Exemple #1
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class Debug:
    """Debugging options."""
    RESPOND_TO_DM = str2bool(os.getenv("RESPOND_TO_DM", "no"))
    DROP_TABLES_ON_RESTART = str2bool(os.getenv("DROP_TABLES_ON_RESTART",
                                                "no"))
    BENCHMARK_POMWAR_ATTACK = str2bool(
        os.getenv("BENCHMARK_POMWAR_ATTACK", "no"))
    POMS_COMMAND_IS_PUBLIC = str2bool(os.getenv("POMS_COMMAND_IS_PUBLIC",
                                                "no"))
Exemple #2
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    def get_random(
        self,
        *,
        team: Union[str, Team],
        average_daily_actions: int,
        critical: bool,
        heavy: bool,
    ) -> Attack:
        """Return a random Attack from the XMLs."""
        tags = {False: _XMLTags.NORMAL_ATTACK, True: _XMLTags.HEAVY_ATTACK}
        tier = self._get_tier_from_average_actions(average_daily_actions)

        choice = random.choice([
            e for e in flatten(
                x.xpath(
                    f".//team[@name='{team}']/tier[@level='{tier}']/{tags[heavy]}"
                ) for x in self._xmls)
            if str2bool(e.attrib.get("critical", "false")) == critical
        ])

        return Attack(
            story=choice.text.strip(),
            is_heavy=heavy,
            is_critical=critical,
        )
Exemple #3
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class Debug:
    """Debugging options."""
    RESPOND_TO_DM = str2bool(os.getenv("RESPOND_TO_DM", "no"))
    DROP_TABLES_ON_RESTART = str2bool(os.getenv("DROP_TABLES_ON_RESTART", "no"))
    POMS_COMMAND_IS_PUBLIC = str2bool(os.getenv("POMS_COMMAND_IS_PUBLIC", "no"))

    # Useful for benchmarking and tiers testing.
    POMWARS_ACTIONS_ALWAYS_SUCCEED = str2bool(os.getenv("POMWARS_ACTIONS_ALWAYS_SUCCEED", "no"))

    @classmethod
    def disable(cls) -> None:
        """Override settings from environment variables and set all boolean
        debug options to false. Useful for unit tests.
        """
        for attr, _ in filter(lambda p: isinstance(p[1], bool),
                              ((p, getattr(cls, p)) for p in dir(cls))):
            setattr(cls, attr, False)
Exemple #4
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class Debug:
    """Debugging options."""
    RESPOND_TO_DM = str2bool(os.getenv("RESPOND_TO_DM", "no"))
    DROP_TABLES_ON_RESTART = str2bool(os.getenv("DROP_TABLES_ON_RESTART",
                                                "no"))
    BENCHMARK_POMWAR_ATTACK = str2bool(
        os.getenv("BENCHMARK_POMWAR_ATTACK", "no"))
    POMS_COMMAND_IS_PUBLIC = str2bool(os.getenv("POMS_COMMAND_IS_PUBLIC",
                                                "no"))

    @classmethod
    def disable(cls) -> None:
        """Override settings from environment variables and set all boolean
        debug options to false. Useful for unit tests.
        """
        for attr, _ in filter(lambda p: isinstance(p[1], bool),
                              ((p, getattr(cls, p)) for p in dir(cls))):
            setattr(cls, attr, False)
Exemple #5
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class Pomwars:
    """Configuration for Pom Wars."""
    LOAD_POM_WARS = str2bool(os.getenv("LOAD_POM_WARS", "no"))
    KNIGHT_ROLE = os.getenv("KNIGHT_ROLE")
    VIKING_ROLE = os.getenv("VIKING_ROLE")
    BASE_DAMAGE_FOR_NORMAL_ATTACKS = positive_int(
        os.getenv("BASE_DAMAGE_FOR_NORMAL_ATTACKS"))
    BASE_DAMAGE_FOR_HEAVY_ATTACKS = positive_int(
        os.getenv("BASE_DAMAGE_FOR_HEAVY_ATTACKS"))
    BASE_CHANCE_FOR_CRITICAL = 0.20
    SUCCESSFUL_ATTACK_EMOTE = os.getenv("SUCCESSFUL_ATTACK_EMOTE")
    SUCCESSFUL_DEFEND_EMOTE = os.getenv("SUCCESSFUL_DEFEND_EMOTE")
    ACTION_COLOUR = 0xF5F5DC
    HEAVY_COLOUR = 0xFFD700
    NORMAL_COLOUR = 0xec5c5b  # Normal attack
    DEFEND_COLOUR = 0x55aedd

    JOIN_CHANNEL_NAME = os.getenv("JOIN_CHANNEL_NAME").lstrip("#")
    KNIGHT_ONLY_GUILDS = [
        int(guild.strip()) if guild.strip() else 0
        for guild in os.getenv("KNIGHT_ONLY_GUILDS").split(",")
    ]
    VIKING_ONLY_GUILDS = [
        int(guild.strip()) if guild.strip() else 0
        for guild in os.getenv("VIKING_ONLY_GUILDS").split(",")
    ]

    HEAVY_ATTACK_LEVEL_VALIANT_ATTEMPT_CONDOLENCE_REWARDS = {
        # Level: (Min chance, Max chance)
        1: (0.25, 0.75),
        2: (0.30, 0.80),
        3: (0.30, 0.80),
        4: (0.33, 0.83),
        5: (0.37, 0.87),
    }
    HEAVY_PITY_INCREMENT = 0.10
    HEAVY_QUALIFIERS = ["heavy", "hard", "sharp", "strong"]

    DEFEND_LEVEL_MULTIPLIERS = {1: 0.05, 2: 0.08, 3: 0.07, 4: 0.08, 5: 0.09}
    DEFEND_DURATION_MINUTES = 30
    MAXIMUM_TEAM_DEFENCE = 0.25

    class Emotes:
        """Emotes for use in embeds."""
        KNIGHT = "<:knights:622832507766702100>"
        VIKING = "<:vikings:705822896978919594>"
        WINNER = "<a:winner:795418467908976671>"
        ATTACK = "<:attack:794694043015446530>"
        CRITICAL = "<:criticalhit:794710983536672788>"
        DEFEND = "<:defend:794694015861260308>"
Exemple #6
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class Pomwars:
    """Configuration for Pom Wars."""
    KNIGHT_ROLE = "Knight"
    VIKING_ROLE = "Viking"

    AVERAGING_PERIOD_DAYS = 7
    MAX_FORGIVEN_DAYS = 2

    # NOTE: When this is set to False, then there is a hard cap on the number
    # of actions each day which can be considered for averaging, called the
    # Shadow Cap.
    CONSIDER_ONLY_SUCCESSFUL_ACTIONS = True
    SHADOW_CAP_LIMIT_PER_DAY = 10

    BASE_DAMAGE_FOR_NORMAL_ATTACKS = 10
    BASE_DAMAGE_FOR_HEAVY_ATTACKS = 40
    BASE_CHANCE_FOR_CRITICAL = 0.20
    DAMAGE_MULTIPLIER_FOR_CRITICAL = 1.35

    ACTION_COLOUR = 0xF5F5DC
    HEAVY_ATTACK_COLOUR = 0xFFD700
    NORMAL_ATTACK_COLOUR = 0xec5c5b
    DEFEND_COLOUR = 0x55aedd

    LOAD_POM_WARS = str2bool(os.getenv("LOAD_POM_WARS", "no"))
    SUCCESSFUL_ATTACK_EMOTE = os.getenv("SUCCESSFUL_ATTACK_EMOTE")
    SUCCESSFUL_DEFEND_EMOTE = os.getenv("SUCCESSFUL_DEFEND_EMOTE")
    JOIN_CHANNEL_NAME = os.getenv("JOIN_CHANNEL_NAME").lstrip("#")

    KNIGHT_ONLY_GUILDS = [
        int(guild.strip()) if guild.strip() else 0
        for guild in os.getenv("KNIGHT_ONLY_GUILDS").split(",")
    ]
    VIKING_ONLY_GUILDS = [
        int(guild.strip()) if guild.strip() else 0
        for guild in os.getenv("VIKING_ONLY_GUILDS").split(",")
    ]

    HEAVY_ATTACK_LEVEL_VALIANT_ATTEMPT_CONDOLENCE_REWARDS = {
        # Level: (Min chance, Max chance)
        1:       (0.25,       0.75),
        2:       (0.30,       0.80),
        3:       (0.30,       0.80),
        4:       (0.33,       0.83),
        5:       (0.37,       0.87),
    }
    HEAVY_PITY_INCREMENT = 0.10
    HEAVY_QUALIFIERS = ["heavy", "hard", "sharp", "strong"]

    DEFEND_LEVEL_MULTIPLIERS = {1: 0.05, 2: 0.06, 3: 0.07, 4: 0.08, 5: 0.09}
    DEFEND_DURATION_MINUTES = 30
    MAXIMUM_TEAM_DEFENCE = 0.25

    class Emotes:
        """Emotes for use in embeds."""
        KNIGHT = "<:knights:622832507766702100>"
        VIKING = "<:vikings:705822896978919594>"
        WINNER = "<a:winner:795418467908976671>"
        ATTACK = "<:attack:794694043015446530>"
        CRITICAL = "<:criticalhit:794710983536672788>"
        DEFEND = "<:defend:794694015861260308>"