Exemple #1
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 def send_satisfaction_reward_list(self):
     msg = Sims_pb2.SatisfactionRewards()
     for (reward, data) in self.SATISFACTION_STORE_ITEMS.items():
         reward_msg = Sims_pb2.SatisfactionReward()
         reward_msg.reward_id = reward.guid64
         reward_msg.cost = data.cost
         reward_msg.affordable = True if data.cost <= self._sim_info.get_whim_bucks(
         ) else False
         reward_msg.available = reward.is_valid(self._sim_info)
         reward_msg.type = data.award_type
         msg.rewards.append(reward_msg)
     msg.sim_id = self._sim_info.id
     distributor = Distributor.instance()
     distributor.add_op_with_no_owner(
         GenericProtocolBufferOp(Operation.SIM_SATISFACTION_REWARDS, msg))
Exemple #2
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def send_reject_response(client, sim, context_handle, cancel_reason):
    reject_msg = protocols.ServerResponseFailed()
    reject_msg.handle = context_handle
    reject_msg.reason = cancel_reason
    distributor = Distributor.instance()
    distributor.add_op_with_no_owner(GenericProtocolBufferOp(Operation.SIM_SERVER_RESPONSE_FAILED, reject_msg))
    logger.debug('    sending reject msg')
Exemple #3
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 def write(self, msg):
     balloon_msg = Sims_pb2.AddBalloon()
     balloon_msg.sim_id = self.sim_id
     if self.balloon_request.icon is not None:
         balloon_msg.icon.type = self.balloon_request.icon.type
         balloon_msg.icon.group = self.balloon_request.icon.group
         balloon_msg.icon.instance = self.balloon_request.icon.instance
     if self.balloon_request.icon_object is None:
         balloon_msg.icon_object.manager_id = 0
         balloon_msg.icon_object.object_id = 0
     else:
         (balloon_msg.icon_object.object_id,
          balloon_msg.icon_object.manager_id
          ) = self.balloon_request.icon_object.icon_info
     if self.balloon_request.overlay is not None:
         balloon_msg.overlay.type = self.balloon_request.overlay.type
         balloon_msg.overlay.group = self.balloon_request.overlay.group
         balloon_msg.overlay.instance = self.balloon_request.overlay.instance
     balloon_msg.type = self.balloon_request.balloon_type
     balloon_msg.priority = self.balloon_request.priority
     balloon_msg.duration = self.balloon_request.duration
     if self.balloon_request.view_offset is not None:
         balloon_msg.view_offset_override.x = self.balloon_request.view_offset.x
         balloon_msg.view_offset_override.y = self.balloon_request.view_offset.y
         balloon_msg.view_offset_override.z = self.balloon_request.view_offset.z
     if self.balloon_request.category_icon is not None:
         balloon_msg.category_icon = self.balloon_request.category_icon
     self.serialize_op(msg, balloon_msg, protocols.Operation.ADD_BALLOON)
 def _send_tracker_to_client(self, init=False):
     owner = self.owner_sim_info
     if owner is None or owner.is_npc or owner.manager is None:
         return
     msg_empty = True
     msg = Sims_pb2.AspirationTrackerUpdate()
     for guid in self._completed_milestones:
         while not self.milestone_sent(guid):
             self._sent_milestones.add(guid)
             msg.aspirations_completed.append(guid)
             if msg_empty:
                 msg_empty = False
     for guid in self._completed_objectives:
         while not self.objective_sent(guid):
             self._sent_objectives.add(guid)
             msg.objectives_completed.append(guid)
             if msg_empty:
                 msg_empty = False
     if not msg_empty:
         msg.sim_id = owner.id
         msg.init_message = init
         distributor = Distributor.instance()
         distributor.add_op(
             owner,
             GenericProtocolBufferOp(
                 Operation.SIM_ASPIRATION_TRACKER_UPDATE, msg))
Exemple #5
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 def send_selectable_sims_update(self):
     msg = Sims_pb2.UpdateSelectableSims()
     for sim_info in self._selectable_sims:
         with ProtocolBufferRollback(msg.sims) as new_sim:
             new_sim.id = sim_info.sim_id
             if sim_info.career_tracker is None:
                 logger.error(
                     'CareerTracker is None for selectable Sim {}'.format(
                         sim_info))
             else:
                 career = sim_info.career_tracker.get_currently_at_work_career(
                 )
                 new_sim.at_work = career is not None and not career.is_at_active_event
             new_sim.is_selectable = sim_info.is_enabled_in_skewer
             (selector_visual_type,
              career_category) = self._get_selector_visual_type(sim_info)
             new_sim.selector_visual_type = selector_visual_type
             if career_category is not None:
                 new_sim.career_category = career_category
             new_sim.can_care_for_toddler_at_home = sim_info.can_care_for_toddler_at_home
             if not sim_info.is_instanced(
                     allow_hidden_flags=ALL_HIDDEN_REASONS):
                 new_sim.instance_info.zone_id = sim_info.zone_id
                 new_sim.instance_info.world_id = sim_info.world_id
                 new_sim.firstname = sim_info.first_name
                 new_sim.lastname = sim_info.last_name
                 zone_data_proto = services.get_persistence_service(
                 ).get_zone_proto_buff(sim_info.zone_id)
                 if zone_data_proto is not None:
                     new_sim.instance_info.zone_name = zone_data_proto.name
     distributor = Distributor.instance()
     distributor.add_op_with_no_owner(
         GenericProtocolBufferOp(Operation.SELECTABLE_SIMS_UPDATE, msg))
Exemple #6
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 def _create_buff_update_msg(self, buff, equipped, change_rate=None):
     buff_msg = Sims_pb2.BuffUpdate()
     buff_msg.buff_id = buff.guid64
     buff_msg.sim_id = self.owner.id
     buff_msg.equipped = equipped
     if buff.buff_reason is not None:
         buff_msg.reason = buff.buff_reason
     if equipped and buff.show_timeout:
         (timeout, rate_multiplier) = buff.get_timeout_time()
         buff_msg.timeout = timeout
         buff_msg.rate_multiplier = rate_multiplier
         if change_rate is not None:
             if change_rate == 0:
                 progress_arrow = Sims_pb2.BUFF_PROGRESS_NONE
             elif change_rate > 0:
                 progress_arrow = Sims_pb2.BUFF_PROGRESS_UP if not buff.flip_arrow_for_progress_update else Sims_pb2.BUFF_PROGRESS_DOWN
             else:
                 progress_arrow = Sims_pb2.BUFF_PROGRESS_DOWN if not buff.flip_arrow_for_progress_update else Sims_pb2.BUFF_PROGRESS_UP
             buff_msg.buff_progress = progress_arrow
     buff_msg.is_mood_buff = buff.is_mood_buff
     buff_msg.commodity_guid = buff.commodity_guid or 0
     if buff.mood_override is not None:
         buff_msg.mood_type_override = buff.mood_override.guid64
     buff_msg.transition_into_buff_id = buff.transition_into_buff_id
     return buff_msg
Exemple #7
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 def _send_tracker_to_client(self, init=False):
     owner = self.owner_sim_info
     if owner is None or owner.is_npc or owner.manager is None:
         return
     msg_empty = True
     msg = Sims_pb2.AspirationTrackerUpdate()
     for aspiration in self._completed_milestones:
         if not self.milestone_sent(aspiration):
             self._sent_milestones.add(aspiration)
             msg.aspirations_completed.append(aspiration.guid64)
             msg_empty = False
     for objective in self._completed_objectives:
         if not self.objective_sent(objective):
             self._sent_objectives.add(objective)
             msg.objectives_completed.append(objective.guid64)
             msg_empty = False
     for objective in self._reset_objectives:
         if not self.objective_sent(objective):
             self._sent_objectives.add(objective)
             msg.objectives_reset.append(objective.guid64)
             msg_empty = False
     for unlocked_hidden_aspiration_track in self._unlocked_hidden_aspiration_tracks:
         if not self.unlocked_hidden_aspiration_track_sent(
                 unlocked_hidden_aspiration_track):
             msg.unlocked_hidden_aspiration_tracks.append(
                 unlocked_hidden_aspiration_track.guid64)
             msg_empty = False
     if not msg_empty:
         msg.sim_id = owner.id
         msg.init_message = init
         distributor = Distributor.instance()
         distributor.add_op(
             owner,
             GenericProtocolBufferOp(
                 Operation.SIM_ASPIRATION_TRACKER_UPDATE, msg))
def send_interactions_remove_msg(sim, interactions, immediate=False):
    logger.debug('send_interactions_remove_msg({}), immediate={}', sim.id,
                 immediate)
    msg = Sims_pb2.InteractionsRemove()
    if _build_interactions_remove_msg(sim, msg, interactions):
        logger.debug('    SENDING')
        add_message_if_selectable(sim, MSG_SIM_INTERACTIONS_REMOVE, msg,
                                  immediate)
    else:
        logger.debug('    NOT_SENDING')
def send_interactions_update_msg(sim, super_interactions, immediate=False):
    logger.debug('send_interactions_update_msg({}), immediate={}', sim.id,
                 immediate)
    msg = Sims_pb2.InteractionsUpdate()
    if _build_interactions_update_msg(sim, super_interactions, msg):
        logger.debug('    SENDING')
        add_message_if_selectable(sim, MSG_SIM_INTERACTIONS_UPDATE, msg,
                                  immediate)
    else:
        logger.debug('    NOT_SENDING')
Exemple #10
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 def write(self, msg):
     reslot_msg = Sims_pb2.ReslotPlumbbob()
     reslot_msg.sim_id = self._sim_id
     reslot_msg.obj_id = self._obj_id
     reslot_msg.bone = self._bone_hash
     reslot_msg.offset.x = self._offset.x
     reslot_msg.offset.y = self._offset.y
     reslot_msg.offset.z = self._offset.z
     msg.type = protocols.Operation.RESLOT_PLUMBBOB
     msg.data = reslot_msg.SerializeToString()
Exemple #11
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def send_memory_trigger_update(sim,
                               trigger_memory=False,
                               timeout_time=0.0,
                               memory_uid=0):
    memory_msg = Sims_pb2.MemoryTriggerUpdate()
    memory_msg.sim_id = sim.id if sim is not None else 0
    memory_msg.trigger_memory = trigger_memory
    memory_msg.timeout = timeout_time
    memory_msg.memory_id = memory_uid
    add_message_if_selectable(sim, MSG_SIM_MEMORY_TRIGGER_UPDATE, memory_msg,
                              False)
def send_interactions_removeall_msg(sim, immediate=False):
    if sim is None:
        return
    logger.debug('send_interactions_removeall_msg({}, immediate={})', sim.id,
                 immediate)
    msg = Sims_pb2.InteractionsRemove()
    if _build_interactions_removeall_msg(sim, msg):
        logger.debug('    SENDING')
        add_message_if_selectable(sim, MSG_SIM_INTERACTIONS_REMOVE_ALL, msg,
                                  immediate)
    else:
        logger.debug('    NOT_SENDING')
 def _send_objectives_update_to_client(self):
     owner = self.owner_sim_info
     if owner is None or owner.is_npc or owner.manager is None:
         return
     msg = Sims_pb2.GoalsStatusUpdate()
     if self._update_objectives_msg_for_client(msg):
         msg.sim_id = owner.id
         distributor = Distributor.instance()
         distributor.add_op(
             owner,
             GenericProtocolBufferOp(Operation.SIM_GOALS_STATUS_UPDATE,
                                     msg))
def send_interaction_queue_view_add_msg(sim,
                                        super_interactions,
                                        immediate=False):
    logger.debug('send_interaction_queue_view_add_msg({}, immediate={}',
                 sim.id, immediate)
    msg = Sims_pb2.InteractionQueueViewAdd()
    if _build_interaction_queue_view_add_msg(sim, super_interactions, msg):
        logger.debug('    SENDING')
        add_message_if_selectable(sim, MSG_SIM_INTERACTION_QUEUE_VIEW_ADD, msg,
                                  immediate)
    else:
        logger.debug('    NOT_SENDING')
Exemple #15
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 def write(self, msg):
     reslot_msg = Sims_pb2.ReslotPlumbbob()
     reslot_msg.sim_id = self._sim_id
     reslot_msg.obj_id = self._obj_id
     reslot_msg.bone = self._bone_hash
     reslot_msg.offset.x = self._offset.x
     reslot_msg.offset.y = self._offset.y
     reslot_msg.offset.z = self._offset.z
     if self._balloon_offset is not None:
         reslot_msg.balloon_view_offset.x = self._balloon_offset.x
         reslot_msg.balloon_view_offset.y = self._balloon_offset.y
         reslot_msg.balloon_view_offset.z = self._balloon_offset.z
     self.serialize_op(msg, reslot_msg, protocols.Operation.RESLOT_PLUMBBOB)
def send_interaction_replace_message(sim,
                                     old_interaction_id,
                                     new_interaction_info,
                                     immediate=False):
    logger.debug(
        'send_interaction_replace_message({}), old_id={}, new_id={}, immediate={})',
        sim.id, old_interaction_id, new_interaction_info.interaction_id,
        immediate)
    msg = Sims_pb2.InteractionReplace()
    msg.sim_id = sim.id
    msg.old_interaction_id = old_interaction_id
    _build_interaction_msg(new_interaction_info, msg.new_interaction)
    logger.debug('    SENDING')
    add_message_if_selectable(sim, MSG_SIM_INTERACTION_REPLACE, msg, immediate)
 def send_timed_aspiration_to_client(self, update_type):
     if services.current_zone().is_zone_shutting_down:
         return
     owner = self._tracker.owner_sim_info
     msg = Sims_pb2.TimedAspirationUpdate()
     msg.update_type = update_type
     msg.sim_id = owner.id
     msg.timed_aspiration_id = self._aspiration.guid64
     if update_type == Sims_pb2.TimedAspirationUpdate.ADD:
         msg.timed_aspiration_end_time = self._end_time.absolute_ticks()
     distributor = Distributor.instance()
     distributor.add_op(
         owner,
         GenericProtocolBufferOp(Operation.TIMED_ASPIRATIONS_UPDATE, msg))
Exemple #18
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 def _send_objectives_update_to_client(self):
     owner = self.owner_sim_info
     if owner is None or owner.is_npc or owner.manager is None:
         return
     msg = Sims_pb2.GoalsStatusUpdate()
     if self._update_objectives_msg_for_client(msg):
         msg.sim_id = owner.id
         cheat_service = services.get_cheat_service()
         msg.cheats_used = cheat_service.cheats_ever_enabled
         distributor = Distributor.instance()
         distributor.add_op(
             owner,
             GenericProtocolBufferOp(Operation.SIM_GOALS_STATUS_UPDATE,
                                     msg,
                                     block_on_task_owner=False))
def send_interaction_outcome_msg(sim,
                                 outcome_success,
                                 outcome_result_message,
                                 immediate=False):
    logger.debug('send_interaction_outcome_msg({})', sim.id)
    msg = Sims_pb2.InteractionOutcome()
    msg.sim_id = sim.id
    if outcome_success:
        msg.result = Sims_pb2.InteractionOutcome.POSITIVE
    else:
        msg.result = Sims_pb2.InteractionOutcome.NEGATIVE
    if outcome_result_message is not None:
        msg.display_message = outcome_result_message
    logger.debug('    SENDING')
    distributor = Distributor.instance()
    op = MessageOp(msg, MSG_SIM_INTERACTION_OUTCOME, immediate)
    distributor.add_op(sim, op)
 def send_selectable_sims_update(self):
     msg = Sims_pb2.UpdateSelectableSims()
     for sim_info in self._selectable_sims:
         with ProtocolBufferRollback(msg.sims) as new_sim:
             new_sim.id = sim_info.sim_id
             new_sim.at_work = sim_info.career_tracker.currently_at_work
             new_sim.is_selectable = sim_info.is_enabled_in_skewer
             (selector_visual_type, career_category) = self._get_selector_visual_type(sim_info)
             new_sim.selector_visual_type = selector_visual_type
             if career_category is not None:
                 new_sim.career_category = career_category
             while not sim_info.is_instanced(allow_hidden_flags=ALL_HIDDEN_REASONS):
                 new_sim.instance_info.zone_id = sim_info.zone_id
                 new_sim.instance_info.world_id = sim_info.world_id
                 new_sim.firstname = sim_info.first_name
                 new_sim.lastname = sim_info.last_name
                 zone_data_proto = services.get_persistence_service().get_zone_proto_buff(sim_info.zone_id)
                 while zone_data_proto is not None:
                     new_sim.instance_info.zone_name = zone_data_proto.name
     distributor = Distributor.instance()
     distributor.add_op_with_no_owner(GenericProtocolBufferOp(Operation.SELECTABLE_SIMS_UPDATE, msg))
 def write(self, msg):
     balloon_msg = Sims_pb2.AddBalloon()
     balloon_msg.sim_id = self.sim_id
     if self.balloon_request.icon is not None:
         balloon_msg.icon.type = self.balloon_request.icon.type
         balloon_msg.icon.group = self.balloon_request.icon.group
         balloon_msg.icon.instance = self.balloon_request.icon.instance
     if self.balloon_request.icon_object is None:
         balloon_msg.icon_object.manager_id = 0
         balloon_msg.icon_object.object_id = 0
     else:
         (balloon_msg.icon_object.object_id, balloon_msg.icon_object.manager_id) = self.balloon_request.icon_object.icon_info
     if self.balloon_request.overlay is not None:
         balloon_msg.overlay.type = self.balloon_request.overlay.type
         balloon_msg.overlay.group = self.balloon_request.overlay.group
         balloon_msg.overlay.instance = self.balloon_request.overlay.instance
     balloon_msg.type = self.balloon_request.balloon_type
     balloon_msg.priority = self.balloon_request.priority
     balloon_msg.duration = self.balloon_request.duration
     msg.type = protocols.Operation.ADD_BALLOON
     msg.data = balloon_msg.SerializeToString()
 def send_to_client(self, client):
     if hasattr(Sims_pb2, 'CheatStatusUpdate'):
         cheat_status_update = Sims_pb2.CheatStatusUpdate()
         cheat_status_update.cheats_enabled = self.cheats_enabled
         client.send_message(Consts_pb2.MSG_SET_CHEAT_STATUS,
                             cheat_status_update)
Exemple #23
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 def send_loan_op(sim_info, amount):
     msg = Sims_pb2.SetLoan()
     msg.amount = amount
     op = GenericProtocolBufferOp(Operation.SET_LOAN, msg)
     Distributor.instance().add_op(sim_info, op)