def pressed(self): g = self.gamelist[self.current[0]] p = players.find_player(g[0]) if self.current[1] == 0: snd.play('select_choose') if not p: p = players.Player('') global lastplayer lastplayer = p game.player = p self.clearlist() self.moveto((860, 500)) self.done = 1 else: snd.play('delete') players.players.remove(p) self.buildlist() self.current = [0, 0] self.moveto((120, 110))
def __init__(self, prevhandler): self.prevhandler = prevhandler self.images = images self.done = 0 self.aborted = 0 self.gamelist = [] self.current = [0, 0] self.buildlist() self.current = [0, 0] self.shipmovex = 40 self.shipmovey = 16 step = 0 if lastplayer: for g in self.gamelist: if players.find_player(g[0]) == lastplayer: self.current[0] = step self.buildlist() step += 1 self.moveto(self.gamelist[self.current[0]][1][1])