Exemple #1
0
    def __init__(self):
        self.configs = Configurations()
        self.configs.set_current(UIConfiguration(self))

        self.log_handler = PSLogHandler()
        logger.addHandler(self.log_handler)
        
        self.builder = gtk.Builder()
        self.builder.add_from_file('res/interface.glade')

        self.main_window = self.builder.get_object('main_window')
        self.main_window.connect('destroy', self.on_destroy)

        # Create the Clutter stage
        self.canvas = cluttergtk.Embed.new()
        self.stage = self.canvas.get_stage()
        self.stage.set_user_resizable(True)
        
        stage_viewport = self.builder.get_object('stage_viewport')
        stage_viewport.add(self.canvas)

        self.populate_stage()

        # Connect signals
        self.builder.connect_signals(self)
Exemple #2
0
class PSUI(AreaCallbacksMixin):
    def __init__(self):
        self.configs = Configurations()
        self.configs.set_current(UIConfiguration(self))

        self.log_handler = PSLogHandler()
        logger.addHandler(self.log_handler)
        
        self.builder = gtk.Builder()
        self.builder.add_from_file('res/interface.glade')

        self.main_window = self.builder.get_object('main_window')
        self.main_window.connect('destroy', self.on_destroy)

        # Create the Clutter stage
        self.canvas = cluttergtk.Embed.new()
        self.stage = self.canvas.get_stage()
        self.stage.set_user_resizable(True)
        
        stage_viewport = self.builder.get_object('stage_viewport')
        stage_viewport.add(self.canvas)

        self.populate_stage()

        # Connect signals
        self.builder.connect_signals(self)

    def on_main_window_show(self, aWidget):
        """
        Try to establish a connection to the server
        """
        self.osc_control.connect_server()

    def on_destroy(self, aWidget):
        gtk.main_quit()

    def populate_stage(self):

        def make_bowl(x, y):
            color = clutter.Color()
            color.from_string("red")

            rect = clutter.Rectangle()
            rect.set_size(100, 100)
            rect.set_position(x, y)
            rect.set_color(color)
            rect.set_reactive(True)

            return rect

        bowl1 = make_bowl(20, 20)
        bowl2 = make_bowl(200, 200)
        
        bowls = [bowl1, bowl2]
            
        def on_rect_click(anEvent, aRectangle):
            print "click:", anEvent, aRectangle
            bowl_config_ui = BowlConfigUI()
            bowl_config_ui.run()

            return True

        bowl1.connect("button-press-event", on_rect_click)
        bowl2.connect("button-press-event", on_rect_click)

        for bowl in bowls:
            self.stage.add_actor(bowl)
            bowl.show()

        
    def main(self):
        # Run an OSC connection to the server
        self.osc_control = OSCControl(self,
                                      settings.SERVER_OSC_PORT,
                                      settings.UI_OSC_PORT)
        
        gobject.idle_add(self.osc_control.recv, 10)

        # Display everything !
        self.main_window.show_all()
        
        # Gtk main loop
        gtk.main()


    #-- Callback --#
    def on_bowl_add_activate(self, aWidget):
        dialog = BowlAddUI()
        dialog.run()

    def on_configure_area_activate(self, aWidget):
        config_win = self.builder.get_object('area_window')
        print "dialog", config_win.run()
        config_win.hide()