def next(self): #itr = self._scale.get_value() for i in range(self._iteration_pos, int(len(self._simulation_data.markings))): #itr += 1 #self._scale.set_value(int(itr)) for j in range(len(self._pn_data.places)): if self._simulation_data.markings[i, j] != self._simulation_data.markings[i - 1, j]: # path vum vorheriga place zum aktuella place place = self._model.get_data().get_place(self._pn_data.places[j]) place.set_marking(int(self._simulation_data.markings[i, j])) # update auch labels!!! if place != None: if self._path_collection != None: for path in self._path_collection: for item in path: item.set_rgb_edge(0, 0, 0) self._model.get_data().update(item, item.get_key()) self._path_collection = self._model.get_data().get_path(place) print self._path_collection self._add_console_text(str(self._path_collection)) if self._path_collection != None: for path in self._path_collection: for item in path: item.set_rgb_edge(255, 0, 0) self._model.get_data().update(item, item.get_key()) #self._frame.add_text("Test", str(self._iteration_pos)) self._frame.refresh() self._iteration_pos = i + 1 return
def run(self): #itr = self._scale.get_value() #while not self.finished.isSet(): # iterator counter + daten speichern und bei jedem klick auf weiter - next #for i in range(self._iteration_pos, int(len(self._simulation_data.markings))): for i in range(0, int(len(self._simulation_data.markings))): #itr += 1 #self._scale.set_value(int(itr)) for j in range(len(self._pn_data.places)): #time.sleep(1) print self._simulation_data.markings[i] if self._simulation_data.markings[ i, j] != self._simulation_data.markings[i - 1, j]: #print p.places[j] # path vum vorheriga place zum aktuella place place = self._model.get_data().get_place( self._pn_data.places[j]) place.set_marking(int(self._simulation_data.markings[i, j])) # update auch labels!!! if place != None: if self._path_collection != None: for path in self._path_collection: for item in path: item.set_rgb_edge(0, 0, 0) self._model.get_data().update( item, item.get_key()) self._path_collection = self._model.get_data( ).get_path(place) if self._path_collection != None: for path in self._path_collection: for item in path: item.set_rgb_edge(255, 0, 0) self._model.get_data().update( item, item.get_key()) print "update" #self._model.notify() self._frame.refresh() time.sleep(1)
def next(self): #itr = self._scale.get_value() for i in range(self._iteration_pos, int(len(self._simulation_data.markings))): #itr += 1 #self._scale.set_value(int(itr)) for j in range(len(self._pn_data.places)): if self._simulation_data.markings[ i, j] != self._simulation_data.markings[i - 1, j]: # path vum vorheriga place zum aktuella place place = self._model.get_data().get_place( self._pn_data.places[j]) place.set_marking(int(self._simulation_data.markings[i, j])) # update auch labels!!! if place != None: if self._path_collection != None: for path in self._path_collection: for item in path: item.set_rgb_edge(0, 0, 0) self._model.get_data().update( item, item.get_key()) self._path_collection = self._model.get_data( ).get_path(place) print self._path_collection self._add_console_text(str(self._path_collection)) if self._path_collection != None: for path in self._path_collection: for item in path: item.set_rgb_edge(255, 0, 0) self._model.get_data().update( item, item.get_key()) #self._frame.add_text("Test", str(self._iteration_pos)) self._frame.refresh() self._iteration_pos = i + 1 return
def run(self): #itr = self._scale.get_value() #while not self.finished.isSet(): # iterator counter + daten speichern und bei jedem klick auf weiter - next #for i in range(self._iteration_pos, int(len(self._simulation_data.markings))): for i in range(0, int(len(self._simulation_data.markings))): #itr += 1 #self._scale.set_value(int(itr)) for j in range(len(self._pn_data.places)): #time.sleep(1) print self._simulation_data.markings[i] if self._simulation_data.markings[i, j] != self._simulation_data.markings[i - 1, j]: #print p.places[j] # path vum vorheriga place zum aktuella place place = self._model.get_data().get_place(self._pn_data.places[j]) place.set_marking(int(self._simulation_data.markings[i, j])) # update auch labels!!! if place != None: if self._path_collection != None: for path in self._path_collection: for item in path: item.set_rgb_edge(0, 0, 0) self._model.get_data().update(item, item.get_key()) self._path_collection = self._model.get_data().get_path(place) if self._path_collection != None: for path in self._path_collection: for item in path: item.set_rgb_edge(255, 0, 0) self._model.get_data().update(item, item.get_key()) print "update" #self._model.notify() self._frame.refresh() time.sleep(1)