Exemple #1
0
import unittest

import numpy as np

from pixelworld.envs.pixelworld import agents, events, universe, library
from pixelworld.envs.pixelworld.tests import test_core
from pixelworld.envs.pixelworld.tests.library.world import test_library_world

snake = library.import_item('world', 'snake')


class TestSnake(test_library_world.TestLibraryWorld):
    world = None

    def __init__(self, *args, **kwargs):
        super(TestSnake, self).__init__(*args, **kwargs)

        self.world = kwargs.pop('world', 'snake')

    def setUp(self):
        if isinstance(self.world, basestring):
            self.world = universe.create_world(self.world)

    def tearDown(self):
        self.world.end()

    def _test_solver(self):
        self.world = universe.create_world('snake', width=12, height=12)
        done = False
        head = self.world.objects['head']
        self.world.render()
Exemple #2
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import numpy as np

from pixelworld.envs.pixelworld import core, library, objects, object_attributes, randomizers

pixelpack = library.import_item('world', 'pixelpack')

from pixelpack import Packed, Product, height, width, shelves, products, \
        worker, goals, judge, randomizer


class Progress(core.FloatObjectAttribute, core.DerivedObjectAttribute,
               core.SteppingObjectAttribute):
    """keeps track of the worker's packing progress"""
    _depends_on = ['packed', 'color']

    _step_after = ['pushes']

    def prepare(self):
        for obj in self.objects:
            self._set_indicator_colors(obj)

    def _get_normalized_height(self, obj):
        y, x = obj.position
        h = self.world.height
        return (h - y - 1) / (h - 2)

    def _set_indicator_colors(self, obj):
        progress = self.get(obj)

        for child in obj._children:
            height = self._get_normalized_height(child)
import unittest

import numpy as np

from pixelworld.envs.pixelworld import agents, events, universe, library
from pixelworld.envs.pixelworld.tests import test_core
import pixelworld.envs.pixelworld.library.helpers as h

sip = library.import_item('world', 'aliens_pixels')

class TestAliensPixels(test_core.TestCase):
    world = None
    
    def __init__(self, *args, **kwargs):
        self.world = kwargs.pop('world', 'aliens_pixels')
        
        super(TestAliensPixels, self).__init__(*args, **kwargs)
    
    def setUp(self):
        if isinstance(self.world, basestring):
            self.world = universe.create_world(self.world)
    
    def tearDown(self):
        self.world.end()

    def test_barricades_can_be_destroyed(self):
        # create the objects we want
        objects, _, _ = h.world.screen("""
B
P
""", sip.legend)
Exemple #4
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import unittest

import numpy as np

from pixelworld.envs.pixelworld import agents, universe, objects, library
from pixelworld.envs.pixelworld.tests.library.world import test_library_world
import pixelworld.envs.pixelworld.library.helpers as h

block_breaker = library.import_item('world', 'block_breaker')


class TestBlockBreaker(test_library_world.TestLibraryWorld):
    world = None

    def __init__(self, *args, **kwargs):
        super(TestBlockBreaker, self).__init__(*args, **kwargs)

        self.world = kwargs.pop('world', 'block_breaker')

    def setUp(self):
        if isinstance(self.world, basestring):
            self.world = universe.create_world(self.world)

    def tearDown(self):
        self.world.end()

    def test_bricks_disappear_and_goal_achieved(self):
        # create the obejcts we want
        objects, height, width = h.world.screen("""
WWWW
W BW
Exemple #5
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import unittest

import numpy as np

from pixelworld.envs.pixelworld import universe, events, agents, library
from pixelworld.envs.pixelworld.tests import test_core

sokoban = library.import_item('world', 'sokoban')


class TestSokoban(test_core.TestCase):
    world = None

    def __init__(self, *args, **kwargs):
        self.world = kwargs.pop('world', 'sokoban')

        super(TestSokoban, self).__init__(*args, **kwargs)

    def setUp(self):
        if isinstance(self.world, basestring):
            self.world = universe.create_world(self.world)

    def tearDown(self):
        self.world.end()

    def test_walls(self):
        # switch to provided screen
        screen = """
----
-* -
-  -
Exemple #6
0
import unittest

import numpy as np

from pixelworld.envs.pixelworld import universe, library
import pixelworld.envs.pixelworld.library.helpers as h
from pixelworld.envs.pixelworld.tests import test_core

pixelzuma = library.import_item('world', 'pixelzuma')
pixelzuma_full = library.import_item('world', 'pixelzuma_full')


class TestPixelzuma(test_core.TestCase):
    world = None

    def __init__(self, *args, **kwargs):
        self.world = kwargs.pop('world', 'pixelzuma_full')

        super(TestPixelzuma, self).__init__(*args, **kwargs)

    def tearDown(self):
        self.world.end()

    def _test_walkthrough(self):
        self.world = universe.create_world('pixelzuma_full')

        walkthrough = """
#down_the_ladder
DOWN DOWN DOWN
#over_to_the_rope_and_down_the_ladder
RIGHT RIGHT JUMPRIGHT NOOP JUMPRIGHT NOOP RIGHT DOWN DOWN DOWN
Exemple #7
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import unittest

import numpy as np

from pixelworld.envs.pixelworld import agents, universe, library
from pixelworld.envs.pixelworld.tests import test_core
import pixelworld.envs.pixelworld.library.helpers as h
from pixelworld.envs.pixelworld.tests.library.world import test_library_world

chomper = library.import_item('world', 'chomper')


class TestChomper(test_library_world.TestLibraryWorld):
    world = None

    def __init__(self, *args, **kwargs):
        super(TestChomper, self).__init__(*args, **kwargs)

        self.world = kwargs.pop('world', 'chomper')

    def setUp(self):
        if isinstance(self.world, basestring):
            self.world = universe.create_world(self.world)

    def tearDown(self):
        self.world.end()

    def test_loop(self):
        """Check that ghost goes around a loop when there are no branching choices"""
        objects, height, width = h.world.screen(
            """
Exemple #8
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import unittest
import random

import numpy as np

from pixelworld.envs.pixelworld import agents, universe, library
from pixelworld.envs.pixelworld.tests import test_core
from pixelworld.envs.pixelworld.tests.library.world import test_library_world

taxi = library.import_item('world', 'taxi')


class TestTaxi(test_library_world.TestLibraryWorld):
    world = None

    def __init__(self, *args, **kwargs):
        super(TestTaxi, self).__init__(*args, **kwargs)

        self.world = kwargs.pop('world', 'taxi')

    def setUp(self):
        if isinstance(self.world, basestring):
            self.world = universe.create_world(self.world)

    def tearDown(self):
        self.world.end()

    def test_spawning(self):
        # check that we start with no passengers
        self.assertEqual(len(self.world.objects.find(name='passenger')), 0)
Exemple #9
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import numpy as np
from pixelworld.envs.pixelworld import core, object_attributes as oa, library
from ..helpers import h, L

switch = library.import_item('world', 'switch')
Switch, SwitchHitEvent = switch.Switch, switch.SwitchHitEvent


class MultiSwitchJudge(core.Judge):
    """A judge that rewards you for flipping all the switches in the correct order,
    and penalizes you for flipping a switch out of order. The episode ends when
    you have flipped all of the switches.
    """
    # id of the next switch to flip
    _next_switch = 0

    # ignore the switch-hitting event reward
    _use_event_reward = False

    def prepare(self):
        """Prepare the judge by finding the switch with the lowest id and making that
        the next switch to flip.
        """
        self._next_switch = self._world.objects.find(name='switch')[0].id

    def _calculate_reward(self, goals, events):
        """Calculate the reward. In this case it is +100 for flipping the right switch
        and -100 for flipping the wrong switch.

        Parameters
        ----------
Exemple #10
0
"""
Pixelzuma PixelWorld environment
"""
from ..helpers import h, L

from pixelworld.envs.pixelworld import core, randomizers, object_attributes, library

pixelzuma = library.import_item('world', 'pixelzuma')

#------------------------------------------------------------------------------
# Pixelzuma World
#------------------------------------------------------------------------------

screen_map = """
   ABC
  DEFGH
 IJKLMNO
PQRSTUVWX
"""

# Screen layout, see legend
screens = {
    'A':
    """
------------------
- T$TT     TT T  -
- T TT     TT T  X
--------H---------
-       H        -
-       H        -
-       H        -
Exemple #11
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import unittest

from pixelworld.envs.pixelworld import universe, agents, library
from pixelworld.envs.pixelworld.tests import test_core
from pixelworld.envs.pixelworld.tests.library.world import test_library_world

hanoi = library.import_item('world', 'hanoi')


class TestHanoi(test_library_world.TestLibraryWorld):
    world = None

    def __init__(self, *args, **kwargs):
        super(TestHanoi, self).__init__(*args, **kwargs)

    def setUp(self):
        self.world = universe.create_world('hanoi', num_disks=2)

    def tearDown(self):
        self.world.end()

    def validate_arrangement(self):
        """Check that all the disks are in the right position"""
        # for each tower
        for location in xrange(3):
            disks = self.world.objects.find(name='disk', location=location)

            # sort disks by size
            disks = sorted(disks, key=lambda disk: disk.size, reverse=True)
            for i, disk in enumerate(disks):
                # check that disks are at the right y-position based on their relative sizes