def get_pokemon_slot_left(self): pokemon_count = inventory.Pokemons.get_space_used() if pokemon_count != self.last_pokemon_count: self.last_pokemon_count = pokemon_count self.logger.info("Pokemon Bag: %s / %s", pokemon_count, self.max_pokemon_storage) inventory.update_web_inventory() return inventory.Pokemons.get_space_left()
def get_pokemon_slot_left(self): pokemon_count = inventory.Pokemons.get_space_used() if pokemon_count != self.last_pokemon_count: self.last_pokemon_count = pokemon_count self.logger.info("Pokemon Bag: %s / %s", pokemon_count, self.max_pokemon_storage) inventory.update_web_inventory() return inventory.Pokemons.get_space_left()
def work(self): inventory.update_web_inventory() return WorkerResult.SUCCESS
def work(self): inventory.update_web_inventory()
def work(self): inventory.update_web_inventory()
def work(self): if (not self.enabled) or (self.get_pokemon_slot_left() > 5): return WorkerResult.SUCCESS self.open_inventory() try_evolve_all = [] try_upgrade_all = [] keep_all = [] for rule in self.config_keep: mode = rule.get("mode", "by_family") names = rule.get("names", []) whitelist_names, blacklist_names = self.get_colorlist_names(names) if mode == "by_pokemon": for pokemon_id, pokemon_list in self.group_by_pokemon_id( inventory.pokemons().all()): name = inventory.pokemons().name_for(pokemon_id) if name in blacklist_names: continue if whitelist_names and (name not in whitelist_names): continue try_evolve, try_upgrade, keep = self.get_best_pokemon_for_rule( pokemon_list, rule) try_evolve_all += try_evolve try_upgrade_all += try_upgrade keep_all += keep elif mode == "by_family": for family_id, pokemon_list in self.group_by_family_id( inventory.pokemons().all()): matching_names = self.get_family_names(family_id) if any(n in blacklist_names for n in matching_names): continue if whitelist_names and not any(n in whitelist_names for n in matching_names): continue if family_id == 133: # "Eevee" try_evolve, try_upgrade, keep = self.get_multi_best_pokemon_for_rule( pokemon_list, rule, 3) else: try_evolve, try_upgrade, keep = self.get_best_pokemon_for_rule( pokemon_list, rule) try_evolve_all += try_evolve try_upgrade_all += try_upgrade keep_all += keep elif mode == "overall": pokemon_list = [] for pokemon in inventory.pokemons().all(): name = pokemon.name if name in blacklist_names: continue if whitelist_names and (name not in whitelist_names): continue pokemon_list.append(pokemon) try_evolve, try_upgrade, keep = self.get_best_pokemon_for_rule( pokemon_list, rule) try_evolve_all += try_evolve try_upgrade_all += try_upgrade keep_all += keep try_evolve_all = self.unique_pokemon_list(try_evolve_all) try_upgrade_all = self.unique_pokemon_list(try_upgrade_all) keep_all = self.unique_pokemon_list(keep_all) transfer_all = [] evolve_all = [] upgrade_all = [] xp_all = [] for family_id, pokemon_list in self.group_by_family_id( inventory.pokemons().all()): try_evolve = [ p for p in try_evolve_all if self.get_family_id(p) == family_id ] try_upgrade = [ p for p in try_upgrade_all if self.get_family_id(p) == family_id ] keep = [p for p in keep_all if self.get_family_id(p) == family_id] transfer, evolve, upgrade, xp = self.get_evolution_plan( family_id, pokemon_list, try_evolve, try_upgrade, keep) transfer_all += transfer evolve_all += evolve upgrade_all += upgrade xp_all += xp self.apply_optimization(transfer_all, evolve_all, upgrade_all, xp_all) inventory.update_web_inventory() return WorkerResult.SUCCESS