def test(self): board = Board() board.state = ['0', None, 'X', None, None, 'X', '0', None, '0'] comp = Computer('X') comp.play(board) true = board.game_over() and board.winner == 'X' self.assertTrue(true)
class TestGame(unittest.TestCase): def setUp(self): self.computer1 = Computer(Piece.X) self.computer2 = Computer(Piece.O) self.state = Game() def test_computers_always_tie(self): while(not self.state.game_over()): if (self.state.whose_turn == self.computer1.piece): self.state = self.computer1.take_turn(self.state) else: self.state = self.computer2.take_turn(self.state) self.assertTrue(self.state.tie())
def __init__(self, running_players=QUANTITY_PLAYERS): self.bag = Bag() self.is_running = True self.players = [] self.running_players = running_players self.lap = 1 # набираем игроков for i in range(1, self.running_players + 1): # присваиваем тип игрока self.players.append(Human(i) if choose_who() else Computer(i))
def main(): computer1 = Computer(Piece.X.name) human = Human(Piece.O.name) state = Game() while (not state.game_over()): print(state.board) if (state.whose_turn == human.piece): state = human.take_turn(state) else: print("Computer is thinking...") state = computer1.take_turn(state) print(state.board) if (state.winner == computer1.piece): print "Computer Wins\n" elif (state.winner == human.piece): print("You Win\n") else: print("Tie\n")
def cpu_process(self, id, deck): cpu = Computer(id) myQueue = self.turns[id] nextQueue = self.turns[(id + 1) % self.numOfPlayers] self.players.append(cpu) deck.to_hand(cpu, self.numOfCardsPerPlayer) while True: if not myQueue.empty(): # If player's turn # Implement game logic here # Still check if cpu can slap if cpu._check_slap(deck) is not False: cpu.slap(deck) # Spit accordingly if cpu.turnsLeft > 0: # if there are still turns left, don't change turns # print("it's cpu's turn") # print_turnsLeft(self) self.game_logic(cpu, id, deck) elif cpu.turnsLeft == 0: # if there are no turns left, change turns self.change_turns(nextQueue) else: # Still check if cpu can slap if cpu._check_slap(deck) is not False: print_deck(deck) cpu.slap(deck)
def test_players(game, num_players=2): players = [] for p in xrange(0, num_players): player = Computer(name='Player %s' % p, game=game) players.append(player) return players
def setUp(self): self.computer1 = Computer(Piece.X) self.computer2 = Computer(Piece.O) self.state = Game()
from game import Game from player import Human, Computer game = Game() ''' AI against AI game.accept_player(Computer()) game.accept_player(Computer()) ''' ''' Human against AI ''' game.accept_player(Human()) game.accept_player(Computer()) game.start()
board.push(move) return json.dumps({'value': value, 'board': board.fen()}) @app.route('/move') def move(): if board.who_win() is not None: return json.dumps({'value': 'game over', 'winner': board.who_win()}) move = computer.get_move(board) time.sleep(1) board.push(move) if board.who_win() is not None: return json.dumps({'value': 'game over', 'winner': board.who_win()}) return json.dumps({'value': 'done', 'board': board.fen()}) @app.route('/newgame') def new_game(): board.reset() return board.fen() if __name__ == '__main__': board = Board() computer = Computer() app.run(debug=True)
def main(): print_header() player1 = Player(input("What is your player name? --> ")) player2 = Computer("Computer") game_loop(player1, player2)
if letter == 'X': letter = 'O' else: letter = 'X' time.sleep(.8) if print_game: print("It's a Tie") p.speak("It's a Tie") if __name__ == '__main__': p.speak("hello welcome to TicTacToe by Shiva Sai") print("type 1 to play with computer(probability of wining is more)") print("type 2 to play with supercomputer(probability of wining is less)") print("type 3 for multiplayer") p.speak("choose the oponent") typ = input("choose the oponent") if int(typ) == 1: p.speak("YOu have chosen to play with computer") x_player = HumanPlayer('X') o_player = Computer('O') elif int(typ) == 2: p.speak("YOu have chosen to play with supercomputer") x_player = HumanPlayer('X') o_player = SuperComputer('O') elif int(typ) == 3: p.speak("You have chosen multiplayer") x_player = HumanPlayer('X') o_player = HumanPlayer('O') game = Tic_Tac_Toe() play(game, x_player, o_player, True)
if hit: player.pick(deck.get_one()) else: break player.clear() print(player.name + '\'s total sum was:', 'BUST!' if bust else card_sum) return -1 if bust else card_sum if __name__ == "__main__": deck = Deck() player = Player() comp = Computer() _round = 1 while player.balance > 0: print('ROUND', _round) print('The player\'s balance is', player.balance) while True: try: print('Enter the bidding amount.') bid_amount = int(input('> ')) player.bid(bid_amount) break except NotEnoughBalanceException: print('You don\'t have enough balance for this') except ValueError: