aHeight + splitHeight
            runningSize += aHeight + splitHeight
            labels.append(attributeNameLabel)
            labels.append(attributeRankLabel)
            labels.append(attributeDescriptionLabel)

        skillBoosts = ItemGlobals.getSkillBoosts(itemId)
        for i in range(0, len(skillBoosts)):
            boostIcon = self.SkillIcons.find('**/%s' % WeaponGlobals.getSkillIcon(skillBoosts[i][0]))
            boostNameLabel = DirectLabel(parent = self, relief = None, image = border, image_scale = 0.050000000000000003, geom = boostIcon, geom_scale = 0.050000000000000003, image_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), geom_pos = (-0.070000000000000007, 0.0, -0.029999999999999999), text = PLocalizer.ItemBoost % PLocalizer.getInventoryTypeName(skillBoosts[i][0]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ALeft, pos = (-halfWidth + 0.12 + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            boostRankLabel = DirectLabel(parent = self, relief = None, text = '+%s' % str(skillBoosts[i][1]), text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.90000000000000002 / titleScale), text_align = TextNode.ARight, pos = (halfWidth - textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            bHeight = boostNameLabel.getHeight()
            runningVertPosition -= bHeight + splitHeight
            runningSize += bHeight + splitHeight
            labels.append(boostNameLabel)
            labels.append(boostRankLabel)

        description = PLocalizer.getItemFlavorText(itemId)
        if description != '':
            descriptionLabel = DirectLabel(parent = self, relief = None, text = description, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            dHeight = descriptionLabel.getHeight() + 0.02
            runningVertPosition -= dHeight
            runningSize += dHeight
            labels.append(descriptionLabel)

        weaponLevel = 0
        weaponRepId = WeaponGlobals.getRepId(itemId)
        weaponRep = inv.getReputation(weaponRepId)
        weaponReq = ItemGlobals.getWeaponRequirement(itemId)
        weaponText = None
        if weaponReq:
            weaponLevel = ReputationGlobals.getLevelFromTotalReputation(weaponRepId, weaponRep)[0]
            if weaponLevel < weaponReq:
                weaponColor = PiratesGuiGlobals.TextFG6
            else:
                weaponColor = (0.40000000000000002, 0.40000000000000002, 0.40000000000000002, 1.0)
            weaponText = PLocalizer.ItemLevelRequirement % (weaponReq, PLocalizer.getItemTypeName(itemType))
        else:
            trainingToken = EconomyGlobals.getItemTrainingReq(itemId)
            trainingAmt = inv.getItemQuantity(trainingToken)
            if trainingAmt == 0:
                weaponColor = PiratesGuiGlobals.TextFG6
                weaponText = PLocalizer.ItemTrainingRequirement % PLocalizer.getItemTypeName(itemType)

        if weaponText:
            weaponReqLabel = DirectLabel(parent = self, relief = None, text = weaponText, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = weaponColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
            wHeight = weaponReqLabel.getHeight()
            runningVertPosition -= wHeight
            runningSize += wHeight
            labels.append(weaponReqLabel)

        if not Freebooter.getPaidStatus(localAvatar.getDoId()):
            if rarity != ItemGlobals.CRUDE:
                unlimitedLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.UnlimitedAccessRequirement, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (1.5 / titleScale), text_fg = PiratesGuiGlobals.TextFG6, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
                uHeight = unlimitedLabel.getHeight()
                runningVertPosition -= uHeight
                runningSize += uHeight
                labels.append(unlimitedLabel)


        runningVertPosition -= 0.02
        runningSize += 0.02
        panels = self.helpFrame.attachNewNode('panels')
        topPanel = panels.attachNewNode('middlePanel')
        detailGui.find('**/top_panel').copyTo(topPanel)
        topPanel.setScale(0.080000000000000002)
        topPanel.reparentTo(self.helpFrame)
        middlePanel = panels.attachNewNode('middlePanel')
        detailGui.find('**/middle_panel').copyTo(middlePanel)
        middlePanel.setScale(0.080000000000000002)
        middlePanel.reparentTo(self.helpFrame)
        placement = 0
        i = 0
        heightMax = -0.080000000000000002
        currentHeight = runningVertPosition
        while currentHeight < heightMax:
            middlePanel = panels.attachNewNode('middlePanel%s' % 1)
            detailGui.find('**/middle_panel').copyTo(middlePanel)
            middlePanel.setScale(0.080000000000000002)
            middlePanel.reparentTo(self.helpFrame)
            if currentHeight + 0.20000000000000001 >= heightMax:
                difference = heightMax - currentHeight
                placement += (0.16800000000000001 / 0.20000000000000001) * difference
                currentHeight += difference
            else:
                placement += 0.16800000000000001
                currentHeight += 0.20000000000000001
            middlePanel.setZ(-placement)
            i += 1
        bottomPanel = panels.attachNewNode('bottomPanel')
        detailGui.find('**/bottom_panel').copyTo(bottomPanel)
        bottomPanel.setScale(0.080000000000000002)
        bottomPanel.setZ(-placement)
        bottomPanel.reparentTo(self.helpFrame)
        colorPanel = panels.attachNewNode('colorPanel')
        detailGui.find('**/color').copyTo(colorPanel)
        colorPanel.setScale(0.080000000000000002)
        colorPanel.setColor(titleColor)
        colorPanel.reparentTo(self.helpFrame)
        lineBreakTopPanel = panels.attachNewNode('lineBreakTopPanel')
        detailGui.find('**/line_break_top').copyTo(lineBreakTopPanel)
        lineBreakTopPanel.setScale(0.080000000000000002, 0.080000000000000002, 0.070000000000000007)
        lineBreakTopPanel.setZ(0.0080000000000000002)
        lineBreakTopPanel.reparentTo(self.helpFrame)
        panels.flattenStrong()
        self.helpFrame['frameSize'] = (-halfWidth, halfWidth, -(runningSize + vMargin), vMargin)
        totalHeight = self.helpFrame.getHeight() - 0.10000000000000001
        for label in labels:
            label.reparentTo(self.helpFrame)

        if basePosX > 0.0:
            newPosX = basePosX - halfWidth + cellSizeX * 0.45000000000000001
        else:
            newPosX = basePosX + halfWidth + cellSizeX * 0.45000000000000001
        if basePosZ > 0.0:
            newPosZ = basePosZ + cellSizeZ * 0.45000000000000001
        else:
            newPosZ = basePosZ + totalHeight - cellSizeZ * 0.75
        if detailsPos:
            (newPosX, newPosZ) = detailsPos

        self.helpFrame.setPos(newPosX, 0, newPosZ)