def _create_window_frame(self, editor_buffer): """ Create a Window for the buffer, with underneat a status bar. """ @Condition def wrap_lines(cli): return self.editor.wrap_lines window = Window( self._create_buffer_control(editor_buffer), allow_scroll_beyond_bottom=Always(), scroll_offsets=ScrollOffsets( left=0, right=0, top=Integer.from_callable(lambda: self.editor.scroll_offset), bottom=Integer.from_callable(lambda: self.editor.scroll_offset)), wrap_lines=wrap_lines, left_margins=[ConditionalMargin( margin=NumberredMargin( display_tildes=True, relative=Condition(lambda cli: self.editor.relative_number)), filter=Condition(lambda cli: self.editor.show_line_numbers))], cursorline=Condition(lambda cli: self.editor.cursorline), cursorcolumn=Condition(lambda cli: self.editor.cursorcolumn), get_colorcolumns=( lambda cli: [ColorColumn(pos) for pos in self.editor.colorcolumn])) return HSplit([ window, VSplit([ WindowStatusBar(self.editor, editor_buffer), WindowStatusBarRuler(self.editor, window, editor_buffer.buffer_name), ]), ])
def _create_window_frame(self, editor_buffer): """ Create a Window for the buffer, with underneath a status bar. """ @Condition def wrap_lines(): return self.editor.wrap_lines window = Window( self._create_buffer_control(editor_buffer), allow_scroll_beyond_bottom=True, scroll_offsets=ScrollOffsets( left=0, right=0, top=(lambda: self.editor.scroll_offset), bottom=(lambda: self.editor.scroll_offset)), wrap_lines=wrap_lines, left_margins=[ ConditionalMargin(margin=NumberedMargin( display_tildes=True, relative=Condition(lambda: self.editor.relative_number)), filter=Condition( lambda: self.editor.show_line_numbers)) ], cursorline=Condition(lambda: self.editor.cursorline), cursorcolumn=Condition(lambda: self.editor.cursorcolumn), colorcolumns=( lambda: [ColorColumn(pos) for pos in self.editor.colorcolumn]), ignore_content_width=True, ignore_content_height=True, get_line_prefix=partial(self._get_line_prefix, editor_buffer.buffer)) return HSplit([ window, VSplit([ WindowStatusBar(self.editor, editor_buffer), WindowStatusBarRuler(self.editor, window, editor_buffer.buffer), ], width=Dimension()), # Ignore actual status bar width. ]), window
dignissim placerat. In vel dictum ex, vulputate accumsan mi. Donec ut quam placerat massa tempor elementum. Sed tristique mauris ac suscipit euismod. Ut tempus vehicula augue non venenatis. Mauris aliquam velit turpis, nec congue risus aliquam sit amet. Pellentesque blandit scelerisque felis, faucibus consequat ante. Curabitur tempor tortor a imperdiet tincidunt. Nam sed justo sit amet odio bibendum congue. Quisque varius ligula nec ligula gravida, sed convallis augue faucibus. Nunc ornare pharetra bibendum. Praesent blandit ex quis sodales maximus.""" # Create text buffers. buff = Buffer() buff.text = LIPSUM # 1. The layout color_columns = [ ColorColumn(50), ColorColumn(80, style='bg:#ff0000'), ColorColumn(10, style='bg:#ff0000'), ] body = HSplit([ Window(FormattedTextControl('Press "q" to quit.'), height=1, style='reverse'), Window(BufferControl(buffer=buff), colorcolumns=color_columns), ]) # 2. Key bindings kb = KeyBindings()
dignissim placerat. In vel dictum ex, vulputate accumsan mi. Donec ut quam placerat massa tempor elementum. Sed tristique mauris ac suscipit euismod. Ut tempus vehicula augue non venenatis. Mauris aliquam velit turpis, nec congue risus aliquam sit amet. Pellentesque blandit scelerisque felis, faucibus consequat ante. Curabitur tempor tortor a imperdiet tincidunt. Nam sed justo sit amet odio bibendum congue. Quisque varius ligula nec ligula gravida, sed convallis augue faucibus. Nunc ornare pharetra bibendum. Praesent blandit ex quis sodales maximus.""" # Create text buffers. buff = Buffer() buff.text = LIPSUM # 1. The layout color_columns = [ ColorColumn(50), ColorColumn(80, style="bg:#ff0000"), ColorColumn(10, style="bg:#ff0000"), ] body = HSplit([ Window(FormattedTextControl('Press "q" to quit.'), height=1, style="reverse"), Window(BufferControl(buffer=buff), colorcolumns=color_columns), ]) # 2. Key bindings kb = KeyBindings()