Exemple #1
0
    def get_action(self, state):
        actions = state.available_moves()

        if DSL.isYNAction(actions):
            if DSL.hasAvailableNeuralMarker(state):
                return 'y'
            if DSL.hasWonColumn(state):
                return 'n'
            if DSL.continueBecausehighProbNotBust(state):
                return 'y'
            return random.choice(actions)
        else:
            if DSL.hasAvailableNeuralMarker(state):
                actions = deepcopy(DSL.actionsUseLessMarker(state, actions))

            for a in actions:
                if DSL.isDoubles(a):
                    return a

            for a in actions:
                if DSL.actionWinsColumn(state, a):
                    return a

            # should be later than detect the already progressed one (use of neutral marker)
            # newActions = []
            # if DSL.hasAvailableNeuralMarker(state):
            #     for a in actions:
            #         if DSL.actionEasyToPrograss(state, a):
            #             newActions.append(a)
            # if newActions:
            #     actions = deepcopy(newActions)

            return random.choice(actions)
    def get_action(self, state):
        actions = state.available_moves()

        for a in actions:

            if DSL.hasWonColumn(state) and DSL.isStopAction(a):
                self._counter_calls[0] += 1
                return a

        return actions[0]
Exemple #3
0
    def get_action(self, state):
        actions = state.available_moves()

        for a in actions:

            if DSL.hasWonColumn(state) and DSL.isStopAction(a):
                self._counter_calls[0] += 1
                return a

            if DSL.actionWinsColumn(state, a) and DSL.hasWonColumn(state):
                self._counter_calls[1] += 1
                return a

            if DSL.numberPositionsConquered(
                    state, 5) > 2 and DSL.containsNumber(a, 4):
                self._counter_calls[2] += 1
                return a

        return actions[0]
    def get_action(self, state):
        actions = state.available_moves()
        for a in actions:
            if DSL.actionWinsColumn(state, a):
                return a
            if DSL.isDoubles(a):
                return a
            if DSL.containsNumber(a, 6) or DSL.containsNumber(a, 2):
                if np.random.choice([0, 1], p=[0.6, 0.4]) > 0:
                    return a
            if DSL.isStopAction(a):
                # Return 'y' with 70% probability and 'n' with 30% probability.
                if DSL.hasWonColumn(state, a):
                    return 'n'
                else:
                    return 'y'

        return actions[0]
    def get_action(self, state):
        actions = state.available_moves()
        
        for a in actions:

            if DSL.isStopAction(a) and DSL.hasWonColumn(state,a):
                return a

            if DSL.containsNumber(a, 4) and DSL.isDoubles(a):
                return a

            if DSL.containsNumber(a, 2) and DSL.containsNumber(a, 6):
                return a

            if DSL.containsNumber(a, 2) and DSL.containsNumber(a, 4):
                return a

            if DSL.containsNumber(a, 6) and DSL.containsNumber(a, 4):
                return a

            if DSL.containsNumber(a, 2) and DSL.isDoubles(a):
                return a

            if DSL.containsNumber(a, 6) and DSL.isDoubles(a):
                return a

            if DSL.containsNumber(a, 4):
                return a

            if DSL.containsNumber(a, 2):
                return a

            if DSL.containsNumber(a, 6):
                return a
        
        return actions[0]