def __init__(self,
                 registry=None,
                 enable_vi_mode=Never(),
                 enable_system_bindings=Never(),
                 enable_search=Always(),
                 enable_open_in_editor=Never(),
                 enable_all=Always()):

        # Accept both Filters and booleans as input.
        enable_vi_mode = to_cli_filter(enable_vi_mode)
        enable_system_bindings = to_cli_filter(enable_system_bindings)
        enable_open_in_editor = to_cli_filter(enable_open_in_editor)
        enable_all = to_cli_filter(enable_all)

        # Create registry.
        assert registry is None or isinstance(registry, Registry)
        self.registry = registry or Registry()

        # Emacs mode filter is the opposite of Vi mode.
        enable_emacs_mode = ~enable_vi_mode

        # Vi state. (Object to keep track of in which Vi mode we are.)
        self.vi_state = ViState()

        # Load basic bindings.
        load_basic_bindings(self.registry, enable_all)

        load_basic_system_bindings(self.registry,
                                   enable_system_bindings & enable_all)

        # Load emacs bindings.
        load_emacs_bindings(self.registry, enable_emacs_mode & enable_all)

        load_emacs_open_in_editor_bindings(
            self.registry,
            enable_emacs_mode & enable_open_in_editor & enable_all)

        load_emacs_search_bindings(
            self.registry, enable_emacs_mode & enable_search & enable_all)

        load_emacs_system_bindings(
            self.registry,
            enable_emacs_mode & enable_system_bindings & enable_all)

        # Load Vi bindings.
        load_vi_bindings(self.registry,
                         self.vi_state,
                         enable_visual_key=~enable_open_in_editor,
                         filter=enable_vi_mode & enable_all)

        load_vi_open_in_editor_bindings(
            self.registry, self.vi_state,
            enable_vi_mode & enable_open_in_editor & enable_all)

        load_vi_search_bindings(self.registry, self.vi_state,
                                enable_vi_mode & enable_search & enable_all)

        load_vi_system_bindings(
            self.registry, self.vi_state,
            enable_vi_mode & enable_system_bindings & enable_all)
Exemple #2
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    def __init__(self,
                 registry=None,
                 enable_vi_mode=Never(),
                 enable_system_prompt=Never(),
                 enable_search=Always(),
                 enable_open_in_editor=Never()):

        assert registry is None or isinstance(registry, Registry)
        assert isinstance(enable_vi_mode, CLIFilter)
        assert isinstance(enable_system_prompt, CLIFilter)
        assert isinstance(enable_open_in_editor, CLIFilter)

        self.registry = registry or Registry()

        # Emacs mode filter is the opposite of Vi mode.
        enable_emacs_mode = ~enable_vi_mode

        # Vi state. (Object to keep track of in which Vi mode we are.)
        self.vi_state = ViState()

        # Load emacs bindings.
        load_emacs_bindings(self.registry, enable_emacs_mode)

        load_emacs_open_in_editor_bindings(
            self.registry, enable_emacs_mode & enable_open_in_editor)

        load_emacs_search_bindings(self.registry,
                                   enable_emacs_mode & enable_search)

        load_emacs_system_bindings(self.registry,
                                   enable_emacs_mode & enable_system_prompt)

        # Load Vi bindings.
        load_vi_bindings(self.registry, self.vi_state, enable_vi_mode)

        load_vi_open_in_editor_bindings(self.registry, self.vi_state,
                                        enable_vi_mode & enable_open_in_editor)

        load_vi_search_bindings(self.registry, self.vi_state,
                                enable_vi_mode & enable_search)

        load_vi_system_bindings(self.registry, self.vi_state,
                                enable_vi_mode & enable_system_prompt)
Exemple #3
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    def __init__(self, registry=None, enable_vi_mode=False,
                 enable_system_prompt=False, enable_search=True,
                 enable_open_in_editor=False):

        self.registry = registry or Registry()

        # Flags. You can change these anytime.
        self.enable_vi_mode = enable_vi_mode
        self.enable_system_prompt = enable_system_prompt
        self.enable_search = enable_search
        self.enable_open_in_editor = enable_open_in_editor

        # Create set of filters to enable/disable sets of key bindings at
        # runtime.
        vi_mode_enabled = ViModeEnabled(self)
        emacs_mode_enabled = ~ vi_mode_enabled
        system_prompt_enabled = SystemPromptEnabled(self)
        search_enabled = SearchEnabled(self)
        open_in_editor_enabled = OpenInEditorEnabled(self)

        # Vi state. (Object to keep track of in which Vi mode we are.)
        self.vi_state = ViState()

        # Load all bindings in the registry with the correct filters.
        load_emacs_bindings(self.registry, emacs_mode_enabled)
        load_emacs_open_in_editor_bindings(
            self.registry, emacs_mode_enabled & open_in_editor_enabled)
        load_emacs_search_bindings(
            self.registry, emacs_mode_enabled & search_enabled)
        load_emacs_system_bindings(
            self.registry, emacs_mode_enabled & system_prompt_enabled)

        load_vi_bindings(self.registry, self.vi_state, vi_mode_enabled)
        load_vi_open_in_editor_bindings(
            self.registry, self.vi_state,
            vi_mode_enabled & open_in_editor_enabled)
        load_vi_search_bindings(
            self.registry, self.vi_state,
            vi_mode_enabled & search_enabled)
        load_vi_system_bindings(
            self.registry, self.vi_state,
            vi_mode_enabled & system_prompt_enabled)
Exemple #4
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    def __init__(self):
        #: True when the prefix key (Ctrl-B) has been pressed.
        self.has_prefix = False

        #: Error/info message.
        self.message = None

        # Vi state. (Each client has its own state.)
        self.vi_state = ViState()

        # True when the command prompt is visible.
        self.command_mode = False

        # When a "confirm-before" command is running,
        # Show this text in the command bar. When confirmed, execute
        # confirm_command.
        self.confirm_text = None
        self.confirm_command = None

        # When a "command-prompt" command is running.
        self.prompt_text = None
        self.prompt_command = None
    def __init__(self, layout=None,
                 style=None, include_default_pygments_style=True,
                 key_bindings=None, clipboard=None,
                 full_screen=False, color_depth=None,
                 mouse_support=False,

                 enable_page_navigation_bindings=None,  # Can be None, True or False.

                 paste_mode=False,
                 editing_mode=EditingMode.EMACS,
                 erase_when_done=False,
                 reverse_vi_search_direction=False,
                 min_redraw_interval=None,
                 max_render_postpone_time=0,

                 on_reset=None, on_invalidate=None,
                 before_render=None, after_render=None,

                 # I/O.
                 input=None, output=None):

        # If `enable_page_navigation_bindings` is not specified, enable it in
        # case of full screen applications only. This can be overridden by the user.
        if enable_page_navigation_bindings is None:
            enable_page_navigation_bindings = Condition(lambda: self.full_screen)

        paste_mode = to_filter(paste_mode)
        mouse_support = to_filter(mouse_support)
        reverse_vi_search_direction = to_filter(reverse_vi_search_direction)
        enable_page_navigation_bindings = to_filter(enable_page_navigation_bindings)
        include_default_pygments_style = to_filter(include_default_pygments_style)

        assert layout is None or isinstance(layout, Layout), 'Got layout: %r' % (layout, )
        assert key_bindings is None or isinstance(key_bindings, KeyBindingsBase)
        assert clipboard is None or isinstance(clipboard, Clipboard)
        assert isinstance(full_screen, bool)
        assert (color_depth is None or callable(color_depth) or
                color_depth in ColorDepth._ALL), 'Got color_depth: %r' % (color_depth, )
        assert isinstance(editing_mode, six.string_types)
        assert style is None or isinstance(style, BaseStyle)
        assert isinstance(erase_when_done, bool)
        assert min_redraw_interval is None or isinstance(min_redraw_interval, (float, int))
        assert max_render_postpone_time is None or isinstance(max_render_postpone_time, (float, int))

        assert on_reset is None or callable(on_reset)
        assert on_invalidate is None or callable(on_invalidate)
        assert before_render is None or callable(before_render)
        assert after_render is None or callable(after_render)

        assert output is None or isinstance(output, Output)
        assert input is None or isinstance(input, Input)

        self.style = style

        if layout is None:
            layout = create_dummy_layout()

        # Key bindings.
        self.key_bindings = key_bindings
        self._default_bindings = load_key_bindings()
        self._page_navigation_bindings = load_page_navigation_bindings()

        self.layout = layout
        self.clipboard = clipboard or InMemoryClipboard()
        self.full_screen = full_screen
        self._color_depth = color_depth
        self.mouse_support = mouse_support

        self.paste_mode = paste_mode
        self.editing_mode = editing_mode
        self.erase_when_done = erase_when_done
        self.reverse_vi_search_direction = reverse_vi_search_direction
        self.enable_page_navigation_bindings = enable_page_navigation_bindings
        self.min_redraw_interval = min_redraw_interval
        self.max_render_postpone_time = max_render_postpone_time

        # Events.
        self.on_invalidate = Event(self, on_invalidate)
        self.on_reset = Event(self, on_reset)
        self.before_render = Event(self, before_render)
        self.after_render = Event(self, after_render)

        # I/O.
        self.output = output or get_default_output()
        self.input = input or get_default_input()

        # List of 'extra' functions to execute before a Application.run.
        self.pre_run_callables = []

        self._is_running = False
        self.future = None

        #: Quoted insert. This flag is set if we go into quoted insert mode.
        self.quoted_insert = False

        #: Vi state. (For Vi key bindings.)
        self.vi_state = ViState()
        self.emacs_state = EmacsState()

        #: When to flush the input (For flushing escape keys.) This is important
        #: on terminals that use vt100 input. We can't distinguish the escape
        #: key from for instance the left-arrow key, if we don't know what follows
        #: after "\x1b". This little timer will consider "\x1b" to be escape if
        #: nothing did follow in this time span.
        #: This seems to work like the `ttimeoutlen` option in Vim.
        self.ttimeoutlen = .5  # Seconds.

        #: Like Vim's `timeoutlen` option. This can be `None` or a float.  For
        #: instance, suppose that we have a key binding AB and a second key
        #: binding A. If the uses presses A and then waits, we don't handle
        #: this binding yet (unless it was marked 'eager'), because we don't
        #: know what will follow. This timeout is the maximum amount of time
        #: that we wait until we call the handlers anyway. Pass `None` to
        #: disable this timeout.
        self.timeoutlen = 1.0

        #: The `Renderer` instance.
        # Make sure that the same stdout is used, when a custom renderer has been passed.
        self._merged_style = self._create_merged_style(include_default_pygments_style)

        self.renderer = Renderer(
            self._merged_style,
            self.output,
            full_screen=full_screen,
            mouse_support=mouse_support,
            cpr_not_supported_callback=self.cpr_not_supported_callback)

        #: Render counter. This one is increased every time the UI is rendered.
        #: It can be used as a key for caching certain information during one
        #: rendering.
        self.render_counter = 0

        # Invalidate flag. When 'True', a repaint has been scheduled.
        self._invalidated = False
        self._invalidate_events = []  # Collection of 'invalidate' Event objects.
        self._last_redraw_time = 0  # Unix timestamp of last redraw. Used when
                                    # `min_redraw_interval` is given.

        #: The `InputProcessor` instance.
        self.key_processor = KeyProcessor(_CombinedRegistry(self))

        # If `run_in_terminal` was called. This will point to a `Future` what will be
        # set at the point when the previous run finishes.
        self._running_in_terminal = False
        self._running_in_terminal_f = None

        # Trigger initialize callback.
        self.reset()
Exemple #6
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    def __init__(
        self,
        layout: Optional[Layout] = None,
        style: Optional[BaseStyle] = None,
        include_default_pygments_style: FilterOrBool = True,
        style_transformation: Optional[StyleTransformation] = None,
        key_bindings: Optional[KeyBindingsBase] = None,
        clipboard: Optional[Clipboard] = None,
        full_screen: bool = False,
        color_depth: Union[ColorDepth, Callable[[], Union[ColorDepth, None]],
                           None] = None,
        mouse_support: FilterOrBool = False,
        enable_page_navigation_bindings: Optional[
            FilterOrBool] = None,  # Can be None, True or False.
        paste_mode: FilterOrBool = False,
        editing_mode: EditingMode = EditingMode.EMACS,
        erase_when_done: bool = False,
        reverse_vi_search_direction: FilterOrBool = False,
        min_redraw_interval: Union[float, int, None] = None,
        max_render_postpone_time: Union[float, int, None] = 0.01,
        refresh_interval: Optional[float] = None,
        on_reset: Optional[ApplicationEventHandler] = None,
        on_invalidate: Optional[ApplicationEventHandler] = None,
        before_render: Optional[ApplicationEventHandler] = None,
        after_render: Optional[ApplicationEventHandler] = None,
        # I/O.
        input: Optional[Input] = None,
        output: Optional[Output] = None,
    ):

        # If `enable_page_navigation_bindings` is not specified, enable it in
        # case of full screen applications only. This can be overridden by the user.
        if enable_page_navigation_bindings is None:
            enable_page_navigation_bindings = Condition(
                lambda: self.full_screen)

        paste_mode = to_filter(paste_mode)
        mouse_support = to_filter(mouse_support)
        reverse_vi_search_direction = to_filter(reverse_vi_search_direction)
        enable_page_navigation_bindings = to_filter(
            enable_page_navigation_bindings)
        include_default_pygments_style = to_filter(
            include_default_pygments_style)

        if layout is None:
            layout = create_dummy_layout()

        if style_transformation is None:
            style_transformation = DummyStyleTransformation()

        self.style = style
        self.style_transformation = style_transformation

        # Key bindings.
        self.key_bindings = key_bindings
        self._default_bindings = load_key_bindings()
        self._page_navigation_bindings = load_page_navigation_bindings()

        self.layout = layout
        self.clipboard = clipboard or InMemoryClipboard()
        self.full_screen: bool = full_screen
        self._color_depth = color_depth
        self.mouse_support = mouse_support

        self.paste_mode = paste_mode
        self.editing_mode = editing_mode
        self.erase_when_done = erase_when_done
        self.reverse_vi_search_direction = reverse_vi_search_direction
        self.enable_page_navigation_bindings = enable_page_navigation_bindings
        self.min_redraw_interval = min_redraw_interval
        self.max_render_postpone_time = max_render_postpone_time
        self.refresh_interval = refresh_interval

        # Events.
        self.on_invalidate = Event(self, on_invalidate)
        self.on_reset = Event(self, on_reset)
        self.before_render = Event(self, before_render)
        self.after_render = Event(self, after_render)

        # I/O.
        session = get_app_session()
        self.output = output or session.output
        self.input = input or session.input

        # List of 'extra' functions to execute before a Application.run.
        self.pre_run_callables: List[Callable[[], None]] = []

        self._is_running = False
        self.future: Optional[Future[_AppResult]] = None
        self.loop: Optional[AbstractEventLoop] = None
        self.context: Optional[contextvars.Context] = None

        #: Quoted insert. This flag is set if we go into quoted insert mode.
        self.quoted_insert = False

        #: Vi state. (For Vi key bindings.)
        self.vi_state = ViState()
        self.emacs_state = EmacsState()

        #: When to flush the input (For flushing escape keys.) This is important
        #: on terminals that use vt100 input. We can't distinguish the escape
        #: key from for instance the left-arrow key, if we don't know what follows
        #: after "\x1b". This little timer will consider "\x1b" to be escape if
        #: nothing did follow in this time span.
        #: This seems to work like the `ttimeoutlen` option in Vim.
        self.ttimeoutlen = 0.5  # Seconds.

        #: Like Vim's `timeoutlen` option. This can be `None` or a float.  For
        #: instance, suppose that we have a key binding AB and a second key
        #: binding A. If the uses presses A and then waits, we don't handle
        #: this binding yet (unless it was marked 'eager'), because we don't
        #: know what will follow. This timeout is the maximum amount of time
        #: that we wait until we call the handlers anyway. Pass `None` to
        #: disable this timeout.
        self.timeoutlen = 1.0

        #: The `Renderer` instance.
        # Make sure that the same stdout is used, when a custom renderer has been passed.
        self._merged_style = self._create_merged_style(
            include_default_pygments_style)

        self.renderer = Renderer(
            self._merged_style,
            self.output,
            self.input,
            full_screen=full_screen,
            mouse_support=mouse_support,
            cpr_not_supported_callback=self.cpr_not_supported_callback,
        )

        #: Render counter. This one is increased every time the UI is rendered.
        #: It can be used as a key for caching certain information during one
        #: rendering.
        self.render_counter = 0

        # Invalidate flag. When 'True', a repaint has been scheduled.
        self._invalidated = False
        self._invalidate_events: List[Event[object]] = [
        ]  # Collection of 'invalidate' Event objects.
        self._last_redraw_time = 0.0  # Unix timestamp of last redraw. Used when
        # `min_redraw_interval` is given.

        #: The `InputProcessor` instance.
        self.key_processor = KeyProcessor(_CombinedRegistry(self))

        # If `run_in_terminal` was called. This will point to a `Future` what will be
        # set at the point when the previous run finishes.
        self._running_in_terminal = False
        self._running_in_terminal_f: Optional[Future[None]] = None

        # Trigger initialize callback.
        self.reset()
    def __init__(self,
                 registry=None,
                 enable_vi_mode=False,
                 get_vi_state=None,
                 get_search_state=None,
                 enable_abort_and_exit_bindings=False,
                 enable_system_bindings=False,
                 enable_search=False,
                 enable_open_in_editor=False,
                 enable_extra_page_navigation=False,
                 enable_auto_suggest_bindings=False,
                 enable_all=True):

        assert registry is None or isinstance(registry, Registry)
        assert get_vi_state is None or callable(get_vi_state)
        assert get_search_state is None or callable(get_search_state)

        # Create registry.
        self.registry = registry or Registry()

        # Vi state. (Object to keep track of in which Vi mode we are.)
        if get_vi_state is None:
            vi_state = ViState(
            )  # Stateful. Should be defined outside the function below.

            def get_vi_state(cli):
                return vi_state

        self.get_vi_state = get_vi_state

        # Accept both Filters and booleans as input.
        enable_vi_mode = to_cli_filter(enable_vi_mode)
        enable_abort_and_exit_bindings = to_cli_filter(
            enable_abort_and_exit_bindings)
        enable_system_bindings = to_cli_filter(enable_system_bindings)
        enable_search = to_cli_filter(enable_search)
        enable_open_in_editor = to_cli_filter(enable_open_in_editor)
        enable_extra_page_navigation = to_cli_filter(
            enable_extra_page_navigation)
        enable_auto_suggest_bindings = to_cli_filter(
            enable_auto_suggest_bindings)
        enable_all = to_cli_filter(enable_all)

        # Emacs mode filter is the opposite of Vi mode.
        enable_emacs_mode = ~enable_vi_mode

        # Load basic bindings.
        load_basic_bindings(self.registry, enable_all)

        load_abort_and_exit_bindings(
            self.registry, enable_abort_and_exit_bindings & enable_all)

        load_basic_system_bindings(self.registry,
                                   enable_system_bindings & enable_all)

        # Load emacs bindings.
        load_emacs_bindings(self.registry, enable_emacs_mode & enable_all)

        load_emacs_open_in_editor_bindings(
            self.registry,
            enable_emacs_mode & enable_open_in_editor & enable_all)

        load_emacs_search_bindings(self.registry,
                                   filter=enable_emacs_mode & enable_search
                                   & enable_all,
                                   get_search_state=get_search_state)

        load_emacs_system_bindings(
            self.registry,
            enable_emacs_mode & enable_system_bindings & enable_all)

        load_extra_emacs_page_navigation_bindings(
            self.registry,
            enable_emacs_mode & enable_extra_page_navigation & enable_all)

        # Load Vi bindings.
        load_vi_bindings(self.registry,
                         self.get_vi_state,
                         enable_visual_key=~enable_open_in_editor,
                         filter=enable_vi_mode & enable_all,
                         get_search_state=get_search_state)

        load_vi_open_in_editor_bindings(
            self.registry, self.get_vi_state,
            enable_vi_mode & enable_open_in_editor & enable_all)

        load_vi_search_bindings(self.registry,
                                self.get_vi_state,
                                filter=enable_vi_mode & enable_search
                                & enable_all,
                                get_search_state=get_search_state)

        load_vi_system_bindings(
            self.registry, self.get_vi_state,
            enable_vi_mode & enable_system_bindings & enable_all)

        load_extra_vi_page_navigation_bindings(
            self.registry,
            enable_vi_mode & enable_extra_page_navigation & enable_all)

        # Suggestion bindings.
        # (This has to come at the end, because the Vi bindings also have an
        # implementation for the "right arrow", but we really want the
        # suggestion binding when a suggestion is available.)
        load_auto_suggestion_bindings(
            self.registry, enable_auto_suggest_bindings & enable_all)
Exemple #8
0
    def __init__(
            self,
            layout=None,
            style=None,
            key_bindings=None,
            clipboard=None,
            full_screen=False,
            mouse_support=False,
            enable_page_navigation_bindings=False,
            paste_mode=False,
            editing_mode=EditingMode.EMACS,
            erase_when_done=False,
            reverse_vi_search_direction=False,
            min_redraw_interval=None,
            max_render_postpone_time=0,
            on_reset=None,
            on_render=None,
            on_invalidate=None,

            # I/O.
            input=None,
            output=None):

        paste_mode = to_filter(paste_mode)
        mouse_support = to_filter(mouse_support)
        reverse_vi_search_direction = to_filter(reverse_vi_search_direction)
        enable_page_navigation_bindings = to_filter(
            enable_page_navigation_bindings)

        assert layout is None or isinstance(layout, Layout)
        assert key_bindings is None or isinstance(key_bindings,
                                                  KeyBindingsBase)
        assert clipboard is None or isinstance(clipboard, Clipboard)
        assert isinstance(full_screen, bool)
        assert isinstance(editing_mode, six.string_types)
        assert style is None or isinstance(style, BaseStyle)
        assert isinstance(erase_when_done, bool)
        assert min_redraw_interval is None or isinstance(
            min_redraw_interval, (float, int))
        assert max_render_postpone_time is None or isinstance(
            max_render_postpone_time, (float, int))

        assert on_reset is None or callable(on_reset)
        assert on_render is None or callable(on_render)
        assert on_invalidate is None or callable(on_invalidate)

        assert output is None or isinstance(output, Output)
        assert input is None or isinstance(input, Input)

        self.style = style

        if layout is None:
            layout = create_dummy_layout()

        # Key bindings.
        self.key_bindings = key_bindings
        self._default_bindings = load_key_bindings()
        self._page_navigation_bindings = load_page_navigation_bindings()

        self.layout = layout
        self.clipboard = clipboard or InMemoryClipboard()
        self.full_screen = full_screen
        self.mouse_support = mouse_support

        self.paste_mode = paste_mode
        self.editing_mode = editing_mode
        self.erase_when_done = erase_when_done
        self.reverse_vi_search_direction = reverse_vi_search_direction
        self.enable_page_navigation_bindings = enable_page_navigation_bindings
        self.min_redraw_interval = min_redraw_interval
        self.max_render_postpone_time = max_render_postpone_time

        # Events.
        self.on_invalidate = Event(self, on_invalidate)
        self.on_render = Event(self, on_render)
        self.on_reset = Event(self, on_reset)

        # I/O.
        self.output = output or get_default_output()
        self.input = input or get_default_input()

        # List of 'extra' functions to execute before a Application.run.
        self.pre_run_callables = []

        self._is_running = False
        self.future = None

        #: Quoted insert. This flag is set if we go into quoted insert mode.
        self.quoted_insert = False

        #: Vi state. (For Vi key bindings.)
        self.vi_state = ViState()

        #: When to flush the input (For flushing escape keys.) This is important
        #: on terminals that use vt100 input. We can't distinguish the escape
        #: key from for instance the left-arrow key, if we don't know what follows
        #: after "\x1b". This little timer will consider "\x1b" to be escape if
        #: nothing did follow in this time span.
        #: This seems to work like the `ttimeoutlen` option in Vim.
        self.input_timeout = .5

        #: The `Renderer` instance.
        # Make sure that the same stdout is used, when a custom renderer has been passed.
        self._merged_style = merge_styles([
            default_style(),
            DynamicStyle(lambda: self.style),
        ])

        self.renderer = Renderer(
            self._merged_style,
            self.output,
            full_screen=full_screen,
            mouse_support=mouse_support,
            cpr_not_supported_callback=self.cpr_not_supported_callback)

        #: Render counter. This one is increased every time the UI is rendered.
        #: It can be used as a key for caching certain information during one
        #: rendering.
        self.render_counter = 0

        # Invalidate flag. When 'True', a repaint has been scheduled.
        self._invalidated = False
        self._invalidate_events = [
        ]  # Collection of 'invalidate' Event objects.
        self._last_redraw_time = 0  # Unix timestamp of last redraw. Used when
        # `min_redraw_interval` is given.

        #: The `InputProcessor` instance.
        self.key_processor = KeyProcessor(_CombinedRegistry(self))

        # If `run_in_terminal` was called. This will point to a `Future` what will be
        # set at the point whene the previous run finishes.
        self._running_in_terminal = False
        self._running_in_terminal_f = None

        # Trigger initialize callback.
        self.reset()