def _release_button_if_needed(scenario, timeline, container, layer_prio, position, y): next_actions = scenario.get_actions() if len(next_actions) == 1: return next_action = None for next_action in next_actions[1:]: if next_action.type not in ["wait", "add-layer"]: break if not next_action: return need_release = True if next_action and next_action.type == "edit-container": edge = get_edge(next_action.structure) if edge == scenario.last_edge: need_release = False if next_action is None or need_release: scenario.dragging = False x = Zoomable.ns_to_pixel_accurate(position) event = create_event(Gdk.EventType.BUTTON_RELEASE, button=1, x=x, y=y) with mock.patch.object(Gtk, "get_event_widget") as get_event_widget: get_event_widget.return_value = container.ui container.ui._button_release_event_cb(None, event) if layer_prio > 0 and container.get_layer().get_priority( ) != layer_prio: scenario.report_simple( GLib.quark_from_string("scenario::execution-error"), "Resulting clip priority: %s" " is not the same as the wanted one: %s" % (container.get_layer().get_priority(), layer_prio)) clean_edit_modes(timeline, scenario)
def edit_container_func(scenario, action): timeline = scenario.get_pipeline().props.timeline container = timeline.get_element(action.structure["container-name"]) if container is None: for layer in timeline.get_layers(): for clip in layer.get_clips(): Gst.info("Existing clip: %s" % clip.get_name()) scenario.report_simple( GLib.quark_from_string("scenario::execution-error"), "Could not find container: %s" % action.structure["container-name"]) return 1 res, position = GstValidate.action_get_clocktime(scenario, action, "position") layer_prio = action.structure["new-layer-priority"] if res is False: return 0 edge = get_edge(action.structure) container_ui = container.ui set_editing_mode(timeline, scenario, action) y = 21 - container_ui.translate_coordinates(timeline.ui, 0, 0)[1] if container.get_layer().get_priority() != layer_prio and layer_prio != -1: try: layer = timeline.get_layers()[layer_prio] Gst.info("Y is: %s Realized?? %s Priori: %s layer prio: %s" % (layer.ui.get_allocation().y, container_ui.get_realized(), container.get_layer().get_priority(), layer_prio)) y = layer.ui.get_allocation( ).y - container_ui.translate_coordinates(timeline.ui, 0, 0)[1] if y < 0: y += 21 elif y > 0: y -= 21 except IndexError: if layer_prio == -1: y = -5 else: layer = timeline.get_layers()[-1] alloc = layer.ui.get_allocation() y = alloc.y + alloc.height + 10 - container_ui.translate_coordinates( timeline.ui, 0, 0)[1] if not hasattr(scenario, "last_edge"): scenario.last_edge = edge if not hasattr(scenario, "dragging") or scenario.dragging is False \ or scenario.last_edge != edge: event_widget = container.ui if isinstance(container, GES.SourceClip): if edge == GES.Edge.EDGE_START: event_widget = container.ui.left_handle elif edge == GES.Edge.EDGE_END: event_widget = container.ui.right_handle scenario.dragging = True event = create_event(Gdk.EventType.BUTTON_PRESS, button=1, y=y) with mock.patch.object(Gtk, "get_event_widget") as get_event_widget: get_event_widget.return_value = event_widget timeline.ui._button_press_event_cb(event_widget, event) x = Zoomable.ns_to_pixel_accurate( position) - container_ui.translate_coordinates( timeline.ui.layout.layers_vbox, 0, 0)[0] event = create_event(Gdk.EventType.MOTION_NOTIFY, button=1, x=x, y=y, state=Gdk.ModifierType.BUTTON1_MASK) with mock.patch.object(Gtk, "get_event_widget") as get_event_widget: get_event_widget.return_value = container.ui timeline.ui._motion_notify_event_cb(None, event) GstValidate.print_action( action, "Editing %s to %s in %s mode, edge: %s " "with new layer prio: %d\n" % (action.structure["container-name"], Gst.TIME_ARGS(position), scenario.last_mode, edge, layer_prio)) _release_button_if_needed(scenario, timeline, container, layer_prio, position, y) scenario.last_edge = edge return 1