Exemple #1
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def server_start():

    server_socket = socket.socket()
    host = ''
    port = 12000
    try:
        server_socket.bind((host, port))
    except socket.error as e:
        server_socket.close()
        return
    server_socket.listen()

    while True:
        try:
            time.sleep(1)
            client, address = server_socket.accept()
            # send request
            data = str(datetime.datetime.now())
            print(data)
            protocol.send_data(client, data=data)
            client.close()
        except Exception as e:
            break

    server_socket.close()
Exemple #2
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    def start_game(self):
        """

        Returns:

        """
        protocol.send_data(self.sock, protocol.game_start())
Exemple #3
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    def close(self):
        """

        Returns:

        """
        protocol.send_data(self.sock, protocol.disconnection_announce())
        self.sock.close()
Exemple #4
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    def update_angle(self):
        """

        Returns:

        """
        cx, cy = pygame.display.get_surface().get_size()
        cx, cy = cx / 2, cy / 2
        px, py = pygame.mouse.get_pos()
        dx = px - cx
        dy = py - cy
        angle = atan2(dy, dx)
        protocol.send_data(self.sock, protocol.snake_change_angle(angle))
Exemple #5
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    def __init__(self, ip, name):
        """

        Args:
            ip (str): valid ip of the server.
            name (str): the name of the player.
        """
        # variables declaration
        self.sock = socket.socket()
        self.key = None

        self.snakes = {}
        self.orbs = {}

        self.display = pygame.display.get_surface().get_rect()
        self.board = None
        self.render_control = None

        # initial connection
        self.sock.connect((ip, protocol.PORT))
        self.sock.settimeout(None)

        # get server initial
        while True:
            data = protocol.parse(protocol.recv_data(self.sock))
            if data['type'] == protocol.Type.INITIAL and \
                    data['subtype'] == protocol.Subtype.INITIAL.server:
                self.board = pygame.Rect(0, 0, data['width'], data['height'])
                self.key = data['id']
                break
        self.render_control = game.render.Render(self.display, self.board,
                                                 self.snakes, self.orbs)

        # send client initial
        protocol.send_data(self.sock, protocol.initial_client(name))

        # end init function and add timeout
        self.sock.settimeout(0.001)
Exemple #6
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def send():
    protocol.sendDataPort = data_port
    protocol.receiveAckPort = ack_port
    protocol.receiveAckSocket = sockfd_ack
    protocol.SendDataSock = sockfd
    protocol.IP = target[0]
    global i_max
    global file_size
    #sockdata = socket.socket( socket.AF_INET, socket.SOCK_STREAM )
    #sockdata.connect((target[0], port_))
    f = open( file_name ,'rb')
    file_size = os.path.getsize(file_name )
    file_temp = file_name.split("/")
    print file_temp[-1]

    ## send file header
    sockfd.sendto("#"+str(file_size)+"#"+file_temp[-1],target)
    time.sleep(.5)
    print 'Sending...'

    protocol.send_data(f,chunk_size)


    # l = f.read(chunk_size)
    # while (l):
    #     print 'Sending...',l
    #     sockfd.sendto(l,target)
    #     l = f.read(chunk_size)
    #     time.sleep(.1)
    #     i_max+=len(l)

    # i_max+=chunk_size
    # sockfd.sendto("$",target)
    f.close()
    print "Done Sending"
    print sockfd.recvfrom(1024)
    sockfd.close() 
Exemple #7
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import socket
import protocol


#file_name = "/home/fritz/Downloads/southpark1.mp4"
file_name = "/home/fritz/Downloads/The.100.S02E02.720p.HDTV.X264-DIMENSION.mkv"

HOST = ""
PORT = 50007
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.bind((HOST, PORT))
s.listen(1)
conn, addr = s.accept()
print("Connected by {0}".format(addr))
with open(file_name, "rb") as fid:
    data = fid.read()
protocol.send_data(conn, data)
#while True:
    #data = conn.recv(1024)
    #if not data: break
    #conn.sendall(data)
conn.close()
Exemple #8
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import socket as socketlib

import protocol

socket: socketlib.socket

# вызывающая сторона
command = {
    'command': 'SOME_COMMAND',
    'some_structured_data': {
        'array': [1, 2, 3],
        'str': 'str'
    }
}
protocol.send_data(socket, command)
result = protocol.recv_data(socket)

# принимающая сторона
command = protocol.recv_data(socket)
if command['command'] == 'SOME_COMMAND':
    result = work_with_data(command['some_structured_data'])
    protocol.send_data(socket, result)
elif command['command'] == 'ANOTHER_COMMAND':
    ...