Exemple #1
0
def start_rumble(ctx, player):
    """
    start_rumble handles the getting the players and simulating the rumble.
    """
    p1 = get_player(ctx.author.id, ctx.author.name)
    member = ctx.guild.get_member_named(player)
    if member == None:
        return f"{player} is not someone you can fight here."
    p2 = get_player(member.id, member.name)
    return rumble(p1, p2)
Exemple #2
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def get_out():
    global counter2
    global count
    counter2 = counter2 + 1
    print(count, ": ", counter2)
    result = roll_dice()
    change_label(result)
    if count == 0:
        main.title(player.get_player(count))
        if counter2 % 3 == 0:
            count += 1
    elif count == 1:
        main.title(player.get_player(count))
        if counter2 % 3 == 0:
            count -= 1
Exemple #3
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def click():
    global count
    main.title(player.get_player(count))
    result = roll_dice()
    print(player.get_player(count), "(", count, ")", "rolled", result)
    change_label(result)
    saver.write_csv(player.get_player(count), result)
    if count == 0:
        if result != 6:
            main.title(player.get_player(count))
            count = count + 1
    elif count == 1:
        if result != 6:
            main.title(player.get_player(count))
            count = count - 1
def parse_password(char, input_string):
    import commands
    import player
    temp_password = input_string.split()[0].strip()
    if temp_password == char.player.stats["password"]:
        #  Check if character is already connected
        temp_player = player.get_player(char.player.get_name())
        if temp_player is not None:
            char.player = temp_player
            temp_player.get_peer().quit()
            _.send_to_char(char, "\n\rReconnecting.", False, True)
        _.send_to_char(char, "\n\rWelcome to Redemption!\n\rPlease don't feed the mobiles.\n\r\n\r", False, True)
        char.state = _.STATE_ONLINE
        _.mobiles.append(char.player)
        for p in [p for p in _.peers if p.player.get_room() == char.player.get_room() and p is not char]:
            _.send_to_char(p, "%s has entered the game.\n\r" % char.player.get_name(p.player).capitalize())
        commands.do_look(char, "")
        return
    else:
        char.password_count += 1
        if char.password_count >= _.MAX_PASSWORDS:
            _.send_to_char(char, "\n\rIncorrect password.\n\r", False, True)
            char.state = _.STATE_QUIT
            return
        else:
            _.send_to_char(char, "\n\rIncorrect password. Password: ", False, True)
            return
Exemple #5
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async def on_join_mc(fields, conn):
    conn.sendall(b"handling join")

    try:
        if len(fields) != 3:
            raise Exception("Too many or too few fields")

        uuid = fields[1]
        name = fields[2]

        player = pl.get_player(uuid)
        if not player:
            player = pl.Player(uuid, name, last_join=time.time()).save()
            return

        player.last_join = time.time()
        if name != player.name:
            player.name = name
        player.save()

        member = utils.get(server.members, id=player.discord_id)
        role = utils.get(server.roles, name="Inactive")
    except Exception as e:
        log.error("Error in join packet: %s" % e)

    try:
        await bot.remove_roles(member, role)
        await bot.change_nickname(member, player.name)
    except:
        pass
def play(pathinfo):
    content, info = _parse_path(pathinfo)
    if not content:
        xbmcgui.Dialog().notification(L(34201), pathinfo['full path'])
        return
    singlevideo = pathinfo.get('singlevideo', False)
    try:
        showbusy = get_main_addon().getSetting('hidebusydialog') == 'false'
        get_player(get_generator(content, info, singlevideo), showbusy).run()
    except quickjson.JSONException as ex:
        # json_result['error']['code'] == -32602 is the best we get, invalid params
        if content == 'other' and ex.json_result.get('error', {}).get('code', 0) == -32602 \
                and not any(1 for source in quickjson.get_sources('video') if info['path'].startswith(source['file'])):
            xbmcgui.Dialog().ok(L(ADD_SOURCE_HEADER), L(ADD_SOURCE_MESSAGE).format(info['path']))
        else:
            raise
Exemple #7
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async def on_token(fields, conn):
    try:
        if len(fields) != 4:
            conn.sendall(b"token failed, report this to staff")
            raise Exception("Too many or too few fields")

        try:
            _ = uuid.UUID(fields[1], version=4)
        except ValueError:
            log.error("Bad UUID: %s" % fields[1])
            return

        player = pl.get_player(fields[1])
        if not player:
            player = pl.Player(fields[1], fields[2])
            player.save()

        while True:
            token = uuid.uuid4().hex[:5]
            if token not in tokens: break

        if player.token in tokens:
            tokens.remove(player.token)

        player.token = token
        player.rank = fields[3]
        player.save()

        conn.sendall(token.encode())
        tokens.append(token)
    except Exception as e:
        log.error("Error in token packet: %s" % e)
Exemple #8
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 def get(self):
     p = player.get_player()
     if not p.has_won:
         self.redirect('/room?error=You did not win.')
         return
     add_score(p, winning=True)
     self.render_template('static/html/win.html', {'player':p})
Exemple #9
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 def __init__(self):
     self.intro = self.Splash()
     self.prompt = "Action >>"
     cmd.Cmd.__init__(self)
     self.player = get_player()
     self.blocks = get_blocks()
     self.enemies = get_enemy()
     self.getRoom("F1")
     self.notBattle = True  # if not in battle continue as normal
Exemple #10
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def main():
    b = mc.foo()
    c = b.bar()
    print(c)

    p = player.get_player()
    w = world.get_starting_world()
    print("Player ability:", player.get_ability(p))
    print("Monsters:\n" + "\n".join(w))
    print(f"Likelihood of failure: {util.square(get_rand_num())}%")
Exemple #11
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def get_starting_world():
    world = []

    p = player.get_player()
    ability = player.get_ability(p)

    difficulty = util.get_config_var("difficulty")

    for i in range(util.square(ability) * difficulty):
        monster = f"Monster {i}"
        world.append(monster)

    return world
Exemple #12
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 def post(self):
     # check player has item
     player = player.get_player()
     item = Item.get(self.request.get_by_key_name("item"))
     if item.location != player:
         self.error(400)
     elif item.item_type == 0:
         # Wand of Digg
         self.redirect("http://digg.com")
         # Book of Faces
         # Tube of You
         # Spellapedia (learn a random spell?)
         # Something that teleports
     else:
         pass
def do_tell(char, args):
    import player

    try:
        target = args.split()[0]
    except IndexError:
        _.send_to_char(char, "Who do you want to tell?\n\r")
        return
    target_player = player.get_player(target)
    if target_player is None:
        _.send_to_char(char, "You can't find them.\n\r")
        return
    try:
        message = args.split()[1]
    except IndexError:
        _.send_to_char(char, "What do you want to tell them?\n\r")
        return
    _.send_to_char(char, "You tell %s '%s'\n\r" % (target_player.get_name(), message))
    _.send_to_char(target_player.get_peer(), "%s tells you '%s'\n\r" % (char.player.get_name(), message))
Exemple #14
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def do_tell(peer, args):
    import player

    try:
        target = args.split()[0]
    except IndexError:
        peer.account.player.send("Who do you want to tell?\n\r")
        return
    target_player = player.get_player(target)
    if target_player is None:
        peer.account.player.send("You can't find them.\n\r")
        return
    try:
        message = args.split()[1]
    except IndexError:
        peer.account.player.send("What do you want to tell them?\n\r")
        return
    peer.account.player.send("{mYou tell %s '{y%s{m'{x\n\r" % (target_player.get_name(), message))
    target_player.send("{m%s tells you '{y%s'{m\n\r" % (peer.account.player.get_name(), message))
def do_tell(char, args):
    import player

    try:
        target = args.split()[0]
    except IndexError:
        _.send_to_char(char, "Who do you want to tell?\n\r")
        return
    target_player = player.get_player(target)
    if target_player is None:
        _.send_to_char(char, "You can't find them.\n\r")
        return
    try:
        message = args.split()[1]
    except IndexError:
        _.send_to_char(char, "What do you want to tell them?\n\r")
        return
    _.send_to_char(
        char, "You tell %s '%s'\n\r" % (target_player.get_name(), message))
    _.send_to_char(target_player.get_peer(),
                   "%s tells you '%s'\n\r" % (char.player.get_name(), message))
Exemple #16
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    def get(self):
        user = player.get_player()
        if user.is_alive == False:
            values = {'player': user, 'room': user.location}
            self.render_template('static/html/player_dead.html', values)

        room = user.location

        players = player.Player.gql("WHERE location = :1", room).run()
        monsters = monster.Monster.gql("WHERE location = :1", room).run()
        items = list(players) + list(monsters)

        if room is None:
            self.render_template('static/html/room_notfound.html')
        else:
            values = {'player': user,
                      'room': room,
                      'items': items,
                      'last_target': self.request.get('last_target'),
                      'error': self.request.get('error')}
            self.render_template('static/html/room.html', values)
Exemple #17
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async def on_rank(fields, conn):
    try:
        conn.sendall(b"handling rank")

        if len(fields) != 3:
            raise Exception("Too many or too few fields")

        player = pl.get_player(fields[1])
        if not player:
            log.error("Invalid UUID value: %s" % fields[1])
            return

        rank = fields[2].replace("+", "")

        try:
            if rank not in cfg.RANK_ROLES:
                rank += "s"
                if rank not in cfg.RANK_ROLES:
                    rank -= "s"
                    raise Exception("Invalid role name: %s" % rank)

            roles = [r for r in server.roles if r.name in cfg.RANK_ROLES]
            new_role = utils.get(roles, name=rank)
            member = utils.get(server.members, id=player.discord_id)
            if not member:
                return

            await bot.remove_roles(member, *roles)
            await asyncio.sleep(0.5)
            await bot.add_roles(member, new_role)

            player.rank = rank
            player.save()
        except Exception as e:
            log.error(e)

    except Exception as e:
        log.error("Error in rank packet: %s" % e)
Exemple #18
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            count += 1
    elif count == 1:
        main.title(player.get_player(count))
        if counter2 % 3 == 0:
            count -= 1


def create_viz():
    main.destroy()
    os.system("Rscript Visualization.R")
    print("Created Viz")


# Show GUI
main = tk.Tk()
main.title(player.get_player(count))
main.geometry("250x250")
saver.create_csv()

button = Button(main, text="Roll Dice", command=click)
button.pack()

label = Label(main, text="¯\_(ツ)_/¯")
label.pack()

close_button = Button(text="Quit", command=create_viz)
close_button.pack()

#button2 = Button(main, text = "Ich will raus hier!", command = get_out)
#button2.pack()
Exemple #19
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 def test_get_player (self):
     #Valid queries:
     assert get_player("Username2", "Password") != None
     assert get_player("Username", "Password") != None
     #Invalid input:
     assert get_player("TestUsername", "TestPassword") == None
     assert get_player(None, None) == None
     assert get_player(None, "TestPassword") == None
     assert get_player("TestUsername", None) == None
     #Mixed input:
     assert get_player("Username2", "Bad Password") == None
     assert get_player("Username", "Bad Password") == None
     assert get_player("Bad Username", "Password") == None
     assert get_player(None, "Password") == None
     assert get_player("Username2", None) == None