def test_assigning_player_in_the_same_guild(self): guild = Guild("GGXrd") player = Player("Pesho", 90, 90) guild.assign_player(player) message = guild.assign_player(player) expected = "Player Pesho is already in the guild." self.assertEqual(message, expected)
from project.player import Player from project.guild import Guild player = Player("George", 50, 100) print(player.add_skill("Shield Break", 20)) print(player.player_info()) guild = Guild("UGT") print(guild.assign_player(player)) print(guild.guild_info())
from project.player import Player from project.guild import Guild player_1 = Player("P1", 100, 100) player_2 = Player("P2", 100, 100) player_3 = Player("P2", 100, 100) print(player_1.add_skill("S1", 50)) print(player_1.add_skill("S1", 50)) print(player_1.add_skill("S1", 60)) print(player_1.add_skill("S2", 60)) print(player_1.player_info()) guild1 = Guild("G1") guild2 = Guild("G2") print(guild1.assign_player(player_1)) print(guild1.assign_player(player_1)) print(guild1.assign_player(player_2)) print(guild2.assign_player(player_1)) print(guild1.assign_player(player_3)) print(guild1.kick_player("P1")) print(guild1.kick_player("P1")) print(guild1.guild_info()) player = Player("George", 50, 100) print(player.add_skill("Shield Break", 20)) print(player.player_info()) guild = Guild("UGT") print(guild.assign_player(player))
def test_assign_working(self): guild = Guild("GGXrd") player = Player("Pesho", 90, 90) message = guild.assign_player(player) expected = "Welcome player Pesho to the guild GGXrd" self.assertEqual(message, expected)
def test_guild_init(self): guild = Guild("GGXrd") message = guild.guild_info().strip() expeted = "Guild: GGXrd" self.assertEqual(message, expeted)
from project.guild import Guild from project.player import Player player = Player("George", 50, 100) player_3 = Player("George", 70, 90) player_2 = Player("Ivan", 70, 99) print(player_2.add_skill("Tuturutka", 30)) print(player.add_skill("Shield Break", 20)) # print(player.add_skill("Shield Break_3", 30)) print(player.player_info()) guild = Guild("UGT") guild_2 = Guild("BIBOBIBI") print(guild.assign_player(player)) print(guild.assign_player(player_3)) print(guild.kick_player("George")) print("-------------------------------") print(player_3.player_info()) print(player.player_info()) print(guild.assign_player(player_2)) print(guild_2.assign_player(player_2)) print(guild.guild_info()) # print(guild.assign_player(player_2)) # print(player.player_info()) print("----------------------------") print(guild_2.guild_info()) print("-----------------------------------") # print(player.player_info()) # print(player.player_info())
from project.guild import Guild from project.player import Player player = Player("George", 50, 100) print(player.add_skill("Shield Break", 20)) print(player.player_info()) guild = Guild("UGT") print(guild.assign_player(player)) print(guild.kick_player("George"))