def on_use_props(self, uid, gid, mi): _id = mi.get_param('id') _count = mi.get_param('count') mo = MsgPack(Message.MSG_SYS_USE_PROPS | Message.ID_ACK) if _id not in [ FishProps.PROP_EGG_BRONZE, FishProps.PROP_EGG_SILVER, FishProps.PROP_EGG_GOLD, FishProps.PROP_EGG_COLOR ]: return mo.set_error(1, 'can not use') if not isinstance(_count, int) or _count <= 0: return mo.set_error(2, 'count error') conf = FishProps.get_config_by_id(gid, _id) if not conf: Context.Log.error('not found props:', uid, gid, _id, _count) return mo.set_error(4, 'not found props') real, final = FishProps.incr_props(uid, gid, _id, -_count, 'entity.use') if real != -_count: return mo.set_error(3, 'not enough') if _count == 1: reward = conf['content'] else: reward = FishProps.merge_reward(*[conf['content']] * _count) reward = Context.copy_json_obj(reward) reward = self.deal_reward(reward) reward = FishProps.issue_rewards(uid, gid, reward, 'entity.use') reward = FishProps.convert_reward(reward) mo.update_param(reward) return mo
def on_consume_cdkey(self, uid, gid, mi): code = mi.get_param('code') imei = mi.get_param('imei') timestamp = (int(time.time())) # data = {'appId': 1002, 'code': code, 'userChannel': 0, 'imei': imei, 'userId': uid,'timestamp': timestamp ,'token':'asdsd'} data = 'code=' + str(code) + '&' + 'userId=' + str( uid) + '&' + 'timestamp=' + str(timestamp) + '&token=asdsd' cdkey_server_url = Context.Configure.get_game_item( gid, 'cdkey.server.url') Context.Log.info("cdkey_server_url:", cdkey_server_url) result = Context.WebPage.wait_for_json(cdkey_server_url, postdata=data) mo = MsgPack(Message.MSG_SYS_CONSUME_CDKEY | Message.ID_ACK) if result['result'] != 1: # 错误 mo.set_error(result['result']) else: try: Context.Log.info("desc:", result['desc']) reward = self.__convert_cdkey_desc(result['desc']) rewards = FishProps.issue_rewards(uid, gid, reward, 'cdkey.reward') _rewards = FishProps.convert_reward(rewards) mo.update_param(_rewards) except Exception, e: Context.Log.exception(uid, gid, result) return
def on_create_user(cls, uid, gid): super(FishAccount, cls).on_create_user(uid, gid) # 发放一级礼包 conf = Context.Configure.get_game_item_json(gid, 'exp.level.reward') rewards_info = FishProps.issue_rewards(uid, gid, conf[0], 'exp.upgrade') rewards_info = FishProps.convert_reward(rewards_info) mo = MsgPack(Message.FISH_MSG_EXP_UPGRADE | Message.ID_NTF) mo.set_param('exp', 0) mo.set_param('lv', 1) mo.set_param('df', [1, [0, conf[1]]]) mo.update_param(rewards_info) Context.GData.send_to_connect(uid, mo) # new user carrying pipe_args = [] for k in ('chip', 'diamond', 'coupon'): if k in rewards_info: pipe_args.append('login.carrying.volume.%s' % k) pipe_args.append(rewards_info[k]) if 'chip' in rewards_info: pipe_args.append('carrying.volume.chip') pipe_args.append(rewards_info['chip']) if pipe_args: Context.Stat.mincr_daily_data(gid, *pipe_args)
def on_raffle(self, uid, gid, mi): _id = mi.get_param('i') _button = mi.get_param('bt') mo = MsgPack(Message.MSG_SYS_RAFFLE | Message.ID_ACK) raffle_config = Context.Configure.get_game_item_json( gid, 'raffle.config') raffle_config = Context.copy_json_obj(raffle_config) loop_config = raffle_config['loop'] raffle_config = raffle_config['config'] class_pool, loop_times = Context.Daily.get_daily_data( uid, gid, 'fake.bonus.count', 'bonus.loop.times') class_pool = Tool.to_int(class_pool, 0) loop_times = Tool.to_int(loop_times, 0) if loop_times > len(loop_config) - 1: this_count = loop_config[-1] else: this_count = loop_config[loop_times] if class_pool < this_count: return mo.set_error(1, 'lack fish') for item in raffle_config: if item['id'] == _id: bonus_pool = Context.Data.get_game_attr_int( uid, gid, 'bonus_pool', 0) if bonus_pool < item['limit']: return mo.set_error(2, 'lack chip') # 发放奖励 index, which = Algorithm.choice_by_ratio(item['reward'], 10000, func=lambda l: l[0]) reward = FishProps.issue_rewards(uid, gid, which[1], 'bonus.raffle') mo.set_param('bt', _button) mo.set_param('i', index + 1) rw = FishProps.convert_reward(reward) mo.update_param(rw) # 重置数据 pipe_args = [ 'fake.bonus.count', -class_pool, 'bonus.loop.times', 1 ] Context.Daily.mincr_daily_data(uid, gid, *pipe_args) Context.Data.hincr_game(uid, gid, 'bonus_pool', -bonus_pool) self.__pub_raffle_led(uid, gid, item['name'], reward) return mo return mo.set_error(3, 'error id')
def on_consume_task(self, uid, gid, mi): _id = mi.get_param('id') mo = MsgPack(Message.MSG_SYS_CONSUME_TASK | Message.ID_ACK) task_list = Context.Daily.get_daily_data(uid, gid, 'task.list') if not task_list: return mo.set_error(1, 'no task') task_list = Context.json_loads(task_list) degree = 0 for task in task_list: if task['type'] == 1: count = Context.Daily.get_daily_data(uid, gid, 'fish.' + str(task['fish_type'])) task['count'] = Tool.to_int(count, 0) elif task['type'] == 2: count = Context.Daily.get_daily_data(uid, gid, 'class.boss') task['count'] = Tool.to_int(count, 0) elif task['type'] == 3: count = Context.Daily.get_daily_data(uid, gid, 'class.bonus') task['count'] = Tool.to_int(count, 0) elif task['type'] == 11: count = Context.Daily.get_daily_data(uid, gid, 'win.chip') task['count'] = Tool.to_int(count, 0) elif task['type'] == 21: degree += task['degree'] if 'count' in task and task['count'] >= task['total']: task['done'] = 1 degree += task['degree'] conf = Context.Configure.get_game_item_json(gid, 'task.config') for i, reward in enumerate(conf['reward']): if i == _id: if degree < reward['degree']: return mo.set_error(2, 'not done') state = Context.Daily.incr_daily_data(uid, gid, 'task.reward.%d' % _id, 1) if state > 1: return mo.set_error(3, 'received') reward = FishProps.issue_rewards(uid, gid, reward['reward'], 'task.reward.%d' % _id) _reward = FishProps.convert_reward(reward) mo.update_param(_reward) break else: mo.set_error(4, 'error id') return mo
def issue_rewards(self, rewards, event, **kwargs): result = FishProps.issue_rewards(self.uid, self.gid, rewards, event, **kwargs) if result: if 'chip' in result: self.game_info['chip'] = result['chip'] if 'coupon' in result: self.game_info['coupon'] = result['coupon'] if 'diamond' in result: self.game_info['diamond'] = result['diamond'] if 'props' in result: props = self._props_info for one in result['props']: if one['id'] in props: props[one['id']] += one['count'] else: props[one['id']] = one['count'] return result
def on_sign_in(self, uid, gid, mi): mo = MsgPack(Message.MSG_SYS_SIGN_IN | Message.ID_ACK) conf = Context.Configure.get_game_item_json(gid, 'login.reward') if not conf: Context.Log.error('miss config') return mo.set_error(1, 'miss config') now_day, last_login, ns_login = FishAccount.get_login_info(uid, gid) if now_day == last_login: return mo.set_error(2, 'already sign in') elif now_day == last_login + 1: # 连续登陆 ns_login += 1 else: ns_login = 0 FishAccount.set_login_info(uid, gid, now_day, ns_login) vip_level = FishAccount.get_vip_level(uid, gid) if vip_level: conf = conf['vip'] else: conf = conf['common'] reward = conf[ns_login % len(conf)] real, final = Context.UserAttr.incr_chip(uid, gid, reward, 'signin.reward') pipe_args = [] delta_chip = real # 领取月卡奖励 success, left_days = FishProps.use_vip(uid, gid) if success: conf = Context.Configure.get_game_item_json( gid, 'month.card.reward') reward = FishProps.issue_rewards(uid, gid, conf, 'month.card.reward') if 'diamond' in reward: mo.set_param('diamond', reward['diamond']) pipe_args.append('login.carrying.volume.diamond') pipe_args.append(reward['reward']['diamond']) if 'coupon' in reward: mo.set_param('coupon', reward['coupon']) pipe_args.append('login.carrying.volume.coupon') pipe_args.append(reward['reward']['coupon']) if 'chip' in reward: final = reward['chip'] delta_chip += reward['reward']['chip'] pipe_args.append('login.carrying.volume.chip') pipe_args.append(delta_chip) pipe_args.append('carrying.volume.chip') pipe_args.append(delta_chip) Context.Daily.mincr_daily_data(uid, gid, *pipe_args) if vip_level: vip_conf = Context.Configure.get_game_item_json( gid, 'vip.config')[vip_level - 1] stone_count = vip_conf.get('stone', 0) if stone_count: FishProps.mincr_props(uid, gid, 'vip_reward', 215, stone_count, 216, stone_count, 217, stone_count, 218, stone_count) chip_num = vip_conf.get('chip') if chip_num and chip_num > final: add_num = chip_num - final real, final = Context.UserAttr.incr_chip( uid, gid, add_num, 'vip_reward') if final: mo.set_param('chip', final) return mo
def on_product_deliver(self, uid, gid, mi): orderId = mi.get_param('orderId') productId = mi.get_param('productId') payType = mi.get_param('payType') channel = mi.get_param('channel') cost = mi.get_param('cost') param = { 'orderId': orderId, 'productId': productId, 'payType': payType, 'channel': channel, 'cost': cost } Context.Log.report('product.issue: [%d, %d, %s, %s]' % (uid, gid, orderId, param)) all_product = Context.Configure.get_game_item_json( gid, 'product.config') if productId not in all_product: Context.Log.error('productId not exist', orderId, productId, all_product) return MsgPack.Error(0, 1, 'no product found') shop_config = Context.Configure.get_game_item_json(gid, 'shop.config') pipe_args = ['product_%s' % productId, 1] times = Context.Data.hincr_game(uid, gid, 'product_%s' % productId, 1) # 记录充值相关字段 pay_total = FishProps.incr_pay(uid, gid, cost, 'buy.product', orderId=orderId) today_pay_times, _ = Context.Daily.mincr_daily_data( uid, gid, 'pay_times', 1, 'pay_total', cost) is_reset_chance, is_first_double = False, False if productId in shop_config['chip']: if times == 1: is_first_double = True else: reset_choice = Context.Data.get_game_attr_int( uid, gid, 'reset_' + str(productId), 0) if reset_choice: is_reset_chance = True product = all_product[productId] if is_reset_chance: # reset chance reward = self.__rebate_reward(gid, pay_total, product['first'], channel) FishProps.issue_rewards(uid, gid, reward, 'buy.product', orderId=orderId, reset=1) Context.Data.del_game_attrs(uid, gid, 'reset_' + str(productId)) elif is_first_double: reward = self.__rebate_reward(gid, pay_total, product['first'], channel) FishProps.issue_rewards(uid, gid, reward, 'buy.product', orderId=orderId, first=1) elif productId in shop_config['card']: state, days = FishProps.incr_vip(uid, gid, 30, 'buy.product', orderId=orderId) if state == 0: # 今日未领取 sign_in = Context.Daily.get_daily_data(uid, gid, 'sign_in') if sign_in: success, left_days = FishProps.use_vip(uid, gid) if success: conf = Context.Configure.get_game_item_json( gid, 'month.card.reward') FishProps.issue_rewards(uid, gid, conf, 'month.card.reward') else: reward = self.__rebate_reward(gid, pay_total, product['content'], channel) FishProps.issue_rewards(uid, gid, reward, 'buy.product', orderId=orderId) if today_pay_times == 1: # today first pay pipe_args.append(channel + '.pay.user.count') pipe_args.append(1) pipe_args.append(channel + '.pay.user.pay_total') pipe_args.append(cost) pipe_args.append(channel + '.user.pay.times') pipe_args.append(1) if pay_total == cost: # life first pay pipe_args.append(channel + '.new.pay.user.count') pipe_args.append(1) pipe_args.append('new_pay_user') pipe_args.append(1) new_pay_user = 1 else: new_pay_user = Context.Daily.get_daily_data( uid, gid, 'new_pay_user') if new_pay_user: pipe_args.append(channel + '.new.pay.user.pay_total') pipe_args.append(cost) Context.Stat.mincr_daily_data(gid, *pipe_args) key = 'game.%d.info.hash' % gid pipe_args = [] if pay_total == cost: pipe_args.append(channel + '.pay.user.count') pipe_args.append(1) pipe_args.append(channel + '.pay.user.pay_total') pipe_args.append(cost) pipe_args.append(channel + '.user.pay.times') pipe_args.append(1) Context.RedisMix.hash_mincrby(key, *pipe_args) self.__handle_pay_effect(uid, gid, cost, today_pay_times) return MsgPack(0, {'msg': u'已到货'})