Exemple #1
0
    def test_adds_cards_to_its_collection(self):
        card = Card(rank= "Ace",suit="Spades")
        deck = Deck()
        deck.add_cards([card])

        self.assertEqual(
            deck.cards,
            [card]
        )
    def test_adds_cards_to_its_collections(self):
        card1 = Card(rank = "Ace", suit = "Spades")
        card2 = Card(rank = "Jack", suit = "Diamonds")
        deck = Deck()
        deck.add_cards([card1, card2])

        self.assertEqual(
            deck._cards,
            [card1, card2]
        )
    def test_remove_specified_number_of_card_from_deck(self):
        ace = Card(rank="Ace", suit="Spades")
        eight = Card(rank="8", suit="Diamonds")
        cards = [ace, eight]

        deck = Deck()
        deck.add_cards(cards)

        self.assertEqual(deck.remove_card(1), [ace])

        self.assertEqual(deck.cards, [eight])
    def test_removes_specified_number_of_cards_from_deck(self):
        two = Card(rank="2", suit="Clubs"),
        ace = Card(rank="Ace", suit="Spades")
        cards = [two, ace]

        deck = Deck()

        deck.add_cards(cards)

        self.assertEqual(deck.remove_cards(1), [two])

        self.assertEqual(deck.cards, [ace])
Exemple #5
0
    def test_to_remove_number_of_cards_from_deck(self):

        deck = Deck()
        ace = Card(rank="Ace", suite="spades")
        eight = Card(rank="8", suite="diamonds")

        cards = [ace, eight]

        deck.add_cards(cards)

        self.assertEqual(deck.remove_cards(1), [ace])

        self.assertEqual(deck.cards, [eight])
Exemple #6
0
def setupDeck(heroHand, villainHand, currentBoard=None):
	deck = Deck()

	# Remove dealt cards from Deck
	deck.cards.remove(heroHand.card1)
	deck.cards.remove(heroHand.card2)
	deck.cards.remove(villainHand.card1)
	deck.cards.remove(villainHand.card2)

	if currentBoard:
		for card in currentBoard.cards:
			deck.cards.remove(card)
	deck.shuffle()
	return deck
Exemple #7
0
 def train(self, *, iterations):
     deck = Deck()
     self.iteration = 1
     self.cumulative_stack_utilities = [
         0 for stack_size in range(TOTAL_STACKS +
                                   1)  # (stack_size) / TOTAL_STACKS
     ]
     for self.iteration in range(1, iterations):
         for p0_stack in range(1, TOTAL_STACKS):
             p1_stack = TOTAL_STACKS - p0_stack
             deck.reset()
             deck.shuffle()
             p0_hand = Hand([deck.pop(), deck.pop()])
             p1_hand = Hand([deck.pop(), deck.pop()])
             big_blind = min(BIG_BLIND, p0_stack, p1_stack)
             self.cumulative_stack_utilities[p0_stack] += self.cfr(
                 deck,
                 (p0_hand, p1_hand),
                 EMPTY_HISTORY,
                 (p0_stack, p1_stack),
                 (SMALL_BLIND, big_blind),
                 (1, 1),
             )
     # print(f"Average game value: {utility/iterations}")
     print(f"Iterations: {iterations}")
     print("Stack size,Utility")
     for stack_size, utility in enumerate(self.cumulative_stack_utilities):
         print(f"{stack_size},{self.get_average_stack_utility(stack_size)}")
     for node in map(lambda node: node[1], sorted(self.node_map.items())):
         print(node)
Exemple #8
0
    def __init__(self, id_, table):
        """
        :type id_: int
        :type table: GameTable
        """
        self.current_stage = None
        self.id_ = id_
        self.table = table

        self.deck = Deck()

        self.pot = 0
        self.current_bet = 0
        self.current_raise = 0

        self.game_states_iterator = iter(GameStageEnum)
Exemple #9
0
def main():
    print('Welcome to Poker Scorer')
    card_array = [
        Card(value, suit) for suit in CARD_SUITS for value in CARD_VALUES
    ]
    deck = Deck(card_array)
    poker_game = Poker(deck)
    hand_1 = Hand([
        Card('3', 'hearts'),
        Card('4', 'hearts'),
        Card('5', 'diamonds'),
        Card('4', 'clubs'),
        Card('2', 'hearts')
    ])
    hand_2 = Hand([
        Card('2', 'spades'),
        Card('4', 'spades'),
        Card('5', 'diamonds'),
        Card('4', 'diamonds'),
        Card('2', 'hearts')
    ])

    poker_game.add_single_hand_to_game(hand_1)
    poker_game.add_single_hand_to_game(hand_2)
    print(poker_game.compare_two_hands())
Exemple #10
0
def test_side_pot(sidepots):
    bot = SopelMock()
    player1 = Player(bot, "player1")
    player1.stack = 1000
    player2 = Player(bot, "player2")
    player2.stack = 1000
    player3 = Player(bot, "player3")
    player3.stack = 1000

    players = [player1, player2, player3]

    dealer = Dealer(mock.MagicMock())
    dealer.deal_cards(Deck(), players, 0)

    player1.in_play = 25
    player2.in_play = 50
    player3.in_play = 100

    sidepots.set()
    pots = sidepots.calculate(players)
    assert pots
    assert len(pots) == 3
    assert pots[0].value == 75
    assert player1 in pots[0].players
    assert player2 in pots[0].players
    assert player3 in pots[0].players
    assert pots[1].value == 50
    assert player2 in pots[1].players
    assert player3 in pots[1].players
    assert pots[2].value == 50
    assert player3 in pots[2].players
Exemple #11
0
def compute_hand_win_probability(deck: Deck, private_hand_0: Hand,
                                 private_hand_1: Hand):
    """
        Returns a real between 0 and 1 representing the expected win rate
        of Private Hand 0 against Private Hand 1, when randomly sampling
        public cards.
        """
    wins = 0
    for _ in range(EXPECTED_VALUE_SIMULATIONS):
        deck.shuffle()
        public_cards = deck.peek(5)
        full_hand_0 = Hand(private_hand_0.cards + public_cards)
        full_hand_1 = Hand(private_hand_1.cards + public_cards)
        if full_hand_0 > full_hand_1:
            wins += 1
        elif full_hand_0 == full_hand_1:
            wins += 0.5
    return wins / EXPECTED_VALUE_SIMULATIONS
    def test_shuffles_card_in_random_order(self, mock_shuffle):
        deck = Deck()

        cards = [Card(rank="2", suit="Clubs"), Card(rank="Ace", suit="Spades")]

        deck.add_cards(cards)
        deck.shuffle()
        mock_shuffle.assert_called_once_with(cards)
Exemple #13
0
    def test_remove_players_who_wants_to_fold(self):

        mock_player1 = MagicMock()
        mock_player2 = MagicMock()

        players = [mock_player1, mock_player2]

        mock_player1.wants_to_fold.return_value = True

        mock_player2.wants_to_fold.return_value = False

        play_ground = PlayGround(deck = Deck(), player=players)
        play_ground.play()
        self.assertEqual(
            play_ground.players,
            [mock_player2]   
        )
Exemple #14
0
    def test_deck_shuffles_the_cards(self, mock_shuffle):

        deck = Deck()

        cards = [
            Card(rank="Ace", suite="clubs"),
            Card(rank="8", suite="clubs")
        ]
        deck.add_cards(cards)
        deck.shuffle()

        mock_shuffle.assert_called_once_with(cards)
Exemple #15
0
    def __init__(self, bot):
        self.bot = bot
        self.players = []

        self.hands = 0
        self.round = 0
        self.board = []
        self.current_bet = 0
        self.minraise = 0

        self.nplyin = [0, 0, 0, 0]
        self.potsize = [0, 0, 0, 0]

        self.dealer = Dealer(self)
        self.blinds = Blinds(self)
        self.seats = SeatTracker(self)
        self.deck = Deck()
        self.pots = SidePots()
        self.shuffle_players = True
Exemple #16
0
def test_overbet(sidepots):
    bot = SopelMock()
    player1 = Player(bot, "player1")
    player2 = Player(bot, "player2")

    players = [player1, player2]

    dealer = Dealer(mock.MagicMock())
    dealer.deal_cards(Deck(), players, 0)

    player1.in_play = 25
    player2.in_play = 100

    sidepots.set()
    pots = sidepots.calculate(players)
    assert pots
    assert len(pots) == 2
    assert pots[0].value == 50
    assert player1 in pots[0].players
    assert player2 in pots[0].players
    assert pots[1].value == 75
    assert player2 in pots[1].players
    def test_has_length_that_is_equal_to_counts_of_cards(self):
        deck = Deck()

        self.assertEqual(len(deck), 0)
 def test_stores_no_card_at_start(self):
     deck = Deck()
     self.assertEqual(deck.cards, [])
Exemple #19
0
 def test_shuffle(self):
     deck1 = Deck()
     deck2 = Deck()
     deck2.shuffle()
     assert deck1.cards != deck2.cards
     assert len(deck2.cards) == 52
Exemple #20
0
 def test_length_of_deck(self):
     deck = Deck()
     self.assertEqual(len(deck), 0)
Exemple #21
0
def poker_client():
    card_array = [Card(value, suit) for suit in CARD_SUITS for value in CARD_VALUES]
    deck = Deck(card_array)
    poker_game = Poker(deck)

    yield poker_game
 def test_has_len_equal_to_cards_count(self):
     deck = Deck()
     self.assertEqual(len(deck), 0)
Exemple #23
0
    def test_add_cards_to_deck(self):
        card = Card(rank="2", suite="clubs")
        deck = Deck()
        deck.add_cards([card])

        self.assertEqual(deck.cards, [card])
Exemple #24
0
 def test_deck_cards(self):
     deck = Deck()
     self.assertEqual(deck.cards, [])
Exemple #25
0
class Game(PokerObject):
    SMALL_BLIND_AMOUNT = 2
    BIG_BLIND_AMOUNT = 4

    current_bet = 0

    def __init__(self, id_, table):
        """
        :type id_: int
        :type table: GameTable
        """
        self.current_stage = None
        self.id_ = id_
        self.table = table

        self.deck = Deck()

        self.pot = 0
        self.current_bet = 0
        self.current_raise = 0

        self.game_states_iterator = iter(GameStageEnum)

    # ------- Game Process

    def play(self):
        # main loop: preflop -> flop -> turn -> river -> winners
        for self.current_stage in self.game_states_iterator:
            self.play_stage()

        print("=================================================================")

    def play_stage(self):
        print(self.current_stage.name.upper())
        getattr(self, 'stage_' + self.current_stage.name)()

    def play_round(self):
        print(self.table.cards)

        while True:
            player = self.table.next_reacting_player()
            if not player or not player.action_required(self.current_stage, self.current_bet):
                break

            print("Table cards: " + str(self.table.cards))
            self.request_player_action()
            print("\n- - - - - - - - -\n")

        self.current_bet = 0
        self.current_raise = self.BIG_BLIND_AMOUNT
        self.table.make_dealer_current_player()

    # ------- Player

    def assign_pocket_cards(self):
        for player in self.table.players:
            player.pocket_cards = self.deck.get(2)

    def request_player_action(self):
        player = self.table.current_player()

        amount = player.request_action(self.current_stage, self.current_bet, self.current_raise,
                                       self.table.reacting_players_count)

        if amount > self.current_bet:
            new_raise = amount - self.current_bet

            # If the previous all-in raise amount was less than the minimum raise,
            # then the minimum raise is equal to the previous minimum raise.
            # The minimum legal raise is equal to the previous raise amount.
            if new_raise > self.current_raise:
                self.current_raise = new_raise

            self.current_bet = amount

        self.pot += amount

    # ------- Chips

    def charge_for_blinds(self):
        small_blind_amount = self.table.small_blind_player.charge(self.current_stage,
                                                                  Player.ACTION_SMALL_BLIND,
                                                                  self.SMALL_BLIND_AMOUNT)

        big_blind_amount = self.table.big_blind_player.charge(self.current_stage,
                                                              Player.ACTION_BIG_BLIND,
                                                              self.BIG_BLIND_AMOUNT)

        self.pot = small_blind_amount + big_blind_amount

    @staticmethod
    def __use_pot_contribution(players, contribution):
        result = 0
        for p in players:
            amount = min(contribution, p.pot_contribution)
            p.pot_contribution -= amount
            result += amount
        return result

    def distribute_pot(self, winners):
        # make winners groups by power of the hands
        groups = [[winners[0]]]
        current_hand_power = winners[0].evaluator.power
        group_idx = 0
        for winner in winners[1:]:
            if current_hand_power == winner.evaluator.power:
                groups[group_idx].append(winner)
            else:
                current_hand_power = winner.evaluator.power
                group_idx += 1
                groups.append([winner])

        # split in a group
        for group in groups:
            if self.pot == 0:
                break
            group_players_count = len(group)
            group = sorted(group, key=lambda x: x.pot_contribution)
            for i, p in enumerate(group):
                side_pot = Game.__use_pot_contribution(winners, p.pot_contribution)
                for w in group[i:group_players_count + 1]:
                    reward_part = int(side_pot / (group_players_count - i))
                    w.reward += reward_part
                    self.pot -= reward_part

        # extra chip after split should be given to a player left to the dealer button
        if self.pot > 0:
            p = self.table.left_from_dealer_not_folded_player()
            p.reward += self.pot
            self.pot = 0

        for w in winners:
            w.increase_chips(w.reward)

    # ------- Stages

    def stage_welcome(self):
        print("Lets begin poker game #{}\n".format(self.id_))
        self.assign_pocket_cards()

    def stage_preflop(self):
        self.charge_for_blinds()
        self.current_bet = self.BIG_BLIND_AMOUNT
        self.current_raise = self.BIG_BLIND_AMOUNT
        self.play_round()

    def stage_flop(self):
        self.table.flop = self.deck.get(3)
        self.play_round()

    def stage_turn(self):
        self.table.turn = self.deck.get(1)
        self.play_round()

    def stage_river(self):
        self.table.river = self.deck.get(1)
        self.play_round()

    def stage_winners(self):
        for p in self.table.players:
            if p.is_folded():
                continue
            p.evaluator = Evaluator(p.pocket_cards, self.table.cards)

        winners = sorted([x for x in self.table.players if x.evaluator], key=lambda x: x.evaluator.power, reverse=True)

        print("=================================================================")
        print(self.table.cards)

        self.distribute_pot(winners)

        for winner in winners:
            e = winner.evaluator
            print(
                '{}, won ${}, balance ${}.  {}: {} => {}, {}'.format(winner.account.name, winner.reward,
                                                                     winner.chips, e.name,
                                                                     winner.pocket_cards, e.combination_cards,
                                                                     e.power))
Exemple #26
0
 def start_round(self):
     self.flop = []
     self.turn = None
     self.river = None
     self.deck = Deck()
     self.deck.shuffle()
Exemple #27
0
class Game:
    def __init__(self, small_b, big_b):
        self.small_blind = small_b
        self.big_blind = big_b
        self.players = [None, None, None, None, None, None, None, None]
        self.fil_players = []
        self.flop = []
        self.turn = None
        self.river = None
        self.deck = None
        self.small_b_pos = None
        self.big_b_pos = None
        self.utg_pos = None
        self.small_b_pos_f = None
        self.big_b_pos_f = None
        self.side_pot = 0
        self.pot = 0
        self.current_bet = 0  # highest bet on the table
        self.round_num = 0
        self.side_pot_active = False
        self.folded_val = 0
        self.round_over = False

    def add_player(self, seat_pos, username, chips, id):
        if seat_pos < 8:
            if not self.players[seat_pos]:
                self.players[seat_pos] = Player()
                self.players[seat_pos].user = username
                self.players[seat_pos].seat_num = seat_pos
                self.players[seat_pos].coins = chips
                self.players[seat_pos].id = id

    def start_round(self):
        self.flop = []
        self.turn = None
        self.river = None
        self.deck = Deck()
        self.deck.shuffle()

    def deal_cards(self):
        for i in range(8):
            if self.players[i] is not None:
                fst_card = self.deck.deck_card.pop(0)
                self.players[i].addToHand(fst_card)
                s_card = self.deck.deck_card.pop(0)
                self.players[i].addToHand(s_card)
                print(self.players[i].user, ":", fst_card, "and", s_card)

    def deal_flop(self):
        self.flop.append(self.deck.deck_card.pop(0))
        self.flop.append(self.deck.deck_card.pop(0))
        self.flop.append(self.deck.deck_card.pop(0))
        print("The flop is:")
        for i in self.flop:
            print(i.number, i.suit)
        for i in self.flop:
            for j in self.fil_players:
                j.addToHand(i)

    def deal_turn(self):
        self.turn = self.deck.deck_card.pop(0)
        for j in self.fil_players:
            j.addToHand(self.turn)
        print("The turn is: ", self.turn)

    def deal_river(self):
        self.river = self.deck.deck_card.pop(0)
        for j in self.fil_players:
            j.addToHand(self.river)
        print("The river is: ", self.river)

    def set_blinds(self):
        cnt = 0
        if self.round_num == 0:
            self.round_num += 1
            for i in range(8):
                if self.players[i] is not None:
                    self.players[i].small_blind = False
                    self.players[i].big_blind = False
            for i in range(8):
                if self.players[i] is not None and cnt == 0:
                    self.players[i].small_blind = True
                    self.small_b_pos = i
                    cnt += 1
                elif self.players[i] is not None and cnt == 1:
                    self.players[i].big_blind = True
                    self.big_b_pos = i
                    cnt += 1
        else:
            big_b_set = False
            for i in range(8):
                if self.players[i] is not None and self.players[
                        i].small_blind and cnt == 0:
                    self.players[i].small_blind = False
                elif self.players[i] is not None and self.players[
                        i].big_blind and cnt == 0:
                    self.players[i].small_blind = True
                    self.players[i].big_blind = False
                    self.small_b_pos = i
                    cnt += 1
                elif self.players[i] is not None and cnt == 1:
                    self.players[i].big_blind = True
                    self.big_b_pos = i
                    big_b_set = True
                    cnt += 1
                elif i == 7 and big_b_set == False:
                    for j in range(8):
                        if self.players[j] is not None and cnt == 1:
                            self.players[j].big_blind = True
                            self.big_b_pos = i
                            big_b_set = True
                            self.round_num = 0
                            cnt = 0

    def one_pl_left(self):
        cnt = 0
        for i in self.fil_players:
            if i.is_playing:
                cnt += 1
        if cnt == 1:
            return True

    def last_player_pos(self):
        for i in range(len(self.fil_players)):
            if self.fil_players[i].is_playing:
                return i

    def fst_pos_after_bb(self):
        lst = []
        for i in range(1, len(self.fil_players)):
            if self.fil_players[(self.big_b_pos_f + i) %
                                len(self.fil_players)].is_playing:
                lst.append((self.big_b_pos_f + i) % len(self.fil_players))
        return lst[0]

    def process_turn(self, pl_id, bet_size):
        for i in self.fil_players:
            if i.id == pl_id:
                if bet_size == -1:
                    print("You have folded.")
                    i.fold()
                    self.folded_val += i.cumu_bet
                    if self.one_pl_left():
                        print(self.fil_players[self.last_player_pos()].user,
                              " has won the pot")
                        self.fil_players[
                            self.last_player_pos()].coins += self.pot
                        self.round_over = True
                        self.pot = 0
                        break
                elif bet_size + i.bet == self.current_bet:
                    i.call_check_raise(bet_size)
                    i.coins -= bet_size
                    self.pot += bet_size
                    self.current_bet = i.bet
                    i.cumu_bet += i.bet
                    i.rebet = False
                elif bet_size + i.bet > self.current_bet:
                    i.call_check_raise(bet_size)
                    i.coins -= bet_size
                    self.pot += bet_size
                    self.current_bet = i.bet
                    i.cumu_bet += i.bet
                    i.rebet = False
                    for j in self.fil_players:
                        if j.is_playing and not j.id == i.id:
                            j.rebet = True
                elif bet_size == -2:  # means player is still in but has no coins to bet
                    i.rebet = False
                else:
                    print("Invalid bet. You have folded.")
                    i.fold()
                    if self.one_pl_left():
                        print(self.fil_players[self.last_player_pos()].user,
                              " has won the pot")
                        self.fil_players[
                            self.last_player_pos()].coins += self.pot
                        self.pot = 0
                        break

    def bet_round_pf_new(self):
        re_bet = True
        while re_bet:
            re_bet = False
            for j in range(1, len(self.fil_players) + 1):
                if self.fil_players[(self.big_b_pos_f + j) % len(
                        self.fil_players)].is_playing and self.fil_players[
                            (self.big_b_pos_f + j) %
                            len(self.fil_players)].coins != 0:
                    x = int(input("Enter a bet(-1 if folding): "))
                    y = self.fil_players[(self.big_b_pos_f + j) %
                                         len(self.fil_players)].id
                    self.process_turn(y, x)
                    some_true = False
                    for i in self.fil_players:
                        if i.is_playing:
                            if i.rebet:
                                some_true = True
                    if not some_true:
                        break
            for i in self.fil_players:
                if i.is_playing:
                    if i.rebet:
                        re_bet = True
            if not re_bet:
                self.current_bet = 0
                for i in self.players:
                    if i is not None:
                        i.bet = 0
                        i.rebet = True
                for i in self.fil_players:
                    i.bet = 0
                    i.rebet = True

    def bet_round_af_new(self):
        re_bet = True
        while re_bet:
            re_bet = False
            for j in range(len(self.fil_players)):
                if self.fil_players[(self.small_b_pos_f + j) % len(
                        self.fil_players)].is_playing and self.fil_players[
                            (self.big_b_pos_f + j) %
                            len(self.fil_players)].coins != 0:
                    x = int(input("Enter a bet(-1 if folding): "))
                    y = self.fil_players[(self.small_b_pos_f + j) %
                                         len(self.fil_players)].id
                    self.process_turn(y, x)
                    some_true = False
                    for i in self.fil_players:
                        if i.is_playing:
                            if i.rebet:
                                some_true = True
                    if not some_true:
                        break
            for i in self.fil_players:
                if i.is_playing:
                    if i.rebet:
                        re_bet = True
            if not re_bet:
                self.current_bet = 0
                for i in self.players:
                    if i is not None:
                        i.bet = 0
                        i.rebet = True
                for i in self.fil_players:
                    i.bet = 0
                    i.rebet = True

    def check_dup(self, list_elems):
        if len(list_elems) == len(set(list_elems)):
            return False
        else:
            return True

    def get_cumu(self, c):
        return c.cumu_bet

    def get_winner(self):
        winner = []
        win_cumu_bets = []
        loser_bets = []
        players_in = 0
        for i in self.fil_players:
            if i.is_playing:
                players_in += 1
        top_val = 0
        for i in self.fil_players:
            if i.bestHand() > top_val:
                top_val = i.bestHand()
                winner = [i]
                win_cumu_bets = [i.cumu_bet]
            elif i.bestHand() == top_val:
                winner.append(i)
                win_cumu_bets.append(i.cumu_bet)
        for i in self.fil_players:
            if i not in winner:
                loser_bets.append(i)
        winner.sort(key=self.get_cumu)
        for i in winner:
            i.coins += i.cumu_bet
            print(i.user, "wins", "with a", i.top_hand[0])
        prev_win = 0
        prev_bet = 0
        while winner:
            for i in loser_bets:
                if i.cumu_bet <= winner[0].cumu_bet:
                    r_value = round(i.cumu_bet / len(winner))
                    winner[0].coins += r_value
                    i.cumu_bet -= r_value
                else:
                    prev_win = round((winner[0].cumu_bet - prev_bet) /
                                     len(winner)) + prev_win
                    winner[0].coins += prev_win
                    i.cumu_bet -= prev_win
                    prev_bet = winner[0].cumu_bet
            winner.pop(0)
        for i in loser_bets:
            i.coins += i.cumu_bet
        self.pot = 0

    def sb_bb_setup(self):
        for i in range(8):
            if self.players[i] is not None and self.players[i].small_blind:
                self.players[i].call_check_raise(self.small_blind)
                self.players[
                    i].coins = self.players[i].coins - self.small_blind
                self.players[i].bet = self.small_blind
                self.pot += self.small_blind
                print(self.players[i].user, " puts in a small blind of ",
                      self.small_blind)
            if self.players[i] is not None and self.players[i].big_blind:
                self.players[i].call_check_raise(self.big_blind)
                self.players[i].coins = self.players[i].coins - self.big_blind
                self.pot += self.big_blind
                self.current_bet = self.big_blind
                self.players[i].bet = self.big_blind
                print(self.players[i].user, " puts in a small blind of ",
                      self.big_blind)

    def filter_players(self):
        for i in self.players:
            if i is not None:
                self.fil_players.append(i)

    def play(self):
        self.start_round()
        self.deal_cards()
        self.set_blinds()
        self.sb_bb_setup()
        self.filter_players()
        for i in range(len(self.fil_players)):
            if self.fil_players[i].big_blind:
                self.small_b_pos_f = (i - 1) % len(self.fil_players)
                self.big_b_pos_f = i
        self.bet_round_pf_new()
        if not self.round_over:
            self.deal_flop()
        print("---------------------")
Exemple #28
0
from poker.card import Card
from poker.deck import Deck
from poker.game import Game
from poker.hand import Hand
from poker.player import Player

deck = Deck()
cards = Card.create_standard_52_cards()
deck.add_cards(cards)

hand1 = Hand()
hand2 = Hand()
hand3 = Hand()

player1 = Player(name="Leo", hand=hand1)
player2 = Player(name="Rodrigo", hand=hand2)
player3 = Player(name="Diego", hand=hand3)
players = [player1, player2, player3]

game = Game(deck=deck, players=players)
game.play()

for player in players:
    index, hand_name, hand_cards = player.best_hand()
    hand_cards_strings = [str(card) for card in hand_cards]
    hand_cards_string = " and ".join(hand_cards_strings)
    print(
        f"{player.name} has a {hand_name} with the following hand: {hand_cards_string}."
    )

winners_list_name = [max(players).name]
Exemple #29
0
from poker.deck import Deck
from poker.card import Card
from poker.evaluator import Evaluator


players_number = 4

d = Deck()
five = d.get(5)
#five = [Card(4, 'D'), Card(5, 'D'), Card(3, 'D'), Card(14, 'D')] # straight from '2'

print(five)

players_hands = []
for i in range(1, players_number + 1):
    two = d.get(2)
    players_hands.append([two, Evaluator(two, five)])

players_hands_sorted = sorted(players_hands, key=lambda x: x[1].power, reverse = True)


for player_hand in players_hands_sorted:
    two = player_hand[0]
    c = player_hand[1]


    # print('Pocket cards #{}: {} '.format(i, two))
    # print(c.evaluator[c.combination]['name'])
    # print('Winning combination #{}: {} '.format(i, c.combination_cards))
    # print('Possible kickers #{}: {} '.format(i, c.kicker_cards))
    # print('Power #{}: {}'.format(i, c.power))
 def test_empty_at_start(self):
     deck = Deck()
     self.assertAlmostEqual(deck.cards, [])