Exemple #1
0
    def init(self):
        scenebase.SceneBase.init(self)

        bg = create_entity(self.world, "IntroBG.png", pygame.Rect(640, 360, 1280, 720))
        self.world.add_component(bg, components.Background())

        player = get_player(self.world)

        saddle = create_entity(self.world, "saddle.png", pygame.Rect(300, 560, 80, 80))
        self.world.add_component(saddle, components.Velocity())
        self.world.add_component(saddle, components.Audio("light"))
        def dragon_hit():
            self.world.component_for_entity(dragon, components.Animation).frame = 1
            damage = notify(self.world, self.font, "Dragon Tamed", self, text.TextScene("Sadly, the dragon refused to be tamed. Instead, though, it granted NaN the power of fireballs! Let's see how this turns out...",SceneEight()))
            image = self.font.render("Dragon Tamed", False, (255, 128, 0))
            self.world.component_for_entity(damage, components.Image).image = image
            self.world.component_for_entity(damage, components.Position).x = 960
            self.world.component_for_entity(damage, components.Position).y = 320
            self.world.component_for_entity(damage, components.Size).width = image.get_width()
            self.world.component_for_entity(damage, components.Size).height = image.get_height()
            pygame.mixer.Sound(os.path.join(components.get_base_path(), 'audio', 'dragon.ogg')).play()
        dragon = self.world.create_entity()
        self.world.add_component(dragon, components.Position(1000, 500))
        self.world.add_component(dragon, components.Velocity(0, 0))
        self.world.add_component(dragon, components.Animation("dragon.png", splitx=640, frame=0))
        self.world.add_component(dragon, components.Size(640, 640))
        self.world.add_component(dragon, components.Touch(saddle, rect=pygame.Rect(0, -400, -320, 0), touch=dragon_hit))

        
        def move_up(entity):
            self.world.add_component(entity, components.ChangePosition((0, -40), 1, interpolation.Smooth(), True, move_down, entity))
        def move_down(entity):
            self.world.add_component(entity, components.ChangePosition((0, 40), 1, interpolation.Smooth(), True, move_up, entity))





        tutorial = self.world.create_entity()
        image = self.font.render("'put' the saddle on the dragon", False, (32, 255, 128))
        self.world.add_component(tutorial, components.Position(640, 680))
        self.world.add_component(tutorial, components.Image(image=image))
        self.world.add_component(tutorial, components.Size(image.get_width(), image.get_height()))
        move_up(tutorial)


        clouds = []
        for i in [1,2,3,4,5,6]:
            cloud = create_entity(self.world, "cloud.png", pygame.Rect(random.randrange(100, 1180), random.randrange(75, 200), 160, 80))
            self.world.add_component(cloud, components.Background())
            self.world.add_component(cloud, components.Hang())
            clouds.append(cloud)

        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(600), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)
        self.world.add_processor(processors.PlayerProcessor(player, 100), priority=25)
        self.world.add_processor(processors.DragonSceneProcessor(player, tutorial, self.font), priority=20)
Exemple #2
0
    def init(self):
        scenebase.SceneBase.init(self)

        bg = create_entity(self.world, "HouseScene3BG.png", pygame.Rect(640, 360, 1280, 720))
        self.world.add_component(bg, components.Background())

        player = get_player(self.world)

        floor = self.world.create_entity()
        self.world.add_component(floor, components.Position(640, 560))
        self.world.add_component(floor, components.Size(1280, 100))
        #self.world.add_component(floor, components.Image("box1.png"))

        def spider_tally():
            self.count += 1
            if self.count == 3:
                puzzle_complete()

        for i in [(200, 320), (280, 240), (420, 230), (440, 400), (590, 300), (680, 170), (760, 390), (830, 230)]:
            spider = create_entity(self.world, "Cobweb.png", pygame.Rect(i[0], i[1], 80, 80))
            self.world.add_component(spider, components.Hang())
            self.world.add_component(spider, components.Flammable())
            self.world.add_component(spider, components.Audio("light"))
            self.world.add_component(spider, components.Touch(floor, touch=spider_tally))

        box = create_entity(self.world, "box1.png", pygame.Rect(520, 560, 80, 80))
        self.world.add_component(box, components.Velocity())
        self.world.add_component(box, components.Flammable(True))
        self.world.add_component(box, components.Audio("light"))

        guy = create_entity(self.world, "NPC3.png", pygame.Rect(210, 560, 80, 80))
        self.world.add_component(guy, components.Velocity())
        self.world.add_component(guy, components.Flammable())
        self.world.add_component(guy, components.Audio("grunt"))

        def puzzle_complete():
            notify(self.world, self.small_font, "Now get out of my barn!", self, text.TextScene("Lack of real adventuring work not only wore on NaN, but it dulled him. His body atrophied as his mind numbed, and he realized he could no longer perform the same feats he'd grown accustomed to.", SceneFive()))

        cat = create_entity(self.world, "Cat.png", pygame.Rect(1190, 560, 80, 80))
        self.world.add_component(cat, components.Velocity(0,0))
        self.world.add_component(cat, components.Flammable())
        self.world.add_component(cat, components.Audio("light"))

        bubble = create_entity(self.world, "speech.png", pygame.Rect(1000, 100, 307, 173))
        self.world.add_component(bubble, components.Hang())
        image = self.world.component_for_entity(bubble, components.Image).image
        util.drawText(image, "My barn is dusty and full of cobwebs. NaN! Come here and do this for me.", (255, 255, 255), pygame.Rect(30, 20, 246, 134), self.small_font)

        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(600), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)
        self.world.add_processor(processors.PlayerProcessor(player, 75), priority=25)
Exemple #3
0
    def init(self):
        scenebase.SceneBase.init(self)

        bg = create_entity(self.world, "OutsideSceneBG.png", pygame.Rect(640, 360, 1280, 720))
        self.world.add_component(bg, components.Background())

        player = get_player(self.world)

        flower = create_entity(self.world, "Flower.png", pygame.Rect(240, 560, 80, 80))
        self.world.add_component(flower, components.Velocity())
        self.world.add_component(flower, components.Flammable())
        self.world.add_component(flower, components.Audio("light"))

        vase = create_entity(self.world, "Vase.png", pygame.Rect(510, 560, 80, 80))
        self.world.add_component(vase, components.Velocity())
        self.world.add_component(vase, components.Flammable())
        self.world.add_component(vase, components.Audio("light"))

        guy = create_entity(self.world, "NPC2.png", pygame.Rect(340, 560, 80, 80))
        self.world.add_component(guy, components.Velocity())
        self.world.add_component(guy, components.Flammable())
        self.world.add_component(guy, components.Audio("grunt"))

        guy2 = create_entity(self.world, "NPC1.png", pygame.Rect(950, 560, 80, 80))
        self.world.add_component(guy2, components.Velocity())
        self.world.add_component(guy2, components.Flammable())
        self.world.add_component(guy2, components.Audio("grunt"))
        self.world.component_for_entity(guy2, components.Image).image = pygame.transform.flip(self.world.component_for_entity(guy2, components.Image).image, False, False)

        def puzzle_complete():
            notify(self.world, self.small_font, "MY CAT!!! GET THE HECK OUT OF HERE!!!!", self, text.TextScene("NaN was so overjoyed with his power he decided to slay a dragon. Not just any dragon. The hardest dragon known to man.", SceneTen()))
            
        cat = create_entity(self.world, "Cat.png", pygame.Rect(1100, 170, 80, 80))
        self.world.add_component(cat, components.Hang())
        self.world.add_component(cat, components.Flammable())
        self.world.add_component(cat, components.Touch(guy, touch=puzzle_complete))
        self.world.add_component(cat, components.Audio("light"))

        bubble = create_entity(self.world, "speech.png", pygame.Rect(200, 100, 307, 173))
        self.world.add_component(bubble, components.Hang())
        image = self.world.component_for_entity(bubble, components.Image).image
        util.drawText(image, "Hey NaN, yeah you! Get my cat out of that tree! Note: giv her cat to continue, all other scenes are like this now!", (255, 255, 255), pygame.Rect(30, 20, 246, 134), self.small_font)

        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(600), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)
        self.world.add_processor(processors.FireballPlayerProcessor(player, 95), priority=25)
Exemple #4
0
    def init(self):
        scenebase.SceneBase.init(self)

        bg = create_entity(self.world, "OutsideSceneBG.png", pygame.Rect(640, 360, 1280, 720))
        self.world.add_component(bg, components.Background())

        player = get_player(self.world)

        flower = create_entity(self.world, "Flower.png", pygame.Rect(240, 560, 80, 80))
        self.world.add_component(flower, components.Velocity())
        self.world.add_component(flower, components.Flammable())
        self.world.add_component(flower, components.Audio("light"))

        vase = create_entity(self.world, "Vase.png", pygame.Rect(510, 560, 80, 80))
        self.world.add_component(vase, components.Velocity())
        self.world.add_component(vase, components.Flammable())
        self.world.add_component(vase, components.Audio("light"))

        guy = create_entity(self.world, "NPC2.png", pygame.Rect(340, 560, 80, 80))
        self.world.add_component(guy, components.Velocity())
        self.world.add_component(guy, components.Flammable())
        self.world.add_component(guy, components.Audio("grunt"))

        guy2 = create_entity(self.world, "NPC1.png", pygame.Rect(950, 560, 80, 80))
        self.world.add_component(guy2, components.Velocity())
        self.world.add_component(guy2, components.Flammable())
        self.world.add_component(guy2, components.Audio("grunt"))
        self.world.component_for_entity(guy2, components.Image).image = pygame.transform.flip(self.world.component_for_entity(guy2, components.Image).image, False, False)

        def puzzle_complete():
            notify(self.world, self.small_font, "You better not have dropped her or anything.", self, text.TextScene("With adventuring work in low demand and the cost of living constantly increasing, NaN was forced to stoop to more and more menial work.", SceneThree()))
            
        cat = create_entity(self.world, "Cat.png", pygame.Rect(1100, 170, 80, 80))
        self.world.add_component(cat, components.Hang())
        self.world.add_component(cat, components.Flammable())
        self.world.add_component(cat, components.Touch(guy, touch=puzzle_complete))
        self.world.add_component(cat, components.Audio("light"))

        bubble = create_entity(self.world, "speech.png", pygame.Rect(200, 100, 307, 173))
        self.world.add_component(bubble, components.Hang())
        image = self.world.component_for_entity(bubble, components.Image).image
        util.drawText(image, "Oh no! My wonderful cat has found herself stuck in a tree! Won't someone please help me?", (255, 255, 255), pygame.Rect(30, 20, 246, 134), self.small_font)

        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(600), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)
        self.world.add_processor(processors.PlayerProcessor(player, 95), priority=25)
Exemple #5
0
    def init(self):
        scenebase.SceneBase.init(self)

        bg = create_entity(self.world, "IntroBG.png",
                           pygame.Rect(640, 360, 1280, 720))
        self.world.add_component(bg, components.Background())

        player = get_player(self.world)

        sword = create_entity(self.world, "sword.png",
                              pygame.Rect(300, 560, 80, 80))
        self.world.add_component(sword, components.Velocity())
        self.world.add_component(sword, components.Audio("light"))

        def dragon_hit():
            self.world.component_for_entity(dragon,
                                            components.Animation).frame = 1
            damage = notify(
                self.world, self.font, "999,999,999,999,999,999", self,
                text.TextScene(
                    "And thusly the skilled adventurer NaN took out yet another dragon. Dragon killing was no longer a dangerous quest but rather routine cleaning. With the dragon population dwindling NaN had time to help more people with their non life threatening problems.",
                    SceneTwo()))
            image = self.font.render("999,999,999,999,999,999", False,
                                     (255, 128, 0))
            self.world.component_for_entity(damage,
                                            components.Image).image = image
            self.world.component_for_entity(damage,
                                            components.Position).x = 960
            self.world.component_for_entity(damage,
                                            components.Position).y = 320
            self.world.component_for_entity(
                damage, components.Size).width = image.get_width()
            self.world.component_for_entity(
                damage, components.Size).height = image.get_height()
            pygame.mixer.Sound(
                os.path.join(components.get_base_path(), 'audio',
                             'dragon.ogg')).play()

        dragon = self.world.create_entity()
        self.world.add_component(dragon, components.Position(1000, 500))
        self.world.add_component(dragon, components.Velocity(0, 0))
        self.world.add_component(
            dragon, components.Animation("dragon.png", splitx=640, frame=0))
        self.world.add_component(dragon, components.Size(640, 640))
        self.world.add_component(
            dragon,
            components.Touch(sword,
                             rect=pygame.Rect(0, -400, -320, 0),
                             touch=dragon_hit))

        def move_up(entity):
            self.world.add_component(
                entity,
                components.ChangePosition((0, -40), 1, interpolation.Smooth(),
                                          True, move_down, entity))

        def move_down(entity):
            self.world.add_component(
                entity,
                components.ChangePosition((0, 40), 1, interpolation.Smooth(),
                                          True, move_up, entity))

        tutorial = self.world.create_entity()
        image = self.font.render("use arrow keys or WASD to move", False,
                                 (32, 255, 128))
        self.world.add_component(tutorial, components.Position(640, 680))
        self.world.add_component(tutorial, components.Image(image=image))
        self.world.add_component(
            tutorial, components.Size(image.get_width(), image.get_height()))
        move_up(tutorial)

        clouds = []
        for i in [1, 2, 3, 4, 5, 6]:
            cloud = create_entity(
                self.world, "cloud.png",
                pygame.Rect(random.randrange(100, 1180),
                            random.randrange(75, 200), 160, 80))
            self.world.add_component(cloud, components.Background())
            self.world.add_component(cloud, components.Hang())
            clouds.append(cloud)

        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(600), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)
        self.world.add_processor(processors.PlayerProcessor(player, 100),
                                 priority=25)
        self.world.add_processor(processors.Scene1Processor(
            player, tutorial, self.font),
                                 priority=20)
Exemple #6
0
    def init(self):
        scenebase.SceneBase.init(self)

        bg = create_entity(self.world, "HouseScene1BG.png",
                           pygame.Rect(640, 360, 1280, 720))
        self.world.add_component(bg, components.Background())

        player = get_player(self.world)

        for i in [("WoodPlatform3.png", 520, 390, 720, 40),
                  ("WoodPlatformHalf.png", 1000, 500, 120, 40),
                  ("WoodPlatformThird.png", 920, 440, 80, 40),
                  ("WoodPlatformThird.png", 1080, 560, 80, 40)]:
            platform = create_entity(self.world, i[0],
                                     pygame.Rect(i[1], i[2], i[3], i[4]))
            self.world.add_component(platform, components.Platform())
            self.world.add_component(platform, components.Background())

        for i in [(520, 330), (760, 330), (280, 560), (520, 560)]:
            bed = create_entity(self.world, "Bed.png",
                                pygame.Rect(i[0], i[1], 160, 80))
            self.world.add_component(bed, components.Velocity())
            self.world.add_component(bed, components.Flammable())
            self.world.add_component(bed, components.Audio("heavy"))

        guy = create_entity(self.world, "NPC2.png",
                            pygame.Rect(1000, 460, 80, 80))
        self.world.add_component(guy, components.Velocity())
        self.world.add_component(guy, components.Flammable())
        self.world.add_component(guy, components.Audio("grunt"))

        table = create_entity(self.world, "TableBig.png",
                              pygame.Rect(280, 330, 160, 80))
        self.world.add_component(table, components.Velocity())
        self.world.add_component(table, components.Flammable())
        self.world.add_component(table, components.Audio("heavy"))

        def puzzle_complete():
            if self.world.component_for_entity(mug, components.Flammable).lit:
                p = self.world.component_for_entity(player, components.Player)
                if p.holding is mug:
                    p.holding = None
                self.world.delete_entity(mug)
                #self.switch_to_scene(text.TextScene("NaN was unsure how much longer he could go on like this. He still wanted to help people, but was filled with thoughts of inadequacy and self doubt.", SceneSeven()))
                notify(
                    self.world, self.small_font, "Way to take your time.",
                    self,
                    text.TextScene(
                        "Eventually he'd had enough. There was no way he could go back to adventuring, but he similarly could not stop here. He began a new journey, leaving his town without a single goodbye. Thanks for playing.",
                        title.TitleScene()))
            else:
                complaint = create_entity(self.world, "speech.png",
                                          pygame.Rect(640, 500, 307, 173))
                self.world.add_component(
                    complaint,
                    components.ChangeAlpha(0, 4, interpolation.Smooth()))
                util.drawText(
                    self.world.component_for_entity(complaint,
                                                    components.Image).image,
                    "It's cold! Heat it up for me.", (255, 255, 255),
                    pygame.Rect(30, 20, 246, 134), self.small_font)

        mug = create_entity(self.world, "Mug.png",
                            pygame.Rect(250, 160, 80, 80))
        self.world.add_component(mug, components.Hang())
        self.world.add_component(mug, components.Flammable())
        self.world.add_component(
            mug, components.Touch(guy, True, touch=puzzle_complete))
        self.world.add_component(mug, components.Audio("light"))

        lamp = create_entity(self.world, "Chandelier.png",
                             pygame.Rect(520, 160, 80, 80))
        self.world.add_component(lamp, components.Flammable(True))
        self.world.add_component(lamp, components.Hang())

        lamp2 = create_entity(self.world, "Chandelier.png",
                              pygame.Rect(760, 160, 80, 80))
        self.world.add_component(lamp2, components.Flammable(True))
        self.world.add_component(lamp2, components.Hang())

        fireplace = create_entity(self.world, "Fireplace.png",
                                  pygame.Rect(760, 520, 160, 160))
        self.world.add_component(fireplace, components.Flammable(True))
        self.world.add_component(fireplace, components.Velocity())
        self.world.add_component(fireplace, components.Background())

        # shelf
        create_entity(self.world, "shelf.png", pygame.Rect(250, 210, 80, 20))

        bubble = create_entity(self.world, "speech.png",
                               pygame.Rect(1000, 100, 307, 173))
        self.world.add_component(bubble, components.Hang())
        image = self.world.component_for_entity(bubble, components.Image).image
        util.drawText(
            image,
            "About time you got here, NaN. I need my coffee stat! It's probably been sitting there for hours!",
            (255, 255, 255), pygame.Rect(30, 20, 246, 134), self.small_font)

        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(600), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)
        self.world.add_processor(processors.PlayerProcessor(player, 40),
                                 priority=25)
Exemple #7
0
    def init(self):
        scenebase.SceneBase.init(self)

        bg = create_entity(self.world, "HouseSceneBlacksmithBG.png",
                           pygame.Rect(640, 360, 1280, 720))
        self.world.add_component(bg, components.Background())

        player = get_player(self.world)

        for i in [("WoodPlatform3.png", 760, 390, 720, 40),
                  ("WoodPlatformHalf.png", 280, 500, 120, 40),
                  ("WoodPlatformThird.png", 360, 440, 80, 40),
                  ("WoodPlatformThird.png", 200, 560, 80, 40)]:
            platform = create_entity(self.world, i[0],
                                     pygame.Rect(i[1], i[2], i[3], i[4]))
            self.world.add_component(platform, components.Platform())
            self.world.add_component(platform, components.Background())

        anvil = create_entity(self.world, "Anvil.png",
                              pygame.Rect(710, 560, 80, 80))
        self.world.add_component(anvil, components.Velocity())
        self.world.add_component(anvil, components.Audio("heavy"))

        bed = create_entity(self.world, "Bed.png",
                            pygame.Rect(500, 330, 160, 80))
        self.world.add_component(bed, components.Velocity())
        self.world.add_component(bed, components.Flammable())
        self.world.add_component(bed, components.Audio("heavy"))

        bookshelf = create_entity(self.world, "Bookshelf.png",
                                  pygame.Rect(640, 290, 80, 160))
        self.world.add_component(bookshelf, components.Velocity())
        self.world.add_component(bookshelf, components.Flammable())
        self.world.add_component(bookshelf, components.Audio("heavy"))

        guy = create_entity(self.world, "NPC3.png",
                            pygame.Rect(280, 560, 80, 80))
        self.world.add_component(guy, components.Velocity())
        self.world.add_component(guy, components.Flammable())
        self.world.add_component(guy, components.Audio("grunt"))

        left_chair = create_entity(self.world, "Chair.png",
                                   pygame.Rect(480, 560, 80, 80))
        self.world.add_component(left_chair, components.Velocity())
        self.world.add_component(left_chair, components.Flammable())
        self.world.add_component(left_chair, components.Audio("light"))

        top_chair = create_entity(self.world, "Chair.png",
                                  pygame.Rect(770, 330, 80, 80))
        self.world.add_component(top_chair, components.Velocity())
        self.world.add_component(top_chair, components.Flammable())
        self.world.add_component(top_chair, components.Audio("light"))

        table = create_entity(self.world, "Table.png",
                              pygame.Rect(570, 560, 80, 80))
        self.world.add_component(table, components.Velocity())
        self.world.add_component(table, components.Flammable())
        self.world.add_component(table, components.Audio("heavy"))

        def puzzle_complete():
            notify(
                self.world, self.small_font,
                "You got a crack in it. Thanks for nothing.", self,
                text.TextScene(
                    "NaN was depressed. For the majority of his life he was the strongest, fastest, all around best adventurer in the whole realm. But it was his own effectiveness led to his now pitiful existence.",
                    SceneSix()))

        def open_container(container, item_string):
            if container is not None:
                p = self.world.component_for_entity(container,
                                                    components.Position)
                self.world.delete_entity(container)
                item = create_entity(self.world, item_string,
                                     pygame.Rect(p.x, p.y, 80, 80))
                self.world.add_component(item, components.Audio("light"))
                self.world.add_component(item, components.Flammable())
                if container is chest:
                    self.world.add_component(
                        item,
                        components.Touch(guy,
                                         rect=pygame.Rect(0, 0, 0, 0),
                                         touch=puzzle_complete))
                if self.world.component_for_entity(
                        player, components.Player).holding == container:
                    self.world.component_for_entity(
                        player, components.Player).holding = item
                    i = self.world.component_for_entity(item, components.Image)
                    s = self.world.component_for_entity(item, components.Size)
                    i.image = pygame.transform.rotate(i.image, 90)
                    tmp = s.width
                    s.width = s.height
                    s.height = tmp
                else:
                    v = self.world.component_for_entity(
                        container, components.Velocity)
                    self.world.add_component(item,
                                             components.Velocity(v.x, v.y))
                self.world.component_for_entity(item,
                                                components.Audio).sound.play()

        chest = create_entity(self.world, "chest.png",
                              pygame.Rect(1070, 330, 80, 80))
        self.world.add_component(chest, components.Velocity())
        self.world.add_component(chest, components.Flammable())
        self.world.add_component(
            chest,
            components.Touch(anvil, False, pygame.Rect(0, 0, 0, 0),
                             open_container, chest, "Vase.png"))
        self.world.add_component(chest, components.Audio("chest"))

        box = create_entity(self.world, "box1.png",
                            pygame.Rect(860, 330, 80, 80))
        self.world.add_component(box, components.Velocity())
        self.world.add_component(box, components.Flammable())
        self.world.add_component(
            box,
            components.Touch(anvil, False, pygame.Rect(0, 0, 0, 0),
                             open_container, box, "Chair.png"))
        self.world.add_component(box, components.Audio("heavy"))

        box2 = create_entity(self.world, "box2.png",
                             pygame.Rect(950, 330, 80, 80))
        self.world.add_component(box2, components.Velocity())
        self.world.add_component(box2, components.Flammable())
        self.world.add_component(
            box2,
            components.Touch(anvil, False, pygame.Rect(0, 0, 0, 0),
                             open_container, box2, "PileOfBooks.png"))
        self.world.add_component(box2, components.Audio("heavy"))

        lamp = create_entity(self.world, "Chandelier.png",
                             pygame.Rect(520, 170, 80, 80))
        self.world.add_component(lamp, components.Flammable(True))
        self.world.add_component(lamp, components.Hang())

        lamp2 = create_entity(self.world, "Chandelier.png",
                              pygame.Rect(1000, 170, 80, 80))
        self.world.add_component(lamp2, components.Flammable(True))
        self.world.add_component(lamp2, components.Hang())

        forge = create_entity(self.world, "Forge.png",
                              pygame.Rect(1040, 520, 80, 160))
        self.world.add_component(anvil, components.Velocity())
        self.world.add_component(forge, components.Flammable(True))
        self.world.add_component(anvil, components.Audio("heavy"))

        workbench = create_entity(self.world, "Workbench.png",
                                  pygame.Rect(870, 560, 160, 80))
        self.world.add_component(workbench, components.Velocity())
        self.world.add_component(workbench, components.Flammable())
        self.world.add_component(workbench, components.Audio("heavy"))

        bubble = create_entity(self.world, "speech.png",
                               pygame.Rect(200, 100, 307, 173))
        self.world.add_component(bubble, components.Hang())
        util.drawText(
            self.world.component_for_entity(bubble, components.Image).image,
            "Shoot, now where did that vase go? NaN, you touched it last. You need to find it for me!",
            (255, 255, 255), pygame.Rect(30, 20, 246, 134), self.small_font)

        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(600), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)
        self.world.add_processor(processors.PlayerProcessor(player, 60),
                                 priority=25)
Exemple #8
0
    def init(self):
        scenebase.SceneBase.init(self)

        bg = create_entity(self.world, "HouseScene2BG.png",
                           pygame.Rect(640, 360, 1280, 720))
        self.world.add_component(bg, components.Background())

        player = get_player(self.world)

        floor2 = create_entity(self.world, "WoodPlatform2.png",
                               pygame.Rect(400, 390, 480, 40))
        self.world.add_component(floor2, components.Platform())
        self.world.add_component(floor2, components.Background())

        stair = create_entity(self.world, "WoodPlatform1.png",
                              pygame.Rect(760, 500, 240, 40))
        self.world.add_component(stair, components.Platform())
        self.world.add_component(stair, components.Background())

        bed = create_entity(self.world, "Bed.png",
                            pygame.Rect(260, 330, 160, 80))
        self.world.add_component(bed, components.Velocity())
        self.world.add_component(bed, components.Flammable())
        self.world.add_component(bed, components.Audio("heavy"))

        bookshelf = create_entity(self.world, "Bookshelf.png",
                                  pygame.Rect(420, 290, 80, 160))
        self.world.add_component(bookshelf, components.Velocity())
        self.world.add_component(bookshelf, components.Flammable())
        self.world.add_component(bookshelf, components.Audio("heavy"))

        chest = create_entity(self.world, "chest.png",
                              pygame.Rect(540, 330, 80, 80))
        self.world.add_component(chest, components.Velocity())
        self.world.add_component(chest, components.Flammable())
        self.world.add_component(chest, components.Audio("chest"))

        guy = create_entity(self.world, "NPC1.png",
                            pygame.Rect(280, 560, 80, 80))
        self.world.add_component(guy, components.Velocity())
        self.world.add_component(guy, components.Flammable())
        self.world.add_component(guy, components.Audio("grunt"))

        left_chair = create_entity(self.world, "Chair.png",
                                   pygame.Rect(430, 560, 80, 80))
        self.world.add_component(left_chair, components.Velocity())
        self.world.add_component(left_chair, components.Flammable())
        self.world.add_component(left_chair, components.Audio("light"))

        right_chair = create_entity(self.world, "Chair.png",
                                    pygame.Rect(610, 560, 80, 80))
        self.world.add_component(right_chair, components.Velocity())
        self.world.add_component(right_chair, components.Flammable())
        self.world.add_component(right_chair, components.Audio("light"))
        self.world.component_for_entity(
            right_chair, components.Image).image = pygame.transform.flip(
                self.world.component_for_entity(right_chair,
                                                components.Image).image, False,
                False)

        table = create_entity(self.world, "Table.png",
                              pygame.Rect(520, 560, 80, 80))
        self.world.add_component(table, components.Velocity())
        self.world.add_component(table, components.Flammable())
        self.world.add_component(table, components.Audio("heavy"))

        def puzzle_complete():
            p = self.world.component_for_entity(player, components.Player)
            if p.holding is books:
                p.holding = None
            self.world.delete_entity(books)
            notify(
                self.world, self.small_font,
                "Wow, you got the books dirty. I can't use these anymore.",
                self,
                text.TextScene(
                    "These thankless jobs took their toll on NaN. He put on a friendly face, but inside he was growing weary...",
                    SceneFour()))

        books = create_entity(self.world, "PileOfBooks.png",
                              pygame.Rect(1000, 560, 80, 80))
        self.world.add_component(books, components.Velocity())
        self.world.add_component(books, components.Flammable())
        self.world.add_component(
            books,
            components.Touch(bookshelf,
                             rect=pygame.Rect(5, 0, -10, 0),
                             touch=puzzle_complete))
        self.world.add_component(books, components.Audio("light"))

        lamp = create_entity(self.world, "Chandelier.png",
                             pygame.Rect(760, 170, 80, 80))
        self.world.add_component(lamp, components.Flammable(True))
        self.world.add_component(lamp, components.Hang())
        self.world.add_component(lamp, components.Audio("glass.ogg"))

        bubble = create_entity(self.world, "speech.png",
                               pygame.Rect(1000, 100, 307, 173))
        self.world.add_component(bubble, components.Hang())
        image = self.world.component_for_entity(bubble, components.Image).image
        util.drawText(
            image,
            "Ah! NaN, just in time! I need your help putting my books away. They are very important!",
            (255, 255, 255), pygame.Rect(30, 20, 246, 134), self.small_font)

        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(600), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)
        self.world.add_processor(processors.PlayerProcessor(player, 85),
                                 priority=25)
Exemple #9
0
    def init(self):
        scenebase.SceneBase.init(self)

        
        bg = create_entity(self.world, "HouseScene2BG.png", pygame.Rect(640, 360, 1280, 720))
        self.world.add_component(bg, components.Background())

        player = get_player(self.world)

        floor2 = create_entity(self.world, "WoodPlatform2.png", pygame.Rect(400, 390, 480, 40))
        self.world.add_component(floor2, components.Platform())
        self.world.add_component(floor2, components.Background())

        stair = create_entity(self.world, "WoodPlatform1.png", pygame.Rect(760, 500, 240, 40))
        self.world.add_component(stair, components.Platform())
        self.world.add_component(stair, components.Background())

        bed = create_entity(self.world, "Bed.png", pygame.Rect(260, 330, 160, 80))
        self.world.add_component(bed, components.Velocity())
        self.world.add_component(bed, components.Flammable())
        
        self.world.add_component(bed, components.Audio("heavy"))

        bookshelf = create_entity(self.world, "Bookshelf.png", pygame.Rect(420, 290, 80, 160))
        self.world.add_component(bookshelf, components.Velocity())
        self.world.add_component(bookshelf, components.Flammable())
        self.world.add_component(bookshelf, components.Audio("heavy"))

        chest = create_entity(self.world, "chest.png", pygame.Rect(540, 330, 80, 80))
        self.world.add_component(chest, components.Velocity())
        self.world.add_component(chest, components.Flammable())
        self.world.add_component(chest, components.Audio("chest"))

        guy = create_entity(self.world, "NPC1.png", pygame.Rect(280, 560, 80, 80))
        self.world.add_component(guy, components.Velocity())
        self.world.add_component(guy, components.Flammable())
        self.world.add_component(guy, components.Audio("grunt"))

        left_chair = create_entity(self.world, "Chair.png", pygame.Rect(430, 560, 80, 80))
        self.world.add_component(left_chair, components.Velocity())
        self.world.add_component(left_chair, components.Flammable())
        self.world.add_component(left_chair, components.Audio("light"))

        right_chair = create_entity(self.world, "Chair.png", pygame.Rect(610, 560, 80, 80))
        self.world.add_component(right_chair, components.Velocity())
        self.world.add_component(right_chair, components.Flammable())
        self.world.add_component(right_chair, components.Audio("light"))
        self.world.component_for_entity(right_chair, components.Image).image = pygame.transform.flip(self.world.component_for_entity(right_chair, components.Image).image, False, False)

        table = create_entity(self.world, "Table.png", pygame.Rect(520, 560, 80, 80))
        self.world.add_component(table, components.Velocity())
        self.world.add_component(table, components.Flammable())
        self.world.add_component(table, components.Audio("heavy"))
        puzzledone = False
        def puzzle_complete():
            puzzledone = True
            p = self.world.component_for_entity(player, components.Player)
            if p.holding is bed:
                p.holding = None
            self.world.delete_entity(books)
            notify(self.world, self.small_font, "OH MY GOD. MY HOUSE. GET THE HECK OUT OF HERE.", self, text.TextScene("These thankless jobs took their toll on NaN. He put on a friendly face, but inside he was growing weary...", SceneFour()))

        books = create_entity(self.world, "PileOfBooks.png", pygame.Rect(1000, 560, 80, 80))
        self.world.add_component(books, components.Velocity())
        self.world.add_component(books, components.Flammable())
        self.world.add_component(books, components.Touch(bookshelf, rect=pygame.Rect(5, 0, -10, 0)))
        self.world.add_component(books, components.Audio("light"))

        lamp = create_entity(self.world, "Chandelier.png", pygame.Rect(760, 170, 80, 80))
        self.world.add_component(lamp, components.Flammable(True))
        self.world.add_component(lamp, components.Hang())
        self.world.add_component(lamp, components.Audio("glass.ogg"))

        bubble = create_entity(self.world, "speech.png", pygame.Rect(1000, 100, 307, 173))
        self.world.add_component(bubble, components.Hang())
        image = self.world.component_for_entity(bubble, components.Image).image
        util.drawText(image, "Where the heck is NaN? My other books fell off! Note: you must scene select next scene", (255, 255, 255), pygame.Rect(30, 20, 246, 134), self.small_font)

        
        
        def move_up(entity):
            self.world.add_component(entity, components.ChangePosition((0, -40), 1, interpolation.Smooth(), True, move_down, entity))
        def move_down(entity):
            self.world.add_component(entity, components.ChangePosition((0, 40), 1, interpolation.Smooth(), True, move_up, entity))  
        tutorial = self.world.create_entity()
        image = self.font.render("press f to launch a fireball", False, (32, 255, 128))
        self.world.add_component(tutorial, components.Position(640, 680))
        self.world.add_component(tutorial, components.Image(image=image))
        self.world.add_component(tutorial, components.Size(image.get_width(), image.get_height()))
        move_up(tutorial)
        
        
        
        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(600), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)
        self.world.add_processor(processors.FireballPlayerProcessor(player, 85), priority=25)
Exemple #10
0
    def init(self):
        scenebase.SceneBase.init(self)

        def start_game():
            for ent, (p,
                      i) in self.world.get_components(components.Position,
                                                      components.Image):
                self.world.add_component(
                    ent, components.ChangePosition((p.x, p.y + 100), .25))
                self.world.add_component(ent, components.ChangeAlpha(0, .25))

            def change_scene():
                self.switch_to_scene(
                    text.TextScene(
                        "This is the story of an adventurer named NaN, known across the land for his unwavering enthusiasm for helping anyone with anything. His abilities were known far and wide, and indeed our story even begins with him defeating a dragon with ease...",
                        game.SceneOne()))

            next_scene = self.world.create_entity()
            self.world.add_component(next_scene,
                                     components.Delay(.5, change_scene))

        def scene_select():
            self.switch_to_scene(SceneSelect())

        def quit_game():
            self.terminate()

        def highlight(entity):
            t = self.world.component_for_entity(entity, components.Text)
            image = t.font.render("> " + t.text + " <", False, (0, 128, 128))
            self.world.component_for_entity(entity,
                                            components.Image).image = image
            size = self.world.component_for_entity(entity, components.Size)
            size.width = image.get_width()
            size.height = image.get_height()

        def lowlight(entity):
            t = self.world.component_for_entity(entity, components.Text)
            image = t.font.render(t.text, False, t.color)
            self.world.component_for_entity(entity,
                                            components.Image).image = image
            size = self.world.component_for_entity(entity, components.Size)
            size.width = image.get_width()
            size.height = image.get_height()

        start = self.world.create_entity()
        image = self.large_font.render("start", False, (0, 128, 0))
        self.world.add_component(start, components.Position(640, 440))
        self.world.add_component(start,
                                 components.Text("start", self.large_font))
        self.world.add_component(start, components.Image(image=image))
        self.world.add_component(
            start, components.Size(image.get_width(), image.get_height(), .75))
        self.world.add_component(start, components.Click(start_game))
        self.world.add_component(start, components.Over(highlight, lowlight))
        self.world.add_component(start, components.Audio("click"))

        scene = self.world.create_entity()
        image = self.large_font.render("scene select", False, (0, 128, 0))
        self.world.add_component(scene, components.Position(640, 540))
        self.world.add_component(
            scene, components.Text("scene select", self.large_font))
        self.world.add_component(scene, components.Image(image=image))
        self.world.add_component(
            scene, components.Size(image.get_width(), image.get_height(), .75))
        self.world.add_component(scene, components.Click(scene_select))
        self.world.add_component(scene, components.Over(highlight, lowlight))
        self.world.add_component(scene, components.Audio("click"))

        quitbutton = self.world.create_entity()
        image = self.large_font.render("quit", False, (0, 128, 0))
        self.world.add_component(quitbutton, components.Position(640, 640))
        self.world.add_component(quitbutton,
                                 components.Text("quit", self.large_font))
        self.world.add_component(quitbutton, components.Image(image=image))
        self.world.add_component(
            quitbutton,
            components.Size(image.get_width(), image.get_height(), .75))
        self.world.add_component(quitbutton, components.Click(quit_game))
        self.world.add_component(quitbutton,
                                 components.Over(highlight, lowlight))
        self.world.add_component(quitbutton, components.Audio("click"))

        title = self.world.create_entity()
        image = self.titlefont.render("NaN", False, (0, 128, 0))
        self.world.add_component(title, components.Position(640, 240))
        self.world.add_component(title, components.Image(image=image))
        self.world.add_component(
            title, components.Size(image.get_width(), image.get_height()))

        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)
Exemple #11
0
    def init(self):
        scenebase.SceneBase.init(self)

        def go_back():
            self.switch_to_scene(TitleScene())

        def open_scene(scene):
            self.switch_to_scene(scene)

        def highlight(entity):
            t = self.world.component_for_entity(entity, components.Text)
            image = t.font.render("> " + t.text + " <", False, (0, 128, 128))
            self.world.component_for_entity(entity,
                                            components.Image).image = image
            size = self.world.component_for_entity(entity, components.Size)
            size.width = image.get_width()
            size.height = image.get_height()

        def lowlight(entity):
            t = self.world.component_for_entity(entity, components.Text)
            image = t.font.render(t.text, False, t.color)
            self.world.component_for_entity(entity,
                                            components.Image).image = image
            size = self.world.component_for_entity(entity, components.Size)
            size.width = image.get_width()

        back = self.world.create_entity()
        image = self.large_font.render("back", False, (0, 128, 0))
        self.world.add_component(back, components.Position(640, 360))
        self.world.add_component(back, components.Text("back",
                                                       self.large_font))
        self.world.add_component(back, components.Image(image=image))
        self.world.add_component(
            back, components.Size(image.get_width(), image.get_height(), .75))
        self.world.add_component(back, components.Reactive())
        self.world.add_component(back, components.Click(go_back))
        self.world.add_component(back, components.Over(highlight, lowlight))
        self.world.add_component(back, components.Audio("click"))

        scene1 = self.world.create_entity()
        label1 = self.world.create_entity()
        image = self.large_font.render("1", False, (0, 128, 0))
        self.world.add_component(label1, components.Position(300, 170))
        self.world.add_component(label1, components.Text("1", self.large_font))
        self.world.add_component(label1, components.Image(image=image))
        self.world.add_component(
            label1, components.Size(image.get_width(), image.get_height()))
        self.world.add_component(label1, components.Reactive())

        self.world.add_component(scene1, components.Position(300, 100))
        self.world.add_component(scene1, components.Platform())
        self.world.add_component(scene1, components.Image("IntroBG.png"))
        self.world.add_component(scene1, components.Size(320, 180))
        self.world.add_component(scene1, components.Reactive())
        self.world.add_component(scene1,
                                 components.Click(open_scene, game.SceneOne()))
        self.world.add_component(scene1,
                                 components.Over(highlight, lowlight, label1))

        scene2 = self.world.create_entity()
        label2 = self.world.create_entity()
        image = self.large_font.render("2", False, (0, 128, 0))
        self.world.add_component(label2, components.Position(980, 170))
        self.world.add_component(label2, components.Text("2", self.large_font))
        self.world.add_component(label2, components.Image(image=image))
        self.world.add_component(
            label2, components.Size(image.get_width(), image.get_height()))
        self.world.add_component(label2, components.Reactive())

        self.world.add_component(scene2, components.Position(980, 100))
        self.world.add_component(scene2, components.Platform())
        self.world.add_component(scene2,
                                 components.Image("OutsideSceneBG.png"))
        self.world.add_component(scene2, components.Size(320, 180))
        self.world.add_component(scene2, components.Reactive())
        self.world.add_component(scene2,
                                 components.Click(open_scene, game.SceneTwo()))
        self.world.add_component(scene2,
                                 components.Over(highlight, lowlight, label2))

        scene3 = self.world.create_entity()
        label3 = self.world.create_entity()
        image = self.large_font.render("3", False, (0, 128, 0))
        self.world.add_component(label3, components.Position(300, 420))
        self.world.add_component(label3, components.Text("3", self.large_font))
        self.world.add_component(label3, components.Image(image=image))
        self.world.add_component(
            label3, components.Size(image.get_width(), image.get_height()))
        self.world.add_component(label3, components.Reactive())

        self.world.add_component(scene3, components.Position(300, 350))
        self.world.add_component(scene3, components.Platform())
        self.world.add_component(scene3, components.Image("HouseScene2BG.png"))
        self.world.add_component(scene3, components.Size(320, 180))
        self.world.add_component(scene3, components.Reactive())
        self.world.add_component(
            scene3, components.Click(open_scene, game.SceneThree()))
        self.world.add_component(scene3,
                                 components.Over(highlight, lowlight, label3))

        scene4 = self.world.create_entity()
        label4 = self.world.create_entity()
        image = self.large_font.render("4", False, (0, 128, 0))
        self.world.add_component(label4, components.Position(980, 420))
        self.world.add_component(label4, components.Text("4", self.large_font))
        self.world.add_component(label4, components.Image(image=image))
        self.world.add_component(
            label4, components.Size(image.get_width(), image.get_height()))
        self.world.add_component(label4, components.Reactive())

        self.world.add_component(scene4, components.Position(980, 350))
        self.world.add_component(scene4, components.Platform())
        self.world.add_component(scene4, components.Image("HouseScene3BG.png"))
        self.world.add_component(scene4, components.Size(320, 180))
        self.world.add_component(scene4, components.Reactive())
        self.world.add_component(
            scene4, components.Click(open_scene, game.SceneFour()))
        self.world.add_component(scene4,
                                 components.Over(highlight, lowlight, label4))

        scene5 = self.world.create_entity()
        label5 = self.world.create_entity()
        image = self.large_font.render("5", False, (0, 128, 0))
        self.world.add_component(label5, components.Position(300, 670))
        self.world.add_component(label5, components.Text("5", self.large_font))
        self.world.add_component(label5, components.Image(image=image))
        self.world.add_component(
            label5, components.Size(image.get_width(), image.get_height()))
        self.world.add_component(label5, components.Reactive())

        self.world.add_component(scene5, components.Position(300, 600))
        self.world.add_component(scene5, components.Platform())
        self.world.add_component(
            scene5, components.Image("HouseSceneBlacksmithBG.png"))
        self.world.add_component(scene5, components.Size(320, 180))
        self.world.add_component(scene5, components.Reactive())
        self.world.add_component(
            scene5, components.Click(open_scene, game.SceneFive()))
        self.world.add_component(scene5,
                                 components.Over(highlight, lowlight, label5))

        scene6 = self.world.create_entity()
        label6 = self.world.create_entity()
        image = self.large_font.render("6", False, (0, 128, 0))
        self.world.add_component(label6, components.Position(980, 670))
        self.world.add_component(label6, components.Text("6", self.large_font))
        self.world.add_component(label6, components.Image(image=image))
        self.world.add_component(
            label6, components.Size(image.get_width(), image.get_height()))
        self.world.add_component(label6, components.Reactive())

        self.world.add_component(scene6, components.Position(980, 600))
        self.world.add_component(scene6, components.Platform())
        self.world.add_component(scene6, components.Image("HouseScene1BG.png"))
        self.world.add_component(scene6, components.Size(320, 180))
        self.world.add_component(scene6, components.Reactive())
        self.world.add_component(scene6,
                                 components.Click(open_scene, game.SceneSix()))
        self.world.add_component(scene6,
                                 components.Over(highlight, lowlight, label6))

        for ent, (i, p, s, r) in self.world.get_components(
                components.Image, components.Position, components.Size,
                components.Reactive):
            if r.x == 0:
                r.x = p.x
                r.y = p.y
            mousex, mousey = pygame.mouse.get_pos()
            mousex *= 1280 / pygame.display.get_surface().get_width()
            mousey *= 720 / pygame.display.get_surface().get_height()
            p.x = r.x + (r.x - mousex) / 10
            p.y = r.y + (r.y - mousey) / 10
            s.scale = 100 / min(
                400, max(100, math.sqrt((r.x - mousex)**2 +
                                        (r.y - mousey)**2)))

        self.world.add_processor(processors.RenderProcessor())
        self.world.add_processor(processors.InputProcessor(), priority=10)
        self.world.add_processor(processors.PhysicsProcessor(), priority=5)
        self.world.add_processor(processors.AnimationProcessor(), priority=5)