Exemple #1
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 def setUp(self):
     self.world = entities.World()
     entities.GameEntity.world = self.world
     self.origin = Vector2(300, 200)
     self.ball = entities.Ball(self.origin)
     self.heading = Vector2(1, 1).normalize()  # Head 45 degrees downwards.
     self.ball.heading = self.heading
Exemple #2
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 def setUp(self):
     self.world = entities.World()
     entities.GameEntity.world = self.world
     self.paddle = entities.Paddle(
         Vector2(0, FIELD_HEIGHT - entities.Paddle.HEIGHT))
     self.heading = Vector2(0, 1)  # Going downwards
     self.paddle.heading = self.heading
Exemple #3
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    def setUp(self):
        self.world = entities.World()
        entities.GameEntity.world = self.world

        # Spawn a ball just above the bottom wall
        self.ball = entities.Ball(
            Vector2(0, FIELD_HEIGHT - entities.Ball.HEIGHT))
        self.heading = Vector2(1, 1).normalize()  # Move 45 degrees downwards
        self.ball.heading = self.heading
Exemple #4
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    def setUp(self):
        self.world = entities.World()
        entities.GameEntity.world = self.world

        px = FIELD_WIDTH - entities.Paddle.WIDTH * 2
        py = 0
        self.right_paddle = entities.Paddle((px, py))

        ball_dir = Vector2(1, 0)  # Going straight right
        self.ball = entities.Ball(
            (px - entities.Ball.WIDTH, py))  # Place it before the paddle
        self.ball.heading = ball_dir
Exemple #5
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    def setUp(self):
        self.world = entities.World()
        entities.GameEntity.world = self.world

        px = entities.Paddle.WIDTH
        py = 0
        self.left_paddle = entities.Paddle((px, py))

        ball_dir = Vector2(-1, 0)  # Going straight left
        self.ball = entities.Ball(
            (px + entities.Paddle.WIDTH, py))  # Place it before the paddle
        self.ball.heading = ball_dir
Exemple #6
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 def setUp(self):
     self.world = entities.World()
     entities.GameEntity.world = self.world
     entities.Ball.world = self.world
Exemple #7
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 def setUp(self):
     self.world = entities.World()
     entities.GameEntity.world = self.world
     self.paddle = entities.Paddle(Vector2(0, 0))
     self.heading = Vector2(0, -1)  # Going upwards
     self.paddle.heading = self.heading
Exemple #8
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 def setUp(self):
     entities.GameEntity.world = entities.World()
     self.paddle_pos = Vector2(100, 50)
     self.paddle = entities.Paddle(self.paddle_pos)
Exemple #9
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 def setUp(self):
     self.world = entities.World()
     entities.GameEntity.world = self.world
     self.ent_a = entities.GameEntity((400, 100))
     self.ent_b = entities.GameEntity((400, 100))
     self.ent_c = entities.GameEntity((100, 100))
Exemple #10
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 def setUp(self):
     self.world = entities.World()
     self.ball = entities.Ball(Vector2(
         100, 100))  # Place the ball away from the middle of the field
     self.ball.world = self.world
     self.world.add(self.ball)
Exemple #11
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 def setUp(self):
     self.world = entities.World()
     entities.Ball.world = self.world