Exemple #1
0
 def visit_shrine(self):
     """Head to the Shrine of the Unknowable Gods to make offerings."""
     self.gods = godgen(2)
     msg = "The Shrine is mostly deserted at this time of day. " \
         "Two of the altars catch your eye: one (choice 1) to " \
         + self.gods[0] + ", which offers Enlightenment on a sliding " \
         "tithe scale; and one (choice 2) to " + self.gods[1] + ", " \
         "which promises Materialism for a single lump sum of 30,000gp."
     print textwrap.fill(msg), "\nChoice# Offering, or Leave"
     choice = get_user_input("Shrine> ", character = self.character, \
         options = ["leave", "sheet", "equip", "help"]).lower()
     while choice != "leave":
         choice = choice.split()
         if len(choice) < 2 or (choice[0] != "1" and choice[0] != "2"):
             print "You need to pick both an altar number (1 or 2) " \
                 "and an offering amount."
             choice = get_user_input("Shrine> ", \
                 character = self.character, \
                 options = ["leave", "sheet", "equip", "help"]).lower()
             continue
         try:
             offering = int(choice[1])
         except ValueError:
             print "You need to pick both an altar number (1 or 2) and " \
                 "an offering amount."
             choice = get_user_input("Shrine> ", \
                 character = self.character, \
                 options = ["leave", "sheet", "equip", "help"]).lower()
             continue
         self.offering(choice[0], offering)
         save(self)
         choice = get_user_input("Shrine> ", \
                 character = self.character, \
                 options = ["leave", "sheet", "equip", "help"]).lower()
     print "You leave the shrine and head back into the town square.", '\n'
Exemple #2
0
 def visit_shrine(self):
     """Head to the Shrine of the Unknowable Gods to make offerings."""
     self.gods = godgen(2)
     msg = "The Shrine is mostly deserted at this time of day. " \
         "Two of the altars catch your eye: one (choice 1) to " \
         + self.gods[0] + ", which offers Enlightenment on a sliding " \
         "tithe scale; and one (choice 2) to " + self.gods[1] + ", " \
         "which promises Materialism for a single lump sum of 30,000gp."
     print textwrap.fill(msg), "\nChoice# Offering, or Leave"
     choice = get_user_input("Shrine> ", character = self.character, \
         options = ["leave", "sheet", "equip", "help"]).lower()
     while choice != "leave":
         choice = choice.split()
         if len(choice) < 2 or (choice[0] != "1" and choice[0] != "2"):
             print "You need to pick both an altar number (1 or 2) " \
                 "and an offering amount."
             choice = get_user_input("Shrine> ", \
                 character = self.character, \
                 options = ["leave", "sheet", "equip", "help"]).lower()
             continue
         try:
             offering = int(choice[1])
         except ValueError:
             print "You need to pick both an altar number (1 or 2) and " \
                 "an offering amount."
             choice = get_user_input("Shrine> ", \
                 character = self.character, \
                 options = ["leave", "sheet", "equip", "help"]).lower()
             continue
         self.offering(choice[0], offering)
         save(self)
         choice = get_user_input("Shrine> ", \
                 character = self.character, \
                 options = ["leave", "sheet", "equip", "help"]).lower()
     print "You leave the shrine and head back into the town square.", '\n'
def generate(rpg):
    """Wrapper for making a new character"""
    print "Time to make a new character! It'll be saved under this player name."
    rpg.character.chargen(rpg.player_name)
    save(rpg)
    msg = "In the town of North Granby, the town militia has recently " \
        "discovered that the plague of monsters harrassing the townspeople " \
        "originates from a nearby dungeon crammed with nasties. As the " \
        "resident adventurer, the Mayor of North Granby (a retired " \
        "adventurer by the name of Sir Percival) has recruited you to clear " \
        "out the dungeon."
    print textwrap.fill(msg)
    return rpg
def generate(rpg):
    """Wrapper for making a new character"""
    send_to_console("Time to make a new character! It'll be saved under this player name.")
    rpg.character.chargen(rpg.player_name)
    save(rpg)
    msg = "In the town of North Granby, the town militia has recently " \
        "discovered that the plague of monsters harrassing the townspeople " \
        "originates from a nearby dungeon crammed with nasties. As the " \
        "resident adventurer, the Mayor of North Granby (a retired " \
        "adventurer by the name of Sir Percival) has recruited you to clear " \
        "out the dungeon."
    send_to_console(textwrap.fill(msg))
    return rpg
def town(rpg):
    """Maintain interactions with the town of North Granby."""
    while True:
        if rpg.character.dead:
            print "You are dead!"
            deadchar(rpg)
            break
        print "Where would you like to go?\n", "Options: Home, " \
            "Questhall, Shop, Shrine, or Dungeon [Level#] (max "+ \
            str(rpg.maxdungeonlevel)+")"
        destinations = ["Dungeon", "Home", "Questhall", "Quest", \
            "Shop", "Shrine"] + ["Dungeon "+str(i) for i in \
            range(1, rpg.maxdungeonlevel+1)]
        goto = choose_from_list("Town> ",
                                destinations,
                                rand=False,
                                character=rpg.character,
                                allowed=["sheet", "help", "equip"])
        if goto == "Home":
            print "You hit the sack. Once you've annoyed all " \
                "the bedbugs with your ineffectual fists, "\
                "you lay down and sleep."
            rpg.character.sleep()
            save(rpg)
            continue
        elif goto in ["Questhall", "Quest"]:
            print "You head to the Questhall."
            rpg.questhall()
            continue
        elif goto == "Shop":
            print "You head into the shop."
            rpg.visit_shop()
            continue
        elif goto == "Shrine":
            print "You head into the Shrine."
            rpg.visit_shrine()
            continue
        else:
            goto = goto.split()
            rpg.destination("start")
            if goto[0] == "Dungeon" and len(goto) == 1:
                rpg.dungeonlevel = 1
            else:
                rpg.dungeonlevel = int(goto[1])
            print "You head into the Dungeon, level " + str(
                rpg.dungeonlevel) + "."
            dungeon(rpg)
            continue
def town(rpg):
    """Maintain interactions with the town of North Granby."""
    while True:
        if rpg.character.dead:
            send_to_console(color.BOLD + "You are dead!" + color.END)
            deadchar(rpg)
            break
        send_to_console("Where would you like to go?\n"+color.BOLD+"Options: Home, " \
            "City-Hall, Bazaar, Temple, or Dungeon [Level#] (max "+ \
            str(rpg.maxdungeonlevel)+")"+color.END)
        destinations = ["Dungeon", "Home", "City-Hall", "Quest", \
            "Bazaar", "Temple"] + ["Dungeon "+str(i) for i in \
            range(1, rpg.maxdungeonlevel+1)]
        goto = choose_from_list("Town> ",
                                destinations,
                                rand=False,
                                character=rpg.character,
                                allowed=["sheet", "help", "equip"])
        if goto == "Home":
            send_to_console("You returned home," \
                +color.BOLD+" game is saved "+color.END+\
                "- you had a good nigth sleep.")
            rpg.character.sleep()
            save(rpg)
            continue
        elif goto in ["City-Hall", "Quest"]:
            send_to_console("You head to the City-Hall.")
            rpg.questhall()
            continue
        elif goto == "Bazaar":
            send_to_console("You head into the shop.")
            rpg.visit_shop()
            continue
        elif goto == "Temple":
            send_to_console("You head into the Temple.")
            rpg.visit_shrine()
            continue
        else:
            goto = goto.split()
            rpg.destination("start")
            if goto[0] == "Dungeon" and len(goto) == 1:
                rpg.dungeonlevel = 1
            else:
                rpg.dungeonlevel = int(goto[1])
            send_to_console("You head into the Dungeon, level " +
                            str(rpg.dungeonlevel) + ".")
            dungeon(rpg)
            continue
def town(rpg):
    """Maintain interactions with the town of North Granby."""
    while True:
        if rpg.character.dead:
            send_to_console("You are dead!")
            deadchar(rpg)
            break
        send_to_console("Where would you like to go?\n"+"Options: Home, " \
            "Questhall, Shop, Shrine, or Dungeon [Level#] (max "+ \
            str(rpg.maxdungeonlevel)+")")
        destinations = ["Dungeon", "Home", "Questhall", "Quest", \
            "Shop", "Shrine"] + ["Dungeon "+str(i) for i in \
            range(1, rpg.maxdungeonlevel+1)]
        goto = choose_from_list("Town> ", destinations, rand=False,
            character=rpg.character, allowed=["sheet","help","equip"])
        if goto == "Home":
            send_to_console("You hit the sack. Once you've annoyed all " \
                "the bedbugs with your ineffectual fists, "\
                "you lay down and sleep.")
            rpg.character.sleep()
            save(rpg)
            continue
        elif goto in ["Questhall", "Quest"]:
            send_to_console("You head to the Questhall.")
            rpg.questhall()
            continue
        elif goto == "Shop":
            send_to_console("You head into the shop.")
            rpg.visit_shop()
            continue
        elif goto == "Shrine":
            send_to_console("You head into the Shrine.")
            rpg.visit_shrine()
            continue
        else:
            goto = goto.split()
            rpg.destination("start")
            if goto[0] == "Dungeon" and len(goto) == 1:
                rpg.dungeonlevel = 1
            else:
                rpg.dungeonlevel = int(goto[1])
            send_to_console("You head into the Dungeon, level "+str(rpg.dungeonlevel)+".")
            dungeon(rpg)
            continue