def __init__(self, view, predictor, workQueue, notifier):
		self.font = pygame.font.Font(None, 36)
		self.predictor = predictor
		self.workQueue = workQueue
		self.notifier = notifier
		self.view = view
		self.protocol = CalibrationProtocol(self.view, self.notifier, self)
class CalibrationController (ATTController):
	
	ID = "CALIBRATION"
	
	notifier = None
	workQueue = None
	predictor = None
	font = None
	view = None
	
	def __init__(self, view, predictor, workQueue, notifier):
		self.font = pygame.font.Font(None, 36)
		self.predictor = predictor
		self.workQueue = workQueue
		self.notifier = notifier
		self.view = view
		self.protocol = CalibrationProtocol(self.view, self.notifier, self)

	def start(self):
		pass
	
	def render(self):

		#self.view.buildScene()
		self.view.displayTable()
		self.view.displayReferencePoints()
		self.renderSerialLog()
		pygame.display.flip()
	
	def renderSerialLog(self):
		
		self.notifier.clearView()
		self.notifier.render()
		
	def renderSummary(self):
		if self.state == 1:
			if len(self.summary) > 0:
				self.view.renderSummary(self.summary)
				
	def process(self, app, event):
		done = False

		LEFTBUTTON = 1
		if event.type == pygame.MOUSEBUTTONUP and event.button == LEFTBUTTON:
			_the_x, _the_y = event.pos
			logReading = "("+str(_the_x)+", "+str(_the_y)+")"
			self.notifier.push(logReading)
			
		if not self.workQueue.empty():
			self.currentHit = self.workQueue.get()
			if self.currentHit <> "":
				self.processHit()

		self.render()
		
		if app.isPressed(pygame.K_ESCAPE):
			self.clearView()
			app.dispatcher.setCurrentController(MenuController.ID)

		return done

	def processHit(self, ):

		logReading = "> "+self.currentHit["raw"]
		#print logReading
		self.notifier.push(logReading)
		self.protocol.processSate(self.currentHit)